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Ranking every Super Mario 64 stage (2022 edit)
On 2022-10-16 at 22:17:58
I done this a while ago, but today, I needed to do it again. My opinions evolved, I can express betterly how I feel and, chery on top, I lost Super Mario 3D All-Stars one year ago, but I'm in a SM64 phase right now, so I want to rank them. The old list was poorly written and didn't express how I truly did feel about the stages, so are you ready ? Let's do this.
15 - Tick-Tock Clock
TTC is truly frustrating, and you can't even deny it. It comes very late in the game, being the 14th level out of 15, so obviously things are harder than anywhere else. I understand what Nintendo tried to do here, but the execution is just not fun. And when I say "the execution is unfun", I mean it. The star's concepts were very solid (the classic one when you first try the level, and get a pretty easy star, the one who is a little bit more dangerous, the one where you have to use a certain element to reach a secret alcove, the one where you climb at the very top, using every of TTC's mechanics to finally reach a lonely Thwomp, and where you need to carefully stomp on him in order to get that shiny yet deadly star. The concept of the changing speed depending on when you enter the clock is really interesting. So now, you're going to ask me "so why is this level ranked last ?" Well, it has useless fog effects that just complicates the level, it also feels very cramped, and if the time is not still, the chances of you resting are very little ; plus falling off TTC is more frustrating than in any level : in Rainbow Ride for example, it's also very frustrating, but there's actual platforming, there's areas that feel like areas. Tick-Tock Clock is just a mess. Plus, you feel very cgi, which means yo ufeel like you have no control with your life. Some elements are always moving when you're on them and it feels like the game is trolling you. So yes, I actually despise TTC for its frustrating execution.
14 - Rainbow Ride
This one is the last level of the game, and it's exactly like TTC, but it fixes some of TTC's problems. It doesn't feels cramped, you can actually rest. There's also actual platforming, you don't feel like you're always in danger. However, it's still very frsutrating and the carpet is super boring. The house sounds myserious, but you can end up stucked.
But I'm not even attempting the 100 coin star.
So, Rainbow Ride is like TTC, but with a better execution. However, the concept is not as interesting as TTC's one, which means there can be a debate with myself to decide which level is the best, depending on my mood.
13 - Dire Dire Docks
A truly interesting and myserious concept (first off, you fall from the sky, right into the water. It feels like Bowser's personal bay, with a lot of enemeies, some chests, a whirlpool, and a "geyser". It also has a weird tunnel with arrows, Bowser's submarine and cages. The french name, Affreux Bassin, makes that feeling even more obvious. Plus, the submarine moves once you have beaten Bowser.
Dire Dire Docks appear as the ninth level of the game, which is the last level of the basement.
The basement had you exploring brand new locations (a cave, a lava sea, a desert and that Bowser's personal lair.) and tbh, it felt more original than the first levels, yet the first levels are ranked very high on this list. Anyways, Dire Dire Docks has also a few problems. Y'all are saying that DDD is JRB 2, but I don't think so. The concept is different, and the execution is different, everything is harder. Don't forget, JRB is level 4 while DDD is level 9. You clearly notice the difficulty range. However, the 100 coin star is terrible, th echest mission is just not that good, the manta mission neither, the mission that goes on Bowser's submarine is good but not stunning, the other one in the bay sounds frustrating, theo ne that has you going through the geyser rings is okayish, but a bit bland, and the vanish metal cap one is the only one I consider actually exciting.
I'll be continuing this later.
15 - Tick-Tock Clock
TTC is truly frustrating, and you can't even deny it. It comes very late in the game, being the 14th level out of 15, so obviously things are harder than anywhere else. I understand what Nintendo tried to do here, but the execution is just not fun. And when I say "the execution is unfun", I mean it. The star's concepts were very solid (the classic one when you first try the level, and get a pretty easy star, the one who is a little bit more dangerous, the one where you have to use a certain element to reach a secret alcove, the one where you climb at the very top, using every of TTC's mechanics to finally reach a lonely Thwomp, and where you need to carefully stomp on him in order to get that shiny yet deadly star. The concept of the changing speed depending on when you enter the clock is really interesting. So now, you're going to ask me "so why is this level ranked last ?" Well, it has useless fog effects that just complicates the level, it also feels very cramped, and if the time is not still, the chances of you resting are very little ; plus falling off TTC is more frustrating than in any level : in Rainbow Ride for example, it's also very frustrating, but there's actual platforming, there's areas that feel like areas. Tick-Tock Clock is just a mess. Plus, you feel very cgi, which means yo ufeel like you have no control with your life. Some elements are always moving when you're on them and it feels like the game is trolling you. So yes, I actually despise TTC for its frustrating execution.
14 - Rainbow Ride
This one is the last level of the game, and it's exactly like TTC, but it fixes some of TTC's problems. It doesn't feels cramped, you can actually rest. There's also actual platforming, you don't feel like you're always in danger. However, it's still very frsutrating and the carpet is super boring. The house sounds myserious, but you can end up stucked.
But I'm not even attempting the 100 coin star.
