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Meme of 2023
On 2024-07-28 at 04:00:49
set volume to maximum!!1!!1!
Thanks, I can't hear anymore đđ
Go to the original post and play the thing while also playing the below video at the same time, definitely worth it đđ
Mariokart 9 predictions
On 2025-01-25 at 16:43:39
I WANT R.O.B. I WANT R.O.B. I KNOW ITS UNLIKELY BUT PLEASE R.O.B.

How to become God
On 2025-01-26 at 02:55:14
I saw this forum topic and checked it out because the name sounds interesting and clickbaity.
Same lol

Share ideas for games you had
On 2025-01-20 at 05:13:54
Another PC2 idea!!1!
Monster: Xsenosect (Original Monster).
Info: Xsenosect is a humanoid-like insect. Basically it would have green skin with eyes of a fly. It also has dragonfly wings and the mouth of an ant.
Cost: 1550.
Walkspeed: 6
Sprintspeed: 18
Stamina: 75
M1: Xsenosect bites the player with its jaws.
M1 damage: 25 (kills in 4 hits)
Ability 1: Xseno Toxic
Xsenosect will spit out poison, which flies a bit before landing on the floor. If the poison hits a survivor, the player will be poisoned. If the poison hits a ground, it becomes âXseno Juiceâ. If a player steps on it, they will be poisoned. The Xseno Juice will be glowing and it will, be purple.
Ability effect: Poison (slowly makes a survivor take damage. Poison ends after 10 seconds).
Ability damage: 35 (if it hits a survivor), 10 (if a player steps in Xseno Juice.
Ability effect damage: 1-7.
Cooldown: 15.
Ability 2: Lunge
Xsenosect will jump forwards. If it hits a survivor, it will bite them. If it misses, it will get up and then resume chasing.
Ability damage: 20.
Cooldown: 5.
Endlag time: 3.5.
Ability 3: Aracni-Spawn.
Xsenosect vomits a baby humanoid spider known as Aracnikuds. The Aracnikuds will chase a person around the map. There are two types of Aracnikuds: Trappers and Attackers. Trapper Aracnikuds will grab a survivor and wrap them in a web. The Trapper Aracnikud will then disappear. Attacker Aracnikuds will chase a survivor and bite them. They can be killed in a similar way of Vaporâs skull spiders. Both types of Aracnikuds will have a random chance to spawn.
Attack Aracnikud damage: 5.
Attack Aracnikud cooldown: same as Vaporâs skull spiders.
Cooldown: 20.
Additional Info: Xsenosect will have a random chance of spawning two Aracnikuds.
Monster: Xsenosect (Original Monster).
Info: Xsenosect is a humanoid-like insect. Basically it would have green skin with eyes of a fly. It also has dragonfly wings and the mouth of an ant.
Cost: 1550.
Walkspeed: 6
Sprintspeed: 18
Stamina: 75
M1: Xsenosect bites the player with its jaws.
M1 damage: 25 (kills in 4 hits)
Ability 1: Xseno Toxic
Xsenosect will spit out poison, which flies a bit before landing on the floor. If the poison hits a survivor, the player will be poisoned. If the poison hits a ground, it becomes âXseno Juiceâ. If a player steps on it, they will be poisoned. The Xseno Juice will be glowing and it will, be purple.
Ability effect: Poison (slowly makes a survivor take damage. Poison ends after 10 seconds).
Ability damage: 35 (if it hits a survivor), 10 (if a player steps in Xseno Juice.
Ability effect damage: 1-7.
Cooldown: 15.
Ability 2: Lunge
Xsenosect will jump forwards. If it hits a survivor, it will bite them. If it misses, it will get up and then resume chasing.
Ability damage: 20.
Cooldown: 5.
Endlag time: 3.5.
Ability 3: Aracni-Spawn.
Xsenosect vomits a baby humanoid spider known as Aracnikuds. The Aracnikuds will chase a person around the map. There are two types of Aracnikuds: Trappers and Attackers. Trapper Aracnikuds will grab a survivor and wrap them in a web. The Trapper Aracnikud will then disappear. Attacker Aracnikuds will chase a survivor and bite them. They can be killed in a similar way of Vaporâs skull spiders. Both types of Aracnikuds will have a random chance to spawn.
