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List of comments from hoppingicon (1678)
- Creativity: 6/10, I'll give you most points for the lake, it helps make the map less generic.
- Music: 5/5, using the 8 version of the music!
- Readability: 10/10, not a single visibility issue!
- Gameplay: 11/15, I have issues with it online, but it's a skill based track and it has plenty of nice places to cut shroomless, making it stand out for difficulty.
Overall score: 38/50 (4 stars), good job!
- Creativity: 3/10. Nothing interesting on the map, but at least you got stuff like piantas and the statue.
- Music: 5/5, Mario Sunshine is fitting.
- Readability: 10/10. Not a single visibility issue to be found.
- Gameplay: 5/15. It's really all dependent on the last cut. If you take the long path, you instantly lose if everyone else behind has a mushroom. Very unfair.
Overall score: 28/50 (3 stars), not really a great map, but it does not suck.
- Creativity: 4/10. I mean there's not really anything new, but the finish line boost part is nice. You should add animated rain or Bowser signs as GIFs, you can find them online. If it's due to lag then that's fine.
- Music: 5/5, it's not the original music, but it sounds like it.
- Readability: 10/10, all colors are indicatable.
- Gameplay: 15/15. I like this map because it has strategy to it. Do you want to bag at the risk of falling behind, or front run at the risk of being cut off or hit by a strong item? Bagging is good too, for the last U turn before the tunnel.
Overall score: 41/50 (5 stars), fun map!
- Creativity: 4/10. There's just... nothing in the map at all really. Thanks for using my dino though. I get if the trees might cause lag, but it still feels super empty.
- Music: 4/5, original music is better, but I like it. Not a fitting vibe though.
- Readability: 10/10, all colors are indicatable.
- Gameplay: 10/15. Stressful online, but there's little to no issues with the track itself, aside from the geysers. But that's not a fault on your end.
Overall score: 36/50 (4 stars), pretty good.
- Creativity: 3/10. I mean I can't really give you much since there's nothing new to the map. You chose the 8 version which is good tho.
- Music: 5/5, original stays gold.
- Readability: 8/10. Easy to understand, but the out-of-bounds section at the jump is the exact same color as the darker grass, which may throw some off.
- Gameplay: 13/15, it's extremely shortcut heavy, but its very fun to play online.
Overall score: 38/50 (4 stars).
- Creativity: 6/10. I love the idea of a sunken ship, reminds me of Wario Shipyard! The anchors and bone fish decor are neat, too. Other than that though, it could use more.
- Music: 3/5. I get you're going for a creepy vibe, but it's not really much of racing music.
- Readability: 6/10. I think the way it glows into the out-of-bounds looks weird and could be mistaken for a wall or off-road. The road's a little hard to see, but for the actual ship itself, I assume you intended that.
- Gameplay: 7/15. I imagine this track being heavily reliant on bagging since I can cut off the track anywhere I want.
Overall score: 28/50 (3 stars), pretty mid but love the idea.
- Creativity: 9/10. I really like how you did more than the average snow track, like the platform, and like I mentioned earlier all the decor looks really well placed!
- Music: 5/5. I'm not crying, YOU ARE!!
- Readability: 10/10. Every color is perfectly indicatable, well done!
- Gameplay: 12/15. I think it's a bit shortcut heavy, but it plays really well!! Even some cuts can be done shroomless with the boost pads, very fun.
Overall score: 43/50 (5 stars), you did really good for a semi-standard theme.
- Creativity: 5/10. I mean I guess the buildings give it the benefit of the doubt, but its still weak.
- Music: 2/5. It's a really shitty Daisy Hills remix using that inaccurate MIDI from VGMusic. Does not fit the map.
- Readability: 8/10. I can read it pretty well, but in the buildings, the offroad is barely darker and doesn't look like offroad enough.
- Gameplay: 8/15. It's alright to play on, but never my first pick.
Overall score: 28/50 (3 stars). You've had better tracks, Nodac.
- Creativity: 5/10. Not really anything that makes the map stand out. Just another basic circuit.
- Music: 5/5. Still a great music pick for the map. I like Panman14 music!
- Readability: 10/10. Thankfully, you still made it easy to read.
- Gameplay: 9/15. It's decent to play at least, although there's a weird shroomless cut that I don't like. Also I don't like the monty mole holes being trickable.
Overall score: 34/50 (4 stars). Not your best work, but it works for a generic theming.
You’re gonna get a 3 or 4 anyway.
- Creativity: 3/10, nothing new to add except a half pipe I guess.
- Music: 5/5, keeping it OG!
- Readability: 10/10, there's no visuality issues that ruins gameplay at least.
