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List of comments from hoppingicon (1678)
- Creativity: 7/10, like mentioned before, the idea of switching directions mid-lap is great! And the magikoopas are good obstacles.
- Music: 5/5, a fairly fitting theme.
- Readability: 10/10, everything is perfectly indicatable.
- Gameplay: 10/15, decently fun to play!
Overall score: 40/50 (4 stars), a basic track but a good concept!
- Creativity: 8/10, I like the decor like the statues and the lightning clouds.
- Music: 3/5, I think the song is a weird unfitting choice.
- Readability: 10/10, at
least I know where to go.
- Gameplay: 8/15, it definitely isn't the most fun one, not to mention it contains many large shortcuts.
Overall score: 35/50 (4 stars), it's an alright map.
- Creativity: 7/10, it's a fun little setting although it doesn't stand out too much.
- Music: 4/5, I think a Yoshi soundtrack would have done better considering the setting.
- Readability: 9/10, mostly no issues.
- Gameplay: 9/15, plays pretty basic but otherwise fair.
Overall score: 36/50 (4 stars), it's def alright.
- Creativity: 7/10, the lightning especially is a good obstacle.
- Music: 5/5, super high and energetic!
- Readability: 9/10, there's not much of visibility issues, however I recommend you maybe add arrow signs?
- Gameplay: 10/15, it plays pretty solid with some fun cuts to do.
Overall score: 39/50 (4 stars), a mostly great track!
- Creativity: 10/10, I absolutely LOVE the idea of a limited-use shortcut.
- Music: 3/5, Daft Punk is a weird choice. (NOTE: The Daft Punk music was partially replaced because the video got blocked in Belarus and Russia)
- Readability: 9/10, sides could be mistaken for walls but is otherwise great.
- Gameplay: 11/15, the concept is very fun, and the shortcut only having limited use can be good for strategy.
Overall score: 41/50 (5 stars), overall a fun map!
- Creativity: 8/10, really great overhaul! I like how some parts resemble the N64 Bowser's Castle like the carpets, feels more like a castle rather than an obstacle course inside of Bowser's Castle.
- Music: 5/5, the Nintendo Sound Select version is an elite pull.
- Readability: 10/10, very well read!
- Gameplay: 11/15, I think the ramps might jump a bit too high but otherwise plays great!
Overall score: 42/50 (5 stars), awesome work!
- Creativity: 3/10, there's nothing really interesting about the map, but it's not too effortless. However, it could use DK elements like barrels, kremlings, frogoons, etc. (Then again DK Pass exists?)
- Music: 5/5, DK Jungle remix is good enough.
- Readability: 7/10, I mistook the brown offroad for walls.
- Gameplay: 7/15, pretty forgettable track, not that fun.
Overall score: 26/50 (3 stars), pretty wasted potential.
- Creativity: 2/10, there's nothing at all that excites me about this map. It is just road, grass, and water, maybe a few minor decorations. No cruise ship, no seagulls, just... almost nothing.
- Music: 5/5, keeping it OG.
- Readability: 10/10, at least I can easily tell what is what.
- Gameplay: 10/15, it's at least a little fun to play due to the layout of the road.
Overall score: 32/50 (4 stars), fun to play but design is mid.
- Creativity: 10/10, the sunset theming and tinted decors really adds to the setting, and I love the pyramid too!
- Music: 5/5, this track introduced me to World's remix and it's one of the very few World remixes (aside the race tracks) I listen to personally.
- Readability: 9/10, while it's mostly perfect, the road is barely lighter than the surrounding sand, and the shading on the sides of the road is not helping very well.
- Gameplay: 12/15, it mostly plays amazingly, though I think there's a few too many shortcuts? But I do like the ramp in the pyramid being a nightmare to complete, after all it is a shortcut with risk and reward.
Overall score: 46/50 (5 stars), one of the BEST retro courses in here! Awesome work!!
