/| Mario Kart PC |\

List of comments from Funky4MKWorld (42)

I was winning the N64 Star Cup when the last race wouldn't load...
comments In MKPC Generations on 2026-08-07 at 23:05:15
The checkpoints don't function, and the track looks stolen. 1 star is probably too high of a rating.
comments In baby park 4 on 2026-08-07 at 22:22:27
It plays fine, but the layout and themeing isn't really that interesting.
comments In Goomba's crazy park on 2026-08-06 at 23:27:10
I made a TT ghost so you can watch my struggle on the boost panel section. Also, both big jumps should be a cannon. The jumps send you way too high, which just slows down the race, and looks bad. The Cheep Cheeps at the end of the race are difficult to pass through, but not awful.
comments In Shy Guy Beach (Beta) (NOT GBA) on 2026-08-06 at 16:53:50
Right click the jump, and then click coose jump height in the little menu that pops up. There should then be a little arrow that pops out letting you select how far the jump should go, however its length affects how high it launches you. The only thing you could do is playtest the course and adjust the height until it feels right.
comments In Wario Stadium on 2026-08-06 at 16:42:10
The track about jumps has 1 jump, which goes way too high btw.
comments In Wario Stadium on 2026-08-06 at 04:24:20
One of, if not the, best quick mode tracks I've ever played!! It's difficult, but not unfair, and everything feels like it was placed with thought and purpose.
comments In Haunted Boardwalk on 2026-08-05 at 19:04:43
An actually good Rosalina themed track.
comments In Rosalina Circuit on 2026-08-03 at 19:33:23
Great Track!! The track should be at most 2 laps, but it's still fun.
comments In Moonlight Desert on 2026-07-24 at 22:01:33
Think it could have been a little wider, but does feel like mc5
comments In Mario Circuit 5 on 2026-07-18 at 23:47:28
There are too many straight sections with nothing to do on them.
comments In Punch City on 2026-07-18 at 23:41:43
Yo thank you, it's been fixed. The reason that happened was because I put another checkpoint between where you would take it and the actual cut that didn't extend very far. It wasn't needed so I just deleted it. Thanks for pointing that out!
comments In Mario Circuit on 2026-07-04 at 06:00:52
Such a simple yet creative concept done with amazing execution! 10/10.
comments In Sketchy Sketch Laps on 2026-05-29 at 20:34:05
Lowkey the highest quality multicup ever, but why is the winning theme for NPC Odyssey Central's Every 2D Mario Level Ranking video?
comments In CTGP PC But Good on 2026-05-27 at 22:14:33
Amzing track design and theming. The only complaint I could have is how quickly you have to turn after the cannon, but that's small potatoes.
comments In Jesper Jump Track on 2026-05-19 at 18:41:03
This is amazing! I think it could use some custom decor based on the enemies in M&L, but this is amazing otrherwise.
comments In Super Mario Kart: Superstars! (Beta) on 2026-05-17 at 02:11:35
I can see that you really like thwomps. The only things I can complain about is that the water section on Rem's Canyon is painfully slow, and there's a rail on Thunderstorm Stronghold that doesn't work; there just isn't a rail node there. Other than that, I can tell you put a lot of time and effort into it and it pays off. Can't wait to play more of your tracks!
comments In Sunrise cup on 2026-05-16 at 02:53:02
Absolute Cinema
comments In Lucie falls on 2026-05-16 at 02:40:48
Pretty good. I will sy this though: The jumps should send you much, much lower, and it is really easy to skip a checkpoint while using the alternate path after the first bridge section.
comments In snail's island on 2026-05-16 at 02:33:40
Amazing qm track. I will will give one tip for any track, but try not to have a jump that goes straight into a sharp turn; that first jump is brutal.
comments In Boswer Castle 4 on 2026-05-10 at 19:54:15

Page:  1   2   3  

Back to the profile
Back to the forum