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¡Wii Rainbow Road coming to Mario kart tour !
On 2023-01-06 at 00:06:38
Well I can't even think that Wii Rainbow Road could work with MKT physics...
3[Fanfic] MKPC Apocalypse
On 2022-11-14 at 23:14:18
Hello everyone, thought I'd make another fanfic
This one is going to be about an apocalypse in the future which will cause some MKPCians to go to war. Meanwhile, natural disasters are happening everywhere. The MKPCians must survive this disaster. However, can they do it?Idk If you want to see, then watch the fanfic once it starts
I'm going to need at least eight people before I can start. More than that can join, and you can join even after the fanfic has started.
Popplio (Flabebseth1_MKPC)
KsKool (40KsKool)
Noob (Noob68 )
SMKG (SomeMarioKartGuy)
Lemon (Happy_lemon_cat)
DarkDemon (PLA_DarkDemon)
Memer (TKS_Memer)
KirbyBoy (KirbyBoy)
Bj (Bjthebuzzybeetle)
Max (RS_Max-Bros68 )
Lely (Celestialuigi68 )
Nudge (TheCelSUStialGuardian)
(will add more if more people join)
People I think would want to join:
@Celestialuigi68
@RS_Max-Bros68
@BLJ_OdysseyChilli
@TheCelSUStialGuardian
@SomeMarioKartGuy
@-Kris-
This one is going to be about an apocalypse in the future which will cause some MKPCians to go to war. Meanwhile, natural disasters are happening everywhere. The MKPCians must survive this disaster. However, can they do it?
I'm going to need at least eight people before I can start. More than that can join, and you can join even after the fanfic has started.
Popplio (Flabebseth1_MKPC)
KsKool (40KsKool)
Noob (Noob68 )
SMKG (SomeMarioKartGuy)
Lemon (Happy_lemon_cat)
DarkDemon (PLA_DarkDemon)
Memer (TKS_Memer)
KirbyBoy (KirbyBoy)
Bj (Bjthebuzzybeetle)
Max (RS_Max-Bros68 )
Lely (Celestialuigi68 )
Nudge (TheCelSUStialGuardian)
(will add more if more people join)
People I think would want to join:
@Celestialuigi68
@RS_Max-Bros68
@BLJ_OdysseyChilli
@TheCelSUStialGuardian
@SomeMarioKartGuy
@-Kris-
No thanks (sorry)
2
1Fixing Mario Kart DS Retro Courses
On 2023-01-06 at 00:54:35
Here's My Take on The MKDS Retro Course Cups. Enjoy.
Shell Cup:
SNES Mario Circuit 1
GBA Shy Guy Beach
N64 Kalimari Desert
GCN Luigi Circuit
Banana Cup:
SNES Bowser's Castle 1
N64 Mario Raceway
GCN DK Mountain
GBA Lakeside Park
Leaf Cup:
GBA Luigi Circuit
SNES Donut Plains 2
GCN Yoshi Circuit
N64 DK's Jungle Parkway
Special Cup: (NOTE: I Have To Do The Order Backwards So That I Ends With SNES Rainbow Road)
GCN Wario Colosseum
GBA Snow Land
N64 Bowser's Castle
SNES Rainbow Road
When It Came To The N64 Track In The Shell Cup, I Was Really Confused.
Koopa Troopa Beach/Koopa Beach Would Make 2 Courses In The Shell Cup Beach Courses,
Luigi Raceway Would Put 2 Luigi Courses In The Shell Cup Next To Each Other....
...And Toad's Turnpike (My Hated Track From MK64) Would Be Too Much Difficult In Mirror Mode With Oncoming Traffic.
So Then I Finally Ended The Confusion With Kalimari Desert.
