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List of comments from BowserJr03 (1027)
And yea Nudgy that's more than valid, I kinda gave up towards the end because each beep block was 102 objs, and there were a lot of them so Google Drawings kept crashing lol
It's a bit late now that I have the challenge up, and I also feel like it would be unnatural if the cars are sped up in the first half. Unfortunately we can't adjust speeds mid-route.
atm there's a problem with the prefixes, I'll fix it later
Ramps that function as cannons now have Blue Pipes on either side of them to indicate them. Now it should be (mostly atm) whenever there is a glider ramp or a cross-over.
In the meantime, the tracks which need texture updates because the glider ramps function as normal jumps are:
- RHcks Forest (over the river)
- Neemo Volcano (2nd ramp)
- Hoppingicon's Choco Summit (1st ramp over the choco pond)
- Fways Sewers (the final split section, might also replace a red ramp in the other split)
- Selva JPG (final jump)
- Bowser Jr's Airship (glider in the bullet section)
As for the red panels, they should all be boosts but it might be the way the jumps work, since when many of these tracks were made boosts jumps could only be made of squares. I'll also fix those too.
I really appreciate the feedback a lot 👍
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