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Airship Fortress needs to be fixed
On 2020-05-07 at 17:50:50
For 1, the bullets seem to come out 3x as often and the bullets themselves are 3x as bigger, so with those 2 facts combined, you need TAS levels of skill to be able to dodge all of them. 2nd, the fact that you can got out of bounds and skip parts of the track is broken enough, but with the checkpoints being where they are, an unsuspecting player that tries it will be in last the rest of the race. 3rd, the turns "in" the airship are very inconsistent, with some of them being slanted, and others being 90 degree edges. Lastly, the part with the boxes is so small and narrow, it's really hard to avoid them, ESPECIALLY with 7 really aggressive CPUs that are out for your, AND ONLY YOUR, blood. Seriously, I've had times where the CPU ahead of me is in second, with a red shell, and 1st place is right ahead of them, yet for some sick and twisted reason, THEY THROW IT BEHIND THEM IN AN ATTEMPT TO HIT ME, RATHER THAN TOSSING IT FORWARD TO GET IN FIRST LIKE A NORMAL PERSON.
Oh yeah, and combined with, LET'S COUNT THEM, 0 INVINCIBILITY FRAMES AFTER GETTING HIT makes Airship Fortress not fun at all to play on.
Oh yeah, and combined with, LET'S COUNT THEM, 0 INVINCIBILITY FRAMES AFTER GETTING HIT makes Airship Fortress not fun at all to play on.
These cpus...
On 2020-05-07 at 17:15:31
These cpus are impossible like when you race something always has to go wrong and the cpus are over skilled because in grand prix mode for some reason toad can push you off the track and bowser has the best handling so why cant we change the difficulty of grand prix mode because these cpus are not fun they are mean cheaters. Also their rubber banding is way to strong and one time i was in first place then got hit by 3 items in a row and i was last so please make the cpus easier for Grand Prix
It's not impossible, you just have to practice a bit and hope RNG is on your side. If you fail, just try again. When I first tried Grand Prix, I struggled too. But after some practice, I got better, and I even have more than half the cup's gold trophies. And even attempting the cups made me a better racer.
That doesn't mean I don't lose to them. When I was doing the Bob-omb cup, if I had gotten 2nd on Airship fortress, I would be able to win the set. There was no chance of me getting 1st, as Waluigi was too far ahead. I was about to get 2nd, WHEN ON THE LAST FRICKING TURN I got hit by a bunch of items and ended up finishing 7th. I was a little upset, but I didn't get salty. I just knew next time I tried that cup, I would have to hope I had better luck.
It's not a big deal.
What IS a big deal, however, is the rest of the game mechanics. With, LET'S COUNT 'EM, 0 INVINCIBILITY FRAMES AFTER GETTING HIT WITH AN ITEM, it's harder than it should be to get any positions above 4th.
If you could change 1 thing in MKPC, what would you change?
On 2020-05-04 at 20:42:15
No, it is not logical, because it makes the game less balanced and means if you play as some characters, you are giving yourself a handicap. Sure, if a character has high speed, and a another doesn't, that's normal, but only if the character with low speed has a stat that makes up for its low stat.
On 2020-05-04 at 18:28:37
Press F to pay respects to all the characters than have bad stat spreads
On 2020-05-04 at 16:28:25
Some other example are Peach having better stats than Toad (except for speed), and Luigi having the same stats as Shy Guy of all characters.
On 2020-05-04 at 16:21:41
I would most definitely change the stats. The stat balancing is completely bonkers. Not only are there several characters with the exact same stats (like Mario's and Yoshi's stats), which is kinda boring, there are also characters that straight up have better stats in every category than others (an example for this is Daisy's stats being better than Toadette's). Sorry for the mini rant, but this stuff just bothers me.