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Fixing Mario Kart DS Retro Courses
On 2023-01-05 at 20:03:01
Shell Cup:
SNES Mario Circuit 1
GBA Shy Guy Beach
N64 Kalimari Desert
GCN Luigi Circuit
Banana Cup:
SNES Bowser's Castle 1
N64 Mario Raceway
GCN DK Mountain
GBA Lakeside Park
Leaf Cup:
GBA Luigi Circuit
SNES Donut Plains 2
GCN Yoshi Circuit
N64 DK's Jungle Parkway
Special Cup: (NOTE: I Have To Do The Order Backwards So That I Ends With SNES Rainbow Road)
GCN Wario Colosseum
GBA Snow Land
N64 Bowser's Castle
SNES Rainbow Road
When It Came To The N64 Track In The Shell Cup, I Was Really Confused.
Koopa Troopa Beach/Koopa Beach Would Make 2 Courses In The Shell Cup Beach Courses,
Luigi Raceway Would Put 2 Luigi Courses In The Shell Cup Next To Each Other....
...And Toad's Turnpike (My Hated Track From MK64) Would Be Too Much Difficult In Mirror Mode With Oncoming Traffic.
So Then I Finally Ended The Confusion With Kalimari Desert.
Does traffic get reversed in Mirror? Seriously? That makes no sense.
Pretty sure that’s only for N64.
On 2022-12-26 at 22:42:47
The Rainbow Road pattern only started in Mario Kart 7, not Mario Kart DS (If you don't include Mario Kart Super Circuit). My bad for making you sad.
wdym by making you sad?
On 2022-12-25 at 15:48:14
https://www.youtube.com/watch?v=YEXviksbRIs
I think Mario Kart Wii's retro course selection is much worse. At least with DS its understandable because it was Nintendo's first time choosing retro courses, the DS hardware was inferior to the Gamecube, and there weren't as many courses to choose from as two of the four games had all flat courses. But Mario Kart Wii's selection? Inexcusable.
I think they were trying use up the can't-be-unflattened GBA courses until they had some proper hardware to remake them like we see now, & in MK Wii's defense, only 3/5 of the games up until that point had actual 3D usable tracks. It might be why 7 has 4 DS, 4 Wii, 3 N64 & 1 GBA.
I don't think they were because Mario Kart Wii didn't unflatten the GBA courses and neither did Mario Kart 7. Also, any course in that game can be unflattened as shown with GBA Mario Circuit in Mario Kart 8. Mario Kart Wii still had a better selection of courses to choose from than DS and only had 4 flat courses where DS had 8, and the Wii hardware was much better hardware than the DS and even the Gamecube. They could have easily brought back DS Waluigi Pinball (though I can see why they didn't as they already brought back GCN Waluigi Stadium), Tick-Tock Clock, or Airship Fortress, yet they chose Yoshi Falls and Desert Hills. They did okay with the GCN course selection though they could have swapped Mario Circuit and Waluigi Stadium since the latter is harder and the former shouldn't be in the Leaf cup. The N64 selection was an improvement over DS's N64 selection but the SNES and GBA selections were terrible. Mario Circuit 3 in the Lightning Cup? Another GBA Bowser Castle?
Also, while 7 did have a much better course selection, I think they should have brought back 2 GBA courses and only 1 SNES course since Super Circuit had more unique tracks than Super Mario Kart. Other than the excellent DS and Wii courses they brought back and the two GCN courses, they did a bad job choosing SNES, N64 (Kalimari Desert shouldn't have been in the Leaf Cup), and GBA courses.
I very much understand your point. Maybe you could rearrange the MKWII tracks, it sounds like a good idea!
On 2022-12-24 at 14:00:32
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
All of them, but only one per game.
DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses
And the BCP could've used Wii Rainbow Road
The BCP is already gonna use Wii Rainbow Road....
And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.
Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.
I'm pretty sure that it'll be added to Tour, it's a really easy one to add, minus the cannon, & we've already got 3DS which is much wilder, so fingers crossed.
