Mario Kart PC Forum - Advanced search
Results 21-40 out of 180+

SPACE FOR ANYTHING... again
On 2025-03-24 at 01:36:37
(The "A Minecraft Movie" isn't canon but it is from a different timeline from the Minecraft game.)
On 2025-03-24 at 01:02:11
The Minecraft movie isn't canon
On 2025-03-23 at 23:39:44
WHY IS EVERYONE SILENT
On 2025-03-23 at 23:34:14
Guys, stop it.
Me?
Everyone who was repeating their message
On 2025-03-23 at 23:30:53
Guys, stop it.
On 2025-03-23 at 02:33:04
This is my Toad voice:
Here's the reference:
https://www.101soundboards.com/boards/10982-toad-sounds-mario-kart-wii
Here's the reference:
https://www.101soundboards.com/boards/10982-toad-sounds-mario-kart-wii
On 2025-03-23 at 02:26:00
On 2025-03-23 at 02:25:21
i feel like if you made an animal take a iq test they would get a better score than the average tiktoker
Ha I agree.
Today I went on voice chat and heard some stuff
What stuff?
Stuff about the tracks
The most OVERRATED MKPC track
On 2025-03-11 at 22:35:37
There's nothing wrong with SNES Bowser Castle 2! It looks great, and the alternate paths make the track cool!



On 2025-02-19 at 20:56:20
SNES Mario Circuit 2
Nintendo Switch 2 News Topic
On 2025-04-03 at 01:29:10
29 x 4 = 116 variants(obviously not going to be 4 for each, but this is still a fairly good amount)
Until the inevitable DLC, of course.
Nice
But it's the last 'new' track from the Booster Course Pass. After Sky High Sundae. And didn't that track get included in Mario Kart World?
Firstly, you're wrong. Squeaky Clean Sprint was the last 'new' track. Secondly, you're putting too much stock into why Sky High Sundae was picked. Sky High Sundae was not picked because it was in the Booster Course Pass. In fact, we literally don't know why it was picked. We've never known exactly why retros were picked, & never will. It's probably just for variety's sake, not any complicated reasons.
Squeaky Clean Sprint is a track that takes place in a house. If it were to go wide and have other paths, It'll probably crash to Ribbon Road, which is another house track. And you can't have 2 tracks in one.

On 2025-04-03 at 01:23:30
29 x 4 = 116 variants(obviously not going to be 4 for each, but this is still a fairly good amount)
Until the inevitable DLC, of course.
Nice
But it's the last 'new' track from the Booster Course Pass. After Sky High Sundae. And didn't that track get included in Mario Kart World?

On 2025-04-03 at 01:19:50
Bro, there is no 30th track, this is it(until DLC)
I think the 30th track is Yoshi's Island from the Booster Course Pass. I mean, it looks like a track from Mario Kart World.
But what about the gimmicks? When you hit the flying cloud with the question mark on it, it makes a red railway appear! And some tracks for Mario Kart World have their own gimmicks too!
On 2025-04-03 at 01:14:25
I think the 30th track is Yoshi's Island from the Booster Course Pass. I mean, it looks like a track from Mario Kart World.


On 2025-04-02 at 23:46:07
at 0:52 in the video there is a banner saying "peach resort" this could be the name of that track
at 2:36 in the video the name of every single track in the game is revealed and btw peach resort is koopa troopa beach
Not every track, only 4 out of 7 cups are shown
How is the track on the left of the SNES Mario Circuits not Toad's Factory!? It has to be!
On 2025-04-02 at 20:50:25

why is it so blurry
It's from the trailer
On 2025-04-02 at 20:40:58
Here's a better look at Toad's Factory:


On 2025-04-02 at 20:00:29
It's been a long time coming. A lot of things here might get disproven in tomorrow's Treehouse, or during the Mario Kart Direct on the 17th, but I'll be working from what we do have here.
My sources for this breakdown:
Mario Kart World page of the Nintendo Switch website.
https://www.nintendo.com/us/gaming-systems/switch-2/featured-games/mario-kart-world/
The Mario Kart World trailer on the Nintendo Youtube Channel.
And the trailer for GameChat as well because it has a fair bit of Mario Kart footage.
Mechanic removals/changes:
Gliding remains, but gliders themselves no longer exist. Your vehicle just gets some wings, which makes sense. Certain characters already ate up a lot of the screen with gliders, now that the roster has been doubled, it makes sense for them to be gone.
Anti-gravity seems to be gone, permanently. Wallriding exists, so anti-gravity being gone tracks. (More on the new mechanics later)
Underwater’s fate is currently unknown. So far we’ve only seen rivers, which…again, more on that later.
Game Modes:
#1: Grand Prix. Grand Prix is pretty different this time. Instead of the race ending after completing a course, the race continues(sorta). You legit just drive to the next course(during the countdown), making it a bit like rally(if you know what that is, I’m sure EU players will know, NA players probably won’t)
This was probably what we were seeing in the initial trailer: driving to the next course via the highway.
#2: VS. While not mentioned officially, there’s obviously gonna be a VS mode. I predict a route system, kind of like a road trip, where you race on a specific number of courses in a specific order, that you will maybe be able to drive to. Even potentially able to do them out of order, allowing optimization. (Like, instead of going SNESMC1 to some other longer track, you could get the longer track out of the way first, then do SNESMC1. Obviously the first track of the VS will be forced, whether this happens or not)
#3: Free Roam. There isn’t any out of bounds in this game, except maybe like lava or preventing you from falling onto buildings or something. You can drive literally anywhere in this mode.(obviously in Grand Prix & VS, you won’t be able to drive to courses not part of the cup/route) Keep in mind that Grand Prix & VS already let you go anywhere within a specific course if you so choose. Free Roam also lets you take screenshots, & you can play it with friends.
#4: Knockout(Elimination) Not named Elimination, but we do have a KO mode. It’s GP but with Elimination, not much else to it.
Unconfirmed Modes
Battle Mode. I dunno how Battle would even work in this mode, but I do have ideas that would make battle cool. What if we battled…on the tracks? Like, on other tracks, not available as race courses? We already know that retros will be expansive versions of courses. What if we battled on those now?(Or they could just make massive new battle arenas and new versions of old battle arenas, but tracks would be really cool if done well)
Time Trial. It’s Time Trial. I doubt it’s gone, but it hasn’t been confirmed.
UI Things!
1: We have a real minimap in the bottom right. Like, a real, overheard, GTA looking minimap.
2: All the UI has been redesigned(double item system returns) and the item boxes look cool. First place also gets a crown in KO mode.
The (confirmed) cups are:
Mushroom, Flower, Star, Shell, Banana, Leaf & Lightning
Golden Mushroom, Ice Flower, Moon, Spiny Shell, Cherry, Acorn, Cloud Flower, Royal Heart
3: Boosters & Glider Ramps look different. They also seem to change color to fit with the current course, too.
Idk where else to stick this, so I’ll put it here.
The game has day/night cycles & weather! It’s unknown what this will affect besides lighting & the road getting slippery, but I’m sure some routes will be closed or open depending on the time.
Items!
Basically everything from 8 but the Potted Plant. Hammers & Coin Boxes are in, too(Special Items, maybe?)
Mega Mushrooms return.
Only new “item” is the Hamburger(from the restaurant bags as seen in the first trailer)
These will…change your costume? To fit with the current track(Yes, costumes from Tour are in, kinda). I’m sure that they’ve got other effects, but that’s the main thing shown.
Characters!
There were so many prediction vids, but what we’ve gotten here is absolutely nuts.
Aside from all the familiar faces(including Tour characters like Hammer Bro, Charging Chuck & Nabbit!), we’ve got Pianta, Huckit, Moo Moo, Penguin, Goomba, Cataquack, Para-BiddyBuggy, and probably a lot more. Clearly, anything is on the table, so don’t worry too much about not seeing a fan-favorite yet(like the Koopalings, Diddy, Funky & Kamek, with the absolute whacked out list we’ve got now, they’re probably in too.
For Diddy, Funky(and likely Dixie), they’re probably getting redesigns that they remembered to hide this time. Same for the Koopalings & Kamek, probably.
Basically, anything goes. Crazy stuff.
Vehicles!
There are so many vehicles shown, it’d take hours to cover what they all look like & which ones are returning. Just know that the karts, bikes & ATVs are back, karts now transform into boats & planes when on water and flying, biker fits are dead, choosing wheels & gliders(as a whole for this one)are gone.
Tracks!
Confirmed:
Nitros:
Mario Bros Circuit
Crown City
Whistlestop Summit
DK Spaceport
Starview Peak
Faraway Oasis
Crown City(again?)
Peach Stadium
Retros:
DS DK Pass
DS Desert Hills
Wii Moo Moo Meadows
3DS Shy Guy Bazaar
DS Airship Fortress
N64 Wario Stadium(not DS, the finish line can be seen in the clip)
Tour Sky High Sundae
3DS Wario Shipyard
N64 Koopa Troopa Beach
SNES Mario Circuit 3(AGAIN??? wtf)
GCN Dino Dino Jungle
Unnamed courses: A lot. A lot a lot. We’ll find out later, I’m sure.
New Mechanics
Parkour: Wallriding, grind rails, the works. No explanations of how much liberty you have with these yet, well have to see tomorrow(or during the direct)
Random!(A lot of stuff will be here later)
One of the desert tracks has a P Switch, which is interesting.
One of the courses has the same wall texture as Shroom Ridge(in the Booster Course Pass), which is atleast worth mentioning for now.
You can trick more than once in the air!(penalty for landing weirdly currently unknown)
Surfboard cars return!
That’s all for now, I already know that I’ll be editing this alot…
UPDATE 1: Anti-gravity isn't gone. You can seem Mario's wheels turn blue before he walljumps.
The use cases are just much better applied now.
did you forget about Toad's Factory?
sure, it isnt outright shown in the direct, but that track's theme can be clearly heard
also