Attack Aracnikud damage: 5.
Attack Aracnikud cooldown: same as Vaporâs skull spiders.
Cooldown: 20.
Additional Info: Xsenosect will have a random chance of spawning two Aracnikuds.
On 2025-01-20 at 04:39:39
Name: Roger Minesâ Grand Adventure
Genre: Action/Adventure Platformer
Origin: A few years ago, this was originally going to be a fangame featuring the Koopalings from the Super Mario series, in a version of Mario 64 that reverses the roles. Players would have to rescue Bowser from the clutches of Mario and his friends, using the different abilities of the seven Koopalings. However, after I got reminded that copyright strikes existed, and that there was a similar fangame called A Koopaâs Revenge, I scrapped that game, and decided to make a character of my own. I looked to the artstyles of games like Sonic the Hedgehog, which is insanely popular, and Animal Jam, which was my favorite web game growing up. Soon, Roger Mines was born.
Story: Roger Mines' Grand Adventure takes place in the modern day, in the Kingdom of Skalania, a kingdom of floating islands high in the sky. All of the islands are connected by a system of bridges, and they all connect to a larger central island that is home to Skalania Palace, where Queen Lashandra resides. The central island is also the most populated by citizens. In this kingdom, hundreds of anthropomorphic animals coexist with each other, and come from all walks of life, from rich to poor, from supernatural to super ordinary. One day, a giant falcon named Akila, queen of the Kingdom of Avianta, comes down from the stormy clouds to destroy the bridges, and unleash an attack on Skalania. With the kingdom in danger, the people turn to a well-known adventurer: a wolf named Roger Mines. He lives on his own island, and is always exploring the secrets it holds. The citizens figure that his adventurousness will be a great benefit to them, so they send him on his way to give the crown back to Lashandra. Unfortunately, he only starts his journey with the shovel and flashlight that are in his pocket.
Gameplay: Controlling Roger, the player must dig holes into the ground to reveal legendary artifacts that will help him to defeat the enemies in his way, as well as portals that can carry him across islands, and to Akilaâs castle. However, these portals have to be unlocked by collecting a certain amount of Bean Bucks, (working name,) which are paw-print-shaped tokens that can be earned by defeating enemies, completing tasks, and finding them in caves. Each island has two portals, with each one leading to a different level. Some take him forward, while others take him back. Once the player reaches Akilaâs Castle, they must beat her in a boss fight to finish the game, and restore peace to Skalania.
I'm taking a computer science course in college if I get accepted, and potentially game development, so maybe this isn't the end for the game quite yet.
bro I would totally play this game. you should totally make it đđ
On 2025-01-20 at 00:14:11
Game: Pillar Chase 2.
Monster: Harvester/Vita Harvester (Vita Carnis).
Info: Cost: 1470
Movespeed: Does not move.
Attack damage: 20 (kills in 5 hits.)
Attack effects: Bleeding (Like Vita Mimic, the survivor who gets hit loses 1 damage every second. Bleeding effect ends in 6-12 seconds.).
Moveset:
M1: Vita Harvesterâs tendrils will come up from the ground and stab the player.
Ability 1: Puppet Control
Vita Harvester will bring a dead survivor (or a random avatar if no one has died) from the ground and will control them until they leave some sort of limited distance. That mind controlled dead body will try to grab a survivor. If it succeeds, the doppelgĂ€nger will pull the survivor to Vita Harvester. The player will have to mash the E (for PC), Y/Circle (for console), or a button that says âESCAPEâ (for mobile) to be free. You will have to mash 30 times to escape. When the doppelgĂ€nger finishes its job, or a player escapes its grasp, it will sink to the ground. DoppelgĂ€ngerâs can also punch survivors.
Cooldown: 10 seconds. Cooldown starts after doppelgÀnger is gone.
DoppelgÀnger damage: 15 Damage (kills in 7 hits).
DoppelgÀnger walk speed: same as survivors.
