Mario Kart PC Forum - Advanced search
Results 2101-2120 out of 2260+
Do You think the Nintendo GameCube was a Bad Console?
On 2023-01-09 at 21:48:49
Turns out Kirby Air Ride was developed in 4 months. It feels weird to compare this & Melee's dev time to something like Kirby GCN, which was delayed for, what, 11 years? Lol
On 2023-01-09 at 01:44:06
1: Some fine games like Metroid Prime, Luigi Mansion, Double Dash, Melee, Sunshine, PIKMIN
2: Released the most Toxic fanbases in Nintendo history(TTYD, Melee)
3: Sold like shit & killed off a bunch of old stuff like F-ZERO in the process.
I'd say it was primarily bad, because you can play basically ALL GCN games on your Wii, which was a much better console, & didn't have as many toxic fans tied to it.
Bad Gamecube, good 1/2 Wii
Yeah the selling was addressed in the original topic though and saying Luigi’s Mansion is a fine game is a understatement. Other than that I agree
I used fine to describe all the games, not individually.
Honestly, extremely unpopular opinion alert, but I HATE Mario Sunshine. Given, I've only played it on Switch with Mario 3D All-Stars, but in that version I find the controls unintuitive (except the camera), the level design terrible and oh my god the DIFFICULTY! You could say "skill issue" but I've 100%'d Kirby forgor the land, Mario Odyssey, Galaxy, MK8D and Splatoon 3, which speaking of Splatoon is a very similar game to SMS. Literally Splat 3 has a boss fight from Sunshine. Yet I struggle way, WAY more over in Sunshine than I ever did in Splatoon 3 OR 2.
Anyway that took forever to type lol, what do you guys think about this?
I don't think Sunshine is a bad game, & most Gamecube games were very rushed. Melee was made in 18 months. I like the difficulty, although it's got some ugly bosses, which is what stops me everytime I try to play a PIKMIN game.
On 2023-01-08 at 20:07:37
The back-compat to Wii kinda killed it, although it was already dead anyway. And even though playing GBA games was a plus, you needed to own a GBA. You can't really count that as a Gamecube thing.
It's also interesting to note that EVERY direct sequel console undersells the prior one, so the lower sales isn't entirely a Gamecube/WiiU issue. Not one console has escaped this, & I doubt Switch 2 will be any different.
It's also interesting to note that EVERY direct sequel console undersells the prior one, so the lower sales isn't entirely a Gamecube/WiiU issue. Not one console has escaped this, & I doubt Switch 2 will be any different.
On 2023-01-08 at 20:04:00
1: Some fine games like Metroid Prime, Luigi Mansion, Double Dash, Melee, Sunshine, PIKMIN
2: Released the most Toxic fanbases in Nintendo history(TTYD, Melee)
3: Sold like shit & killed off a bunch of old stuff like F-ZERO in the process.
I'd say it was primarily bad, because you can play basically ALL GCN games on your Wii, which was a much better console, & didn't have as many toxic fans tied to it.
Bad Gamecube, good 1/2 Wii
Yeah the selling was addressed in the original topic though and saying Luigi’s Mansion is a fine game is a understatement. Other than that I agree
I used fine to describe all the games, not individually.
On 2023-01-08 at 19:59:06
GCN is both good & bad.
1: Some fine games like Metroid Prime, Luigi Mansion, Double Dash, Melee, Sunshine, PIKMIN
2: Released the most Toxic fanbases in Nintendo history(TTYD, Melee)
3: Sold like shit & killed off a bunch of old stuff like F-ZERO in the process.
I'd say it was primarily bad, because you can play basically ALL GCN games on your Wii, which was a much better console, & didn't have as many toxic fans tied to it. It was completely invalidated when Wii launched, which doesn't really happen in Nintendo's consoles often, not to this extent atleast.
Bad Gamecube, good 1/2 Wii
1: Some fine games like Metroid Prime, Luigi Mansion, Double Dash, Melee, Sunshine, PIKMIN
2: Released the most Toxic fanbases in Nintendo history(TTYD, Melee)
3: Sold like shit & killed off a bunch of old stuff like F-ZERO in the process.
