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[Game] - Mario Kart's endless questions
On 2023-04-09 at 00:19:40
Okay I'm sorry if I am late but late is better than never... so here's the new question, guess the track from : market, river
DS Delfino Square
No. Hint : it's a MK8DX track
On 2023-04-08 at 23:45:19
Okay I'm sorry if I am late but late is better than never... so here's the new question, guess the track from : market, river
Bangcock Rush
Nah, sorry
On 2023-04-08 at 23:28:50
Okay I'm sorry if I am late but late is better than never... so here's the new question, guess the track from : market, river
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On 2023-04-04 at 21:43:05
Don't want to let this go inactive from one person being too incompetent to tell if someone is right or wrong, so gonna ask one myself.
In SMK, what is the least common in the 8 track themes:
- Day
- Sunset
- Night
In SMK, what is the least common in the 8 track themes:
- Day
- Sunset
- Night
Night (only two themes, RR and GV). Also if the one who asked the question doesn't respond in the 48 hours, a new question shall be asked
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On 2023-03-30 at 08:03:55
Name all the characters that have had exactly one appearance in the main Mario Kart series (including arcade, but excluding Tour. MK8 and MK8DX count as one MK)
Mametchi from AGP2, DK Jr. from SMK, Koopa Paratroopa + Petey Piranha from MKDD, Funky Kong from MKWii, Honey Queen + Wiggler from MK7, ROB from MKDS, The Koopalings + Cat Characters + all the DLC Characters from MK8 + Pink Gold Peach + Gold Mario + Baby Rosalina from MK8DX
You Forgot Don-Chan From MKAGPDX!!!
Stop acting dramatic just because he's your favorite character, that happened a while ago and you're not the one who asked the question
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On 2023-03-01 at 07:58:45
I wanted to bring back this game I made back in May 2022. Basically, you need to respond correctly to the question someone asked, and if you're correct, then ask a new one. I wanted to add a twist, this time the questions will only be about Mario KART.
First question : How many tracks does Mario have in the series, excluding Tour, Arcade etc.
First question : How many tracks does Mario have in the series, excluding Tour, Arcade etc.
Including MK8 and MK8DX and their DLC?
Oh yes I forgot to precise. Please include the remakes as well, but MK8DX will represent both MK8 and MK8DX and the BCoc counts as well (for the three waves we've got up to now)
I did the math and got 260 courses
Uncorrect, I was talking about the tracks with Mario in their name
4 + 1 + 1 + 1 + 2 + 4 + 2 + 3 + 1 = 19 Mario courses
Uncorrect, you've got some game wrong here
@ItzD4rk uncorrect sorry
SNES 4 - MC1-4 og
N64 1 - MR og
GBA 1 - GBA MC og
GCN 1 - GCN MC og
DS 2 - DS MC og, SNES MC1 remake
Wii 4 - Wii MC og, SNES MC3 remake, MR remake, GCN MC remake
3DS 2 - 3DS MC og, SNES MC2 remake
U 3 - MKS og, Wii U MC og, GBA MC remake
BCP 1 - SNES MC3 remake
That's 19 courses?
No, haha
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Look closely at what you've done one more time and you'll find out
23 including the Super Circuit extras
Correct, please ask a new question !
On 2023-03-01 at 01:13:58
I wanted to bring back this game I made back in May 2022. Basically, you need to respond correctly to the question someone asked, and if you're correct, then ask a new one. I wanted to add a twist, this time the questions will only be about Mario KART.
First question : How many tracks does Mario have in the series, excluding Tour, Arcade etc.
First question : How many tracks does Mario have in the series, excluding Tour, Arcade etc.
Including MK8 and MK8DX and their DLC?
Oh yes I forgot to precise. Please include the remakes as well, but MK8DX will represent both MK8 and MK8DX and the BCoc counts as well (for the three waves we've got up to now)
I did the math and got 260 courses
Uncorrect, I was talking about the tracks with Mario in their name
4 + 1 + 1 + 1 + 2 + 4 + 2 + 3 + 1 = 19 Mario courses
Uncorrect, you've got some game wrong here
@ItzD4rk uncorrect sorry
SNES 4 - MC1-4 og
N64 1 - MR og
GBA 1 - GBA MC og
GCN 1 - GCN MC og
DS 2 - DS MC og, SNES MC1 remake
Wii 4 - Wii MC og, SNES MC3 remake, MR remake, GCN MC remake
3DS 2 - 3DS MC og, SNES MC2 remake
U 3 - MKS og, Wii U MC og, GBA MC remake
BCP 1 - SNES MC3 remake
That's 19 courses?
No, haha
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Look closely at what you've done one more time and you'll find out
On 2023-03-01 at 00:47:14
I wanted to bring back this game I made back in May 2022. Basically, you need to respond correctly to the question someone asked, and if you're correct, then ask a new one. I wanted to add a twist, this time the questions will only be about Mario KART.
First question : How many tracks does Mario have in the series, excluding Tour, Arcade etc.