So, Rainbow Ride is like TTC, but with a better execution. However, the concept is not as interesting as TTC's one, which means there can be a debate with myself to decide which level is the best, depending on my mood.
13 - Dire Dire Docks
A truly interesting and myserious concept (first off, you fall from the sky, right into the water. It feels like Bowser's personal bay, with a lot of enemeies, some chests, a whirlpool, and a "geyser". It also has a weird tunnel with arrows, Bowser's submarine and cages. The french name, Affreux Bassin, makes that feeling even more obvious. Plus, the submarine moves once you have beaten Bowser.
Dire Dire Docks appear as the ninth level of the game, which is the last level of the basement.
The basement had you exploring brand new locations (a cave, a lava sea, a desert and that Bowser's personal lair.) and tbh, it felt more original than the first levels, yet the first levels are ranked very high on this list. Anyways, Dire Dire Docks has also a few problems. Y'all are saying that DDD is JRB 2, but I don't think so. The concept is different, and the execution is different, everything is harder. Don't forget, JRB is level 4 while DDD is level 9. You clearly notice the difficulty range. However, the 100 coin star is terrible, th echest mission is just not that good, the manta mission neither, the mission that goes on Bowser's submarine is good but not stunning, the other one in the bay sounds frustrating, theo ne that has you going through the geyser rings is okayish, but a bit bland, and the vanish metal cap one is the only one I consider actually exciting.
I'll be continuing this later.
So the 100 coin stars are a key factor in your level enjoyment and you find waiting for 12 oclock tedious for Tick Tock Clock?
There's not much stars you can complete at 12
I wouldn't know, I only grab 70 stars & 3/4 of them are from Tick Tock Clock.
However, I try to complete every star except the 100 coin ones
That makes sense. I should probably do that too, but I can't grab a single one from Rainbow Ride so I mainly do casual seventy. Anyway I'll just shut up now.
On 2022-10-16 at 22:12:05
I done this a while ago, but today, I needed to do it again. My opinions evolved, I can express betterly how I feel and, chery on top, I lost Super Mario 3D All-Stars one year ago, but I'm in a SM64 phase right now, so I want to rank them. The old list was poorly written and didn't express how I truly did feel about the stages, so are you ready ? Let's do this.
15 - Tick-Tock Clock
TTC is truly frustrating, and you can't even deny it. It comes very late in the game, being the 14th level out of 15, so obviously things are harder than anywhere else. I understand what Nintendo tried to do here, but the execution is just not fun. And when I say "the execution is unfun", I mean it. The star's concepts were very solid (the classic one when you first try the level, and get a pretty easy star, the one who is a little bit more dangerous, the one where you have to use a certain element to reach a secret alcove, the one where you climb at the very top, using every of TTC's mechanics to finally reach a lonely Thwomp, and where you need to carefully stomp on him in order to get that shiny yet deadly star. The concept of the changing speed depending on when you enter the clock is really interesting. So now, you're going to ask me "so why is this level ranked last ?" Well, it has useless fog effects that just complicates the level, it also feels very cramped, and if the time is not still, the chances of you resting are very little ; plus falling off TTC is more frustrating than in any level : in Rainbow Ride for example, it's also very frustrating, but there's actual platforming, there's areas that feel like areas. Tick-Tock Clock is just a mess. Plus, you feel very cgi, which means yo ufeel like you have no control with your life. Some elements are always moving when you're on them and it feels like the game is trolling you. So yes, I actually despise TTC for its frustrating execution.
14 - Rainbow Ride
This one is the last level of the game, and it's exactly like TTC, but it fixes some of TTC's problems. It doesn't feels cramped, you can actually rest. There's also actual platforming, you don't feel like you're always in danger. However, it's still very frsutrating and the carpet is super boring. The house sounds myserious, but you can end up stucked.
But I'm not even attempting the 100 coin star.
So, Rainbow Ride is like TTC, but with a better execution. However, the concept is not as interesting as TTC's one, which means there can be a debate with myself to decide which level is the best, depending on my mood.
13 - Dire Dire Docks
A truly interesting and myserious concept (first off, you fall from the sky, right into the water. It feels like Bowser's personal bay, with a lot of enemeies, some chests, a whirlpool, and a "geyser". It also has a weird tunnel with arrows, Bowser's submarine and cages. The french name, Affreux Bassin, makes that feeling even more obvious. Plus, the submarine moves once you have beaten Bowser.
Dire Dire Docks appear as the ninth level of the game, which is the last level of the basement.
The basement had you exploring brand new locations (a cave, a lava sea, a desert and that Bowser's personal lair.) and tbh, it felt more original than the first levels, yet the first levels are ranked very high on this list. Anyways, Dire Dire Docks has also a few problems. Y'all are saying that DDD is JRB 2, but I don't think so. The concept is different, and the execution is different, everything is harder. Don't forget, JRB is level 4 while DDD is level 9. You clearly notice the difficulty range. However, the 100 coin star is terrible, th echest mission is just not that good, the manta mission neither, the mission that goes on Bowser's submarine is good but not stunning, the other one in the bay sounds frustrating, theo ne that has you going through the geyser rings is okayish, but a bit bland, and the vanish metal cap one is the only one I consider actually exciting.
I'll be continuing this later.
