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On 2025-05-29 at 03:48:25
Since when was there a Choco Island 3

It got replaced by Rainbow Road. Originally Rainbow Road wasn't going to exist in the Mario Kart series. Imagine how The Super Mario Bros. Movie could've turned out.
2On 2025-05-29 at 02:39:34
Guys, imagine making a Super Mario Kart mod that changes it to how it could've looked like during the development of the tracks!
Super Mario Kart Archives!
Super Mario Kart Archives!
Favorite Shows
On 2025-05-29 at 20:19:41
Sonic Prime
Odd Squad
The Amazing World of Gumball
Odd Squad
The Amazing World of Gumball
i have a challenge for you.
On 2025-05-20 at 02:27:52
Yeah, uh, how do you get the background skybox to show while in Noclip?
Algicosathlon! [Show]
On 2025-05-26 at 00:22:51
Heloooo!
On 2025-01-28 at 01:22:04
Algicosathlon was one of my childhoods back then. It started in November of 2012 and grew popular for stickman competition. But is there a way to show the cast? Like which colors are being in?
Out of Context
On 2025-05-25 at 23:16:31

On 2025-05-25 at 03:01:20
there are lots of "sonic" usernames on roblox, fighting for the best one
why....
On 2025-05-13 at 23:27:11
Stuff that's happening in 2025
Disney loses after Sonic Movie 3 and said a mean comment to Sonic fans
PBS Kids wants to end the broadcasting, along with Odd Squad
Nintendo is broken
SEGA has good treatment to their fans, but don't give much merchandise for games
Warner Bros. has to deal with the Chicken Jockey thing
Playstation is secretly envious of Nintendo and Mario Kart World
Disney loses after Sonic Movie 3 and said a mean comment to Sonic fans
PBS Kids wants to end the broadcasting, along with Odd Squad
Nintendo is broken
SEGA has good treatment to their fans, but don't give much merchandise for games
Warner Bros. has to deal with the Chicken Jockey thing
Playstation is secretly envious of Nintendo and Mario Kart World
1On 2025-05-13 at 23:17:53
i'm not watching nickelodeon ever again
they got invaded by brainrot
they got invaded by brainrot
Best Tracks In Each Mario Kart Game
On 2025-05-23 at 03:34:13
Super Mario Kart - Mario Circuit 2
It's a track that knows where to put its tarmac. The turns are well-used, and the ramp is always something exciting before the end!
Mario Kart 64 - Mario Raceway
The narrow road is great, because you get to interact with the items more, and have more shortcuts to try out. And the pipe? Eh, it's good for the environment for racing.
Mario Kart: Super Circuit - Ribbon Road
The bumps and jumps make this course a blast to race on, and the setting of the house is done really well.
Mario Kart: Double Dash!! - Mushroom City
This is pure chaos for Double Dashing.
Mario Kart DS - Shroom Ridge
The traffic can be useful to bump another player to them, and hitting a bus, truck, or a car can make you lose a lot of speed. I like how the track is elongated with the big turns!
Mario Kart Wii - Toad's Factory
For Mario Kart, this is the definition of configuring a track shape. My factory is so awesome! It's a vibrant, drive-through coaster with not having many Mini Turbos to use! And the music is just funky! No relation to Funky Stadium.
Mario Kart 7 - Daisy Hills
The offroad sections feel good to pull off, and the big slope with the glider ramp has so much air time for getting on the roofs of the houses.
Mario Kart 8 - Mario Circuit
I'm picking this one because it's a good way to show the upside-down mechanic of the game. But if you go to Noclip, just, don't look at the bottom of the track from a bird's eye view. I can see why in-game, they made the minimap slanted. Also, Peach's hair standing up makes me laugh.
It's a track that knows where to put its tarmac. The turns are well-used, and the ramp is always something exciting before the end!
Mario Kart 64 - Mario Raceway
The narrow road is great, because you get to interact with the items more, and have more shortcuts to try out. And the pipe? Eh, it's good for the environment for racing.
Mario Kart: Super Circuit - Ribbon Road
The bumps and jumps make this course a blast to race on, and the setting of the house is done really well.
Mario Kart: Double Dash!! - Mushroom City
This is pure chaos for Double Dashing.
Mario Kart DS - Shroom Ridge
The traffic can be useful to bump another player to them, and hitting a bus, truck, or a car can make you lose a lot of speed. I like how the track is elongated with the big turns!
Mario Kart Wii - Toad's Factory
For Mario Kart, this is the definition of configuring a track shape. My factory is so awesome! It's a vibrant, drive-through coaster with not having many Mini Turbos to use! And the music is just funky! No relation to Funky Stadium.
Mario Kart 7 - Daisy Hills
The offroad sections feel good to pull off, and the big slope with the glider ramp has so much air time for getting on the roofs of the houses.
Mario Kart 8 - Mario Circuit
I'm picking this one because it's a good way to show the upside-down mechanic of the game. But if you go to Noclip, just, don't look at the bottom of the track from a bird's eye view. I can see why in-game, they made the minimap slanted. Also, Peach's hair standing up makes me laugh.
Worst Tracks In Each Mario Kart Game
On 2025-05-23 at 19:20:31
Super Mario Kart - Choco Island 1
The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.
Mario Kart 64 - Moo Moo Farm
This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!
Mario Kart: Super Circuit - Peach Circuit
Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.
Mario Kart: Double Dash!! - Baby Park
I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.
Mario Kart DS - Figure-8 Circuit
This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!
Mario Kart Wii - Mario Circuit
They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.
Mario Kart 7 - Shy Guy Bazaar
Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.
Mario Kart 8 - Sunshine Airport
Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.
The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.
Mario Kart 64 - Moo Moo Farm
This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!
Mario Kart: Super Circuit - Peach Circuit
Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.
Mario Kart: Double Dash!! - Baby Park
I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.
Mario Kart DS - Figure-8 Circuit
This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!
Mario Kart Wii - Mario Circuit
They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.
Mario Kart 7 - Shy Guy Bazaar
Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.
Mario Kart 8 - Sunshine Airport
Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.
sgb? Have you already played the game
Yes, that was a long time ago. Mario Kart 7 is hard to get these days
On 2025-05-23 at 03:02:11
Super Mario Kart - Choco Island 1
The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.
Mario Kart 64 - Moo Moo Farm
This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!
Mario Kart: Super Circuit - Peach Circuit
Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.
Mario Kart: Double Dash!! - Baby Park
I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.
Mario Kart DS - Figure-8 Circuit
This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!
Mario Kart Wii - Mario Circuit
They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.
Mario Kart 7 - Shy Guy Bazaar
Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.
Mario Kart 8 - Sunshine Airport
Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.
The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.
Mario Kart 64 - Moo Moo Farm
This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!
Mario Kart: Super Circuit - Peach Circuit
Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.
Mario Kart: Double Dash!! - Baby Park
I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.
Mario Kart DS - Figure-8 Circuit
This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!
Mario Kart Wii - Mario Circuit
They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.
Mario Kart 7 - Shy Guy Bazaar
Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.
Mario Kart 8 - Sunshine Airport
Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.
if Double Dash had a sequel, who could the new characters be?
On 2025-05-22 at 23:59:35
Shell Cup:
Peach Circuit
Goomba Mount
High Fields
Fire Derby
Banana Cup:
Choco Mountain
Daisy Circuit
Shy Guy Lake
Koopa Cavern
Leaf Cup:
Luigi Dirtway
Strand Isle
Mushroom Port
Forest Pass
Lightning Cup:
Mushroom Harbor
Retro Rally
Fiery Volcano
Star Road
Peach Circuit
Goomba Mount
High Fields
Fire Derby
Banana Cup:
Choco Mountain
Daisy Circuit
Shy Guy Lake
Koopa Cavern
Leaf Cup:
Luigi Dirtway
Strand Isle
Mushroom Port
Forest Pass
Lightning Cup:
Mushroom Harbor
Retro Rally
Fiery Volcano
Star Road
On 2025-05-20 at 23:17:32
That's a good question! If we had a sequel, we might have a hard time selecting tracks that are for certain characters. But it would be fun to plan out the ideas.
confusion
On 2025-05-02 at 03:30:57
I hope this has no relation to the Daisy Circuit jumpscare
Track Building Contest : Winter 2025 / Concours de création de circuits : Hiver 2025
On 2025-01-13 at 03:18:50
My Complete track is having problems in size...
Can I just use the Quick version please?