Shell Cup:
SNES Mario Circuit 1
GBA Shy Guy Beach
N64 Kalimari Desert
GCN Luigi Circuit
Banana Cup:
SNES Bowser's Castle 1
N64 Mario Raceway
GCN DK Mountain
GBA Lakeside Park
Leaf Cup:
GBA Luigi Circuit
SNES Donut Plains 2
GCN Yoshi Circuit
N64 DK's Jungle Parkway
Special Cup: (NOTE: I Have To Do The Order Backwards So That I Ends With SNES Rainbow Road)
GCN Wario Colosseum
GBA Snow Land
N64 Bowser's Castle
SNES Rainbow Road
When It Came To The N64 Track In The Shell Cup, I Was Really Confused.
Koopa Troopa Beach/Koopa Beach Would Make 2 Courses In The Shell Cup Beach Courses,
Luigi Raceway Would Put 2 Luigi Courses In The Shell Cup Next To Each Other....
...And Toad's Turnpike (My Hated Track From MK64) Would Be Too Much Difficult In Mirror Mode With Oncoming Traffic.
So Then I Finally Ended The Confusion With Kalimari Desert.
Does traffic get reversed in Mirror? Seriously? That makes no sense.
Pretty sure that’s only for N64.
If Toad's Turnpike (My Hated Track From MK64) Were To Actually Be In Place Of N64 Kalimari Desert, I Would Replace My N64 Confusion Message With This:
Also In Toad's Turnpike Unlike Mario Kart 8 In Mirror Mode The Traffic Would Still Be Oncoming Traffic As Even The Hard CPUs Would Have Trouble Getting There Way Out Of The Oncoming Traffic, Like In The OG N64 Version Of This Track.
I think I just had a stroke reading your message. Why Do You Talk Like This? I have a stroke everytime I try to read your message, make sure you actually make sense.
I Just Love Talking Like That.
Okay that aside, I don’t understand what you mean.
He just likes Talking Like This. Personal favorites

Are you dumb? He told you two times that he was not getting the message, not the way he wrote...

No problem, but even in this case your message would've been irrelevant 🙄
I wish a 😶 reaction existed right now
On 2023-01-06 at 00:51:11
Here's My Take on The MKDS Retro Course Cups. Enjoy.
Shell Cup:
SNES Mario Circuit 1
GBA Shy Guy Beach
N64 Kalimari Desert
GCN Luigi Circuit
Banana Cup:
SNES Bowser's Castle 1
N64 Mario Raceway
GCN DK Mountain
GBA Lakeside Park
Leaf Cup:
GBA Luigi Circuit
SNES Donut Plains 2
GCN Yoshi Circuit
N64 DK's Jungle Parkway
Special Cup: (NOTE: I Have To Do The Order Backwards So That I Ends With SNES Rainbow Road)
GCN Wario Colosseum
GBA Snow Land
N64 Bowser's Castle
SNES Rainbow Road
When It Came To The N64 Track In The Shell Cup, I Was Really Confused.
Koopa Troopa Beach/Koopa Beach Would Make 2 Courses In The Shell Cup Beach Courses,
Luigi Raceway Would Put 2 Luigi Courses In The Shell Cup Next To Each Other....
...And Toad's Turnpike (My Hated Track From MK64) Would Be Too Much Difficult In Mirror Mode With Oncoming Traffic.
So Then I Finally Ended The Confusion With Kalimari Desert.
Shell Cup:
SNES Mario Circuit 1
GBA Shy Guy Beach
N64 Kalimari Desert
GCN Luigi Circuit
Banana Cup:
SNES Bowser's Castle 1
N64 Mario Raceway
GCN DK Mountain
GBA Lakeside Park
Leaf Cup:
GBA Luigi Circuit
SNES Donut Plains 2
GCN Yoshi Circuit
N64 DK's Jungle Parkway
Special Cup: (NOTE: I Have To Do The Order Backwards So That I Ends With SNES Rainbow Road)
GCN Wario Colosseum
GBA Snow Land
N64 Bowser's Castle
SNES Rainbow Road
When It Came To The N64 Track In The Shell Cup, I Was Really Confused.
