/| Mario Kart PC |\

Mario Kart PC Forum - Advanced search

Results 21-40 out of 93

smile

Maken Moozac's Grand Prix

Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Maw-Ray Mines ===

Hey Racers! The 10th MMGP+ has just been released. Take a dive into May-Ray Mines!

https://i.postimg.cc/CzpwJ6GG/122-Mines.png

Inspired by Piranha Plant Cove, this course has you submerging into the deep dark waters of a sunken mineshaft, which has been taken over with vibrant fish life. Of course, some fish are a bit bigger then others, so keep an eye out for some dangerous looking sea creatures!

Play Maw-Ray Mines here:
https://mkpc.malahieude.net/map.php?i=139751
thumbsup6
cappy_eyes2
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - MMGP Overhaul Update 2 ===

Hey Racers! I ended up finishing the second Overhaul Update way quicker then I expected, so.. here it is! Presenting MMGP Overhaul Update 2!

Candy Coast
• Enhanced Visuals.
• Improved Layout. Specifically, the Chocolate Bar and Gummy Piranha Plant Sections.
• Replaced Normal Decors with new Candy-Themed Ones.
• Mobile Floors now make it harder to miss the big jump towards the end.

https://i.postimg.cc/YLSWY00T/14-Candy.png

[ https://mkpc.malahieude.net/map.php?i=103088 ]


Sarasaland Speedway
• Scaled Down Course by ~30%
• Enhanced Visuals
• Added a Jump Ramp to the Shortcut Boost.
• Added more Super Mario Land Enemies and Decors.
[ https://mkpc.malahieude.net/map.php?i=98331 ]


Sarasaland Speedway RMX
• Scaled Down Course by ~30%
• Completely Overhauled Track with new layout and visuals.

https://i.postimg.cc/7Cg0yjjt/71-Daisy-RMX.png

• New "Mini-Boss" Decor.
• New Music
[ https://mkpc.malahieude.net/map.php?i=102411 ]


Each Overhaul Update will include changes for 3 Courses, as to even out the workload and balance it with MMGP+ Content. The next Update might take a bit longer, but will definitely include Candy Coast RMX. See you then!

Oh one last thing, the MMGP Google Drive has also been updated to be more clean and organized:
https://drive.google.com/drive/folders/18d1FVXkdL_EuCw0rcJLlbVbCgwashEyY?usp=drive_link
surprised3
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - MMGP Overhaul Update 1 ===

Hey Racers! It's been over a year now since I first joined the MKTC Community and began work on MMGP, and over time I like to think I've really improved on my course design, which is another way of saying my old stuff is crap.

So I'm happy to announce that, alongside new MMGP+ Content, MMGP will now start receiving new updates! Based on your feedback, MMGP's base 32 Courses will be receiving major overhauls, the first of which is live right now!

Mario Circuit
• Upgraded Skybox.
• Enhanced Visuals.
• Scaled Down Course by ~20%.
• Number of Item Boxes reduced.
• Large Gap is now a Jump instead of a Cannon.
[ https://mkpc.malahieude.net/map.php?i=105450 ]


Mario Circuit RMX
All Enhancements from Mario Circuit.
• Added New Decors.
• It is now possible to fall in the Water while driving on the Bridge Rails.
[ https://mkpc.malahieude.net/map.php?i=105473 ]


Moo Moo Pastures RMX
• Completely Overhauled Track with new layout, visuals, and gimmick.

https://i.postimg.cc/YhQ7YwDJ/FarmRMX.png

• New Music
[ https://mkpc.malahieude.net/map.php?i=106902 ]


And this is only the start of the changes, so expect a ton more of QoL updates for MMGP (Especially the RMX Courses) very soon!
clap3
party2
cappy_eyes2
thumbsup3
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Bowser's Goomba Factory ===

Hey Racers! I'm back from the dead with a brand new MMGP+ Course! Strap in too, because this one is a doozy. Presenting Bowser's Goomba Factory!

https://i.postimg.cc/v4bgqGMT/Factory.gif

This course is set inside a dark gritty Factory, where Bowser creates his Goomba Army from poor Mushrooms, before being launched out a chute into the Mushroom Kingdom. It is one of the most difficult MMGP+ Courses yet, with danger at every turn, so you better be prepared for some challenging races!