DoppelgĂ€ngerâs sprint speed: at least 6 more than survivorâs sprint speed.
Ability 2: Stun Sting.
Vita Harvesterâs tendrils will come up from the ground and slash at any nearby players. If a survivor is hit near the tip of the tendril, they will be stunned for 4.5 seconds. If itâs near the base, the tendril will grab the person and slam them into the ground. If itâs in the middle, the slashâs damage will increase.
Ability effects: Stun (for 4.5 seconds). Slowness (for 5 seconds.)Slowness effect comes in after Stun effect ends.) Bleeding (Bleeding will occur if survivor is hit by the tip)
Slash damage: 35 (initial), 45 (if a survivor is hit in the middle of the tendril).
Slam damage: 25.
Cooldown: 16 seconds.
Ability 3: Harvester Swap.
Vita Harvesterâs user will swap to a different Vita Harvester.
Cooldown: 5 seconds.
Additional info: Vita Harvester will start off with one of itself, but as the match goes on, another one of itself will spawn. About 7 Vita Harvesters can be on one map. Vita Harvesterâs tendrils will also grow.
Vita Harvesterâs tendrils are slightly visible. Its small white spikes will be slightly visible as a physical warning.
When a player steps on Vita Harvesterâs tendrils, they will be highlighted.
Thatâs all, I might make another PC2 idea soon
.
Monster: Harvester/Vita Harvester (Vita Carnis).
Info: Cost: 1470
Movespeed: Does not move.
Attack damage: 20 (kills in 5 hits.)
Attack effects: Bleeding (Like Vita Mimic, the survivor who gets hit loses 1 damage every second. Bleeding effect ends in 6-12 seconds.).
Moveset:
M1: Vita Harvesterâs tendrils will come up from the ground and stab the player.
Ability 1: Puppet Control
Vita Harvester will bring a dead survivor (or a random avatar if no one has died) from the ground and will control them until they leave some sort of limited distance. That mind controlled dead body will try to grab a survivor. If it succeeds, the doppelgĂ€nger will pull the survivor to Vita Harvester. The player will have to mash the E (for PC), Y/Circle (for console), or a button that says âESCAPEâ (for mobile) to be free. You will have to mash 30 times to escape. When the doppelgĂ€nger finishes its job, or a player escapes its grasp, it will sink to the ground. DoppelgĂ€ngerâs can also punch survivors.
Cooldown: 10 seconds. Cooldown starts after doppelgÀnger is gone.
DoppelgÀnger damage: 15 Damage (kills in 7 hits).
DoppelgÀnger walk speed: same as survivors.
DoppelgĂ€ngerâs sprint speed: at least 6 more than survivorâs sprint speed.
Ability 2: Stun Sting.
Vita Harvesterâs tendrils will come up from the ground and slash at any nearby players. If a survivor is hit near the tip of the tendril, they will be stunned for 4.5 seconds. If itâs near the base, the tendril will grab the person and slam them into the ground. If itâs in the middle, the slashâs damage will increase.
Ability effects: Stun (for 4.5 seconds). Slowness (for 5 seconds.)Slowness effect comes in after Stun effect ends.) Bleeding (Bleeding will occur if survivor is hit by the tip)
Slash damage: 35 (initial), 45 (if a survivor is hit in the middle of the tendril).
Slam damage: 25.
Cooldown: 16 seconds.
Ability 3: Harvester Swap.
Vita Harvesterâs user will swap to a different Vita Harvester.
Cooldown: 5 seconds.
Additional info: Vita Harvester will start off with one of itself, but as the match goes on, another one of itself will spawn. About 7 Vita Harvesters can be on one map. Vita Harvesterâs tendrils will also grow.
Vita Harvesterâs tendrils are slightly visible. Its small white spikes will be slightly visible as a physical warning.
When a player steps on Vita Harvesterâs tendrils, they will be highlighted.
Thatâs all, I might make another PC2 idea soon

On 2025-01-19 at 19:47:53
Basically this game I thought about was just Dead By Daylight with this starting roster:
Jason Voorhees
Ghostface
Jigsaw (with Billy the Puppet)
Leatherface
Slenderman
Chunky
Herobrine
And Jeff the Killer.
