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Teh Squacky Squizshow!!
On 2026-09-25 at 20:29:55
sorry its late but can I join???
/!\ Reports / Signalements /!\ (New)
/!\ OFFICIAL SUGGESTIONS TOPIC
Yesterday at 00:22:31
When in Rear View, when you drift, trick, etc it should still animate the sprite not just show the front image.
4On 2026-09-24 at 16:49:51
What if there was an easier way to access the character creator and decor editor?
1
1On 2026-09-19 at 16:08:37
A few music-related things...
1. I think adding frontrunning music would be cool. If the course had both tracks running at the same time, it could just fade between them when you transition in and out of 1st place.
2. Add a 'losing results music' option for custom characters. All of mine use Wii's and it's a little weird to hear the winning music if I just got completely Mario Karted
3. Transpose final lap music up a half step instead of just playing the same loop at 1.25x speed or whatever it is rn.
4. Custom music for multicup menus
1. I think adding frontrunning music would be cool. If the course had both tracks running at the same time, it could just fade between them when you transition in and out of 1st place.
2. Add a 'losing results music' option for custom characters. All of mine use Wii's and it's a little weird to hear the winning music if I just got completely Mario Karted

3. Transpose final lap music up a half step instead of just playing the same loop at 1.25x speed or whatever it is rn.
4. Custom music for multicup menus
7
1On 2026-09-14 at 02:48:26
Make an "all cup" mechanic like in Mario Kart Double Dash where, upon creating a multicup, you pick the start and end tracks (e.g. Mario circuit and Rainbow Road). When selecting that option in GP, it starts and ends with the two you pick but the others are random (works with any size multicup)
1On 2026-09-05 at 19:53:34
Put the news section into its own page on the top toolbar (next to Home, Play game, and Forum) cuz the news section is under "home" right now and that's kinda confusing
2On 2026-09-02 at 15:00:12
Add a reply mechanic in track/arena comments, and change the notifications to say "person replied to your message on the track..." instead of EVERY SINGLE COMMENT after you post one (especially if it's on a ridiculously popular track (like Hazel's Piranha Plant Pipeline)
1On 2026-08-31 at 19:31:43
For cups and multicups in vs mode I want the option that you can choose:
Choose
Random
In order
It's in a lot of Mario kart games and also it would be nice if you wanted a random track.
Choose
Random
In order
It's in a lot of Mario kart games and also it would be nice if you wanted a random track.
you can already select "random track" in VS mode
1On 2026-08-02 at 21:35:04
Add a "without accelerating" challenge constraint
ok I know it sounds weird but if you make a track with moving floors it could be like a "don't fall off" type thing
ok I know it sounds weird but if you make a track with moving floors it could be like a "don't fall off" type thing
On 2026-07-30 at 18:53:30
add an option to make several checkpoints the same number in the cm track builder
I think you can do that already...?
2
1On 2026-07-24 at 17:16:47
A cooldown for replying instead of the 3 messages and get banned rule
that might already exist
Yeah I think its OK to triple post as long as you aren't reviving the topic after it's a month old and the other posts are unrelated... but idrk I would check this topic to be sure
2On 2026-07-22 at 02:17:58
fix the preview images when hovering over cups so it doesn't stretch it so much (especially when using an actual image instead of just the track picture)
EDIT: had another idea but idk if its possible. Make messages in battles so it says "[player] hit you!" or "You hit [player]!" or "You sidelined [player]!" In online, this could be a gamertag and in offline it can be the CPU like in Mario Kart 8
EDIT: had another idea but idk if its possible. Make messages in battles so it says "[player] hit you!" or "You hit [player]!" or "You sidelined [player]!" In online, this could be a gamertag and in offline it can be the CPU like in Mario Kart 8
1On 2026-06-28 at 20:55:32
not sure whether this counts as more storage but increasing the max amount of cups in a multicup to 50 or 60
i just want a way to stick every single retro track in a singular multicup and i cant exactly do that when the limit is only 40 cups
i just want a way to stick every single retro track in a singular multicup and i cant exactly do that when the limit is only 40 cups
you could make 2 multicups and just have links between them in the description
it's not the cleanest, but it works
1On 2026-06-19 at 19:57:54
we would also just not have horn obtainable in first
yeah but there's this thing called passing people...? you could get horn in 5th and just hold onto it until you get to first
1On 2026-06-11 at 16:33:47
the option to make a circle jump instead of just square and freeform
just use freeform and make a circular shape
1
1On 2026-06-09 at 23:31:14
Super Horn (yes this is a real suggestion)
think about it, it wouldn't break the game too much
think about it, it wouldn't break the game too much
it might not break it but will make frontrunning OP since you can blow up blue shells and such. takes the skill out of being able to dodge them
On 2026-06-01 at 20:47:28
add an inappropriate detector for topics so that there aren't any bad ones on the forum.
How is that possible? Good idea, though.
Maybe by just auto-detecting inappropriate keywords and such, although there is a TOS and it's the moderators job to find that stuff
On 2026-05-15 at 20:54:59
With the new update, I feel like the new red shell hitboxes are smaller. When I am dragging a single red shell behind my kart, other karts have to hit me perfectly on the rear of my kart to spin out. When I have kart bumps on, they will repedetly clip in and out of the shell as they hit my kart, but won't spin out. I do not believe this happens with green shells tho.
1On 2026-05-08 at 15:21:05
coin runners and shine thief, thats all I have to say
The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.
so, it shouldn't be that difficult to place a few nodes
What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.
All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
Coin Runners: Have a "Coin" category in the editor that allows you to place all 30 coins. If no coins are placed, they will instead be placed on the CPU Nodes.
Shine Thief: Have a "Shine" category in the editor that allows you to place every possible spawn location of the shine at the start of a battle. If no spawn location is placed, the Shine will instead select a random CPU Node to spawn on.
Way WAY better, that way you could allow even CPUs to start with the shine or grab coins themselves, good stuff.
yeah otherwise it could possibly place the coins/shine where CPUs couldn't reach and you would just win way too easily
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