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List of comments from FantomeThief (1119)
Based on your difficulty comment, you're probably new here, so the best I can come up with is that you might not be able to tell that they're using mushrooms, but they are. It looks wonky and weird, but that's how Wargor made the game in the first place.
I 100% absolutely recommend playing the actual game before doing any Custom Tracks.
There is in fact a difficulty button in VS mode. There's none in Grand Prix, which is set to Difficult Mode automatically.
The fact that you didn't know that tells me...a lot.
My question is...where? Some of these tracks don't have much room to work with.
Also if you think this is hard you must be new here. These tracks are free af.
Anyway, love how the waves are being implemented in water even though World isn't here yet
4/5 (it's really long)
Also, if there's more than 12 players in a room, the excess get sent into a separate room
I'm actually surprised at how close that route is to the unintended one time-wise
3: It was going to be 250cc, but FoD was basically impossible.
4: The characters issue will be fixed for Kirby Dream Racing 2 (these tracks remade + Amazing Mirror-Star Allies). And the Arena...well...won't really be playable at that point. I'll still do it, but it could easily take half an hour with that many tracks, even on 250cc.
Either way, that's stuff for November and onwards.
EDIT: Challenges Available! The last character is as well(I'm saying that like it isn't just another Kirby recolor)
Also, for the Arena, do FoD first. That was the scariest one for me (and maybe Green Greens). Everything else was really easy. Then again, I've been playing these tracks for a fair bit.
What kind of canvas sizes do you use?
How long do the backgrounds take?
4/5 btw, great track
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