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Improve Yoshi's sprites, please??
On 2022-09-23 at 05:43:39
Fix his sprites.
I've kept an eye on MKPC for way too long, especially when it comes to the quality of character sprites, official and custom!

And I cannot believe how butchered Yoshi's sprites got for no reason in-between updates, going from the original SMK sprites (which I kind of implemented into the game, no bias here), to what I've labeled as MKPC in the image, so much so that I've personally tried not once, but TWICE (back in 2020!) to provide a better alternative to MKPC Yoshi.
The problem with these set of sprites is that it commits 2 pixel-art issues that I've grown to just despise from experience. You may be asking what these two are, and these are Pillowshading, and Banding.
I should make two examples of these issues.

Most of you wouldn't be able to see the issues, but... PLEASE AVOID THESE SPRITING MISTAKES, because MAN, do these hurt to look at after making sprites, learning and using techniques to improve for as long as I have, and seeing these issues in MKPC Yoshi's sprites? This is not a good feeling... at all!
What's worse is when you add in the fact that MKPC Yoshi is using way too many shades and applying too much Banding and Pillowshading, on a set of sprites that is way too small for these problems to be hard to see.
So I decided enough is enough, and made some edits (again) to the MKPC Yoshi sprites so that they're closer to SMK's quality and appearance, but keeping Yoshi's mouth closed to keep consistency to MKPC's sprites, where his mouth is always closed.
(I also do not mean to bash on the original creator of the SMK edit used for MKPC, but when they're in the base game, these mistakes are too notorious for me to avoid noticing them, and it kind of hurts me to see how these were kept in for longer than they should have.)
My Yoshi sprites will be here in case anyone wants to try them as a custom character, or if the developers are willing to replace the current Yoshi's -frankly hideous- look:

Also, heck, I wouldn't mind if MKPC Yoshi's sprites got reverted back to their original, opened mouth, SMK sprites, like they were before the drifting got changed. Just... do anything to get rid of this filth! I HATE THIS.
I've kept an eye on MKPC for way too long, especially when it comes to the quality of character sprites, official and custom!

And I cannot believe how butchered Yoshi's sprites got for no reason in-between updates, going from the original SMK sprites (which I kind of implemented into the game, no bias here), to what I've labeled as MKPC in the image, so much so that I've personally tried not once, but TWICE (back in 2020!) to provide a better alternative to MKPC Yoshi.
The problem with these set of sprites is that it commits 2 pixel-art issues that I've grown to just despise from experience. You may be asking what these two are, and these are Pillowshading, and Banding.
I should make two examples of these issues.


Most of you wouldn't be able to see the issues, but... PLEASE AVOID THESE SPRITING MISTAKES, because MAN, do these hurt to look at after making sprites, learning and using techniques to improve for as long as I have, and seeing these issues in MKPC Yoshi's sprites? This is not a good feeling... at all!
What's worse is when you add in the fact that MKPC Yoshi is using way too many shades and applying too much Banding and Pillowshading, on a set of sprites that is way too small for these problems to be hard to see.
So I decided enough is enough, and made some edits (again) to the MKPC Yoshi sprites so that they're closer to SMK's quality and appearance, but keeping Yoshi's mouth closed to keep consistency to MKPC's sprites, where his mouth is always closed.
(I also do not mean to bash on the original creator of the SMK edit used for MKPC, but when they're in the base game, these mistakes are too notorious for me to avoid noticing them, and it kind of hurts me to see how these were kept in for longer than they should have.)
My Yoshi sprites will be here in case anyone wants to try them as a custom character, or if the developers are willing to replace the current Yoshi's -frankly hideous- look:

Also, heck, I wouldn't mind if MKPC Yoshi's sprites got reverted back to their original, opened mouth, SMK sprites, like they were before the drifting got changed. Just... do anything to get rid of this filth! I HATE THIS.