Koopa Troopa Beach/Koopa Beach Would Make 2 Courses In The Shell Cup Beach Courses,
Luigi Raceway Would Put 2 Luigi Courses In The Shell Cup Next To Each Other....
...And Toad's Turnpike (My Hated Track From MK64) Would Be Too Much Difficult In Mirror Mode With Oncoming Traffic.
So Then I Finally Ended The Confusion With Kalimari Desert.
Does traffic get reversed in Mirror? Seriously? That makes no sense.
Pretty sure that’s only for N64.
If Toad's Turnpike (My Hated Track From MK64) Were To Actually Be In Place Of N64 Kalimari Desert, I Would Replace My N64 Confusion Message With This:
Also In Toad's Turnpike Unlike Mario Kart 8 In Mirror Mode The Traffic Would Still Be Oncoming Traffic As Even The Hard CPUs Would Have Trouble Getting There Way Out Of The Oncoming Traffic, Like In The OG N64 Version Of This Track.
I think I just had a stroke reading your message. Why Do You Talk Like This? I have a stroke everytime I try to read your message, make sure you actually make sense.
I Just Love Talking Like That.
Okay that aside, I don’t understand what you mean.
He just likes Talking Like This. Personal favorites

Are you dumb? He told you two times that he was not getting the message, not the way he wrote...

On 2023-01-06 at 00:18:49
Here's My Take on The MKDS Retro Course Cups. Enjoy.
Shell Cup:
SNES Mario Circuit 1
GBA Shy Guy Beach
N64 Kalimari Desert
GCN Luigi Circuit
Banana Cup:
SNES Bowser's Castle 1
N64 Mario Raceway
GCN DK Mountain
GBA Lakeside Park
Leaf Cup:
GBA Luigi Circuit
SNES Donut Plains 2
GCN Yoshi Circuit
N64 DK's Jungle Parkway
Special Cup: (NOTE: I Have To Do The Order Backwards So That I Ends With SNES Rainbow Road)
GCN Wario Colosseum
GBA Snow Land
N64 Bowser's Castle
SNES Rainbow Road
When It Came To The N64 Track In The Shell Cup, I Was Really Confused.
Koopa Troopa Beach/Koopa Beach Would Make 2 Courses In The Shell Cup Beach Courses,
Luigi Raceway Would Put 2 Luigi Courses In The Shell Cup Next To Each Other....
...And Toad's Turnpike (My Hated Track From MK64) Would Be Too Much Difficult In Mirror Mode With Oncoming Traffic.
So Then I Finally Ended The Confusion With Kalimari Desert.
Shell Cup:
SNES Mario Circuit 1
GBA Shy Guy Beach
N64 Kalimari Desert
GCN Luigi Circuit
Banana Cup:
SNES Bowser's Castle 1
N64 Mario Raceway
GCN DK Mountain
GBA Lakeside Park
Leaf Cup:
GBA Luigi Circuit
SNES Donut Plains 2
GCN Yoshi Circuit
N64 DK's Jungle Parkway
Special Cup: (NOTE: I Have To Do The Order Backwards So That I Ends With SNES Rainbow Road)
GCN Wario Colosseum
GBA Snow Land
N64 Bowser's Castle
SNES Rainbow Road
When It Came To The N64 Track In The Shell Cup, I Was Really Confused.
Koopa Troopa Beach/Koopa Beach Would Make 2 Courses In The Shell Cup Beach Courses,
Luigi Raceway Would Put 2 Luigi Courses In The Shell Cup Next To Each Other....
...And Toad's Turnpike (My Hated Track From MK64) Would Be Too Much Difficult In Mirror Mode With Oncoming Traffic.
So Then I Finally Ended The Confusion With Kalimari Desert.
Does traffic get reversed in Mirror? Seriously? That makes no sense.