HOWEVERâŠ
There was a section in the main menu where you could make maps and killers from scratch, so you could have, IDK, a mimic from Vita Carnis or Jesus Christ (You would be able to give them 2-3 abilities. They can be public, but some kind of moderator would have to approve it by testing them in a game. Sometimes the game would not let you use a killer in an online server if they have balance issues, for example a move that kills everyone [the only exception would be some trusted moderators and the dev themselves.)
If you want, you can ask me about any of the killers I mentioned in the roster or give me a killer to make a move set here: https://mkpc.malahieude.net/topic.php?topic=16061
Jason Voorhees
Ghostface
Jigsaw (with Billy the Puppet)
Leatherface
Slenderman
Chunky
Herobrine
And Jeff the Killer.
HOWEVERâŠ
There was a section in the main menu where you could make maps and killers from scratch, so you could have, IDK, a mimic from Vita Carnis or Jesus Christ (You would be able to give them 2-3 abilities. They can be public, but some kind of moderator would have to approve it by testing them in a game. Sometimes the game would not let you use a killer in an online server if they have balance issues, for example a move that kills everyone [the only exception would be some trusted moderators and the dev themselves.)
If you want, you can ask me about any of the killers I mentioned in the roster or give me a killer to make a move set here: https://mkpc.malahieude.net/topic.php?topic=16061
Dead By Daylight/Pillar Chase 2/literally any other monster game Custom Killers
On 2025-01-20 at 05:11:48
Monster idea for Pillar Chase 2.
Monster: Xsenosect (Original Monster).
Info: Xsenosect is a humanoid-like insect. Basically it would have green skin with eyes of a fly. It also has dragonfly wings and the mouth of an ant.
Cost: 1550.
Walkspeed: 6
Sprintspeed: 18
Stamina: 75
M1: Xsenosect bites the player with its jaws.
M1 damage: 25 (kills in 4 hits)
Ability 1: Xseno Toxic
Xsenosect will spit out poison, which flies a bit before landing on the floor. If the poison hits a survivor, the player will be poisoned. If the poison hits a ground, it becomes âXseno Juiceâ. If a player steps on it, they will be poisoned. The Xseno Juice will be glowing and it will, be purple.
Ability effect: Poison (slowly makes a survivor take damage. Poison ends after 10 seconds).
Ability damage: 35 (if it hits a survivor), 10 (if a player steps in Xseno Juice.
Ability effect damage: 1-7.
Cooldown: 15.
Ability 2: Lunge
Xsenosect will jump forwards. If it hits a survivor, it will bite them. If it misses, it will get up and then resume chasing.
Ability damage: 20.
Cooldown: 5.
Endlag time: 3.5.
Ability 3: Aracni-Spawn.
Xsenosect vomits a baby humanoid spider known as Aracnikuds. The Aracnikuds will chase a person around the map. There are two types of Aracnikuds: Trappers and Attackers. Trapper Aracnikuds will grab a survivor and wrap them in a web. The Trapper Aracnikud will then disappear. Attacker Aracnikuds will chase a survivor and bite them. They can be killed in a similar way of Vaporâs skull spiders. Both types of Aracnikuds will have a random chance to spawn.
Attack Aracnikud damage: 5.
Attack Aracnikud cooldown: same as Vaporâs skull spiders.
Cooldown: 20.
Additional Info: Xsenosect will have a random chance of spawning two Aracnikuds.
Monster: Xsenosect (Original Monster).
Info: Xsenosect is a humanoid-like insect. Basically it would have green skin with eyes of a fly. It also has dragonfly wings and the mouth of an ant.
Cost: 1550.
Walkspeed: 6
Sprintspeed: 18
Stamina: 75
M1: Xsenosect bites the player with its jaws.
M1 damage: 25 (kills in 4 hits)
Ability 1: Xseno Toxic
Xsenosect will spit out poison, which flies a bit before landing on the floor. If the poison hits a survivor, the player will be poisoned. If the poison hits a ground, it becomes âXseno Juiceâ. If a player steps on it, they will be poisoned. The Xseno Juice will be glowing and it will, be purple.