I'd say it was primarily bad, because you can play basically ALL GCN games on your Wii, which was a much better console, & didn't have as many toxic fans tied to it. It was completely invalidated when Wii launched, which doesn't really happen in Nintendo's consoles often, not to this extent atleast.
Bad Gamecube, good 1/2 Wii
2
A topic about names
On 2023-01-08 at 13:15:15
Mine is a summer camp thing
The first year I went we had one of THOSE teachers.
She tried motivating us by getting us to find an adjective to describe ourselves that also started with whatever letter was the first in our name....
Turns out that Kind is the only K adjective the 3 of us K-s could think of, so we had to get crafty(she said she wouldn't start teaching until we all had our own) & there you have it. Kay isn't my full name admittedly, but who cares about that part?
The 68 is obv, & the DX is just deluxe.
The first year I went we had one of THOSE teachers.
She tried motivating us by getting us to find an adjective to describe ourselves that also started with whatever letter was the first in our name....
Turns out that Kind is the only K adjective the 3 of us K-s could think of, so we had to get crafty(she said she wouldn't start teaching until we all had our own) & there you have it. Kay isn't my full name admittedly, but who cares about that part?
The 68 is obv, & the DX is just deluxe.
¡Wii Rainbow Road coming to Mario kart tour !
On 2023-01-05 at 12:42:42
¡Wii Rainbow Road coming to Mario kart Tour https://youtu.be/wL8h_8WKtGE
It was never in doubt. Now we can get so fricking battle courses, thank god it's over.
Fixing Mario Kart DS Retro Courses
On 2023-01-05 at 19:59:46
Shell Cup:
SNES Mario Circuit 1
GBA Shy Guy Beach
N64 Kalimari Desert
GCN Luigi Circuit
Banana Cup:
SNES Bowser's Castle 1
N64 Mario Raceway
GCN DK Mountain
GBA Lakeside Park
Leaf Cup:
GBA Luigi Circuit
SNES Donut Plains 2
GCN Yoshi Circuit
N64 DK's Jungle Parkway
Special Cup: (NOTE: I Have To Do The Order Backwards So That I Ends With SNES Rainbow Road)
GCN Wario Colosseum
GBA Snow Land
N64 Bowser's Castle
SNES Rainbow Road
When It Came To The N64 Track In The Shell Cup, I Was Really Confused.
Koopa Troopa Beach/Koopa Beach Would Make 2 Courses In The Shell Cup Beach Courses,
Luigi Raceway Would Put 2 Luigi Courses In The Shell Cup Next To Each Other....
...And Toad's Turnpike (My Hated Track From MK64) Would Be Too Much Difficult In Mirror Mode With Oncoming Traffic.
So Then I Finally Ended The Confusion With Kalimari Desert.
Does traffic get reversed in Mirror? Seriously? That makes no sense.
On 2022-12-26 at 19:09:55
https://www.youtube.com/watch?v=YEXviksbRIs
I think Mario Kart Wii's retro course selection is much worse. At least with DS its understandable because it was Nintendo's first time choosing retro courses, the DS hardware was inferior to the Gamecube, and there weren't as many courses to choose from as two of the four games had all flat courses. But Mario Kart Wii's selection? Inexcusable.
I think they were trying use up the can't-be-unflattened GBA courses until they had some proper hardware to remake them like we see now, & in MK Wii's defense, only 3/5 of the games up until that point had actual 3D usable tracks. It might be why 7 has 4 DS, 4 Wii, 3 N64 & 1 GBA.
I don't think they were because Mario Kart Wii didn't unflatten the GBA courses and neither did Mario Kart 7. Also, any course in that game can be unflattened as shown with GBA Mario Circuit in Mario Kart 8. Mario Kart Wii still had a better selection of courses to choose from than DS and only had 4 flat courses where DS had 8, and the Wii hardware was much better hardware than the DS and even the Gamecube. They could have easily brought back DS Waluigi Pinball (though I can see why they didn't as they already brought back GCN Waluigi Stadium), Tick-Tock Clock, or Airship Fortress, yet they chose Yoshi Falls and Desert Hills. They did okay with the GCN course selection though they could have swapped Mario Circuit and Waluigi Stadium since the latter is harder and the former shouldn't be in the Leaf cup. The N64 selection was an improvement over DS's N64 selection but the SNES and GBA selections were terrible. Mario Circuit 3 in the Lightning Cup? Another GBA Bowser Castle?