It might not be added to Tour, because Shroom Ridge isn't. It probably will get in at some point because it's a fan favourite. Also there's a cannon in DK Mountain so they could just change the textures.
I meant the cannon effects. And also I've heard that the slanted road gravity(eg. Wario's Pirate Ship on Wario Shipyard)can't just be placed whenever like standard road, & that's basically what the entire course is, including the exit to the cannon.
Oh OK
The OK reaction exists.
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N64 tracks and themes should be added officaly
On 2023-01-04 at 16:45:03
Angel121 and SN_hoppingicon’s tracks exist! They spent time making their tracks and Wargor would take more time to get the track images, and to make quick mode tiles for them.
What is the best game you played during 2022
On 2023-01-04 at 17:17:57
This is top secret info you have to hack to access about how my favourite game this year I’ve only had for one week: Sanic Front Ears.
Also I’m ready for 11037 facepalms
Also I’m ready for 11037 facepalms
after successfully figuring out what the fuck is a danganronpa I understand why this number is used
cant forget mario 7, grand dad is the best character.
On 2023-01-02 at 16:50:49
This is top secret info you have to hack to access about how my favourite game this year I’ve only had for one week: Sanic Front Ears.
Also I’m ready for 11037 facepalms
Also I’m ready for 11037 facepalms
You don't have to hack, you can just select the text
bro that's cool
innit this is groundbreaking technology 🤯
wargod should add the background color as an option
I second that
Why yall use it?
Because we like playing with things.
![thumbsup](images/forum/reactions/thumbsup.png)
![mario_facepalm](images/forum/reactions/mario_facepalm.png)
On 2023-01-02 at 16:47:59
This is top secret info you have to hack to access about how my favourite game this year I’ve only had for one week: Sanic Front Ears.
Also I’m ready for 11037 facepalms
Also I’m ready for 11037 facepalms
You don't have to hack, you can just select the text
bro that's cool
innit this is groundbreaking technology 🤯
wargod should add the background color as an option
I second that
![blush](images/forum/reactions/blush.png)
On 2023-01-02 at 16:47:09
This is top secret info you have to hack to access about how my favourite game this year I’ve only had for one week: Sanic Front Ears.
Also I’m ready for 11037 facepalms
Also I’m ready for 11037 facepalms
You don't have to hack, you can just select the text
bro that's cool
innit this is groundbreaking technology 🤯
Nice emoji sticking out
![lol](images/smileys/smiley1.gif)
Yours does too lol
On 2023-01-02 at 16:43:57
This is top secret info you have to hack to access about how my favourite game this year I’ve only had for one week: Sanic Front Ears.
Also I’m ready for 11037 facepalms
Also I’m ready for 11037 facepalms
You don't have to hack, you can just select the text
bro that's cool
innit this is groundbreaking technology 🤯
On 2023-01-02 at 15:52:20
This is top secret info you have to hack to access about how my favourite game this year I’ve only had for one week: Sanic Front Ears.
Also I’m ready for 11037 facepalms
Also I’m ready for 11037 facepalms
what the fuck
he likes sanic front ears
![xd](images/forum/reactions/xd.png)
MKPC Hall of Fame 2022 (Results)
On 2023-01-04 at 19:13:54
my tracks also do not deserve to be on the list.
correct me if im wrong but i dont think they’re on the list
![mario_shrug](images/forum/reactions/mario_shrug.png)
What do you dislike about Waluigi Pinball?
On 2023-01-04 at 17:29:09
i dislike that there isnt any extra paths, because in beta pinball there was a bottom path that took way more time but it can be modernised and have a lot of boosts. also hate the fact that you’re on a specific path.
What I'd like to see in the next mainline Mario Kart if there is one
On 2022-12-29 at 23:04:53
All I Want Is SNES Mario Circuit 2 And GCN Waluigi Stadium
Ah, I see, a man with culture.
