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List of comments from hoppingicon (1732)
- Creativity: 9/10. I really like how you did more than the average snow track, like the platform, and like I mentioned earlier all the decor looks really well placed!
- Music: 5/5. I'm not crying, YOU ARE!!
- Readability: 10/10. Every color is perfectly indicatable, well done!
- Gameplay: 12/15. I think it's a bit shortcut heavy, but it plays really well!! Even some cuts can be done shroomless with the boost pads, very fun.
Overall score: 43/50 (5 stars), you did really good for a semi-standard theme.
- Creativity: 5/10. I mean I guess the buildings give it the benefit of the doubt, but its still weak.
- Music: 2/5. It's a really shitty Daisy Hills remix using that inaccurate MIDI from VGMusic. Does not fit the map.
- Readability: 8/10. I can read it pretty well, but in the buildings, the offroad is barely darker and doesn't look like offroad enough.
- Gameplay: 8/15. It's alright to play on, but never my first pick.
Overall score: 28/50 (3 stars). You've had better tracks, Nodac.
- Creativity: 5/10. Not really anything that makes the map stand out. Just another basic circuit.
- Music: 5/5. Still a great music pick for the map. I like Panman14 music!
- Readability: 10/10. Thankfully, you still made it easy to read.
- Gameplay: 9/15. It's decent to play at least, although there's a weird shroomless cut that I don't like. Also I don't like the monty mole holes being trickable.
Overall score: 34/50 (4 stars). Not your best work, but it works for a generic theming.
You’re gonna get a 3 or 4 anyway.
- Creativity: 3/10, nothing new to add except a half pipe I guess.
- Music: 5/5, keeping it OG!
- Readability: 10/10, there's no visuality issues that ruins gameplay at least.
- Gameplay: 7/15, it's a really unfun map thanks to the boost pads being almost everywhere on the track, and a lack of shortcuts makes it harder online, since players in the back cannot catch up with mushrooms or stars. This may be accurate to the source material, but it does not make it MKPC-friendly.
Overall score: 31/50 (4 stars), not a very fun map to play, but it's not too awful on its own.
- Creativity: 4/10, just like with design, there's no originality in this version of the track, aside a few new decors.
- Music: 4/5, not sure what was wrong with the original music, but it seems you want to be like CT Project. (Septette for the Dead Princess - Touhou)
- Readability: 10/10, lack of originality does not stop it from being perfectly readable.
- Gameplay: 11/15, still a decent remake overall.
Overall score: 35/50 (4 stars), nothing to make it stand out, but it's still a good track.
- Creativity: 5/10, idk it just feels very basic.
- Music: 1/5, this had to be a joke. It's gonna get annoying after a few listens.
- Readability: 5/10, the colors are barely adding up. I am playing the guessing game wondering what is a wall, off-road, or out-of-bounds.
- Gameplay: 7/15, not a fun one. There's even an enemy that was placed inside the first row of item boxes.
Overall score: 24/50 (3 stars), WOW... what a joke.
- Creativity: 10/10, it's a wonderful world of candies and sweets!
- Music: 4/5, it's a decently fitting song for the map. (What Lies in Space - Kirby: Squeak Squad)
- Readability: 8/10, there's some issues for me with the popsicles and there's a shortcut that can make you go backwards if you are not paying attention. Also the road is barely lighter than the off-road on the strawberry, mint (the worst offender), and chocolate ice cream planets. But other than that its good.
- Gameplay: 11/15, despite some visuality issues, it's a fun map!
Overall score: 41/50 (5 stars), great work!
- Creativity: 7/10, pretty good though it doesn't strike out compared to 3DS Rainbow Road with the moon section. I like the cyan chomps though.
- Music: 5/5, generic Wii Rainbow Road remix (made by Starmonized), but I'm not letting music ruin the whole track's score.
- Readability: 9/10, I can mostly see what is what, but the moon is so bright I can barely see the craters.
- Gameplay: 9/15, not really that fun of a track in my opinion.
Overall score: 37/50 (4 stars), pretty basic Rainbow Road track.
- Creativity: 10/10, I absolutely respect the ideas and imagination put in the track, despite all of the issues with the track. It's very original.
- Music: 4/5, the track is a little more energetic than the music. (Weeping Reclusa - Mario & Luigi: Brothership)
- Readability: 3/10 - YEP... this is where the issue comes in. There's too many bright colors, and the way it is created is where the guessing game comes into play. There's two magenta colors barely different from each other: one is out-of-bounds, and the other is off-road. There's a lavender color in one section too that turns out to be a wall after I threw a shell at it (I thought it was out-of-bounds). The range of solid colors just feels like a mess to look at, like the roads and decor.