First question : How many tracks does Mario have in the series, excluding Tour, Arcade etc.
Including MK8 and MK8DX and their DLC?
Oh yes I forgot to precise. Please include the remakes as well, but MK8DX will represent both MK8 and MK8DX and the BCoc counts as well (for the three waves we've got up to now)
I did the math and got 260 courses
Uncorrect, I was talking about the tracks with Mario in their name
4 + 1 + 1 + 1 + 2 + 4 + 2 + 3 + 1 = 19 Mario courses
Uncorrect, you've got some game wrong here
@ItzD4rk uncorrect sorry
On 2023-03-01 at 00:28:16
I wanted to bring back this game I made back in May 2022. Basically, you need to respond correctly to the question someone asked, and if you're correct, then ask a new one. I wanted to add a twist, this time the questions will only be about Mario KART.
First question : How many tracks does Mario have in the series, excluding Tour, Arcade etc.
First question : How many tracks does Mario have in the series, excluding Tour, Arcade etc.
Including MK8 and MK8DX and their DLC?
Oh yes I forgot to precise. Please include the remakes as well, but MK8DX will represent both MK8 and MK8DX and the BCoc counts as well (for the three waves we've got up to now)
I did the math and got 260 courses
Uncorrect, I was talking about the tracks with Mario in their name
On 2023-03-01 at 00:09:23
I wanted to bring back this game I made back in May 2022. Basically, you need to respond correctly to the question someone asked, and if you're correct, then ask a new one. I wanted to add a twist, this time the questions will only be about Mario KART.
First question : How many tracks does Mario have in the series, excluding Tour, Arcade etc.
First question : How many tracks does Mario have in the series, excluding Tour, Arcade etc.
Including MK8 and MK8DX and their DLC?
Oh yes I forgot to precise. Please include the remakes as well, but MK8DX will represent both MK8 and MK8DX and the BCoc counts as well (for the three waves we've got up to now)
On 2023-03-01 at 00:00:18
I wanted to bring back this game I made back in May 2022. Basically, you need to respond correctly to the question someone asked, and if you're correct, then ask a new one. I wanted to add a twist, this time the questions will only be about Mario KART.
First question : How many tracks does Mario have in the series, excluding Tour, Arcade etc.
First question : How many tracks does Mario have in the series, excluding Tour, Arcade etc.
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/!\ MKPC Lounge April 2023 FFA Tournament
On 2023-04-04 at 23:22:09
Ah ben non de toute façon, je m'étais paumé dans les horaires et jours je ne serais pas disponible ce jour là du coup
c'est sympa d'avoir proposé quand même !
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On 2023-04-04 at 23:12:00
Crying crying crying
Is there a chance I get punished for AA for primarily using this on school wifi?
On 2023-04-08 at 04:38:35
Nah, I think that's okay, as long as you clarify it, it sounds clear and fair, so it should be fine
Does anyone else find it Annoying that It's only the GBA tracks that Nintendo Messes up?
On 2023-04-06 at 20:07:52
Something that I would like to mention about your reasoning, @Wassupyoshi is that it means the game is heavily based on glitch-generated fun, which some people can't pull of/find interesting. What if you delete the glitches? It becomes worse. GBA tracks did have limitations, with the 2D. 8D unleashes their potential by offering revamps, which is good. 8D wins the trophy whenever if it ever comes to accessibility. It's a fun game everyone, even totally new players, can have fun on. So sure, if you don't like that kind of game, then I understand why, but for me, if a track only relays on glitches then it doesn't mean it's good. I personnally hate how on SC its possible to complete the KB tracks that way. I feel like 8DX's ones offer a more raw type of effort, with less glitch help, and more down-to-earth times. It's about using the shrooms at the right place to pull off normal shortcuts the best, it's about taking it tight, memorizing the tracks, it's about trying new and crazy shortcuts, doing the best route combination, pick a vehicle that fits the track's requirements, use the best of different routes and worlds to make a best time, and that's really good to me. The skill gap tightens (for me having a huge skill gap in a game is a very bad thing) and allows everyone to have more chance to pull off the track well. So sure, some might prefer cut an enormous portion by using shrooms on the water and abusing the game's freedom, jump on a random pipe and memorize the key checkpoints, jumping over a tree or in a secret place to cut off most of the track, but I don't. To me, it's another type of effort done here, but it doesn't feel like racing anymore. So sure, there's got to be one thing for each taste. I'm glad people who like crazy glitches have game to pull it off, but I'm glad that a raw game exists too.
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On 2023-04-06 at 19:05:08
GBA
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TOUR
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The original looks like someone took a rope and twisted it around with no cohesion. It's better that way I think,
notably with MKT controls being harder.
On 2023-01-16 at 22:24:25
GBA Boo Lake had a Shortcut Where you could jump over the Fork in the Road with that Jump, which was Removed Later, and the "Invisible" Bridge.