Pretty sure that’s only for N64.
If Toad's Turnpike (My Hated Track From MK64) Were To Actually Be In Place Of N64 Kalimari Desert, I Would Replace My N64 Confusion Message With This:
Also In Toad's Turnpike Unlike Mario Kart 8 In Mirror Mode The Traffic Would Still Be Oncoming Traffic As Even The Hard CPUs Would Have Trouble Getting There Way Out Of The Oncoming Traffic, Like In The OG N64 Version Of This Track.
I think I just had a stroke reading your message. Why Do You Talk Like This? I have a stroke everytime I try to read your message, make sure you actually make sense.
I Just Love Talking Like That.
Okay that aside, I don’t understand what you mean.
He just likes Talking Like This. Personal favorites

2On 2022-12-23 at 17:22:39
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
All of them, but only one per game.
DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses
And the BCP could've used Wii Rainbow Road
1On 2022-12-23 at 17:04:06
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
On 2022-12-23 at 17:02:35
I saw this video about how the retro cups in Mario Kart DS should have been and it's pretty bad. His fixed grand prix now has two bowser castles, two ice stages, two ghost stages, and Dry Dry Desert which would have been butchered far worse than Baby Park or Mushroom Bridge.
https://www.youtube.com/watch?v=_789uT_Hptw
This is how I would have fixed the awful retro course selection.
Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)
Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)
Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)
Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
https://www.youtube.com/watch?v=_789uT_Hptw
This is how I would have fixed the awful retro course selection.
Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)
Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)
Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)
Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
Is it okay if i copy that for Mario Kart Galaxy retros?
Yes.
Just use the checkmark reaction next time
1On 2022-12-23 at 14:34:59
I saw this video about how the retro cups in Mario Kart DS should have been and it's pretty bad. His fixed grand prix now has two bowser castles, two ice stages, two ghost stages, and Dry Dry Desert which would have been butchered far worse than Baby Park or Mushroom Bridge.
https://www.youtube.com/watch?v=_789uT_Hptw
This is how I would have fixed the awful retro course selection.
Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)
Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)
Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)
Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
https://www.youtube.com/watch?v=_789uT_Hptw
This is how I would have fixed the awful retro course selection.
Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)
Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)
Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)
Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
Is it okay if i copy that for Mario Kart Galaxy retros?
1On 2022-12-23 at 01:21:38
I saw this video about how the retro cups in Mario Kart DS should have been and it's pretty bad. His fixed grand prix now has two bowser castles, two ice stages, two ghost stages, and Dry Dry Desert which would have been butchered far worse than Baby Park or Mushroom Bridge.
https://www.youtube.com/watch?v=_789uT_Hptw
This is how I would have fixed the awful retro course selection.
Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)
Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)
Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)
Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
https://www.youtube.com/watch?v=_789uT_Hptw
This is how I would have fixed the awful retro course selection.
Shell Cup:
SNES Mario Circuit 1 (I'm keeping it for historical purposes)
N64 Moo Moo Farm (I wanted to replace it with Koopa Troopa Beach but I have a different beach course in mind so I'm keeping Moo Moo Farm)
GBA Riverside Park (The sharp turns do make it hard for a shell cup but what else is there?)
GCN Peach Beach (The pipe shortcut would be removed but it was removed in the Mario Kart Wii remake so that doesn't matter. The cataquacks would still be there but I don't know if they could target the player)
Banana Cup:
SNES Donut Plains 2 (Donut Plains 1 was too easy)
N64 Choco Mountain (moving it down to the Banana Cup since it's an easy course and I removed Frappe Snowland)
GBA Sky Garden (great course but it's easy for the Lightning Cup so I'm moving it to the Banana Cup)
GCN Mario Circuit (Nintendo should have kept this since it wouldn't have been butchered as badly as the Double Dash courses that did return)
Leaf Cup:
SNES Vanilla Lake 2 (It wouldn't be too hard because the controls weren't as bad as they were in Super Mario Kart)
N64 Royal Raceway (And unlike Mario Kart 8 you can still visit Peach's Castle)
GBA Sunset Wilds (With it's original pirahna plant shape)
GCN Mushroom City (It's a lot harder than Mushroom Bridge and there isn't much Nintendo can remove)
Lightning Cup:
GCN Wario Colosseum (And it's still 2 laps)
GBA Broken Pier (Would have been more fun than N64 Banshee Boardwalk)
N64 Bowser's Castle (the Bowser's Castle they should have brought back)
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
Would be good for a new game, but it doesn't feel right for MKDS for me.

