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The Game That Makes Me Unnerved
On 2025-06-15 at 21:17:47
It Has A Long Shorcut. And You Can Do That In Mario Kart Wii And Mario Kart 8 Deluxe!
It's to white with the summit being away from the log cabins. And up there, there's not that many spectators.
On 2025-06-15 at 21:12:51
Mario Kart is a very nostalgic game series for the Super Mario franchise itself. You pick your driver, select a cup and then it's off to the races. And you have lots of track themes to race through. But that's the thing. The theming of the gameplay. And this is where Mario Kart Wii comes in.
Enter Mario Kart for Wii back in 2008. It's another Mario Kart for the newly arrived Nintendo Wii which includes new items, bikes, and even the tricking system. This is where things turn, because unlike any MK game like this one, it has this feeling of you being near something dangerous. Honestly, this makes me want to be in first of the positions. As if something behind is active. And this game is mostly relatable to Super Mario 64, with it's motion controls to 3D. The Wii Wheel was for making it like you're actually driving a vehicle, right? Well not to liminal spaces, but to the atmosphere. The ambience is what caught me during my childhood. Mostly retro tracks are ok when it's there, but the new nitro ones kind of tell a story. Take Daisy looking at Toad at the credits picture, and go to Mario Kart 7 and the two first courses are Toad Circuit and Daisy Hills. Not only that but the development of Mario Kart Wii is intriguing to see. Did you know that Dry Dry Ruins was going to be upside-down at first? Maybe something north was happening! Or the fact that Mii Outfit C was scrapped? (It's basically a Toad/Toadette suit.) But anyways, one theme in the whole game stands out to me the first time I heard it. The mission Boss theme, or Galaxy Colosseum for short. It has this space-like sound to it with rock and roll near the end. And believe me, some space sounds can be terrifying. And also, it's the last map of the game.
Now let's move on to my reactions. After this stuff hit me, I started driving like any other player but more cautious, but I already know there's not any AI thing hidden in the game's code, but even though. The drivers move randomly on the road. You never know what's gonna happen. Next, I didn't want to, but I started having nightmares of the game and Colosseum. Just like people have some of SM64. It's either the other drivers chasing me around a track or something bad happened and I have to pause the game. But the most terrifying thing was a countdown to shut the Wii off. Sometimes in one dream, it would do that. The other, it wouldn't, and power on by itself. Anti-piracy screen videos on Youtube might explain what dreams I had.
Wet-Dry World is a level in Super Mario 64 with the abandoned town, and gives a story of its own. DK Summit is kinda like Choco Mountain with the fog and easygoing music (They're both note G), but both have that sense of you not supposed to be there. Even if Summit is a snowboard cross, what about the fog? And Galaxy Colosseum takes place on a top kind of panel with Spiky Topmen to attack. No crowd there!
But anyways, this is the one MK game that gives me caution.
Most Unsettling Track: DK Summit
Most Unsettling Arena: Galaxy Colosseum
Enter Mario Kart for Wii back in 2008. It's another Mario Kart for the newly arrived Nintendo Wii which includes new items, bikes, and even the tricking system. This is where things turn, because unlike any MK game like this one, it has this feeling of you being near something dangerous. Honestly, this makes me want to be in first of the positions. As if something behind is active. And this game is mostly relatable to Super Mario 64, with it's motion controls to 3D. The Wii Wheel was for making it like you're actually driving a vehicle, right? Well not to liminal spaces, but to the atmosphere. The ambience is what caught me during my childhood. Mostly retro tracks are ok when it's there, but the new nitro ones kind of tell a story. Take Daisy looking at Toad at the credits picture, and go to Mario Kart 7 and the two first courses are Toad Circuit and Daisy Hills. Not only that but the development of Mario Kart Wii is intriguing to see. Did you know that Dry Dry Ruins was going to be upside-down at first? Maybe something north was happening! Or the fact that Mii Outfit C was scrapped? (It's basically a Toad/Toadette suit.) But anyways, one theme in the whole game stands out to me the first time I heard it. The mission Boss theme, or Galaxy Colosseum for short. It has this space-like sound to it with rock and roll near the end. And believe me, some space sounds can be terrifying. And also, it's the last map of the game.
Now let's move on to my reactions. After this stuff hit me, I started driving like any other player but more cautious, but I already know there's not any AI thing hidden in the game's code, but even though. The drivers move randomly on the road. You never know what's gonna happen. Next, I didn't want to, but I started having nightmares of the game and Colosseum. Just like people have some of SM64. It's either the other drivers chasing me around a track or something bad happened and I have to pause the game. But the most terrifying thing was a countdown to shut the Wii off. Sometimes in one dream, it would do that. The other, it wouldn't, and power on by itself. Anti-piracy screen videos on Youtube might explain what dreams I had.
Wet-Dry World is a level in Super Mario 64 with the abandoned town, and gives a story of its own. DK Summit is kinda like Choco Mountain with the fog and easygoing music (They're both note G), but both have that sense of you not supposed to be there. Even if Summit is a snowboard cross, what about the fog? And Galaxy Colosseum takes place on a top kind of panel with Spiky Topmen to attack. No crowd there!
But anyways, this is the one MK game that gives me caution.
Most Unsettling Track: DK Summit
Most Unsettling Arena: Galaxy Colosseum
I Lost All Of My Data Of Mario Kart World :(
On 2025-06-15 at 20:37:23
STOP SPAMMING OR I DELETE YOUR COMMENT!
I deleted it
SSBU Toad Moveset
On 2025-06-15 at 05:48:38
If "it" gets hit?
On 2025-06-11 at 00:34:56