15 - Tick-Tock Clock
TTC is truly frustrating, and you can't even deny it. It comes very late in the game, being the 14th level out of 15, so obviously things are harder than anywhere else. I understand what Nintendo tried to do here, but the execution is just not fun. And when I say "the execution is unfun", I mean it. The star's concepts were very solid (the classic one when you first try the level, and get a pretty easy star, the one who is a little bit more dangerous, the one where you have to use a certain element to reach a secret alcove, the one where you climb at the very top, using every of TTC's mechanics to finally reach a lonely Thwomp, and where you need to carefully stomp on him in order to get that shiny yet deadly star. The concept of the changing speed depending on when you enter the clock is really interesting. So now, you're going to ask me "so why is this level ranked last ?" Well, it has useless fog effects that just complicates the level, it also feels very cramped, and if the time is not still, the chances of you resting are very little ; plus falling off TTC is more frustrating than in any level : in Rainbow Ride for example, it's also very frustrating, but there's actual platforming, there's areas that feel like areas. Tick-Tock Clock is just a mess. Plus, you feel very cgi, which means yo ufeel like you have no control with your life. Some elements are always moving when you're on them and it feels like the game is trolling you. So yes, I actually despise TTC for its frustrating execution.
14 - Rainbow Ride
This one is the last level of the game, and it's exactly like TTC, but it fixes some of TTC's problems. It doesn't feels cramped, you can actually rest. There's also actual platforming, you don't feel like you're always in danger. However, it's still very frsutrating and the carpet is super boring. The house sounds myserious, but you can end up stucked.
But I'm not even attempting the 100 coin star.
So, Rainbow Ride is like TTC, but with a better execution. However, the concept is not as interesting as TTC's one, which means there can be a debate with myself to decide which level is the best, depending on my mood.
13 - Dire Dire Docks
A truly interesting and myserious concept (first off, you fall from the sky, right into the water. It feels like Bowser's personal bay, with a lot of enemeies, some chests, a whirlpool, and a "geyser". It also has a weird tunnel with arrows, Bowser's submarine and cages. The french name, Affreux Bassin, makes that feeling even more obvious. Plus, the submarine moves once you have beaten Bowser.
Dire Dire Docks appear as the ninth level of the game, which is the last level of the basement.
The basement had you exploring brand new locations (a cave, a lava sea, a desert and that Bowser's personal lair.) and tbh, it felt more original than the first levels, yet the first levels are ranked very high on this list. Anyways, Dire Dire Docks has also a few problems. Y'all are saying that DDD is JRB 2, but I don't think so. The concept is different, and the execution is different, everything is harder. Don't forget, JRB is level 4 while DDD is level 9. You clearly notice the difficulty range. However, the 100 coin star is terrible, th echest mission is just not that good, the manta mission neither, the mission that goes on Bowser's submarine is good but not stunning, the other one in the bay sounds frustrating, theo ne that has you going through the geyser rings is okayish, but a bit bland, and the vanish metal cap one is the only one I consider actually exciting.
I'll be continuing this later.
So the 100 coin stars are a key factor in your level enjoyment and you find waiting for 12 oclock tedious for Tick Tock Clock?
There's not much stars you can complete at 12
I wouldn't know, I only grab 70 stars & 3/4 of them are from Tick Tock Clock. And my experience is different from yours so yeah it makes sense.
On 2022-10-16 at 21:59:20
I done this a while ago, but today, I needed to do it again. My opinions evolved, I can express betterly how I feel and, chery on top, I lost Super Mario 3D All-Stars one year ago, but I'm in a SM64 phase right now, so I want to rank them. The old list was poorly written and didn't express how I truly did feel about the stages, so are you ready ? Let's do this.
15 - Tick-Tock Clock
TTC is truly frustrating, and you can't even deny it. It comes very late in the game, being the 14th level out of 15, so obviously things are harder than anywhere else. I understand what Nintendo tried to do here, but the execution is just not fun. And when I say "the execution is unfun", I mean it. The star's concepts were very solid (the classic one when you first try the level, and get a pretty easy star, the one who is a little bit more dangerous, the one where you have to use a certain element to reach a secret alcove, the one where you climb at the very top, using every of TTC's mechanics to finally reach a lonely Thwomp, and where you need to carefully stomp on him in order to get that shiny yet deadly star. The concept of the changing speed depending on when you enter the clock is really interesting. So now, you're going to ask me "so why is this level ranked last ?" Well, it has useless fog effects that just complicates the level, it also feels very cramped, and if the time is not still, the chances of you resting are very little ; plus falling off TTC is more frustrating than in any level : in Rainbow Ride for example, it's also very frustrating, but there's actual platforming, there's areas that feel like areas. Tick-Tock Clock is just a mess. Plus, you feel very cgi, which means yo ufeel like you have no control with your life. Some elements are always moving when you're on them and it feels like the game is trolling you. So yes, I actually despise TTC for its frustrating execution.
14 - Rainbow Ride
This one is the last level of the game, and it's exactly like TTC, but it fixes some of TTC's problems. It doesn't feels cramped, you can actually rest. There's also actual platforming, you don't feel like you're always in danger. However, it's still very frsutrating and the carpet is super boring. The house sounds myserious, but you can end up stucked.