On 2022-12-29 at 21:38:18
1. i would like the cpu to be harder i agree that they need to fix how they keep slowing down for no reason. also they shouldnt be blind. if they see an obstacle they should get away from it as fast as they can
2. the cc u could select will be:
50cc
100cc
150cc
200cc unlockable
250cc(idk if that will be broken or not)unlockable
once u select the cc u could play a normal race or choose to play in these game modes
-mirror
-reverse
-item rain
-double dash
3. cups should be unlockable and u start with the mushroom and shell cup
-u need to get at least 3rd in the mushroom cup to unlock flower cup
-u need at least 2nd in the flower cup to unlock the star cup
-u need to win the star cup to unlock the special
VS RACE
4. u should be able to change the amount players in a vs race
5. i would also like the number of laps to be customizable (u could change it to any number between 1 and 5)
6. in a team race u could make there more than just 2 teams (i would like it to be up to 6 teams)
CHARACTERS/VEHICLES
7. i think they should remove all non-mario characters. im honestly fine with having a large character roster but they shouldnt add any non-mario characters
8. vehicles should have their own stats. im not a huge fan of choosing the tires it was better when u just chose the kart or bike. the stats should be the same as the ones in mario kart wii along with the item luck stat from ds. once u beat a grand prix cup u should be able to upgrade stats
9. bikes should be able to wheelie. but they should not be able to do any kind of mini turbo so at least 2 people would use a kart in online races
ITEMS
10. they should add more items as long as they dont go crazy with it. two items that have got to go are the blooper and the coin
11. in vs race there should be an option to turn on special items. (like in double dash and tour)
when your playing in double dash mode special items are turned on by default
12. in vs race there should be the item customizer that was just added in 8 deluxe
BATTLE
13. every one of 8 deluxes battle modes should be included
14. there should be an option to turn off the timer and play in the old way where u have to eliminate your opponents
15. every item thats in races should be included in battles
why would 200cc be unlockable? That makes zero sense for 200cc mains, why would they have to play through 150cc to unlock 200cc? I also think that 250cc is going to be broken.
On 2022-12-29 at 21:24:21
offtopic but how do you write these damn essays
I just kinda look at the posts and just kinda start typing? I have my thoughts in mind and eventually I just end up writing like 1000+ words on something that really doesn't justify the effort. It works about 80% of the time.
blue shells are extremely common
at least you can dodge them easily with just a hop in the air.
This might be new? I actually don't recall a game where you can hop over a blue. Pre-MK7 you basically needed a shroom but maybe for the newer games where the blue shell is grounded you can hop over it. Beats me though.
As for MKDS, I actually don't find blues to be an issue. You can dodge them with an MT and the timing is decently lenient (for 150cc anyways), and regaining your speed is fairly trivial.
MKW though is notorious for its item luck. I've always had an issue with it anyways.
no in mkds you dont hop over it, you just do a little mid air hop before the blue hits you like a shroom and you dodge it.
On 2022-12-29 at 19:28:42
To think that children are unable to grasp a kart racing game made deliberately to be simple and cartoony and thus have to be guided along into the game literally playing itself is the highest form of insult. For 25 years, people (myself included) picked up the game and figured it out on their own with little or no trouble. There is ZERO reason to assume that children nowadays are unable to grasp a game that you can play with two fingers.
Except.... the hardware isn't crappy anymore. The last 25 years on crap hardware don't mean anything. At all. It's not like the 2-3 year olds put on smart-steering & auto-accel & just sit & watch everyone race. It's just to help them stay on course, especially for 200. They probably don't even play the same game often(casuals, obviously).
It's not an issue of hardware, they honestly could have implemented this as far back as MKW (and they sorta did with automatic drifting). It's just the business direction Nintendo has been going.
I mean they pulled it off in MKDS, and people still love MKDS for mission mode alone. I personally think it was a little underwhelming but it's a fun distraction for 2-3 hours if nothing else.
Yeah, & they've scrapped it ever since. The Tour challenges have a similar concept, but I'm pretty sure they're done trying to make it work.