1They're evolving...
On 2023-01-06 at 00:49:50
Square tracks are turning into RECTANGLES
https://mkpc.malahieude.net/circuit.php?id=102322
What's next? Triangle tracks? (That'd be very cool though.)
https://mkpc.malahieude.net/circuit.php?id=102322
What's next? Triangle tracks? (That'd be very cool though.)
The diagonals would have to be zigzags.
What is the best game you played during 2022
On 2023-01-04 at 23:40:18
Xenoblade Chronicles 4 obviously, Game of the Year
Can't forget Sonic the Hedgehog 5, Super Mario Bros. 4 and Mario Kart 9
And New Super Mario Bros 4 or 3
I played half life 3, great game.
Can't forget pikmin 4.
And don't forget about Pokemon Gen. 10.
On 2023-01-03 at 22:17:00
Xenoblade Chronicles 4 obviously, Game of the Year
Can't forget Sonic the Hedgehog 5, Super Mario Bros. 4 and Mario Kart 9
ohhhhh yes, MK9 is so awesome
On 2023-01-02 at 16:50:38
[color=#F40;Background:#F40]This is top secret info you have to hack to access about how my favourite game this year I’ve only had for one week: Sanic Front Ears.
Also I’m ready for 11037 facepalms[/color]
Also I’m ready for 11037 facepalms[/color]
[color=#F40;Background:#F40]You don't have to hack,[/color] you can just select the text
[color=#F10;Background:#F10]bro that's cool[/color]
[color=#F40;background:#F40]innit this is groundbreaking technology 🤯[/color]
[color=#F40;Background:#F40]Nice emoji sticking out
[/color][color=#F10;Background:#F10]






[/color]That looks like a rug...
1On 2023-01-02 at 16:46:54
[color=#F40;Background:#F40]This is top secret info you have to hack to access about how my favourite game this year I’ve only had for one week: Sanic Front Ears.
Also I’m ready for 11037 facepalms[/color]
Also I’m ready for 11037 facepalms[/color]
[color=#F40;Background:#F40]You don't have to hack,[/color] you can just select the text
[color=#F10;Background:#F10]bro that's cool[/color]
[color=#F40;background:#F40]innit this is groundbreaking technology 🤯[/color]
[color=#F10;background:#F10]wargod should add the background color as an option[/color]
On 2023-01-02 at 16:42:14
[color=#F40;Background:#F40]This is top secret info you have to hack to access about how my favourite game this year I’ve only had for one week: Sanic Front Ears.
Also I’m ready for 11037 facepalms[/color]
Also I’m ready for 11037 facepalms[/color]
[color=#F40;Background:#F40]You don't have to hack,[/color] you can just select the text
[color=#F10;Background:#F10]bro that's cool[/color]
On 2023-01-02 at 15:46:23
[color=#F40;Background:#F40]This is top secret info you have to hack to access about how my favourite game this year I’ve only had for one week: Sanic Front Ears.
Also I’m ready for 11037 facepalms[/color]
Also I’m ready for 11037 facepalms[/color]
what the fuck
MKPC Hall of Fame 2022 (Results)
On 2022-12-31 at 17:35:21
Who would get a better score:
A giant multicup
Or
A badly-drawn fort?