Ability effect: Poison (slowly makes a survivor take damage. Poison ends after 10 seconds).
Ability damage: 35 (if it hits a survivor), 10 (if a player steps in Xseno Juice.
Ability effect damage: 1-7.
Cooldown: 15.
Ability 2: Lunge
Xsenosect will jump forwards. If it hits a survivor, it will bite them. If it misses, it will get up and then resume chasing.
Ability damage: 20.
Cooldown: 5.
Endlag time: 3.5.
Ability 3: Aracni-Spawn.
Xsenosect vomits a baby humanoid spider known as Aracnikuds. The Aracnikuds will chase a person around the map. There are two types of Aracnikuds: Trappers and Attackers. Trapper Aracnikuds will grab a survivor and wrap them in a web. The Trapper Aracnikud will then disappear. Attacker Aracnikuds will chase a survivor and bite them. They can be killed in a similar way of Vaporâs skull spiders. Both types of Aracnikuds will have a random chance to spawn.
Attack Aracnikud damage: 5.
Attack Aracnikud cooldown: same as Vaporâs skull spiders.
Cooldown: 20.
Additional Info: Xsenosect will have a random chance of spawning two Aracnikuds.
On 2025-01-19 at 19:47:20
So basically this topic is for monster ideas. For example:
Game: Pillar Chase 2.
Monster: Harvester/ Vita Harvester (Vita Carnis).
Info: Cost: 1470
Movespeed: Does not move.
Attack damage: 20 (kills in 5 hits.)
Attack effects: Bleeding (Like Vita Mimic, the survivor who gets hit loses 1 damage every second. Bleeding effect ends in 6-12 seconds.).
Moveset:
M1: Vita Harvesterâs tendrils will come up from the ground and stab the player.
Ability 1: Puppet Control
Vita Harvester will bring a dead survivor (or a random avatar if no one has died) from the ground and will control them until they leave some sort of limited distance. That mind controlled dead body will try to grab a survivor. If it succeeds, the doppelgĂ€nger will pull the survivor to Vita Harvester. The player will have to mash the E (for PC), Y/Circle (for console), or a button that says âESCAPEâ (for mobile) to be free. You will have to mash 30 times to escape. When the doppelgĂ€nger finishes its job, or a player escapes its grasp, it will sink to the ground. DoppelgĂ€ngerâs can also punch survivors.
Cooldown: 10 seconds. Cooldown starts after doppelgÀnger is gone.
DoppelgÀnger damage: 15 Damage (kills in 7 hits).
DoppelgÀnger walk speed: same as survivors.
DoppelgĂ€ngerâs sprint speed: at least 6 more than survivorâs sprint speed.
Ability 2: Stun Sting.
Vita Harvesterâs tendrils will come up from the ground and slash at any nearby players. If a survivor is hit near the tip of the tendril, they will be stunned for 4.5 seconds. If itâs near the base, the tendril will grab the person and slam them into the ground. If itâs in the middle, the slashâs damage will increase.
Ability effects: Stun (for 4.5 seconds). Slowness (for 5 seconds.)Slowness effect comes in after Stun effect ends.) Bleeding (Bleeding will occur if survivor is hit by the tip)
Slash damage: 35 (initial), 45 (if a survivor is hit in the middle of the tendril).
Slam damage: 25.
Cooldown: 16 seconds.
Ability 3: Harvester Swap.
Vita Harvesterâs user will swap to a different Vita Harvester.
Cooldown: 5 seconds.
Additional info: Vita Harvester will start off with one of itself, but as the match goes on, another one of itself will spawn. About 7 Vita Harvesters can be on one map. Vita Harvesterâs tendrils will also grow.
Vita Harvesterâs tendrils are slightly visible. Its small white spikes will be slightly visible as a physical warning.
When a player steps on Vita Harvesterâs tendrils, they will be highlighted.
The end.
Yeah basically things like that.
Game: Pillar Chase 2.