And again, shitty hardware so they needed some good additions to make that game worth it. Not the case anymore.
MKDS is a complete game worth the price of admission mission mode or not. It's a good addition but you also have to remember that MKDS also introduced single player VS + Battle and online play. And it's not like they just abandoned Mission Mode as soon as MKDS dropped, MKW's data contains remnants of a single-player mission mode and you could argue tournament mode was a spiritual successor to it. Now why they didn't bring it back in MK7 forwards is beyond me, but I'm guessing it's because Nintendo knew they could get away with removing features (and they did).
Also this isn't a hardware issue lol.
MKDS pulled off 12 drivers without babies. MK7 pulled off 16 drivers without babies. MKDD pulled off 20 characters, albeit with baby characters, but also the only two that have any semblance of connection to the Mario canon. So 18 without. Theoretically I believe you can go to 25. I see no reason to why Nintendo can't go above 12 characters without resorting to the "essential" baby characters.
Except..... the hardware was, again, shit. At the time, I would agree, they would be nonsensical, & only 3 of them existed(I have no clue when DS Yoshi Island came out), but again, that's not the case anymore. Tour has every other sensible character already in it, maybe E.Gadd & some Sunshine reps, but we are through most of the common sense new additions at this point. Beside that, they're easy to add, which is the only reason Jigglypuff is still in Smash.
Yoshi's Island came out in 2006 iirc.
Again I don't see how this is a hardware problem. A character at its core is a space in memory. Doesn't matter if you have 8 or 800, as long as there are maximum 8 drivers on screen and in a race at a time the game should run the exact same.
Beside that I don't really have much of an issue with the characters but it's needless bloat in a part of the game Nintendo doesn't need more shit in. Them giving the Koopalings and baby characters their own slots is the equivalent is a 10000 in 1 Famiclone console padding out its game list with random bullshit. Fact of the matter those characters don't have enough of a distinct personality in the Mario canon to deserve their own slot. An alt skin is fine but giving them their own slot to give them their own slot is beyond pointless to me.
Easy>Difficult, just because it's boring doesn't mean shit. I agree that the Cat & Metals could be alts, but the Koopalings & babies are fine, & people should stop making a big deal about it.
I have no issues with simple games but ultimately they will have less replay value than another game of equivalent quality with more complex mechanics. Hence is why I find MK64 infinitely more replayable than MK8D. I could drown in the depth of MK64's mechanics, while MK8D's barely reach my ankles.
6. Everything else is fine except it's way too much stuff & would kill the next 5 Mario Karts.
As if MK8D + MKT didn't already lol
I was talking new features wise, neither of those games has done anything on that front, except Tour's mechanics. Why any sensible dev would add all of that shit in the game, if it wasn't the LAST one they intended to make? They'd be shooting themself in the foot with that one. It's cool ro speculate, but this isn't really speculation. It's more his wishlist. They wouldn't add all that stuff.
They did that with Smash Ultimate. The tagline is "Everybody is here". They're going to make another Smash game. We don't know when, but they will. It's a guaranteed system seller. Unless Nintendo and Hal Laboratories go bankrupt tomorrow and Sakurai is killed, there will be another Smash game. Either Sakurai is out of his skull insane or your point is wrong.
I don't know how this relates to OP, but saying that Ultimate is the only good Smash game has to be one of the worst takes I've seen in a long while.
Please explain how Smash 64, Melee, Brawl or Smash 4, are BETTER than Ultimate. I'll wait.
I didn't argue that point but lolk. If people think Ultimate is the best Smash game, then by all means I respect their opinion (I don't agree with it), but the only one? Ultimate is basically Smash 4 with some more bells and whistles. While I respect and enjoy Smash 4, it's likely the weakest installment of the franchise in retrospect, trying to please the people who liked the competitive nature of Melee while still keeping the casual appeal of Brawl. It kinda succeeded but still ended up less than the sum of its parts. Ultimate was the same idea, except it used Smash 4 as the appeal to the casuals instead of Brawl, resulting in a game with technical appeal closer to Melee. Saying that Smash 4 and Melee are bad but Ultimate is good (and the only good installment at that) is inherently contradictory.
