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Messages 3299 - King Mario King Mario
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I had about 40 when I came back after my ban

Hello There

Messages 3299 - King Mario King Mario
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PRlMETIME wrote:
I want to welcome you and let you know that you can reach out to me or any member of the PrimeTime positivity movement if you need any help to get yourself started.

We are pleased that you joined this website and we want to make sure you feel at ease in this community.

-PRIMETIME MANGEMENT

There's a what?

how do you get the start up boost at the beginning of a race

Messages 3299 - King Mario King Mario
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Technically, there is no startup boost. I'm pretty sure it just gives you max speed from the getgo.
Another thing about this game that's a little weird.
thumbsup2

Why does nobody play online

Messages 3299 - King Mario King Mario
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It mostly comes down to timezone differences. This game simply does not have the amount of active players that an online game needs to have ppl actually play online. Maybe it used to, back in 2016 or something, but it definitely hasn't since I joined. Unless someone really popular comes online & lots of people come to play with them(Fways, Senko etc.), hardly anyone plays. Not to mention everyone is at school again.
It's not like you could schedule a time for everyone to play either. Whatever time you choose will be awful for a lot of people. It just isn't feasible.
TLDR: Not enough players
up1

What happes when you beat the game

Messages 3299 - King Mario King Mario
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UraniumMan wrote:
UraniumMan wrote:
Nothing. No credits, no message for doing so, nothing

wish there was a staff roll after completing the game, wargor might as well add it as an update feature

There's no staff to roll. Wargor is the only person who has ever worked on this game, to my knowledge.

Yeah, but this game has a lot of reused assets from other people, credited on the home page(https://mkpc.malahieude.net/credits.php). It could include them.

Still, only around 4 or 5 names total would be credited, and they are all credited already on the home page. Not enough for a staff roll to make sense.

Oh, I agree, I'm just saying that it wouldn't necessarily be Wargor only.
Messages 3299 - King Mario King Mario
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UraniumMan wrote:
Nothing. No credits, no message for doing so, nothing

wish there was a staff roll after completing the game, wargor might as well add it as an update feature

There's no staff to roll. Wargor is the only person who has ever worked on this game, to my knowledge.

Yeah, but this game has a lot of reused assets from other people, credited on the home page(https://mkpc.malahieude.net/credits.php). It could include them.
mario_shrug1
Messages 3299 - King Mario King Mario
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Nothing. No credits, no message for doing so, nothing
thumbsup1
check1

How to Art???

Messages 3299 - King Mario King Mario
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What does this have to do with drawing
thumbsup2
Messages 3299 - King Mario King Mario
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Also what canvas sizes do you all usually use?
Messages 3299 - King Mario King Mario
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Fways wrote:
now i actually think something is fishy about this

im NS friends with Andrew, but recently, i saw someone named Josh, but, why would Josh be using all of his brother's old accounts?


are you seriously gonna believe a dumb kid who's faking cancer to seek attention? It's pretty obvious that he's been lying, you could've believed him at first but now it's so obvious you either have to be blind or naive to believe it

yeah, i was very, VERY naive

Anyway I hope that kid gets struck down by lighting as punishment

That's a bit excessive, but okay.
Messages 3299 - King Mario King Mario
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Senko wrote:
Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy

where are these textures?

I think he means these.
https://i.ibb.co/Lv2qj30/Paintnet1.png
https://i.ibb.co/g3HkMtc/Paintnet2.png
Messages 3299 - King Mario King Mario
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I noticed this critique by hoppingicon on somebody's multicup. Basically, he said that their color selection is poor. How many colors is too many colors? Is it the number, or is it a contrasting colors thing?
I guess this question is mostly aimed at @hoppingicon.
Messages 3299 - King Mario King Mario
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What happened here :s
This was supposed to be about art but...
up1
Messages 3299 - King Mario King Mario
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--Cosmic-- wrote:
Senko wrote:
Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy


By the predefined textures do you mean the ones that can be applied with the brush/bucket i.e the diagonal lines rectangle thingymajigs?
EDIT: Also are you sure that you guys are talking about the same paint.net, cus I downloaded it for free, I don't know where your getting the $10 dollar thing from

It was that simple this whole time? I'm so unobservant
Messages 3299 - King Mario King Mario
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Senko wrote:
Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Every track i've made in the last 2 years were using some predefined textures (the patterns you're talking about) that can be used in paint.net (NOT A WEBSITE) and I did some tries to make original textures but I still have a lot to learn from this app haha so yeah for me it was kind of easy

Predefined? God, I have more searching to do. This app has too much damn stuff in it.
Messages 3299 - King Mario King Mario
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Dudzi wrote:
*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?


As much as I'm not any of the three people you said, I kinda know how Max makes his Tracks (mostly because I made QM pieces of two of his Tracks trying to replicate the style). A thing I've seen was the usage of patterns for different stuff, like something made of bricks having brick pattern, grass having some "random" darker green pixels and water being wavy

Dw, I was just using some examples. Any and all advice is appreciated.
Messages 3299 - King Mario King Mario
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*Creative Exercise starts playing*

For pixel art, start of by adding shading between the road and the offroad, some alternate routes or shortcuts, maybe some jump ramps, (ones that arent just one-color lines, but rectangles with arrows pointing forwards) etc. (ill add more later on)

if you want to use a different program, use Sketchpad

That isn't really what I was talking about. Like, how can I get a track that looks more like something Lely or Max or RHcks would put out and less like something you'd find in the bargain bin at your local department store?
Messages 3299 - King Mario King Mario
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Help? All the tracks I make look fine, but also really vanilla, and making good looking characters in this game is a complete mess unless you're a pixel art god.

I'm back

Messages 3299 - King Mario King Mario
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Hi. Welcome back.

Warning: Do not place ramps on the start near a gap in quick mode tracks!

Messages 3299 - King Mario King Mario
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jamestown wrote:
The reason is because, once you fall down the gap, you will be respawned at the starting line. Once you drop down onto the ramp you will immediately jump off of it and fall onto the gap again, basically creating a softlock.

Fall down on this track here to see what I mean by that.
https://mkpc.malahieude.net/circuit.php?id=81026

I'm not sure that it's a softlock if you can get out of it...
thumbsup1

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