/| Mario Kart PC |\

Mario Kart PC Forum - Advanced search

Results 1-20 out of 160+

smile

Teh Squacky Squizshow!!

vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
sorry its late but can I join???

/!\ Reports / Signalements /!\ (New)

vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
I think @Forian67 and @Torna are alts... they keep quoting messages in my topics and not writing anything else or changing the quote to something stupid I didn't say

/!\ OFFICIAL SUGGESTIONS TOPIC

vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
When in Rear View, when you drift, trick, etc it should still animate the sprite not just show the front image.
up4
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
What if there was an easier way to access the character creator and decor editor?
thinking1
thumbsup1
up1
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
A few music-related things...

1. I think adding frontrunning music would be cool. If the course had both tracks running at the same time, it could just fade between them when you transition in and out of 1st place.

2. Add a 'losing results music' option for custom characters. All of mine use Wii's and it's a little weird to hear the winning music if I just got completely Mario Karted :p

3. Transpose final lap music up a half step instead of just playing the same loop at 1.25x speed or whatever it is rn.

4. Custom music for multicup menus
up7
thinking1
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
Make an "all cup" mechanic like in Mario Kart Double Dash where, upon creating a multicup, you pick the start and end tracks (e.g. Mario circuit and Rainbow Road). When selecting that option in GP, it starts and ends with the two you pick but the others are random (works with any size multicup)
up1
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
Put the news section into its own page on the top toolbar (next to Home, Play game, and Forum) cuz the news section is under "home" right now and that's kinda confusing
mario_shrug2
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
Add a reply mechanic in track/arena comments, and change the notifications to say "person replied to your message on the track..." instead of EVERY SINGLE COMMENT after you post one (especially if it's on a ridiculously popular track (like Hazel's Piranha Plant Pipeline)
up1
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
Neowave wrote:
For cups and multicups in vs mode I want the option that you can choose:

Choose

Random

In order

It's in a lot of Mario kart games and also it would be nice if you wanted a random track.

you can already select "random track" in VS mode
scream1
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
Add a "without accelerating" challenge constraint

ok I know it sounds weird but if you make a track with moving floors it could be like a "don't fall off" type thing
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
S3 wrote:
add an option to make several checkpoints the same number in the cm track builder

I think you can do that already...?
cross2
mario_facepalm1
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
O_Chunky wrote:
A cooldown for replying instead of the 3 messages and get banned rule

that might already exist

Yeah I think its OK to triple post as long as you aren't reviving the topic after it's a month old and the other posts are unrelated... but idrk I would check this topic to be sure
cross2
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
fix the preview images when hovering over cups so it doesn't stretch it so much (especially when using an actual image instead of just the track picture)

EDIT: had another idea but idk if its possible. Make messages in battles so it says "[player] hit you!" or "You hit [player]!" or "You sidelined [player]!" In online, this could be a gamertag and in offline it can be the CPU like in Mario Kart 8
up1
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
ty1eerrrrr wrote:
not sure whether this counts as more storage but increasing the max amount of cups in a multicup to 50 or 60
i just want a way to stick every single retro track in a singular multicup and i cant exactly do that when the limit is only 40 cups


you could make 2 multicups and just have links between them in the description
it's not the cleanest, but it works
mario_shrug1
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
-GamerGuy- wrote:
we would also just not have horn obtainable in first

yeah but there's this thing called passing people...? you could get horn in 5th and just hold onto it until you get to first
shrugging1
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
-GamerGuy- wrote:
the option to make a circle jump instead of just square and freeform

just use freeform and make a circular shape
up1
down1
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
-GamerGuy- wrote:
Super Horn (yes this is a real suggestion)


think about it, it wouldn't break the game too much


it might not break it but will make frontrunning OP since you can blow up blue shells and such. takes the skill out of being able to dodge them
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
add an inappropriate detector for topics so that there aren't any bad ones on the forum.

How is that possible? Good idea, though.

Maybe by just auto-detecting inappropriate keywords and such, although there is a TOS and it's the moderators job to find that stuff
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
With the new update, I feel like the new red shell hitboxes are smaller. When I am dragging a single red shell behind my kart, other karts have to hit me perfectly on the rear of my kart to spin out. When I have kart bumps on, they will repedetly clip in and out of the shell as they hit my kart, but won't spin out. I do not believe this happens with green shells tho.
surprised1
vs6780 pts ★ Racer
battle5000 pts ★ Novice
United States
Mapno4 wrote:
Nodac64 wrote:
Mapno4 wrote:
-GamerGuy- wrote:
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.

so, it shouldn't be that difficult to place a few nodes

What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.


All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
I came up with something simpler:


Coin Runners: Have a "Coin" category in the editor that allows you to place all 30 coins. If no coins are placed, they will instead be placed on the CPU Nodes.

Shine Thief: Have a "Shine" category in the editor that allows you to place every possible spawn location of the shine at the start of a battle. If no spawn location is placed, the Shine will instead select a random CPU Node to spawn on.


Way WAY better, that way you could allow even CPUs to start with the shine or grab coins themselves, good stuff.

yeah otherwise it could possibly place the coins/shine where CPUs couldn't reach and you would just win way too easily

Page:  1   2   3   4   5   6   7   8   ...

Back to the forum