The fort 🤦♂️
A giant multicup
Or
A badly-drawn fort?
The fort 🤦♂️
1
1On 2022-12-31 at 02:08:02
Hello everyone 
This year I put out a survey where the community votes for their favourite tracks from 2022. Here are the results
Top 5
3. We had 3 courses in equal 3rd
https://mkpc.malahieude.net/map.php?i=82797
SNES Bowser Castle 3 (Remake) by RHcks
https://mkpc.malahieude.net/map.php?i=73575
Max Kart World - Snorlax Stadium by Max-Bros
https://mkpc.malahieude.net/map.php?i=73054
Arcoiris Roca Picuda by BowserJr03
2. In 2nd we had
https://mkpc.malahieude.net/map.php?i=73580
Wii CT - Daisy's Palace (Remake) by RHcks
1. The best track of the year was...
Honorable Mentions
There were some other close courses in the vote. These are
https://mkpc.malahieude.net/map.php?i=64883
Rainbow Road by RHcks
https://mkpc.malahieude.net/map.php?i=58419
Mario Kart 1 (L) DLC - City's Nightlife by Lely
https://mkpc.malahieude.net/map.php?i=80795
Wario’s Castle by 5072
https://mkpc.malahieude.net/map.php?i=68002
Wii - Coconut Mall by RHcks
Creators
Some creators had several tracks voted.
Starl- had 3 courses
NexusX_ had 4 courses
BowserJr03 had 5 courses
and RHcks had a whopping 8 courses!
We've had a lot of amazing courses come out this year, and I plan on doing the same thing for 2023. I can't wait to see what's to come next year
Good luck and have a good day

This year I put out a survey where the community votes for their favourite tracks from 2022. Here are the results

Top 5
3. We had 3 courses in equal 3rd

https://mkpc.malahieude.net/map.php?i=82797
SNES Bowser Castle 3 (Remake) by RHcks
https://mkpc.malahieude.net/map.php?i=73575
Max Kart World - Snorlax Stadium by Max-Bros
https://mkpc.malahieude.net/map.php?i=73054
Arcoiris Roca Picuda by BowserJr03
2. In 2nd we had
https://mkpc.malahieude.net/map.php?i=73580
Wii CT - Daisy's Palace (Remake) by RHcks
1. The best track of the year was...
The course actually won by a lot, huge congratulations to Starl.
Honorable Mentions
There were some other close courses in the vote. These are
https://mkpc.malahieude.net/map.php?i=64883
Rainbow Road by RHcks
https://mkpc.malahieude.net/map.php?i=58419
Mario Kart 1 (L) DLC - City's Nightlife by Lely
https://mkpc.malahieude.net/map.php?i=80795
Wario’s Castle by 5072
https://mkpc.malahieude.net/map.php?i=68002
Wii - Coconut Mall by RHcks
Creators
Some creators had several tracks voted.
Starl- had 3 courses
NexusX_ had 4 courses
BowserJr03 had 5 courses
and RHcks had a whopping 8 courses!
We've had a lot of amazing courses come out this year, and I plan on doing the same thing for 2023. I can't wait to see what's to come next year

Good luck and have a good day

PSG was obviously gonna be 1st because it rocks!
What I'd like to see in the next mainline Mario Kart if there is one
On 2022-12-28 at 22:43:37
This is what I'd like to see Nintendo do for future Mario Kart games but I doubt they'll ever do any of this.
1. Return to pre-made vehicles, make them less balanced, and make characters cosmetic.
* The only stat Characters should have is weight, which should be divided into three classes, and characters can still drive any vehicle like they could in Mario Kart DS.
* Bikes should be as they were in MKWii but Karts should also have their own special abilities so they can compete with the overpowered bikes.