this was taken from the official MKW site
TOAD'S FACTORY IS BACK
On 2025-04-02 at 18:41:42
It's been a long time coming. A lot of things here might get disproven in tomorrow's Treehouse, or during the Mario Kart Direct on the 17th, but I'll be working from what we do have here.
My sources for this breakdown:
Mario Kart World page of the Nintendo Switch website.
https://www.nintendo.com/us/gaming-systems/switch-2/featured-games/mario-kart-world/
The Mario Kart World trailer on the Nintendo Youtube Channel.
And the trailer for GameChat as well because it has a fair bit of Mario Kart footage.
Mechanic removals/changes:
Gliding remains, but gliders themselves no longer exist. Your vehicle just gets some wings, which makes sense. Certain characters already ate up a lot of the screen with gliders, now that the roster has been doubled, it makes sense for them to be gone.
Anti-gravity seems to be gone, permanently. Wallriding exists, so anti-gravity being gone tracks. (More on the new mechanics later)
Underwater’s fate is currently unknown. So far we’ve only seen rivers, which…again, more on that later.
Game Modes:
#1: Grand Prix. Grand Prix is pretty different this time. Instead of the race ending after completing a course, the race continues(sorta). You legit just drive to the next course(during the countdown), making it a bit like rally(if you know what that is, I’m sure EU players will know, NA players probably won’t)
This was probably what we were seeing in the initial trailer: driving to the next course via the highway.
#2: VS. While not mentioned officially, there’s obviously gonna be a VS mode. I predict a route system, kind of like a road trip, where you race on a specific number of courses in a specific order, that you will maybe be able to drive to. Even potentially able to do them out of order, allowing optimization. (Like, instead of going SNESMC1 to some other longer track, you could get the longer track out of the way first, then do SNESMC1. Obviously the first track of the VS will be forced, whether this happens or not)
#3: Free Roam. There isn’t any out of bounds in this game, except maybe like lava or preventing you from falling onto buildings or something. You can drive literally anywhere in this mode.(obviously in Grand Prix & VS, you won’t be able to drive to courses not part of the cup/route) Keep in mind that Grand Prix & VS already let you go anywhere within a specific course if you so choose. Free Roam also lets you take screenshots, & you can play it with friends.
#4: Knockout(Elimination) Not named Elimination, but we do have a KO mode. It’s GP but with Elimination, not much else to it.
Unconfirmed Modes
Battle Mode. I dunno how Battle would even work in this mode, but I do have ideas that would make battle cool. What if we battled…on the tracks? Like, on other tracks, not available as race courses? We already know that retros will be expansive versions of courses. What if we battled on those now?(Or they could just make massive new battle arenas and new versions of old battle arenas, but tracks would be really cool if done well)
Time Trial. It’s Time Trial. I doubt it’s gone, but it hasn’t been confirmed.
UI Things!
1: We have a real minimap in the bottom right. Like, a real, overheard, GTA looking minimap.
2: All the UI has been redesigned(double item system returns) and the item boxes look cool. First place also gets a crown in KO mode.