Also, while 7 did have a much better course selection, I think they should have brought back 2 GBA courses and only 1 SNES course since Super Circuit had more unique tracks than Super Mario Kart. Other than the excellent DS and Wii courses they brought back and the two GCN courses, they did a bad job choosing SNES, N64 (Kalimari Desert shouldn't have been in the Leaf Cup), and GBA courses.
For the first part, I was saying they've only ever used GBA tracks that CAN'T ever be anything but flat because crappy hardware, which still applies to Wii & 3DS. Not WiiU, which is why they aren't flat anymore.
I don't think the retros historically are put in cups based on difficulty, kinda just placed wherever. I agree that they should do something about that, now that we have more usable 3D(ish) games.
If you look at the custom courses for Mario Kart DS and Wii, they could have unflattened the GBA courses and revamped them like in Mario Kart 8.
The retros aren't put in cups based on difficulty anymore but they used to and they should, but Nintendo will probably stop placing cups based on difficulty since everything is already unlocked by default now. I miss the days when the games only had 8 characters and maybe some unlockable characters in later games and when some of the cups were locked by default.
Base 8 had locked cups. The Switch version is the only one that doesn't. Probably just a "DELUXE" feature. I guess we'll find out next game.
On 2022-12-26 at 13:14:59
https://www.youtube.com/watch?v=YEXviksbRIs
I think Mario Kart Wii's retro course selection is much worse. At least with DS its understandable because it was Nintendo's first time choosing retro courses, the DS hardware was inferior to the Gamecube, and there weren't as many courses to choose from as two of the four games had all flat courses. But Mario Kart Wii's selection? Inexcusable.
I think they were trying use up the can't-be-unflattened GBA courses until they had some proper hardware to remake them like we see now, & in MK Wii's defense, only 3/5 of the games up until that point had actual 3D usable tracks. It might be why 7 has 4 DS, 4 Wii, 3 N64 & 1 GBA.
I don't think they were because Mario Kart Wii didn't unflatten the GBA courses and neither did Mario Kart 7. Also, any course in that game can be unflattened as shown with GBA Mario Circuit in Mario Kart 8. Mario Kart Wii still had a better selection of courses to choose from than DS and only had 4 flat courses where DS had 8, and the Wii hardware was much better hardware than the DS and even the Gamecube. They could have easily brought back DS Waluigi Pinball (though I can see why they didn't as they already brought back GCN Waluigi Stadium), Tick-Tock Clock, or Airship Fortress, yet they chose Yoshi Falls and Desert Hills. They did okay with the GCN course selection though they could have swapped Mario Circuit and Waluigi Stadium since the latter is harder and the former shouldn't be in the Leaf cup. The N64 selection was an improvement over DS's N64 selection but the SNES and GBA selections were terrible. Mario Circuit 3 in the Lightning Cup? Another GBA Bowser Castle?
Also, while 7 did have a much better course selection, I think they should have brought back 2 GBA courses and only 1 SNES course since Super Circuit had more unique tracks than Super Mario Kart. Other than the excellent DS and Wii courses they brought back and the two GCN courses, they did a bad job choosing SNES, N64 (Kalimari Desert shouldn't have been in the Leaf Cup), and GBA courses.
For the first part, I was saying they've only ever used GBA tracks that CAN'T ever be anything but flat because crappy hardware, which still applies to Wii & 3DS. Not WiiU, which is why they aren't flat anymore.
I don't think the retros historically are put in cups based on difficulty, kinda just placed wherever. I agree that they should do something about that, now that we have more usable 3D(ish) games.
On 2022-12-25 at 13:15:43
https://www.youtube.com/watch?v=YEXviksbRIs
I think Mario Kart Wii's retro course selection is much worse. At least with DS its understandable because it was Nintendo's first time choosing retro courses, the DS hardware was inferior to the Gamecube, and there weren't as many courses to choose from as two of the four games had all flat courses. But Mario Kart Wii's selection? Inexcusable.