* Vehicles shouldn't be completely balanced as players have different playstyles, some vehicles should have high handling and low drift, others should have high drift and low handling. That said. All vehichles should have advantages and no single vehicle should be overpowered to where every online racer uses it (*cough* funky kong + flame runner *cough* waluigi + wiggler *cough*).
2. Make the gameplay more challenging and fun and remove casualization added into MK8DX.
* Smart steering, tilt controls, and auto-accelerate should be removed or at least turned off by default. If they stay, they should be banned in online play.
* CPUs should be smarter and more skilled and they shouldn't slow down when they get close to the player. They should have access to all items.
3. Remove the clone characters and add more unique characters to the roster.
* Remove all baby characters, reskins of characters (Pink Gold Peach, Tanooki Mario, etc.), the Koopalings (they take up too many character slots), and non-Mario characters (unless the next game is called Nintendo Kart or Mario Kart Crossroads)
* I'd rather have a 8-12 character roster with all unique characters (classic 8 + Koopa Troopa, Daisy, Waluigi, and one other character) than a 40+ character roster where every other character is a baby version or reskin of a classic character.
4. Instead of altering the gameplay even more, add some new gamemodes.
* Reverse Mode - drive all courses in reverse but the courses are altered so they are playable in reverse, and don't add those red ramps like in MKTour that feel out of place. The tracks should be reversed and remixed like in the rom hack Mario Kart DS: Gamecube Grand Prix.
* They should bring back Mission Mode or add a Challenge Mode like in this game, MKPC.
* Don't remove gamemodes either. VS mode (both singleplayer and multiplayer) and Battle mode should return and be the same as it usually is.
* If they really do want to add something new to make this a unique experience, why not make a crossover game like the Super Smash Bros. series and include characters, courses, and items from other Nintendo franchises.
5. Don't have everything unlocked by default.
* At least 2 cups if not more should be locked.
* only 12 characters should be starter characters, the rest should be unlockable.
* 200cc should be locked by default and unlocked once the player completes all cups in 150cc.
6. Separate the new tracks from the returning tracks in the GP and expand the # of tracks in the base game.
* New courses should be in the new cups and retro courses should be in the retro cups. They shouldn't be mixed together.
* There should be 40-48 tracks across 2 or 3 GPs. If there are 3 GPs, the retro GP should only have courses from the first 7 Mario Kart games (released from 1992-2011) and the third GP should only have courses from Mario Kart 8 Deluxe and Mario Kart Tour (excluding retro courses from those games).
* For the retro courses, courses that have already been remade before can return but there should be at least one course from each game that hasn't been remade yet (unless all of them have been remade). We still haven't seen N64 Wario Stadium, GBA Yoshi Desert and Rainbow Road, GCN Mushroom City, Wario Colosseum, and Bowser's Castle, and Wii Toad's Factory, Dry Dry Ruins, and Moonview Highway.
* Do NOT bring back SNES Rainbow Road again. I'm tired of it always returning in every game and it's not even one of the best Rainbow Roads (if anything, it's one of the worst along with the N64 and Wii U Rainbow Roads).
* For Battle Courses, bring back N64 Double Deck and Wii Delfino Pier (they still haven't remade a Wii battle course which sucks).
7. Stop simplifying all of the retro courses and focus only on graphical improvements and remastered music. Keep the gameplay as it was in the original (for the most part)!
* Just look at what they did to all of the GBA courses, especially Sunset Wilds (which removed the last two turns for no good reason) and Sky Garden (which removed almost every other turn to where it's now a completely different course).
* I will give a pass to Nintendo if they bring back N64 Wario Stadium and add a lakitu trigger at the big jump so players don't have to redo a large portion of the course, but everything else should stay as it was.
Thoughts?
1. Return to pre-made vehicles, make them less balanced, and make characters cosmetic.
* The only stat Characters should have is weight, which should be divided into three classes, and characters can still drive any vehicle like they could in Mario Kart DS.
* Bikes should be as they were in MKWii but Karts should also have their own special abilities so they can compete with the overpowered bikes.