- Gameplay: 7/15, it's a really unfun map thanks to the boost pads being almost everywhere on the track, and a lack of shortcuts makes it harder online, since players in the back cannot catch up with mushrooms or stars. This may be accurate to the source material, but it does not make it MKPC-friendly.
Overall score: 31/50 (4 stars), not a very fun map to play, but it's not too awful on its own.
- Creativity: 4/10, just like with design, there's no originality in this version of the track, aside a few new decors.
- Music: 4/5, not sure what was wrong with the original music, but it seems you want to be like CT Project. (Septette for the Dead Princess - Touhou)
- Readability: 10/10, lack of originality does not stop it from being perfectly readable.
- Gameplay: 11/15, still a decent remake overall.
Overall score: 35/50 (4 stars), nothing to make it stand out, but it's still a good track.
- Creativity: 5/10, idk it just feels very basic.
- Music: 1/5, this had to be a joke. It's gonna get annoying after a few listens.
- Readability: 5/10, the colors are barely adding up. I am playing the guessing game wondering what is a wall, off-road, or out-of-bounds.
- Gameplay: 7/15, not a fun one. There's even an enemy that was placed inside the first row of item boxes.
Overall score: 24/50 (3 stars), WOW... what a joke.
- Creativity: 10/10, it's a wonderful world of candies and sweets!
- Music: 4/5, it's a decently fitting song for the map. (What Lies in Space - Kirby: Squeak Squad)
- Readability: 8/10, there's some issues for me with the popsicles and there's a shortcut that can make you go backwards if you are not paying attention. Also the road is barely lighter than the off-road on the strawberry, mint (the worst offender), and chocolate ice cream planets. But other than that its good.
- Gameplay: 11/15, despite some visuality issues, it's a fun map!
Overall score: 41/50 (5 stars), great work!
- Creativity: 7/10, pretty good though it doesn't strike out compared to 3DS Rainbow Road with the moon section. I like the cyan chomps though.
- Music: 5/5, generic Wii Rainbow Road remix (made by Starmonized), but I'm not letting music ruin the whole track's score.
- Readability: 9/10, I can mostly see what is what, but the moon is so bright I can barely see the craters.
- Gameplay: 9/15, not really that fun of a track in my opinion.
Overall score: 37/50 (4 stars), pretty basic Rainbow Road track.
- Creativity: 10/10, I absolutely respect the ideas and imagination put in the track, despite all of the issues with the track. It's very original.
- Music: 4/5, the track is a little more energetic than the music. (Weeping Reclusa - Mario & Luigi: Brothership)
- Readability: 3/10 - YEP... this is where the issue comes in. There's too many bright colors, and the way it is created is where the guessing game comes into play. There's two magenta colors barely different from each other: one is out-of-bounds, and the other is off-road. There's a lavender color in one section too that turns out to be a wall after I threw a shell at it (I thought it was out-of-bounds). The range of solid colors just feels like a mess to look at, like the roads and decor.
- Gameplay: 7/15, there's some difficult parts, and this is especially coming from the confusing readability mentioned earlier. It's not a very fun map, sadly.
Overall score: 29/50 (3 stars), not a very good playable track despite the great imagination. There's too many bright colors that try too hard to contrast with each other and it ends up like a complete mess.
- Creativity: 7/10, I like the custom decors, and the cave with the stalactites.
- Music: 5/5, perfectly fits the track's theming.
- Readability: 7/10, the temple has the same texture for the road and the walls. Please change that, but it's otherwise readable.
- Gameplay: 8/15, pretty boring but not terrible.
Overall score: 34/50 (4 stars), even if it's no standout, I respect all the effort. Good job, Coolioaziz.
- Creativity: 9/10, it recycles a lot from DK Mountain but there's some cool mushroom related stuff thrown in there.
- Music: 4/5, DK Mountain remix by Paulygon is not very good, but it still fits the track.
- Readability: 9/10, I know its technically correct since its based off DK Mountain but the dark gray not being offroad threw me off. Other than that, the darker mushrooms perfectly indicate they are low down and cannot be jumped on.
- Gameplay: 13/15, even if none of the categories are 10s, it's still a fun map to play overall! Despite the track being long, there's elements that keep it entertaining. I can't say that the gameplay is more fun than the design itself for many maps.
Overall score: 42/50 (5 stars), really fun track Nodac!!
- Creativity: 6/10, I like the custom implements and again, the routes, but the rehash of Grumble Volcano elements just don't do it for me.
- Music: 2/5... holy SiIvaGunner.
- Readability: 9/10, while this did not cause me any issues, the lava bills and chain platform can be a bit hard to see since they blend in.
- Gameplay: 11/15, despite the issues, it plays pretty well.
Overall score: 35/50 (4 stars), it is overall a weird map made up for by unique gameplay.
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