I think they were trying use up the can't-be-unflattened GBA courses until they had some proper hardware to remake them like we see now, & in MK Wii's defense, only 3/5 of the games up until that point had actual 3D usable tracks. It might be why 7 has 4 DS, 4 Wii, 3 N64 & 1 GBA.
On 2022-12-24 at 13:48:30
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
All of them, but only one per game.
DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses
And the BCP could've used Wii Rainbow Road
The BCP is already gonna use Wii Rainbow Road....
And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.
Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.
I'm pretty sure that it'll be added to Tour, it's a really easy one to add, minus the cannon, & we've already got 3DS which is much wilder, so fingers crossed.
It might not be added to Tour, because Shroom Ridge isn't. It probably will get in at some point because it's a fan favourite. Also there's a cannon in DK Mountain so they could just change the textures.
I meant the cannon effects. And also I've heard that the slanted road gravity(eg. Wario's Pirate Ship on Wario Shipyard)can't just be placed whenever like standard road, & that's basically what the entire course is, including the exit to the cannon.
1
On 2022-12-24 at 13:33:16
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
All of them, but only one per game.
DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses
And the BCP could've used Wii Rainbow Road
The BCP is already gonna use Wii Rainbow Road....
And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.
Wii Rainbow Road hasn't been confirmed by Nintendo yet, but I think it should return as it would be a great idea for Nintendo to finish off the DLC with the Best Rainbow Road EVER, in my opinion.
I'm pretty sure that it'll be added to Tour, it's a really easy one to add, minus the cannon, & we've already got 3DS which is much wilder, so fingers crossed.
On 2022-12-23 at 20:54:02
SNES Rainbow Road (because it's a rule that this course must appear in every single Mario Kart game)
But MKDS has the Fake Item Box.
That was a joke. I don't think SNES Rainbow Road should be in every single game and I'm tired of it always being remade when almost every other Rainbow Road (except Mario Kart 64's Rainbow Road) is better.
So which one should we REALLY use?
All of them, but only one per game.
DS could have used SNES Rainbow Road
Wii could have used N64 Rainbow Road
7 could have used GBA Rainbow Road
8 could have used GCN Rainbow Road
DS Rainbow Road could have been brought back as one of the original 16 DLC courses
And the BCP could've used Wii Rainbow Road
The BCP is already gonna use Wii Rainbow Road....
And I'm glad 64 & GBA Rainbow aren't in Wii or 7, they'd suck.
And butcher GCN for 8, but that's a totally different argument.
1
Something about the Name Kirby Boy.
On 2023-01-05 at 19:50:46
So Some of u Might think Kirby in My name is the Nintendo Character Kirby. Well, The Name Kirby in Kirby Boy actually is the Vacuum Cleaner Kirby.
Technically speaking, that IS why Kirby is called Kirby.
They had always intended to translate it to Kirby in North America because that is what Kirby does in the original Dream Land: no copies, just suck & spit like a vacuum. Then lawyer guy won for them & they counted it in as an extra tribute.
N64 tracks and themes should be added officaly
On 2023-01-04 at 21:46:36
Please add them they would be AMAZING. And maybe Double Dash and Wii
I get that your new, but we've had 50+ people ask, & 50+ people answered: NO. The other courses in the game are 2D & N64 would be hard to add, not to mention pretty boring as well. There are a ton of custom multicups already, we don't need it & it would take forever. Other than that, welcome to the site!
What is the best game you played during 2022
On 2023-01-03 at 15:02:17
Also enjoyed the first good Sonic & Pokémon games in ages, even though they are both buggy messes.
On 2023-01-01 at 02:52:32
Xenoblade Chronicles 4 obviously, Game of the Year
What I'd like to see in the next mainline Mario Kart if there is one
On 2022-12-29 at 21:35:37
I'm like 75% agreeing with you there, but "adding more characters" is an issue of "how many other characters can we extract from the Mario canon". It's not a hard question on the surface, but by removing these characters we just kick the can down the road. I think the feasible limit for playable characters with that constraint is 20, 25 if we push it. Which is fine for me, but maybe not for your average fan.