* Vehicles shouldn't be completely balanced as players have different playstyles, some vehicles should have high handling and low drift, others should have high drift and low handling. That said. All vehichles should have advantages and no single vehicle should be overpowered to where every online racer uses it (*cough* funky kong + flame runner *cough* waluigi + wiggler *cough*).
2. Make the gameplay more challenging and fun and remove casualization added into MK8DX.
* Smart steering, tilt controls, and auto-accelerate should be removed or at least turned off by default. If they stay, they should be banned in online play.
* CPUs should be smarter and more skilled and they shouldn't slow down when they get close to the player. They should have access to all items.
3. Remove the clone characters and add more unique characters to the roster.
* Remove all baby characters, reskins of characters (Pink Gold Peach, Tanooki Mario, etc.), the Koopalings (they take up too many character slots), and non-Mario characters (unless the next game is called Nintendo Kart or Mario Kart Crossroads)
* I'd rather have a 8-12 character roster with all unique characters (classic 8 + Koopa Troopa, Daisy, Waluigi, and one other character) than a 40+ character roster where every other character is a baby version or reskin of a classic character.
4. Instead of altering the gameplay even more, add some new gamemodes.
* Reverse Mode - drive all courses in reverse but the courses are altered so they are playable in reverse, and don't add those red ramps like in MKTour that feel out of place. The tracks should be reversed and remixed like in the rom hack Mario Kart DS: Gamecube Grand Prix.
* They should bring back Mission Mode or add a Challenge Mode like in this game, MKPC.
* Don't remove gamemodes either. VS mode (both singleplayer and multiplayer) and Battle mode should return and be the same as it usually is.
* If they really do want to add something new to make this a unique experience, why not make a crossover game like the Super Smash Bros. series and include characters, courses, and items from other Nintendo franchises.
5. Don't have everything unlocked by default.
* At least 2 cups if not more should be locked.
* only 12 characters should be starter characters, the rest should be unlockable.
* 200cc should be locked by default and unlocked once the player completes all cups in 150cc.
6. Separate the new tracks from the returning tracks in the GP and expand the # of tracks in the base game.
* New courses should be in the new cups and retro courses should be in the retro cups. They shouldn't be mixed together.
* There should be 40-48 tracks across 2 or 3 GPs. If there are 3 GPs, the retro GP should only have courses from the first 7 Mario Kart games (released from 1992-2011) and the third GP should only have courses from Mario Kart 8 Deluxe and Mario Kart Tour (excluding retro courses from those games).
* For the retro courses, courses that have already been remade before can return but there should be at least one course from each game that hasn't been remade yet (unless all of them have been remade). We still haven't seen N64 Wario Stadium, GBA Yoshi Desert and Rainbow Road, GCN Mushroom City, Wario Colosseum, and Bowser's Castle, and Wii Toad's Factory, Dry Dry Ruins, and Moonview Highway.
* Do NOT bring back SNES Rainbow Road again. I'm tired of it always returning in every game and it's not even one of the best Rainbow Roads (if anything, it's one of the worst along with the N64 and Wii U Rainbow Roads).
* For Battle Courses, bring back N64 Double Deck and Wii Delfino Pier (they still haven't remade a Wii battle course which sucks).
7. Stop simplifying all of the retro courses and focus only on graphical improvements and remastered music. Keep the gameplay as it was in the original (for the most part)!
* Just look at what they did to all of the GBA courses, especially Sunset Wilds (which removed the last two turns for no good reason) and Sky Garden (which removed almost every other turn to where it's now a completely different course).
* I will give a pass to Nintendo if they bring back N64 Wario Stadium and add a lakitu trigger at the big jump so players don't have to redo a large portion of the course, but everything else should stay as it was.
Thoughts?
The last one for #3 should be Birdo
1
1670 - 
6692 pts ★ Racer
5601 pts ★ Novice