On 2025-06-08 at 03:25:09
I don't know why, but Nintendo didn't want to add Toad to the fighter list for SSBU, and they just put him to shield Peach. If he was there, more people could've seen his identity better than just being a loyal servant to Peach. And to give him the Mario Kart vibe, I added Toadette and put Mushroom Bridge and Shroom Ridge as battle stages.
Just to let you know, this model for him will be used
Boxing Ring Description:
Toad - The Fantastic Fungus
Toadette - The Shroom Star
Just to let you know, this model for him will be used
Boxing Ring Description:
Toad - The Fantastic Fungus
Toadette - The Shroom Star
On 2025-06-08 at 03:22:54
Toad
Colors:
Regular
Blue
Red
Yellow
Green
Purple
Builder
Captain
Stats:
Walk: 4/5
Run: 4/5
Jump: 3/5
Basic Special: Shroom Spawn
Sprouts mushrooms between him. the different
kind of color, the more damage.
Red = Strong
Green = Med. strong
Blue = Medium
Yellow = Med. weak
Purple = Weak
Midair Version:
Spins to charge. When released, he acts like a
rocket towards an enemy. After 4 seconds,
he stops. The red caps for the mushrooms are only used.
Basic Side: Golden Dash
His cap forms to a Golden Mushroom and sprints to either side.
Basic Up: Crouch Jump
Powers up a high jump.
Basic Down: Mush Pound
Does a Ground Pound.
Final Smash: Toad Tussle
Calls a bunch of Toads to ram towards the opponent.
(For the regular Toad color, the Toad pack will be blue.)
Victory Theme: The Captain Toad theme, just one pitch down to the E note.
Taunts:
Up - Backflips.
Sideways - Balances like in Mario Kart: Double Dash.
Down - Tries to roll the way he's facing.
A Attack: Punches.
B Attack: Sends spores.
C Attack: Kicks-backwards.
D Attack: Roundhouse kicks upwards.
Image:
Toadette will also come as an echo fighter, the basic smash will be
Basic Smash: Microphone
Has a microphone and sings off key to disturb opponents.
Colors:
Regular
Blue
Red
Yellow
Green
Purple
Builder
Captain
Stats:
Walk: 4/5
Run: 4/5
Jump: 3/5
Basic Special: Shroom Spawn
Sprouts mushrooms between him. the different
kind of color, the more damage.
Red = Strong
Green = Med. strong
Blue = Medium
Yellow = Med. weak
Purple = Weak
Midair Version:
Spins to charge. When released, he acts like a
rocket towards an enemy. After 4 seconds,
he stops. The red caps for the mushrooms are only used.
Basic Side: Golden Dash
His cap forms to a Golden Mushroom and sprints to either side.
Basic Up: Crouch Jump
Powers up a high jump.
Basic Down: Mush Pound
Does a Ground Pound.
Final Smash: Toad Tussle
Calls a bunch of Toads to ram towards the opponent.
(For the regular Toad color, the Toad pack will be blue.)
Victory Theme: The Captain Toad theme, just one pitch down to the E note.
Taunts:
Up - Backflips.
Sideways - Balances like in Mario Kart: Double Dash.
Down - Tries to roll the way he's facing.
A Attack: Punches.
B Attack: Sends spores.
C Attack: Kicks-backwards.
D Attack: Roundhouse kicks upwards.
Image:

Toadette will also come as an echo fighter, the basic smash will be
Basic Smash: Microphone
Has a microphone and sings off key to disturb opponents.
Anyone know how to make the CTGP-R channel working when pressing "Start"?
On 2025-06-15 at 00:43:22

On 2025-06-14 at 17:11:14
Ok, push all the stuff I said before, that was just a misunderstanding.
I managed to have the actual CTGP-R channel on the Wii menu. But again, once I press "Start", it happens again. Even though I have it in, the SD card says it doesn't have CTGP-R with it. I tried to look for the SD card file or folder and then I got lost. For other people on Youtube, they're really successful, but this one error just messes up the fun of CTGP-R.
And yes, I'm trying to get to that white "CTGP Revolution" text to show up. It means you're in the channel.
I managed to have the actual CTGP-R channel on the Wii menu. But again, once I press "Start", it happens again. Even though I have it in, the SD card says it doesn't have CTGP-R with it. I tried to look for the SD card file or folder and then I got lost. For other people on Youtube, they're really successful, but this one error just messes up the fun of CTGP-R.
And yes, I'm trying to get to that white "CTGP Revolution" text to show up. It means you're in the channel.

CTGP-R Not Contained in the SD-Card
On 2025-06-13 at 22:53:14
I JUST WANT TO RACE WITH OTHER PEOPLE
It JuST WoN't LET mE aDVAnCe
It JuST WoN't LET mE aDVAnCe
On 2025-06-13 at 22:43:12
THE DOOR IS RIGHT THERE
JUST LET ME PASS
TWD98 IF YOU'RE SEEING THIS PLEASE LET ME KNOW HOW YOU GOT THROUGH THIS PATH
JUST LET ME PASS
TWD98 IF YOU'RE SEEING THIS PLEASE LET ME KNOW HOW YOU GOT THROUGH THIS PATH

On 2025-06-13 at 22:26:12
"The inserted SD card does not contain CTGP-R. Please install it on the SD card."
it is contained what do you mean i even have the ctgp-r channel on the wii menu
it is contained what do you mean i even have the ctgp-r channel on the wii menu

Worst track in mario kart history
On 2025-06-01 at 18:45:58
It's N64 Moo Moo Farm
It's a compressed circle with only the Monty Moles for its purpose. Where do you even do Mini Turbos?
It's a compressed circle with only the Monty Moles for its purpose. Where do you even do Mini Turbos?
On 2025-03-10 at 23:19:17
GCN Baby Park


Something you find scary
On 2025-06-12 at 02:37:42
Sonic's world dithering and malfunctioning and he has to escape

Also this picture makes Sonic look lightheaded

Also this picture makes Sonic look lightheaded
On 2025-06-08 at 19:02:23
On 2025-06-08 at 04:15:42
this is the scariest and most uncanny thing i've ever seen in my life, watch at your own risk.
the bear is much more worse imo
those eyes man
the bear is much more worse imo
those eyes man
On 2025-06-08 at 04:01:20
Here's mine:
Like, WHERE is this theme from?
Like, WHERE is this theme from?
What is your favorite song ?
On 2025-06-01 at 00:48:41


Thoughts on Mario Kart World
On 2025-06-08 at 21:01:32
they brought toad's factory back that's all that matters