20 characters is a good limit, which would include new characters. Most people would hate this and complain there aren't enough characters, and they should try playing any game before Double Dash.
Well the expansion of the track numbers is...fine? I think 32 was fine, but if we must expand 48 should be the absolute max. Nintendo's pulled off 20 unique tracks before (and on the GBA no less!), and I figure they should be able to manage that, but I'd still take like 24 really solid tracks over 150 MKT-tier tracks. I don't want this hypothetical MK9 turning into a Mario Kart Ultimate, after all.
48 being the absolute max is a good idea. I'd rather have 24 great nitro courses over 96 lackluster courses. 32 courses is fine too. Not every game needs to be the ultimate game, but we all know how Nintendo is. "Just play the latest game. It's everything and more. All other games are irrelevant."
They're a business, they gotta do what's best for their interest, not feed people's demands. Can't blame them for that. It's not like this series was ever amazing or anything.
On 2022-12-29 at 21:33:11
To think that children are unable to grasp a kart racing game made deliberately to be simple and cartoony and thus have to be guided along into the game literally playing itself is the highest form of insult. For 25 years, people (myself included) picked up the game and figured it out on their own with little or no trouble. There is ZERO reason to assume that children nowadays are unable to grasp a game that you can play with two fingers.
Except.... the hardware isn't crappy anymore. The last 25 years on crap hardware don't mean anything. At all. It's not like the 2-3 year olds put on smart-steering & auto-accel & just sit & watch everyone race. It's just to help them stay on course, especially for 200. They probably don't even play the same game often(casuals, obviously).
It's not an issue of hardware, they honestly could have implemented this as far back as MKW (and they sorta did with automatic drifting). It's just the business direction Nintendo has been going.
I mean they pulled it off in MKDS, and people still love MKDS for mission mode alone. I personally think it was a little underwhelming but it's a fun distraction for 2-3 hours if nothing else.
Yeah, & they've scrapped it ever since. The Tour challenges have a similar concept, but I'm pretty sure they're done trying to make it work.
And again, shitty hardware so they needed some good additions to make that game worth it. Not the case anymore.
MKDS is a complete game worth the price of admission mission mode or not. It's a good addition but you also have to remember that MKDS also introduced single player VS + Battle and online play. And it's not like they just abandoned Mission Mode as soon as MKDS dropped, MKW's data contains remnants of a single-player mission mode and you could argue tournament mode was a spiritual successor to it. Now why they didn't bring it back in MK7 forwards is beyond me, but I'm guessing it's because Nintendo knew they could get away with removing features (and they did).
Also this isn't a hardware issue lol.
MKDS pulled off 12 drivers without babies. MK7 pulled off 16 drivers without babies. MKDD pulled off 20 characters, albeit with baby characters, but also the only two that have any semblance of connection to the Mario canon. So 18 without. Theoretically I believe you can go to 25. I see no reason to why Nintendo can't go above 12 characters without resorting to the "essential" baby characters.
Except..... the hardware was, again, shit. At the time, I would agree, they would be nonsensical, & only 3 of them existed(I have no clue when DS Yoshi Island came out), but again, that's not the case anymore. Tour has every other sensible character already in it, maybe E.Gadd & some Sunshine reps, but we are through most of the common sense new additions at this point. Beside that, they're easy to add, which is the only reason Jigglypuff is still in Smash.
Yoshi's Island came out in 2006 iirc.
Again I don't see how this is a hardware problem. A character at its core is a space in memory. Doesn't matter if you have 8 or 800, as long as there are maximum 8 drivers on screen and in a race at a time the game should run the exact same.
Beside that I don't really have much of an issue with the characters but it's needless bloat in a part of the game Nintendo doesn't need more shit in. Them giving the Koopalings and baby characters their own slots is the equivalent is a 10000 in 1 Famiclone console padding out its game list with random bullshit. Fact of the matter those characters don't have enough of a distinct personality in the Mario canon to deserve their own slot. An alt skin is fine but giving them their own slot to give them their own slot is beyond pointless to me.
Easy>Difficult, just because it's boring doesn't mean shit. I agree that the Cat & Metals could be alts, but the Koopalings & babies are fine, & people should stop making a big deal about it.