- Gameplay: 7/15, there's some difficult parts, and this is especially coming from the confusing readability mentioned earlier. It's not a very fun map, sadly.
Overall score: 29/50 (3 stars), not a very good playable track despite the great imagination. There's too many bright colors that try too hard to contrast with each other and it ends up like a complete mess.
- Creativity: 7/10, I like the custom decors, and the cave with the stalactites.
- Music: 5/5, perfectly fits the track's theming.
- Readability: 7/10, the temple has the same texture for the road and the walls. Please change that, but it's otherwise readable.
- Gameplay: 8/15, pretty boring but not terrible.
Overall score: 34/50 (4 stars), even if it's no standout, I respect all the effort. Good job, Coolioaziz.
- Creativity: 9/10, it recycles a lot from DK Mountain but there's some cool mushroom related stuff thrown in there.
- Music: 4/5, DK Mountain remix by Paulygon is not very good, but it still fits the track.
- Readability: 9/10, I know its technically correct since its based off DK Mountain but the dark gray not being offroad threw me off. Other than that, the darker mushrooms perfectly indicate they are low down and cannot be jumped on.
- Gameplay: 13/15, even if none of the categories are 10s, it's still a fun map to play overall! Despite the track being long, there's elements that keep it entertaining. I can't say that the gameplay is more fun than the design itself for many maps.
Overall score: 42/50 (5 stars), really fun track Nodac!!
- Creativity: 6/10, I like the custom implements and again, the routes, but the rehash of Grumble Volcano elements just don't do it for me.
- Music: 2/5... holy SiIvaGunner.
- Readability: 9/10, while this did not cause me any issues, the lava bills and chain platform can be a bit hard to see since they blend in.
- Gameplay: 11/15, despite the issues, it plays pretty well.
Overall score: 35/50 (4 stars), it is overall a weird map made up for by unique gameplay.
- Creativity: 7/10, I love the concept you did, though a majority of the map is a simple curvy road aside the cool platforms in two places.
- Music: 5/5, one of my favorites in this multicup! (Cute, Colorful Candies - Kirby's Dream Buffet)
- Readability: 8/10, even the milk ocean is readable thanks to the milk-themed podoboos! However, I recommend making the brown walls even darker since I got confused with the brown offroad texture.
- Gameplay: 10/15, even if it doesn't stand out a lot and there is a big shortcut part, it is very fun and it gets points for the aforementioned chocolate and donut platforms. The platforms at the finish are neat too, even if they don't do much.
Overall score: 37/50 (4 stars), you did a pretty good job Foxgirlthing!
- Creativity: 10/10, a very fun and original idea!
- Music: 5/5, I like how mysterious the music is, oddly fitting. (Disassembly Required - Murder Drones)
- Readability: 9/10, mostly great and even the acid is readable since you made it glow. For a 10, add something popping out of the acid, like acid-themed podoboos. Candy wrapper placements are weird too.
- Gameplay: 11/15, it plays quite nicely, though like I said in readability, there's some weird placements like the candy wrappers on the road as walls.
Overall score: 43/50 (5 stars), really awesome track, -iz-!
- Creativity: 5/10, I like all the enemies, but the world still feels empty.
- Music: 5/5, really fits the world it is assigned to. (Pokemon HGSS Safari Zone)
- Readability: 8/10, it's very easy to tell what is what, but I don't like the dark grass green being a wall color.
- Gameplay: 7/15, there's too many places to cut off the track and a large portion of the start can be cut off, leading to luck-based gameplay with online opponents.
Overall score: 30/50 (3 stars), its an ok map.
- Creativity: 8/10, it's a very nice concept, no doubt.
- Music: 4/5, cute and fitting for the map's atmosphere (The Merry Mary Bells Ring - Super Mario RPG). NOTE: The music didn't play due to it not working.
- Readability: 7/10, sadly the blue textured floor does not look like offroad, and the milk river does not look like out-of-bounds. Also the platforms on the milk river are a little weird. But at least you put arrows.
- Gameplay: 7/15, unfortunately, the track has issues and feels quite short too, and some shortcuts are too big.
Overall score: 35/50 (4 stars), great imagination, poor execution. Not bad, Kernell.
- Creativity: 10/10, combining snow and desert themes? I'M SOLD!!
- Music: 5/5, I think something sinister fits well! (Ice - Super Mario Odyssey)
- Readability: 10/10, for many similar colors, I can still tell them apart!
- Gameplay: 11/15, OOH... so close. It's that sand pit section that gets me since if you don't have a mushroom it can be difficult. There's also some basic parts, but one of the much better tracks in the cups!
Overall score: 46/50 (5 stars), such an amazing team effort!
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