Why am i so underrated?
On 2018-09-29 at 19:12:34
Maybe try to present you on the forum, or show your creations! For example, I found your "mini" characters quite cool and original, maybe you should create a topic to present them

I've already made an tutorial topic. It's self explanatory, 3 ways to create a mini. Since it was made while there wasn't any international forum, it is in fench.
On 2018-09-29 at 16:05:59
If you normally (0r one time) look my times, ranking or characters you'll noticed that they don't get much attention. I'm on my way to 16500 in VS but no one shows up online. All that combined make it look like i'm underappreciated. Why am i like that?
Happy Bday Aluigi
On 2022-08-12 at 04:17:42
yeah that sucks but it's not like i consistently like playing this anymore after the engine update so whatever
On 2018-10-13 at 15:11:09
Thanks to everyone! Sadly i can't play because of busy time on school. Still thanks a lot! :'

My New Battle Track
On 2018-09-30 at 18:00:32
I never do complete battle tracks, I alaways do simple battle tracks
dont worry i know how it feels
On 2018-09-30 at 14:42:42
I didn't know that
it's already before you make an track
On 2018-09-30 at 14:34:17
But it is a great battle track!!
image mustn't exceed 1 Mo intensifies
On 2018-09-30 at 14:06:01

Where does this map come from? A game?
Hmm nope...
From cars
It's actually fom Cars's Java game. I haven't played it but the map still looks amazing
On 2018-09-30 at 13:41:03
I just made Radiator Springs (from the Cars movies) an battle track! Here's the image. Here's the link to play. https://mkpc.malahieude.net/battle.php?i=676
Note: Since this stage is HUGE it's better to have 25 to 100 people on it.

Note: Since this stage is HUGE it's better to have 25 to 100 people on it.

Mini Request: Infection mode.
On 2018-10-01 at 22:21:25
zombie-fied version of the characters
That can be an optional feature.

On 2018-10-01 at 14:47:53
I love the idea but shouldn't there be separate maps for this?
Idk, Let Wargor decide
On 2018-10-01 at 12:50:48

Nothing is imposible.


On 2018-10-01 at 01:05:02
I thought that we can introduce ANOTHER new thing to MKPC. There's already an circuit editor/creator, that hasn't been introduced in any other MK so why not make ANOTHER new thing? Introducing Infected! The objective is to survive from the infected players.
When Lakitu says Go an played by random gets infected, and passes it to other players, like a virus. To recognize the infected characters will get an green tone, like the yellow from the star, allowing them to be faster and get better handling, but acceleration gets ruined. To give them a disadvantage, when they get infected, they spin out 2 times, the hitstun in every hit will be as same as an bomb/blue shell. Infected players can't use items.
It may be a separate mode, and it would be fun to play on.

When Lakitu says Go an played by random gets infected, and passes it to other players, like a virus. To recognize the infected characters will get an green tone, like the yellow from the star, allowing them to be faster and get better handling, but acceleration gets ruined. To give them a disadvantage, when they get infected, they spin out 2 times, the hitstun in every hit will be as same as an bomb/blue shell. Infected players can't use items.
It may be a separate mode, and it would be fun to play on.


Help trying to create a custom character
On 2022-06-30 at 22:40:29
I managed to get it to work, but now it has a weird animation and it looks really ugly.
If that's the case, do you mind showing your progress here so I could try to fix your issue?
On 2022-06-29 at 03:11:40
"Your character width must be a multiple of 24."
My character width IS a multiple of 24.
I don't know what to do.
I'm using the kart sprite from SRB2K by the way.
Hey there, as someone who has made characters even with SRB2Kart's kart, it's always a good idea to use Mario's sprite sheet as reference, which you can easily save as an image to use as a base. SRB2Kart's sprites may not include as many angles, so I recommend you split the angles you have onto the several more the SMK sprites have so they match their angle.

kart base
On 2019-08-03 at 14:38:39
I made a better one. Like an eternity ago.
...what.
On 2022-04-01 at 20:38:19
yeah but he kinda screwed the game up really badly tbough
that sounds about right, it must be difficult to just wing programming an extra character slot for the sake of a joke, so the shortcomings should've been expected
On 2022-04-01 at 19:44:34
This isn't an April Fools joke, is it...?
In addition, he appears as a custom character?????????
to keep this short, Aluigi (the kid with the long upward hair) is just my OC - and no, i do not know why he was chosen to be included in this april fools update
because of his ridiculous stats, it's definetly and obviously, an april fools thing, so i wouldn't worry about that if i were you
as to why exactly he appears as a custom character, if i had to guess, it's because i kinda copied and pasted him several times during some time while i was active
Aluigi the Character : REACTION
On 2022-04-01 at 20:15:23
It's his hair
alright yeah it doesn't look great with sprites this small