But I'm not even attempting the 100 coin star.
So, Rainbow Ride is like TTC, but with a better execution. However, the concept is not as interesting as TTC's one, which means there can be a debate with myself to decide which level is the best, depending on my mood.
13 - Dire Dire Docks
A truly interesting and myserious concept (first off, you fall from the sky, right into the water. It feels like Bowser's personal bay, with a lot of enemeies, some chests, a whirlpool, and a "geyser". It also has a weird tunnel with arrows, Bowser's submarine and cages. The french name, Affreux Bassin, makes that feeling even more obvious. Plus, the submarine moves once you have beaten Bowser.
Dire Dire Docks appear as the ninth level of the game, which is the last level of the basement.
The basement had you exploring brand new locations (a cave, a lava sea, a desert and that Bowser's personal lair.) and tbh, it felt more original than the first levels, yet the first levels are ranked very high on this list. Anyways, Dire Dire Docks has also a few problems. Y'all are saying that DDD is JRB 2, but I don't think so. The concept is different, and the execution is different, everything is harder. Don't forget, JRB is level 4 while DDD is level 9. You clearly notice the difficulty range. However, the 100 coin star is terrible, th echest mission is just not that good, the manta mission neither, the mission that goes on Bowser's submarine is good but not stunning, the other one in the bay sounds frustrating, theo ne that has you going through the geyser rings is okayish, but a bit bland, and the vanish metal cap one is the only one I consider actually exciting.
I'll be continuing this later.
15 - Tick-Tock Clock
TTC is truly frustrating, and you can't even deny it. It comes very late in the game, being the 14th level out of 15, so obviously things are harder than anywhere else. I understand what Nintendo tried to do here, but the execution is just not fun. And when I say "the execution is unfun", I mean it. The star's concepts were very solid (the classic one when you first try the level, and get a pretty easy star, the one who is a little bit more dangerous, the one where you have to use a certain element to reach a secret alcove, the one where you climb at the very top, using every of TTC's mechanics to finally reach a lonely Thwomp, and where you need to carefully stomp on him in order to get that shiny yet deadly star. The concept of the changing speed depending on when you enter the clock is really interesting. So now, you're going to ask me "so why is this level ranked last ?" Well, it has useless fog effects that just complicates the level, it also feels very cramped, and if the time is not still, the chances of you resting are very little ; plus falling off TTC is more frustrating than in any level : in Rainbow Ride for example, it's also very frustrating, but there's actual platforming, there's areas that feel like areas. Tick-Tock Clock is just a mess. Plus, you feel very cgi, which means yo ufeel like you have no control with your life. Some elements are always moving when you're on them and it feels like the game is trolling you. So yes, I actually despise TTC for its frustrating execution.
14 - Rainbow Ride
This one is the last level of the game, and it's exactly like TTC, but it fixes some of TTC's problems. It doesn't feels cramped, you can actually rest. There's also actual platforming, you don't feel like you're always in danger. However, it's still very frsutrating and the carpet is super boring. The house sounds myserious, but you can end up stucked.
But I'm not even attempting the 100 coin star.
So, Rainbow Ride is like TTC, but with a better execution. However, the concept is not as interesting as TTC's one, which means there can be a debate with myself to decide which level is the best, depending on my mood.
13 - Dire Dire Docks
A truly interesting and myserious concept (first off, you fall from the sky, right into the water. It feels like Bowser's personal bay, with a lot of enemeies, some chests, a whirlpool, and a "geyser". It also has a weird tunnel with arrows, Bowser's submarine and cages. The french name, Affreux Bassin, makes that feeling even more obvious. Plus, the submarine moves once you have beaten Bowser.
Dire Dire Docks appear as the ninth level of the game, which is the last level of the basement.
The basement had you exploring brand new locations (a cave, a lava sea, a desert and that Bowser's personal lair.) and tbh, it felt more original than the first levels, yet the first levels are ranked very high on this list. Anyways, Dire Dire Docks has also a few problems. Y'all are saying that DDD is JRB 2, but I don't think so. The concept is different, and the execution is different, everything is harder. Don't forget, JRB is level 4 while DDD is level 9. You clearly notice the difficulty range. However, the 100 coin star is terrible, th echest mission is just not that good, the manta mission neither, the mission that goes on Bowser's submarine is good but not stunning, the other one in the bay sounds frustrating, theo ne that has you going through the geyser rings is okayish, but a bit bland, and the vanish metal cap one is the only one I consider actually exciting.
I'll be continuing this later.
So the 100 coin stars are a key factor in your level enjoyment and you find waiting for 12 oclock tedious for Tick Tock Clock?
Mario Party 1, 2 et 3 sur Nintendo Switch Online
On 2022-11-05 at 14:44:26
The stick damage is just a skill iasue lmao
(It's not, good on Nintendo for the warning)
(It's not, good on Nintendo for the warning)
Put Your Ideas for MK9 Here (Nitros, Retros, DLC(?), character roster, battle modes)
On 2022-11-05 at 14:20:43
My idea : variant R
what is it like?
Every course backwards, just like in Tour probably, with added ramps & stuff to make it completable without messing with the normal version.