Can I just use the Quick version please?
Tox specifically said CM only, so you cant
But what if there's something wrong when playing it, and you can't fix it?
idk which version you're talking about so
as for the QM version, just put up with it. you cant change anything about your QM tracks (e.g. walls, offroad, checkpoints and holes (except for decor))
but as for the CM version, just find issues in the track and fix them (so like adjust a checkpoint, fix a hole's respawn point etc)
Ok then...
You know what? I'm quitting the contest. Making a CM Track is too much to handle right now, and I think it's better to lay it off.
1
3
1On 2025-01-13 at 00:32:02
My Complete track is having problems in size...
Can I just use the Quick version please?

Can I just use the Quick version please?
Tox specifically said CM only, so you cant
But what if there's something wrong when playing it, and you can't fix it?
idk which version you're talking about so
as for the QM version, just put up with it. you cant change anything about your QM tracks (e.g. walls, offroad, checkpoints and holes (except for decor))
but as for the CM version, just find issues in the track and fix them (so like adjust a checkpoint, fix a hole's respawn point etc)
Ok then...
On 2025-01-13 at 00:18:14
My Complete track is having problems in size...
Can I just use the Quick version please?

Can I just use the Quick version please?
Tox specifically said CM only, so you cant
But what if there's something wrong when playing it, and you can't fix it?
On 2025-01-12 at 22:55:44
My Complete track is having problems in size...
Can I just use the Quick version please?

Can I just use the Quick version please?
3
1114 - 
35344 pts ★ Legend
7420 pts ★ Racer