Play Bowser's Goomba Factory here now:
https://mkpc.malahieude.net/map.php?i=139302
cappy_eyes3
party3
thumbsup2
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Toony Trailway ===

Hey Racers!

After a long wait, the 8th MMGP+ Course is finally here: Welcome to Toony Trailway!!

https://i.postimg.cc/t7Jfr96b/Cartoon.png

Set inside a colorful Cartoon World, Toon Trailway is full of goofy obstacles, insane intersections, and tons of callbacks and references to the golden age of Cartoons.

Play Toony Trailway here:
https://mkpc.malahieude.net/map.php?i=130527
cappy_eyes1
thumbsup1
party1
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Sunset Isles ===

Hey Racers!

The 7th MMGP+ Course has been released: Welcome to Sunset Isles!

This Course is notable for its distinct artstyle, with the entire course being in watercolour! Tour a tropical isle overlooking a glorious sunset. Don’t let the course’s gentle appearance fool you though, Sunset Isles has some challenges in store for any visitors.

https://i.postimg.cc/JtfvqBq7/IMG-9617.png

Play Sunset Isles here:
https://mkpc.malahieude.net/map.php?i=123594
thumbsup1
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Cascade Museum ===

Good evening racers! As promised, the 6th MMGP Course has arrived! Cascade Museum is set in the majestic corridors of the Mushroom Kingdom's most grandeur Gallery.

Oh, and it's midnight and you're actually sneaking in for a heist DONTGETCAUGHTGOODLUCK!-

Play Cascade Museum here:
https://mkpc.malahieude.net/map.php?i=119158

https://i.postimg.cc/pyqRJ5dG/Museum-A-1.png
thumbsup1
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - New Course (Tomorrow!) ===

Good evening racers!

It's been a good while since I created content for MKPC, but I'm happy to announce that a NEW MMGP+ Course will finally be arriving within the next 24 hours! I'll even reveal some details early to reward your patience:

Spoiler [ShowHide]
Welcome to Cascade Museum! Sneak around this majestic moonlit gallery to discover the wonders within, just don't wake up the guards!


This new course will be ready sometime today, as there are just a few more tweaks needed before it can be uploaded. I'll be back again once the course is live. See you then!
party1
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Hiatus ===

Hey racers! Sorry I haven’t been active as of late. I’ve been really busy so I had to put MKPC and MMGP+ on the back burner for a while.

However, I’m happy to announce that I haven’t abandoned the project, and even better, you can expect a new MMGP+ course sometime in the next couple of days.

Thanks again for your patience, and I’ll see you soon!
ok2
cappy_eyes1
surprised1
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
Senko wrote:
you're probably the most creative track creator I know rn x)


Thank you! I pride myself on goofy course design
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Beta_Course ===

It's actually kind of fitting I was discussing MMGP's Beta phase yesterday, because that's what the next MMGP+ course is based on: Welcome to Beta_Course!

https://i.postimg.cc/F7mRzYL7/Test.png

This track is set in a standard Mario Kart Test Course, taking inspiration from Mario Kart DS' famous Beta Courses, including Test Circle and Dokan Course, which both make major appearances.

Beta_Course is available to play now:
https://mkpc.malahieude.net/map.php?i=115731
thumbsup2
cappy_eyes2
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== MMGP Behind the Scenes - Beta Late then never ===

It's been a while since I did a BTS post, but it's an interesting one today: We're going to be having a look at MMGP's original course order!

https://i.ibb.co/2ygsN8G/Screenshot-67.png

This Course list, which I but together right before releasing Shy Guy Creek in April, has a good few changes from the final list:

• Sarasaland Speedway and Mini-Land were once in each other's spots, even at one point both being planned for the Heart Cup!

• I hadn't done any work on Mount Sherbet, Sandstorm Dunes, or Mushroom Highway, so at this time they didn't yet have proper names.