I have no issues with simple games but ultimately they will have less replay value than another game of equivalent quality with more complex mechanics. Hence is why I find MK64 infinitely more replayable than MK8D. I could drown in the depth of MK64's mechanics, while MK8D's barely reach my ankles.
6. Everything else is fine except it's way too much stuff & would kill the next 5 Mario Karts.
As if MK8D + MKT didn't already lol
I was talking new features wise, neither of those games has done anything on that front, except Tour's mechanics. Why any sensible dev would add all of that shit in the game, if it wasn't the LAST one they intended to make? They'd be shooting themself in the foot with that one. It's cool ro speculate, but this isn't really speculation. It's more his wishlist. They wouldn't add all that stuff.
They did that with Smash Ultimate. The tagline is "Everybody is here". They're going to make another Smash game. We don't know when, but they will. It's a guaranteed system seller. Unless Nintendo and Hal Laboratories go bankrupt tomorrow and Sakurai is killed, there will be another Smash game. Either Sakurai is out of his skull insane or your point is wrong.
I don't know how this relates to OP, but saying that Ultimate is the only good Smash game has to be one of the worst takes I've seen in a long while.
Please explain how Smash 64, Melee, Brawl or Smash 4, are BETTER than Ultimate. I'll wait.
I didn't argue that point but lolk. If people think Ultimate is the best Smash game, then by all means I respect their opinion (I don't agree with it), but the only one? Ultimate is basically Smash 4 with some more bells and whistles. While I respect and enjoy Smash 4, it's likely the weakest installment of the franchise in retrospect, trying to please the people who liked the competitive nature of Melee while still keeping the casual appeal of Brawl. It kinda succeeded but still ended up less than the sum of its parts. Ultimate was the same idea, except it used Smash 4 as the appeal to the casuals instead of Brawl, resulting in a game with technical appeal closer to Melee. Saying that Smash 4 and Melee are bad but Ultimate is good (and the only good installment at that) is inherently contradictory.
And if you really want me to explain how any of the proceeding games are better than Ultimate...Brawl has Subspace Emissary. I don't think I need to say any more but I am fully of the belief that they could rerelease the Subspace as is for like $15 and it would make hella bank. It's that good and I wish Smash 4 and Ultimate had something even close to it.
It's not like Mariokart 10 is coming out anytime soon or anything. It's still 2 years away minimum.
that's literally what i said to open my post aaaaaaaaaa
And yes my entire argument is that we don't have overly shitty hardware anymore & old shit doesn't apply, it's a Nintendo game. They ignore old stuff in every other series currently & people still ask for stuff like National Dex & Mission Mode & Adventure & TTYD & stuff they no longer care about. I could see some more of the other side being the case....if the hardware sucked, hoping for a 4DS for you all.
It's not a hardware issue.
Let me say this again.
It's. Not. A. Hardware. Issue.
It's the business direction of Nintendo and it has been ever since Iwata passed, and arguably since the Wii dropped in 2006: Appeal to the casuals at all costs and remove features while charging more for the product, after all it'll still shit money. Hence why Nintendo's forays into mobile is just gacha with a game buried underneath the bullshit, and the Switch's library being extremely underwhelming, filled to the brim with shovelware and ports of past games, all while costing more than the consoles of old. Nintendo has no reason to create a game like TTYD or even because they'll still make the same bank or more a game with less content, so why bother? They just make the graphics prettier and the products sell themselves. And even through the worst PR disasters, Nintendo still has their cavalcade of diehard fanboys creaming themselves whenever Miyamoto breathes in their general direction. They have not and will not change, hardware or not.
This also took too long to write up.
Done with the non-SSBU stuff because I'm not gonna give my flawed opinion
Ultimate is good because it functions as intended(for the most part). Dumbspace Emmisary does NOT save Brawl. Mechanic wise, every other entry has a giant issue which unbalanced the entirety of the game.
64 Hitstun, 18 months dev time Melee, No Combofest Brawl, Smash 4 Rage. The mechanics were added intentionally, but don't function the way they were intended, hence Ultimate being the only "good" game. Regardless of which game people like best themselves, Ultimate is undisputabley the most stable entry.