The (confirmed) cups are:
Mushroom, Flower, Star, Shell, Banana, Leaf & Lightning
Golden Mushroom, Ice Flower, Moon, Spiny Shell, Cherry, Acorn, Cloud Flower, Royal Heart
3: Boosters & Glider Ramps look different. They also seem to change color to fit with the current course, too.
Idk where else to stick this, so I’ll put it here.
The game has day/night cycles & weather! It’s unknown what this will affect besides lighting & the road getting slippery, but I’m sure some routes will be closed or open depending on the time.
Items!
Basically everything from 8 but the Potted Plant. Hammers & Coin Boxes are in, too(Special Items, maybe?)
Mega Mushrooms return.
Only new “item” is the Hamburger(from the restaurant bags as seen in the first trailer)
These will…change your costume? To fit with the current track(Yes, costumes from Tour are in, kinda). I’m sure that they’ve got other effects, but that’s the main thing shown.
Characters!
There were so many prediction vids, but what we’ve gotten here is absolutely nuts.
Aside from all the familiar faces(including Tour characters like Hammer Bro, Charging Chuck & Nabbit!), we’ve got Pianta, Huckit, Moo Moo, Penguin, Goomba, Cataquack, Para-BiddyBuggy, and probably a lot more. Clearly, anything is on the table, so don’t worry too much about not seeing a fan-favorite yet(like the Koopalings, Diddy, Funky & Kamek, with the absolute whacked out list we’ve got now, they’re probably in too.
For Diddy, Funky(and likely Dixie), they’re probably getting redesigns that they remembered to hide this time. Same for the Koopalings & Kamek, probably.
Basically, anything goes. Crazy stuff.
Vehicles!
There are so many vehicles shown, it’d take hours to cover what they all look like & which ones are returning. Just know that the karts, bikes & ATVs are back, karts now transform into boats & planes when on water and flying, biker fits are dead, choosing wheels & gliders(as a whole for this one)are gone.
Tracks!
Confirmed:
Nitros:
Mario Bros Circuit
Crown City
Whistlestop Summit
DK Spaceport
Starview Peak
Faraway Oasis
Crown City(again?)
Peach Stadium
Retros:
DS DK Pass
DS Desert Hills
Wii Moo Moo Meadows
3DS Shy Guy Bazaar
DS Airship Fortress
N64 Wario Stadium(not DS, the finish line can be seen in the clip)
Tour Sky High Sundae
3DS Wario Shipyard
N64 Koopa Troopa Beach
SNES Mario Circuit 3(AGAIN??? wtf)
GCN Dino Dino Jungle
Unnamed courses: A lot. A lot a lot. We’ll find out later, I’m sure.
New Mechanics
Parkour: Wallriding, grind rails, the works. No explanations of how much liberty you have with these yet, well have to see tomorrow(or during the direct)
Random!(A lot of stuff will be here later)
One of the desert tracks has a P Switch, which is interesting.
One of the courses has the same wall texture as Shroom Ridge(in the Booster Course Pass), which is atleast worth mentioning for now.
You can trick more than once in the air!(penalty for landing weirdly currently unknown)
Surfboard cars return!
That’s all for now, I already know that I’ll be editing this alot…
UPDATE 1: Anti-gravity isn't gone. You can seem Mario's wheels turn blue before he walljumps.
The use cases are just much better applied now.
They have GCN Peach Beach back during Birdo's gameplay
On 2025-04-02 at 18:13:03
i am SOOOOOOOOOOOOOOOOOOOOOOOOOOOO glad i can FIIIIIIIIIIIIIINALLY experience Toad's Factory in MKWorld
Where is it