On 2022-11-04 at 13:10:09
Make it possible to freely change mii performance
You mean custom stats whenever?
On 2022-11-02 at 17:25:19
There should add mario to it
Could you explain what you mean?
Oh, just that joke again. That makes more sense.
On 2022-10-31 at 20:50:22
There should add mario to it
Could you explain what you mean?

On 2022-10-31 at 19:25:19
As I mentioned in the previous topic, the number 9 is bad luck in Japan, so I think it's MK10 instead of MK9.
Yeah, apparently Nintendo said it's gonna be called 'Mario Kart X' or 'Mario Kart Crossroads'
Also, aren't the Japanese words for nine and torture exactly the same?
I'm pretty sure Crossroads is a fsked up name based on MKWii's naming history.
I could swear it was a name created by leakers for the game

Maybe? I've also seen NX bc y'know, Switch.
On 2022-10-31 at 17:47:29
As I mentioned in the previous topic, the number 9 is bad luck in Japan, so I think it's MK10 instead of MK9.
Yeah, apparently Nintendo said it's gonna be called 'Mario Kart X' or 'Mario Kart Crossroads'
Also, aren't the Japanese words for nine and torture exactly the same?
I'm pretty sure Crossroads is a fsked up name based on MKWii's naming history.

On 2022-10-31 at 17:41:48
Mario, Luigi, Peach, Toad (9 different skins), Tanooki Mario, Wario, Waluigi and Mii.
Characters (Unlockable)
Baby Mario - Get 1st on GCN Baby Park
Tanooki Luigi - Get 1st on Tanooki Speedway
Funky Kong - Find Funky Kong on Wii Maple Treeway
Make your own character - Get 1st, 2nd and 3rd 500 times
"Make your own character" - how would this work, there are miis already.
Once you have unlocked it, click Make your own character in the title screen and make a character. Example: Mario with Funky Kong's head.
That would be cool
Not really, how would that work ? Couldn't that be messy ? And hard ? Wouldn't it lack accessibility ? Very bad idea
imo
No it would be like:
Select your head
Select your body
Select your arms
Select your legs
...and those would be taken from different parts of in-game character models.
Imagine hopping onto an online game and seeing this:

Sorry, I know it sounds cool, but I really don't think it could work.
I bet pallette swaps/editor could be done instead, just like alt costumes in Smash.


On 2022-10-26 at 21:11:37
GCN Waluigi Stadium with Those Signs That Have Eyes.
Already coming to Tour & 8DX, definitely not next game. Sorry.
Wargor a ... pas terminé quartier delphino en mode simple
On 2022-11-02 at 14:53:26
Comme l'indique mon titre , @Wargor n'a pas remarqué un bug dans quartier delphino en mode simplifié .
Alors voilà , j'explique ce bug :
Si vous tombez dans le croisements , lakitu vous repêche pour vous mettre dans l'eau ! Ce qui est très désagréable durant une course .
voici une course où ce bug ce produit : https://mkpc.malahieude.net/circuit.php?id=78780
Alors voilà , j'explique ce bug :
Si vous tombez dans le croisements , lakitu vous repêche pour vous mettre dans l'eau ! Ce qui est très désagréable durant une course .

voici une course où ce bug ce produit : https://mkpc.malahieude.net/circuit.php?id=78780
As my title says, @Wargor didn't notice a bug in neighborhood delphino in simplified mode.
So here I explain this bug:
If you fall in the crossings, lakitu fishes you out to put you in the water! Which is very unpleasant during a race.
here is a race where this bug occurs: https://mkpc.malahieude.net/circuit.php?id=78780
So here I explain this bug:
If you fall in the crossings, lakitu fishes you out to put you in the water! Which is very unpleasant during a race.

here is a race where this bug occurs: https://mkpc.malahieude.net/circuit.php?id=78780
Is it a specific angle?
L'auto école toto
On 2022-10-09 at 22:29:10
@KrazeyKay @Max-Bros
I think toto wanted to say he found another technique, a "new technique", but by "new" he meant that the technique makes its first appearance on this topic. Basically, he discovered a new technique, because the technique didn't appear on the topic, but the technique isn't new (as an example. If someone announced he disocvered the BLJ in SM64, then he would ay "new technique" in a topic he created to showcase every SM64 tricks
I think toto wanted to say he found another technique, a "new technique", but by "new" he meant that the technique makes its first appearance on this topic. Basically, he discovered a new technique, because the technique didn't appear on the topic, but the technique isn't new (as an example. If someone announced he disocvered the BLJ in SM64, then he would ay "new technique" in a topic he created to showcase every SM64 tricks
Oh, that makes sense. My apologies.
On 2022-10-09 at 15:13:42




après un saut , atterrissez sur un mur , rouler sur un mur permet de couper un virage ( voir plus

encore une nouvelle technique :
pour esquiver une carapace bleu il faut un champignon , si vous avez le bon timing , les carapaces bleu n'auront que deux solution ! :
exploser dans le vide ou choisir un autre pilote MOUHAHAHA !!!