• Mount Sherbet and Cloudshroud Kingdom (Initially called Cloudshroud Skyways) were originally planned for the Grand Star Cup, but eventually swapped Cups with Sandstorm Dunes and Mushroom Highway, originally in the Hammer Cup.

• The Last Resort was also planned to be the closer for the Hammer Cup, as it was the closest thing the Cup had to a sectional course. Despite calling it "THE Last Resort" here, the name at the time was still only "Last Resort"

• Finally, and most interesting of all, is Koopa Beach, MMGP's only scrapped course. This course was going to be set on a Beachside Town, where you drive through a surf shack onto the water, where you trick off Surfboards and floaties. However, the Coast theme was too similar to Candy Coast, so it was scrapped in favor of Moo Moo Pastures.

As for the RMX Cups, their order was always pretty much the same: The only exceptions being that The Last Resort RMX and Yoshi Isle RMX were originally swapped around in the Crossover Cup, and the Adventurer Cup was originally called the "Tropic Cup".  

I won't lie, it's fun to look back and see all the planning and thought I put into the smaller things like the course order. Speaking of fun, I can't wait to do the next BTS post, since I have a folder full of moments I messed up while working on MMGP :$
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Koopapalooza and Roster Expansion! ===

Hello Racers! There's a lot to discuss today so let's not waste any time. Hot off the heels of a new MKPC update comes a new MMGP+ Course: Koopapalooza!

https://i.postimg.cc/FfW0WKYv/Festival.png

This course is set during the Mushroom Kingdom's most hardcore music festival. With live performances, dazzling lights, and even a spot for you to pull off a crowdsurf!

Play Koopapalooza here:
https://mkpc.malahieude.net/map.php?i=115404

As if it wasn't already exciting enough, MMGP is also getting a Roster Expansion! Yes, thank to the amazing work of Wargor and yoshman29, Multicups can now have up to 120 characters, so now MMGP is getting more characters!

Firstly, the 4 Base MKPC characters that were initially excluded from MMGP have made their way into the roster:

• Funky Kong
• Dry Bowser
• Hammer Bro
• Link

In addition, the 4 Koopa Shells are now also displayed on the Character Roster, alongside the other 4 Unlockable characters that were already included. Finally, I can confirm that the MMGP+ expansion will introduce at least another 4 Drivers to the roster! Exciting stuff!

That's all the MMGP news for today. Keep an eye out for the 5th MMGP+ Course coming real soon. Happy Racing!
thumbsup1
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Blooper Inc. ===

It's that time again, another MMGP+ course has hit the scene: Welcome to Blooper Inc!

https://i.postimg.cc/0z4zC4hF/Office.png

This track is set in a bustling office, ran by a team of hardworking Bloopers! Race around the cubicles as you avoid the Toad employees on their wheely chairs, crash a Goomba board meeting, barge into the Blooper CEO's office and get shipped down to the mail room in this surprisingly fast-paced course.

Play Blooper Inc. here:
https://mkpc.malahieude.net/map.php?i=114401
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - Super Star Studios ===

Good evening racers! It's time for the second new course in the MMGP+ expansion: welcome to Super Star Studios!

https://i.postimg.cc/dLWBGsCq/Studio.png

Get ready for your closeup, as this course takes you through a bustling Movie Studio, where you're sure to disrupt the films in active development teehee

Super Star Studios is available to play now here:
https://mkpc.malahieude.net/map.php?i=113796
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Announcement - MMGP+ ===

Yep, MMGP ain't done yet.

I'm excited to announce that as of today, Maken Moozac's Grand Prix will be receiving 16 BRAND NEW courses, collectively known as MMGP+!

Originally, these Courses were planned to be their own new Multi-Cup, separate from MMGP. However, as the course lineup developed, the overall vibe and themes were becoming bit too "out-there" and unconventional to stand on their own, which is why they're joining the MMGP roster as bonus courses.

As mentioned, these new courses will explore much more wild and exciting themes, compared to MMGP's base tracks, which follow more traditional Mario Kart themes. Better yet, the first of these courses is already out and ready to play!