And if you really want me to explain how any of the proceeding games are better than Ultimate...Brawl has Subspace Emissary. I don't think I need to say any more but I am fully of the belief that they could rerelease the Subspace as is for like $15 and it would make hella bank. It's that good and I wish Smash 4 and Ultimate had something even close to it.
It's not like Mariokart 10 is coming out anytime soon or anything. It's still 2 years away minimum.
that's literally what i said to open my post aaaaaaaaaa
And yes my entire argument is that we don't have overly shitty hardware anymore & old shit doesn't apply, it's a Nintendo game. They ignore old stuff in every other series currently & people still ask for stuff like National Dex & Mission Mode & Adventure & TTYD & stuff they no longer care about. I could see some more of the other side being the case....if the hardware sucked, hoping for a 4DS for you all.
It's not a hardware issue.
Let me say this again.
It's. Not. A. Hardware. Issue.
It's the business direction of Nintendo and it has been ever since Iwata passed, and arguably since the Wii dropped in 2006: Appeal to the casuals at all costs and remove features while charging more for the product, after all it'll still shit money. Hence why Nintendo's forays into mobile is just gacha with a game buried underneath the bullshit, and the Switch's library being extremely underwhelming, filled to the brim with shovelware and ports of past games, all while costing more than the consoles of old. Nintendo has no reason to create a game like TTYD or even because they'll still make the same bank or more a game with less content, so why bother? They just make the graphics prettier and the products sell themselves. And even through the worst PR disasters, Nintendo still has their cavalcade of diehard fanboys creaming themselves whenever Miyamoto breathes in their general direction. They have not and will not change, hardware or not.
This also took too long to write up.
offtopic but how do you write these damn essays
blue shells are extremely common
at least you can dodge them easily with just a hop in the air.
On 2022-12-29 at 11:25:42
1. Return to pre-made vehicles, make them less balanced, and make characters cosmetic.
* The only stat Characters should have is weight, which should be divided into three classes, and characters can still drive any vehicle like they could in Mario Kart DS.
* Bikes should be as they were in MKWii but Karts should also have their own special abilities so they can compete with the overpowered bikes.
* Vehicles shouldn't be completely balanced as players have different playstyles, some vehicles should have high handling and low drift, others should have high drift and low handling. That said. All vehichles should have advantages and no single vehicle should be overpowered to where every online racer uses it (*cough* funky kong + flame runner *cough* waluigi + wiggler *cough*).
2. Make the gameplay more challenging and fun and remove casualization added into MK8DX.
* Smart steering, tilt controls, and auto-accelerate should be removed or at least turned off by default. If they stay, they should be banned in online play.
* CPUs should be smarter and more skilled and they shouldn't slow down when they get close to the player. They should have access to all items.
3. Remove the clone characters and add more unique characters to the roster.
* Remove all baby characters, reskins of characters (Pink Gold Peach, Tanooki Mario, etc.), the Koopalings (they take up too many character slots), and non-Mario characters (unless the next game is called Nintendo Kart or Mario Kart Crossroads)
* I'd rather have a 8-12 character roster with all unique characters (classic 8 + Koopa Troopa, Daisy, Waluigi, and one other character) than a 40+ character roster where every other character is a baby version or reskin of a classic character.
4. Instead of altering the gameplay even more, add some new gamemodes.
* Reverse Mode - drive all courses in reverse but the courses are altered so they are playable in reverse, and don't add those red ramps like in MKTour that feel out of place. The tracks should be reversed and remixed like in the rom hack Mario Kart DS: Gamecube Grand Prix.
* They should bring back Mission Mode or add a Challenge Mode like in this game, MKPC.
* Don't remove gamemodes either. VS mode (both singleplayer and multiplayer) and Battle mode should return and be the same as it usually is.