Monster: Harvester/ Vita Harvester (Vita Carnis).
Info: Cost: 1470
Movespeed: Does not move.
Attack damage: 20 (kills in 5 hits.)
Attack effects: Bleeding (Like Vita Mimic, the survivor who gets hit loses 1 damage every second. Bleeding effect ends in 6-12 seconds.).
Moveset:
M1: Vita Harvesterâs tendrils will come up from the ground and stab the player.
Ability 1: Puppet Control
Vita Harvester will bring a dead survivor (or a random avatar if no one has died) from the ground and will control them until they leave some sort of limited distance. That mind controlled dead body will try to grab a survivor. If it succeeds, the doppelgĂ€nger will pull the survivor to Vita Harvester. The player will have to mash the E (for PC), Y/Circle (for console), or a button that says âESCAPEâ (for mobile) to be free. You will have to mash 30 times to escape. When the doppelgĂ€nger finishes its job, or a player escapes its grasp, it will sink to the ground. DoppelgĂ€ngerâs can also punch survivors.
Cooldown: 10 seconds. Cooldown starts after doppelgÀnger is gone.
DoppelgÀnger damage: 15 Damage (kills in 7 hits).
DoppelgÀnger walk speed: same as survivors.
DoppelgĂ€ngerâs sprint speed: at least 6 more than survivorâs sprint speed.
Ability 2: Stun Sting.
Vita Harvesterâs tendrils will come up from the ground and slash at any nearby players. If a survivor is hit near the tip of the tendril, they will be stunned for 4.5 seconds. If itâs near the base, the tendril will grab the person and slam them into the ground. If itâs in the middle, the slashâs damage will increase.
Ability effects: Stun (for 4.5 seconds). Slowness (for 5 seconds.)Slowness effect comes in after Stun effect ends.) Bleeding (Bleeding will occur if survivor is hit by the tip)
Slash damage: 35 (initial), 45 (if a survivor is hit in the middle of the tendril).
Slam damage: 25.
Cooldown: 16 seconds.
Ability 3: Harvester Swap.
Vita Harvesterâs user will swap to a different Vita Harvester.
Cooldown: 5 seconds.
Additional info: Vita Harvester will start off with one of itself, but as the match goes on, another one of itself will spawn. About 7 Vita Harvesters can be on one map. Vita Harvesterâs tendrils will also grow.
Vita Harvesterâs tendrils are slightly visible. Its small white spikes will be slightly visible as a physical warning.
When a player steps on Vita Harvesterâs tendrils, they will be highlighted.
The end.
Yeah basically things like that.
Scratch Kart
On 2024-03-03 at 22:16:18

Happy Birthday!

May this Marker wish you luck.
For Fun And Fame
On 2024-03-25 at 02:10:46
More info about the romhack is on the gamebanana page for it
A SUPER MARIO KART ROM!?!? YESSIR!
Anarchy Chess
On 2024-12-17 at 13:02:00
Uncle Samsonite appears for some reason
On 2024-08-24 at 15:34:47
Black gets a WW2 plane
On 2024-08-17 at 11:34:01
White gets a T.Rex
On 2024-08-10 at 14:33:37
a picture of hiimandrew is added to the board to pay respect after his passing
what if he didn't die?
Iâm pretty sure he bloody is dead unfortunately
âŠOh shit thy badđ°
On 2024-08-10 at 14:18:36
a picture of hiimandrew is added to the board to pay respect after his passing
what if he didn't die?
On 2024-08-10 at 11:22:14
A black pawn places down a microscopic explosive LEGOâą brick of DOOM!
What weird quotes do you randomly think of
On 2024-12-17 at 13:00:23
"I AM THE PERFECT ASSISTANT!" -Toilet, II 17.
On 2024-08-24 at 15:39:55
âYou SUCK, donât you?â ~Marker, TPOT 2 I think.
On 2024-08-10 at 11:16:45
"If you're bored, go punch an orphan. What are they gonna do, tell their parents?"
"Sonic what did we talk about yesterday-"
"Sonic what did we talk about yesterday-"