Welcome to Doodle Drive, a crudely-drawn circuit full of childlike wonder, complete with goofy looking obstacles, and whimsical music.

https://i.postimg.cc/LJG8YNkW/Doodle.png

Doodle Drive is available to play right now here:
https://mkpc.malahieude.net/map.php?i=113095

I'm excited to begin this new chapter of MMGP with you all, and I have a ton of crazy ideas I can't wait to show off. But until later, peace out!
thumbsup2
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== MMGP Behind the Scenes - Maken the Tracks ===

As some of you may known, MMGP was in development for about 4 Months, but what you might not know is that I've been saving behind the scenes content the entire time. I'll be sharing the best of MMGP's BTS content over the next while, starting off with my course design!

I'll be using the development history of Sandstorm Dunes to showcase my process.

Step 1. Concept and Preperation
When I first began MMGP, I didn't have any idea about track orders or Cup layouts (As you'll see later) but by the time we got to Mario Circuit, I had a general idea of what themes the final few courses were going to be: Farm, Ice, Sky, Bowser's Castle, Rainbow Road, and of course, Desert.

Going into designing Sandstorm Dunes, all I knew about this course is that it was a Desert track in the Grand Star Cup. The "Split Path" idea wasn't even thought of until Step 2. Which brings us to-


Step 2. Beta Designs
With a basic concept in mind, I began working on the layout. I usually picture the different sections of the course as I'm designing, but keep the visuals basic for simplicity sakes. A good rule for course design is to feature at least 2 visually distinct sections, otherwise your course may seem dull and unexciting. Of course there are exceptions, but it is still a good rule to keep in mind.

I usually just draw rough squiggles and lines to see what works, while implementing any unique shapes and ideas into the design, which is what lead to the "Split Path" gimmick seen in the final track. Of course, if you're ever designing a track, don't feel like you have to add some crazy gimmick: Good course design is a track with a fun and interesting idea, but great course design is a track that is still fun and interesting even after removing said idea.

So after some more rough work, DesertBeta1 was complete! I used "Beta" versions of tracks to test out the layouts before I start the real work. This is done to check things like difficulty, CPU compatibility, balance, and enjoyability.

https://i.postimg.cc/Z0g9Lt7m/Desert-Beta1.png

DesertBeta2 implemented a few layout changes to make the race shorter, and make the routes more balanced. And since this was the layout I was most likely to use, I also polished the edges to make it look nicer.

https://i.postimg.cc/qhDNY9p8/Desert-Beta2.png

And with that, Sandstorm Dunes was ready for its big makeover!


Step 3. Final Designs
With the layout finalized, it was time to begin adding the proper visuals to the course! As you can tell by the layout, I already had a few ideas in mind: Including the village/bazaar section in the top left, with the square layout and tight corners.

I decided to make the other route canyon-themed, given the somewhat layered style of the layout and long narrow roads. But this is when I realized I donked up.

https://i.postimg.cc/QKBFr0Mv/Desert-Final1.png

It turns out that the two routes were still unbalanced, and the left side was still faster. Additionally, I felt the Canyon section was too dull visually. Thankfully, I was able to kill two birds with one stone by creating a new bridge/pit section over part of the old canyon!

It finally balanced out the routes and added an extra layer of personality to the stage.

https://i.postimg.cc/G998Yhjz/Desert-Final2.png

Whew, we're almost there-


Step 4. Full Assembly
This step is straight forward- Just doing all the standard complete mode stuff like items, decors, routes, holes, walls, skyboxes, jumps etc. The only hurdle left to overcome is the testing.

CPUs will destroy any confidence you have in your track design, so I always like to push my courses to the limits when testing them. When you're testing a course, I recommend you create a race with 100 Participants in either 200cc or 300cc, because if your track works there, it'll work basically anywhere.

And after that, all there's left to do is upload! Designing Courses for MMGP can be frustrating at times, but it is still great fun. I can't wait for my next batch of courses, because now that I've learned so much about designing MKPC Courses, I can try new things, design even wilder courses, and make them better then ever.
thumbsup2
clap1
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Course Showcase - Rainbow Road ===

i'm not crying you are

https://i.postimg.cc/9RnKR8Sk/Rainbow.png

As is Mario Kart tradition, we can always count on Rainbow Road to wrap things up in style, and that's no different here in MMGP! This rendition of the iconic course is actually quite unique, as it is a compilation of the previous 15 Courses, combined into one grand, final journey throughout MMGP.

