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List of comments from SuperSwimmer (299)
You're right! (Pulled up screenshots of the game to find out)
In
Iridescent Waters 1
on 2025-07-19 at 15:28:46
Right click and it gives you the option
In
Stellar Garden 2
on 2025-07-19 at 15:22:31
I am impressed with the quality of the courses, thought
In
Star cup
on 2025-07-17 at 00:43:17
A good strategy when making courses can be to complete every single one before publishing. (That's what I'm doing for MKSO - The latest published course, Stellar Garden 2 was completely finished on 6/6/2025, exactly 1 month ago) This helps to make your courses less buggy. And by staggering the publishing, it lets users get more familiar with your courses.
In
Star cup
on 2025-07-17 at 00:42:50
This cup is great and I really enjoyed playing it!
Feedback for each course:
1. Beat Block Pass: Beautifully executed! I loved this course! Good choice of music, excellent layout, and all that good stuff.
2. Conkdor Desert:
Not quite as good as BBP, and a bit confusing at times, but still good to play.
3. Yoshi's Island:
The artwork is fantastic, but maybe don't have drawings of hazards and decor on the track.
4: Horizon Ruins:
Interesting layout, keeps the player captivated for the whoie race. Unfortunately, there's a big checkpoint issue.
In
Star cup
on 2025-07-17 at 00:23:26
The pink flowers remind me of Pikmin 2 XD
In
Aerial Drifts
on 2025-07-16 at 21:19:05
Thanks for the feedback
In
Bulbo-mart
on 2025-07-16 at 19:55:37
If you have a better idea for the music, I'm open to suggestions.
In
Bulbo-mart
on 2025-07-16 at 19:54:00
1. “You fall when it doesn’t seem like it.” I did have warnings for the restricted area (The floor changes to a darker color, AND I have the red warning lights from CH), but regardless, I changed this portion to off-road with a mobile floor pushing you backwards.
2. “Barely any shroom cuts.” You can skip the entire Cosmic Highway portion with a mushroom. Also, you can now use a shroom to get through the restricted area that previously you would fall through.
3. “The turns are too tight.” Drift/apply brakes/stop accelerating. It works. I test my courses on both PC and mobile.
4. “‘Coconut Mall’ doesn’t fit the theme of the track, I’d rather have a Pikmin theme.” Most pikmin music reflects the environment of where it is played, and since none of the games feature a supermarket for bulborbs (yet), no music from the series would fit this course (Since you haven’t played the games, you probably wouldn’t know, so that’s no prob ;) ). ‘Coconut Mall’ seemed to be an adequate choice of music for this course. (I also already use Pikmin music in one of my other courses.)
In
Bulbo-mart
on 2025-07-16 at 19:52:18
There should be more online play in this
In
Proud Racing Stars
on 2025-07-15 at 23:34:06
NEW WORLD RECORD: 0'56'251
In
Try And Get The WR
on 2025-07-15 at 15:05:25
@SuperKoopa5 would be proud.
(He's a paratroopa fan)
In
Paratroopa Wetlands
on 2025-07-13 at 14:49:35
Challenge validator: You can use the bullet bill to assist in the gap jump
In
Rainbow Road 1
on 2025-07-13 at 00:39:52
ugh you're making me hungry
In
cookie
on 2025-07-11 at 19:48:50
Removing the off-road in the water section is one of the most beautiful things I've ever seen
In
Koopa Beach 2
on 2025-07-11 at 18:17:29
"Cosmic Highway 2" connects the courses "Frozen Forest 1" and "Bulbo-Mart" together. To cross the highway, you must dodge anti-gravity trucks, or take a risky jump route.
Since just going strait to Bulbo-mart would take 30 seconds and would be incredibly boring, I have you go back to Frozen Forest 1, making it three sections.
Think of it as a MKWorld intermission course that you complete three times.
In
Cosmic Highway 2
on 2025-07-10 at 23:11:47
Make it 5 seconds
https://i.postimg.cc/RFTdgTKp/unnamed-27.png
In
MKPC: Crazy Challenge
on 2025-07-10 at 21:04:21
Success!
In
Test Circuit
on 2025-07-10 at 20:52:52
6 seconds
In
MKPC: Crazy Challenge
on 2025-07-10 at 18:35:22
No gambas [s]1/5[/s]
In
Solitree Fortress
on 2025-07-10 at 18:33:07
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List of comments from SuperSwimmer (299)
Feedback for each course:
1. Beat Block Pass: Beautifully executed! I loved this course! Good choice of music, excellent layout, and all that good stuff.
2. Conkdor Desert:
Not quite as good as BBP, and a bit confusing at times, but still good to play.
3. Yoshi's Island:
The artwork is fantastic, but maybe don't have drawings of hazards and decor on the track.
4: Horizon Ruins:
Interesting layout, keeps the player captivated for the whoie race. Unfortunately, there's a big checkpoint issue.
2. “Barely any shroom cuts.” You can skip the entire Cosmic Highway portion with a mushroom. Also, you can now use a shroom to get through the restricted area that previously you would fall through.
3. “The turns are too tight.” Drift/apply brakes/stop accelerating. It works. I test my courses on both PC and mobile.
4. “‘Coconut Mall’ doesn’t fit the theme of the track, I’d rather have a Pikmin theme.” Most pikmin music reflects the environment of where it is played, and since none of the games feature a supermarket for bulborbs (yet), no music from the series would fit this course (Since you haven’t played the games, you probably wouldn’t know, so that’s no prob ;) ). ‘Coconut Mall’ seemed to be an adequate choice of music for this course. (I also already use Pikmin music in one of my other courses.)
(He's a paratroopa fan)
Since just going strait to Bulbo-mart would take 30 seconds and would be incredibly boring, I have you go back to Frozen Forest 1, making it three sections.
Think of it as a MKWorld intermission course that you complete three times.
https://i.postimg.cc/RFTdgTKp/unnamed-27.png
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