* If they really do want to add something new to make this a unique experience, why not make a crossover game like the Super Smash Bros. series and include characters, courses, and items from other Nintendo franchises.
5. Don't have everything unlocked by default.
* At least 2 cups if not more should be locked.
* only 12 characters should be starter characters, the rest should be unlockable.
* 200cc should be locked by default and unlocked once the player completes all cups in 150cc.
6. Separate the new tracks from the returning tracks in the GP and expand the # of tracks in the base game.
* New courses should be in the new cups and retro courses should be in the retro cups. They shouldn't be mixed together.
* There should be 40-48 tracks across 2 or 3 GPs. If there are 3 GPs, the retro GP should only have courses from the first 7 Mario Kart games (released from 1992-2011) and the third GP should only have courses from Mario Kart 8 Deluxe and Mario Kart Tour (excluding retro courses from those games).
* For the retro courses, courses that have already been remade before can return but there should be at least one course from each game that hasn't been remade yet (unless all of them have been remade). We still haven't seen N64 Wario Stadium, GBA Yoshi Desert and Rainbow Road, GCN Mushroom City, Wario Colosseum, and Bowser's Castle, and Wii Toad's Factory, Dry Dry Ruins, and Moonview Highway.
* Do NOT bring back SNES Rainbow Road again. I'm tired of it always returning in every game and it's not even one of the best Rainbow Roads (if anything, it's one of the worst along with the N64 and Wii U Rainbow Roads).
* For Battle Courses, bring back N64 Double Deck and Wii Delfino Pier (they still haven't remade a Wii battle course which sucks).
7. Stop simplifying all of the retro courses and focus only on graphical improvements and remastered music. Keep the gameplay as it was in the original (for the most part)!
* Just look at what they did to all of the GBA courses, especially Sunset Wilds (which removed the last two turns for no good reason) and Sky Garden (which removed almost every other turn to where it's now a completely different course).
* I will give a pass to Nintendo if they bring back N64 Wario Stadium and add a lakitu trigger at the big jump so players don't have to redo a large portion of the course, but everything else should stay as it was.
Thoughts?
I agree, we shouldn't have that many babies, but I would keep Baby Mario and Baby Luigi. The starting roster for the next Mario Kart for me would be what they did for MKWii. Mario, Luigi, Peach, Yoshi, Wario, Waluigi, Bowser, DK, Toad, Koopa Troopa, Baby Mario and Baby Peach but Baby Peach is removed so Baby Luigi. They should keep some of the koopalings as Bowser Jr. alts, and remove most Mario/Peach clones except for Metal and Gold Mario, and also add Bronze Mario, because I would like to see an achievement system. Bronze Mario could be unlocked after finishing 1 third of the achievement list, Metal Mario (Renamed to Silver Mario) unlocked after 2 thirds, and Gold Mario for 100%ing the achievement list. I would also remove the non-Mario characters, but they could come back as DLC. That gives 20 extra character slots, if Mario Kart 9 has the same size roster as 8 Deluxe. The first 3 are immediately taken by Birdo, Diddy Kong and Funky Kong. Another fairly easy pick is Pauline. Petey Piranha was brought back from DD in Tour, so I'm giving him another chance. King
Bob-Omb is another fairly easy pick for me. For the enemies, I went with Goomba, Boo, Hammer Bro, Chargin' Chuck, Boom Boom, Pom Pom, Topper, Hariet, Spewart, Rango and Kamek. Hammer Bro should have Boomerang, Fire and Ice variants. While on the topic of variants, I would give Toad and Koopa Troopa different colours too. The 2 other slots would be Luma and Toadsworth.
Thoughts?
I think Toads should have actual colors like Shy Guy and Yoshi. Red Toad, Blue Toad, Green Toad, Purple Toad.
On 2022-12-28 at 21:51:15
I agree with everything except the 200cc part, players should have full access to any cc they want to play. Imagine how it would feel if you had to go through long exhausting cups to just unlock 200cc.