GBA Sky Garden had a Difficult Shortcut where at the Diagonal Wall, You could use a Mushroom and - if ur Lucky - could cut across the Wall Portion. That Shortcut Along with the Ultra Shortcut and 2 other Shortcuts were Removed. In GBA Cheep Cheep Island, there was a Shortcut where You could skip that part will the Seagulls and the Bridge with a Mushroom, that Shortcut was Removed in MKT. In GBA Sunset Wilds, there was a Jump Next to some Walls which if You use a Mushroom, You can Preform a Shortcut, All Shortcuts in GBA Sunset Wilds were Removed in MKT. In GBA Riverside Park, there are 2 Shortcuts. The 1st is very hard, it is the area with those Random Wall Bits, and it has 2 pieces of Bridge, the next is this Water Passage which Requires No Mushroom, Those Shortcuts were Removed in MKT.
Those are all the Shortcuts Removed in GBA Tracks in MKT.
I feel like those shortcuts were too crazy to actually be realistic on a new game. I mean, GBA needed all of those shortcuts to have interesting tracks. As an example, I remember that one spot on Cheep Cheep Island where you can jump to a shore and cut a part (but it's hardly useful since you'll have to pass in the water to get out) or an enormous cut with two platforms. Today, this is hardly realistic, like most of the little ramps in GBA, we don't need them anymore tbh
On 2023-01-15 at 15:18:08
Riverside is shorter bc the originals were a bunch of random squiggles bc the console was ass & they couldn't pull off EVERYTHING THEY WANTED. How hard is that to understand?
Sorry, sorry, Susie is peeved.
I completely agree. The U turn at the beginning was nerfed and that's one of the best things they did, same goes for the next turn, honestly it's not that visible visually and it's not that big of a change in terms of gameplay, compared to Sky Garden.
On 2023-01-14 at 14:40:07
Yes, some of the Tour GBA tracks are really simplified, that's a fact. But if yo'ure asking me, the original had way too many turns, example given would be in that section here :
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Wayyy too many turns for a single section. If you actually take the shortcut (mostly in MKPC version though) you'll be facing the void and you'll have to negociate the turn nicely enough. If you don't take it, it's a bunch of tight turns that can get pretty annoying ; especially with Tour controls. Just imagine a second if you had to do that part with Tour's controls. It would be super annoying, even with smart steering. However, in GBA, this amount of turns felt necessary, especially with how the game negociates the tight turns well. However, deleting all of those turns was too much. They could have let some more. My main complaint is how the road doesn't even looks like a garden-style road. (unlike the 8DX road) They nerfed it too much, but it would not have been good to keep all the tight turns.
Sunset Wilds is fine. It's painfully mid. The road is too bright, that's everything I have to say.
Cheep Cheep Island is too short. The track was really fine however, it started to look more like an island. However, the original was too long, and the remake was too short ; I guess you should find a balance.
Boo Lake is incredible for MKT standards. The layout stays as it is, there's even an underwater section and the track truly feels like a lake.
But MK8 remake of GBA tracks are incredible. They're godly. Snow Land was an incredible upgrade, Ribbon Road as well, Mario Circuit or Cheese Land as well.
Yeah GBA needs to "unleash" its true potential, as I once said, but that's true they went too hard on the nerfing.
@SusietheGamer68 you posted your message twice
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Wayyy too many turns for a single section. If you actually take the shortcut (mostly in MKPC version though) you'll be facing the void and you'll have to negociate the turn nicely enough. If you don't take it, it's a bunch of tight turns that can get pretty annoying ; especially with Tour controls. Just imagine a second if you had to do that part with Tour's controls. It would be super annoying, even with smart steering. However, in GBA, this amount of turns felt necessary, especially with how the game negociates the tight turns well. However, deleting all of those turns was too much. They could have let some more. My main complaint is how the road doesn't even looks like a garden-style road. (unlike the 8DX road) They nerfed it too much, but it would not have been good to keep all the tight turns.
Sunset Wilds is fine. It's painfully mid. The road is too bright, that's everything I have to say.
Cheep Cheep Island is too short. The track was really fine however, it started to look more like an island. However, the original was too long, and the remake was too short ; I guess you should find a balance.
Boo Lake is incredible for MKT standards. The layout stays as it is, there's even an underwater section and the track truly feels like a lake.
But MK8 remake of GBA tracks are incredible. They're godly. Snow Land was an incredible upgrade, Ribbon Road as well, Mario Circuit or Cheese Land as well.
Yeah GBA needs to "unleash" its true potential, as I once said, but that's true they went too hard on the nerfing.
@SusietheGamer68 you posted your message twice
Ouais fin dose quand même, le cut est vraiment super simple à prendre pour n'importe qui mdrr
Je suis d'accord, je voulais simplement dire que cette section avait peut être trop de virages en si peu d'espace
On 2023-01-14 at 14:06:45
r/ihadastroke
What's the point of saying this ? It's a short message and it doesn't make sense...
Edit : Well please explain
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