Similar to Cloudshroud Kingdom, Rainbow Road is a sectional course. Section 1 is centered around the more traditional Rainbow Road aesthetic, which takes you through a reimagining of all the Heart Cup Courses: Mario Circuit, Moo Moo Pastures, Mini-land, and Candy Coast.

https://i.postimg.cc/v4rJqvg1/RT1.png

Section 2 takes a sci-fi turn with space stations and far away planets. It features the Cloud Cup courses: Sarasaland Speedway, Shy Guy Creek, Waluigi Stadium, and Yoshi Isle. Mount Sherbet also makes an appearance in the form of a frozen landscape.

https://i.postimg.cc/Hr1G9NxD/RT2.png

It all culminates in the third and final section, which pushes your driving skills to their limits with an almost obstacle-course design. The layout here is derived from The Last Resort, Cloudshroud Kingdom, and Sandstorm Dunes, with dangers from Maken Moozac Circuit, Mushroom Highway, and Bowser's Castle all coming together to create an intense final lap.

https://i.postimg.cc/fkkhzXFF/RT3.png

If you're looking for a real challenge, try this course on 200cc. In fact, I haven't even beaten the course on this speed yet! I know, embarrassing.

Play Rainbow Road here now!
https://mkpc.malahieude.net/map.php?i=111549
thumbsup2
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
=== Course Showcase - Cloudshroud Kingdom ===

That ain't Cloudtop Cruise

https://i.postimg.cc/CzdMcNsK/Sky.png

Cloudshroud Kingdom is one of the two MMGP courses that comprises of one long gap with various sections, rather then the traditional 3-laps. The stage is set atop the clouds in a hidden kingdom.

Similar to Mario Kart 8 Deluxe's Cloudtop Cruise, you'll drive on Airships, Beanstalks, and through raging storms. However, Cloudshroud Kingdom also takes you through a familiar-looking local...

https://i.postimg.cc/jCMd69N9/SkT1.png

The Sky Castle featured in this course takes inspiration from the Cloud House from Super Mario 64's Rainbow Ride. Most notably, the iconic Blue Roof is used to color the castle's walls!

More notably, the table from the original level also makes an appearance, where you actually have to quickly trick over it when entering the castle. I know, crazy stuff. Actually, if you're quick enough on the ramp entering the castle, you can perform a pretty OP cut, skipping the entire castle section without losing checkpoints. I shouldn't have said that but whatever lol

Fun Fact: This castle theme wasn't originally planned for the course, as it was first called Cloudshroud Skyways. However, I didn't want the track to blend in completely with Cloudtop Cruise, so I decided to work in the kingdom theme.

https://i.postimg.cc/fkzR9Z3m/SkT2.png

But for many, this course's highlight is the yoshi-valleyesque final section, where you must navigate one of three alternative routes, while maneuvering through the violent storm overhead.

I promise the routes are all actually very balanced I swear...

ahem anyways-

https://i.postimg.cc/n9pjsQyD/SkT3.png

Cloudshroud Kingdom and it's RMX Variant are both available to play now, with Cloudshroud Kingdom RMX being the only RMX to have a completely different setting to its original variant!

Cloudshroud Kingdom:
https://mkpc.malahieude.net/map.php?i=110117

Cloudshroud Kingdom RMX:
https://mkpc.malahieude.net/map.php?i=110810

Stay tuned for the final Course Spotlight tomorrow! :0
thumbsup1
Messages 93 - Boo Boo
vs7141 pts ★ Racer
battle4978 pts ★ Budding pilot
After 4 months of waiting, it's finally happened...

