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/!\ OFFICIAL SUGGESTIONS TOPIC
On 2026-08-02 at 21:35:04
Add a "without accelerating" challenge constraint
ok I know it sounds weird but if you make a track with moving floors it could be like a "don't fall off" type thing
ok I know it sounds weird but if you make a track with moving floors it could be like a "don't fall off" type thing
On 2026-07-30 at 18:53:30
add an option to make several checkpoints the same number in the cm track builder
I think you can do that already...?
2
1On 2026-07-24 at 17:16:47
A cooldown for replying instead of the 3 messages and get banned rule
that might already exist
Yeah I think its OK to triple post as long as you aren't reviving the topic after it's a month old and the other posts are unrelated... but idrk I would check this topic to be sure
2On 2026-07-22 at 02:17:58
fix the preview images when hovering over cups so it doesn't stretch it so much (especially when using an actual image instead of just the track picture)
EDIT: had another idea but idk if its possible. Make messages in battles so it says "[player] hit you!" or "You hit [player]!" or "You sidelined [player]!" In online, this could be a gamertag and in offline it can be the CPU like in Mario Kart 8
EDIT: had another idea but idk if its possible. Make messages in battles so it says "[player] hit you!" or "You hit [player]!" or "You sidelined [player]!" In online, this could be a gamertag and in offline it can be the CPU like in Mario Kart 8
1On 2026-06-28 at 20:55:32
not sure whether this counts as more storage but increasing the max amount of cups in a multicup to 50 or 60
i just want a way to stick every single retro track in a singular multicup and i cant exactly do that when the limit is only 40 cups
i just want a way to stick every single retro track in a singular multicup and i cant exactly do that when the limit is only 40 cups
you could make 2 multicups and just have links between them in the description
it's not the cleanest, but it works
1On 2026-06-19 at 19:57:54
we would also just not have horn obtainable in first
yeah but there's this thing called passing people...? you could get horn in 5th and just hold onto it until you get to first
1On 2026-06-11 at 16:33:47
the option to make a circle jump instead of just square and freeform
just use freeform and make a circular shape
1
1On 2026-06-09 at 23:31:14
Super Horn (yes this is a real suggestion)
think about it, it wouldn't break the game too much
think about it, it wouldn't break the game too much
it might not break it but will make frontrunning OP since you can blow up blue shells and such. takes the skill out of being able to dodge them
On 2026-06-01 at 20:47:28
add an inappropriate detector for topics so that there aren't any bad ones on the forum.
How is that possible? Good idea, though.
Maybe by just auto-detecting inappropriate keywords and such, although there is a TOS and it's the moderators job to find that stuff
On 2026-05-15 at 20:54:59
With the new update, I feel like the new red shell hitboxes are smaller. When I am dragging a single red shell behind my kart, other karts have to hit me perfectly on the rear of my kart to spin out. When I have kart bumps on, they will repedetly clip in and out of the shell as they hit my kart, but won't spin out. I do not believe this happens with green shells tho.
1On 2026-05-08 at 15:21:05
coin runners and shine thief, thats all I have to say
The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.
so, it shouldn't be that difficult to place a few nodes
What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.
All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
Coin Runners: Have a "Coin" category in the editor that allows you to place all 30 coins. If no coins are placed, they will instead be placed on the CPU Nodes.
Shine Thief: Have a "Shine" category in the editor that allows you to place every possible spawn location of the shine at the start of a battle. If no spawn location is placed, the Shine will instead select a random CPU Node to spawn on.
Way WAY better, that way you could allow even CPUs to start with the shine or grab coins themselves, good stuff.
yeah otherwise it could possibly place the coins/shine where CPUs couldn't reach and you would just win way too easily
On 2026-03-04 at 15:53:33
I'm not sure if it's ok to report bugs on here, but I don't know where else to write this.
I made a 4-cup multicup, and later edited one of the tracks in the 4th cup. When I added the "new" 4th cup back into the multicup, it was there in the multicup maker, but not on the cup selection screen in the game. I had to completely remake the multicup
I made a 4-cup multicup, and later edited one of the tracks in the 4th cup. When I added the "new" 4th cup back into the multicup, it was there in the multicup maker, but not on the cup selection screen in the game. I had to completely remake the multicup

On 2026-01-30 at 14:07:19
Maybe, when you click on a "so-and-so reacted/posted/quoted you on the topic _______" in your notifications, it takes you directly to the post
this would be nice for large threads like this one
this would be nice for large threads like this one
1On 2025-11-15 at 03:21:04
There should be an option to customize music on menus and trophy presentations to fit your custom multicup and make it feel authentic.
2On 2025-11-01 at 23:24:56
I have a few ideas:
1. Add an option in CM to add music from a file (.mid, .wav or .mp3). This would be cool as I like to compose BGMs for my tracks and wish I could add them to MKPC tracks I make.
1. Add an option in CM to add music from a file (.mid, .wav or .mp3). This would be cool as I like to compose BGMs for my tracks and wish I could add them to MKPC tracks I make.
1. You can just upload the music to Youtube
What if you don't have a YouTube account (or it just seems too complex to upload it)
3
1
1On 2025-10-30 at 20:17:39
I have a few ideas:
1. Add an option in CM to add music from a file (.mid, .wav or .mp3). This would be cool as I like to compose BGMs for my tracks and wish I could add them to MKPC tracks I make.
2. As previously mentioned, more items. Specifically Fire Flower and Super Horn.
3. Add more decors in QM, and add the yellow bumps in CM.
4. AI on CPUS to automatically avoid items in their path (if it's not possible or too OP, then forget it)
5. Antigravity sections with spin-boosting, like from MK8.
Let me know if any of these are actually possible!
1. Add an option in CM to add music from a file (.mid, .wav or .mp3). This would be cool as I like to compose BGMs for my tracks and wish I could add them to MKPC tracks I make.
2. As previously mentioned, more items. Specifically Fire Flower and Super Horn.
3. Add more decors in QM, and add the yellow bumps in CM.
4. AI on CPUS to automatically avoid items in their path (if it's not possible or too OP, then forget it)
5. Antigravity sections with spin-boosting, like from MK8.
Let me know if any of these are actually possible!
1Quick Mode Track Creation Challenge!
Today at 16:39:42
I mean, unfortunately noone likes QM, although they like reacting to me because I: like QM, and I give my honest opinion on MKPC Generations
OK are u signing up?
Yesterday at 21:48:58
Sry I keep forgetting stuff to add 
I am making a big QM multicup and if u want any tracks in it, send me the Collab link IN ADDITION TO the link straight to the track.
Thanks!
THERE ARE TWO SPOTS LEFT SO SIGN UP QUICK!!!

I am making a big QM multicup and if u want any tracks in it, send me the Collab link IN ADDITION TO the link straight to the track.
Thanks!

THERE ARE TWO SPOTS LEFT SO SIGN UP QUICK!!!
Yesterday at 16:41:27
https://mkpc.malahieude.net/circuit.php?id=237924
Here's IG3000 x M2M0M1M5 GCN Bowser's Castle (Quick Mode)
Here's IG3000 x M2M0M1M5 GCN Bowser's Castle (Quick Mode)

I haven't even given a modifier yet...also pls use the URL BBcode
[url]mkpc.malahieude.net[/url]
or [url=mkpc.malahieude.net]Play The Game![/url]
These are fake links to show how it works btw
1On 2026-08-11 at 22:23:51
Oh btw the reason for the signups is just so there aren't 500 tracks lol 
I might make more slots for more ppl if it fills up quickly

I might make more slots for more ppl if it fills up quickly
6457 pts ★ Racer
5000 pts ★ Novice