The blue shell thing isn't "new", it's beem in every game since DS(maybe Double Dash, I've never seen it).
Je sais , c'est des méthodes qui son techniques , qu'importe si elles existent sur d'autres jeu

What does that even mean?
Not saying it's irrelevant, but calling it new tech is factually incorrect.
Excuse me he never called those new tricks or tips. Everybody knows those tricks since they started to play Mario Kart, but this is a topic to showcase all of them.
His message literally says "yet another new technique". Unless that's a translation error.
it is a translation error

What does "encore une nouvelle technique" translate to then? All I'm getting is another new technique.
Uh it really means "Another new technique"

So it isn't a translation error.
On 2022-10-09 at 15:08:32




après un saut , atterrissez sur un mur , rouler sur un mur permet de couper un virage ( voir plus

encore une nouvelle technique :
pour esquiver une carapace bleu il faut un champignon , si vous avez le bon timing , les carapaces bleu n'auront que deux solution ! :
exploser dans le vide ou choisir un autre pilote MOUHAHAHA !!!


The blue shell thing isn't "new", it's beem in every game since DS(maybe Double Dash, I've never seen it).
Je sais , c'est des méthodes qui son techniques , qu'importe si elles existent sur d'autres jeu

What does that even mean?
Not saying it's irrelevant, but calling it new tech is factually incorrect.
Excuse me he never called those new tricks or tips. Everybody knows those tricks since they started to play Mario Kart, but this is a topic to showcase all of them.
His message literally says "yet another new technique". Unless that's a translation error.
it is a translation error

What does "encore une nouvelle technique" translate to then? All I'm getting is another new technique.
On 2022-10-09 at 14:38:38




après un saut , atterrissez sur un mur , rouler sur un mur permet de couper un virage ( voir plus

encore une nouvelle technique :
pour esquiver une carapace bleu il faut un champignon , si vous avez le bon timing , les carapaces bleu n'auront que deux solution ! :
exploser dans le vide ou choisir un autre pilote MOUHAHAHA !!!


The blue shell thing isn't "new", it's beem in every game since DS(maybe Double Dash, I've never seen it).
Je sais , c'est des méthodes qui son techniques , qu'importe si elles existent sur d'autres jeu

What does that even mean?
Not saying it's irrelevant, but calling it new tech is factually incorrect.
Excuse me he never called those new tricks or tips. Everybody knows those tricks since they started to play Mario Kart, but this is a topic to showcase all of them.
His message literally says "yet another new technique". Unless that's a translation error.

On 2022-10-08 at 19:30:55




après un saut , atterrissez sur un mur , rouler sur un mur permet de couper un virage ( voir plus

encore une nouvelle technique :
pour esquiver une carapace bleu il faut un champignon , si vous avez le bon timing , les carapaces bleu n'auront que deux solution ! :
exploser dans le vide ou choisir un autre pilote MOUHAHAHA !!!


The blue shell thing isn't "new", it's beem in every game since DS(maybe Double Dash, I've never seen it).
Je sais , c'est des méthodes qui son techniques , qu'importe si elles existent sur d'autres jeu

What does that even mean?
Not saying it's irrelevant, but calling it new tech is factually incorrect.



On 2022-10-08 at 16:04:20




après un saut , atterrissez sur un mur , rouler sur un mur permet de couper un virage ( voir plus

encore une nouvelle technique :
pour esquiver une carapace bleu il faut un champignon , si vous avez le bon timing , les carapaces bleu n'auront que deux solution ! :
exploser dans le vide ou choisir un autre pilote MOUHAHAHA !!!


The blue shell thing isn't "new", it's beem in every game since DS(maybe Double Dash, I've never seen it).



If you created the mario kart 8 DLC, What tracks would you put in?
On 2022-10-26 at 21:08:17
@KrazeyKay
I think I've played Mario Kart online before, but that was years ago so I probably don't remember much about it lol
But even though I (and probably many others) don't class many of the forgotten tracks as 'good', I would still like to see GBA Broken Pier and Wii Rainbow Road again as they were some of my personal favorites.
I think I've played Mario Kart online before, but that was years ago so I probably don't remember much about it lol

But even though I (and probably many others) don't class many of the forgotten tracks as 'good', I would still like to see GBA Broken Pier and Wii Rainbow Road again as they were some of my personal favorites.
Rainbow Road is basically confirmed & absolute trash on 200cc. Broken Pier wouldn't be bad though except Boo Lake is already confirmed & the last GBA slot is for early next year & not around Halloween at all.
But sorry for the logic, what with the topic being any track & all.