=== MMGP IS FINALLY HERE! ===

That's right, the FULL MMGP Multi-cup is available to play NOW! All 32 Courses and 8 Cups are now fully accessibly all together, along with the 6 previously revealed unlockable drivers, with 2 more to be announced shortly. But we're getting ahead of ourselves:

Play Maken Moozac's Grand Prix here:
https://mkpc.malahieude.net/map.php?mid=8272

Check out the trailer for MMGP too!
https://www.youtube.com/watch?v=Q-60EWy5mGg

https://i.postimg.cc/rzDRtwxb/Thumbnail.jpg

MMGP's full release comes alongside its final Course, Rainbow Road. This gauntlet features a little bit of every other course thus far, all brought together into a challenging yet spectacular finale to the Multi-cup.

Play Rainbow Road here:
https://mkpc.malahieude.net/map.php?i=111549

https://i.postimg.cc/w1Q1dyYt/Rainbow.png

With all 16 Courses released, the final standard cup was also unveiled: The Grand Star Cup! This Cup houses MMGP's most extreme Courses, with a Bowser's Castle and a Rainbow Road to cap things off, as is Mario Kart Tradition:

Sandstorm Dunes
Mushroom Highway
Bowser's Castle
Rainbow Road

And with every new Cup comes a new Driver, unlocked by beating the Grand Star Cup Champion challenge, where you must get a prefect score of 40 Points:

Spoiler [ShowHide]
Marty the Thwomp makes his MMGP appearance as the final main unlockable driver!

https://i.postimg.cc/5HkvZY8B/Screenshot-58.png

Marty is of course the fan-favorite green thwomp from N64 Bowser's Castle, who became a bit of an urban legend in the early 2000's, when rumors spread that he was a secret unlockable driver in Mario Kart 64. While this sadly wasn't true, Marty has finally gotten his time to shine!

Marty is an absolute powerhouse, with a massive weight stat and not much else. Driving with him may be a challenge, but you certainly aren't going to be pushed around.


Play the Grand Star Cup here:
https://mkpc.malahieude.net/map.php?cid=38506

https://i.postimg.cc/t78ZdGzg/C4-Grand-Star.png

With Rainbow Road's inclusion, we are still only at 31/32 Courses, so there's still one left to discuss...

Rainbow Road RMX is the 32nd and truly final Course of MMGP! This course takes the difficulty of Rainbow Road and cranks it up to 11, with extreme turns, an army of obstacles, and the risk of falling at every turn, this course is not for the faint of heart!

Play Rainbow Road RMX here:
https://mkpc.malahieude.net/map.php?i=111639

https://i.postimg.cc/9DhDSPK5/Rainbow-RMX.png

And as with Rainbow Road, Rainbow Road RMX brings with it a new Cup: The Superstar Cup takes the RMX variants of MMGP's fan favorites and puts them together for one final romp through the best of MMGP:

Mount Sherbet RMX
Shy Guy Creek RMX
Cloudshroud Kingdom RMX
Rainbow Road RMX

The final RMX Cup also means the final Koopa Shell, unlocked by beating the Superstar Cup
Champion
Challenge! You must earn a perfect 40-point score while fulfilling ALL conditions from previous RMX Cups: Auto Accelerating, No Items, and Inverted Controls- A true test for even the best MKPC Players. But behind this brutal challenge is one final Koopa Shell:

Spoiler [ShowHide]
The Golden Koopa Shell is MMGP's greatest honor, unlocked by beating its most grueling Challenge.

https://i.postimg.cc/xJwxMTT2/Screenshot-59.png

With a unique Podium Icon and Finish Music, this driver is more like a playable medal, commending your amazing driving skills and MMGP mastery. Best of luck in unlocking the elusive Shell!


Play the Superstar Cup here:
https://mkpc.malahieude.net/map.php?cid=38507

https://i.postimg.cc/LnfqNQy3/S4-Superstar.png

And that's pretty much it! There are still a few tweaks and minor additions that need to be made before MMGP is officially complete, plus I intend to keep the Topic going with more content for a good while, but besides that, MMGP is basically wrapped up!

I want to thank everyone who has supported me and MMGP throughout the last few months. Creating this project was a blast, and I look forward to creating even more content for MKPC in the future.
Happy Racing! toad
party2
cappy_eyes1

Page : 1   2   3   4   5  

Back to the forum