- Creativity: 6/10, theme is pretty basic.
- Music: 5/5, one of my most favorites in CT Project.
- Readability: 7/10, it's ok but like the grass being a wall feels really weird, especially since there's nothing contrasting the grass from the road. The village part also has the route barely lighter than the walls.
- Gameplay: 9/15, honestly just a boring snaking hell of a map.
Overall score: 33/50 (4 stars), it's a good map but barely stands out aside from the music.
- Creativity: 5/10, I like the boo decorations but it's otherwise a straightforward remake of Boo Lake.
- Music: 5/5, good remix of OG theme!
- Readability: 10/10, I can read it pretty much perfectly!
- Gameplay: 12/15, the green shortcut is way too wide, in my gameplay video I failed all 3 times trying to take it. Other than that, it's a great map to play!
Overall score: 41/50 (5 stars), awesome track!
Side note: Add an overlay to have the underwater part appear normally when you approach it, with an optional underwater background. I don't really like the fact that it's color tinted underwater and you still have to play it like that, but it still looks really cool from above.
- Creativity: 6/10, I like the Toad decorations and the background as well, adds to the visualties.
- Music: 5/5, keeping it OG! Well, the BCP version of Toad Circuit at least.
- Readability: 10/10, absolutely no issues!
- Gameplay: 10/15, it plays fairly great, although there's an OP bullet bill shortcut that's pretty... luck based? Every time I attempt it it's like a 50/50 chance of working.
Even then, it's way too OP.
Overall score: 38/50 (4 stars), good work!
- Design: 8/10, now that some colors are darkened, it's easier to see and play! Some of the criticisms are still left in tact such as some weird color mixes, but it is not as much of a problem as it was before. There's still one thing that bothers me though, and that is the chain decoration going transparent when overlapping the track, it looks ugly.
- Creativity: 10/10, I still stick to the fact that I absolutely respect the ideas and imagination put in the track, it's very original.
- Music: 5/5, I decided to give this one full credit now listening to it again, I think it well fits the map.
- Readability: 7/10, a HUGE step up! I still think the green edges not being walls is a major issue for new players, but it's not something I'd attempt to go after thinking its a ramp of some sort. The colors being darker now helps a lot with understanding what is what, and in the lavender section, walls were added to the sides to show the section is in fact walled in.
- Gameplay: 11/15, thanks to the major readability issues being tweaked, it's actually a much better and really fun map to play!
Overall score: 41/50 (5 stars), you did me proud!
- Creativity: 7/10, I love what decors you added like the arrows and the Bowser statue. Neat stuff!
- Music: 5/5, keeping it OG!
- Readability: 10/10, you even used purple for the walls! Shows how much you care?
- Gameplay: 13/15, very stressful online, but in the end it's a good challenging track that requires skill to master, and that's what I love!
Overall score: 44/50 (5 star), well done!
- Creativity: 6/10, I like that there's kremlings for enemies in places. Adds to the DK vibe. But then again, you should add more stuff like the arrow signs from the original map.
- Music: 5/5, I like the replacement music pick.
- Readability: 10/10, not a single issue to be found.
- Gameplay: 3/15... yeah this one is just ASS. It all comes down to the end cut. If you don't take it lap 3, you automatically lose. Frontrunning is especially a nightmare, as speed items are required to continue, and it's not hard to lose it to a blue shell, lightning, or POW block. I also despise the gimmick of bagging halfway back and using a bill to cut to the front.
Overall score: 31/50 (4 stars), good map, terrible gameplay.
- Creativity: 8/10, mainly for the concept of changing the map alone.
- Music: 5/5, love the replacement music choice.
- Readability: 10/10, not a single issue with the visuals!
- Gameplay: 11/15, bagging is not over-reliant and you still have to do some skill to finish. The big cuts are at the start too, which helps. The cut in front of the castle is good as well.
Overall score: 42/50 (5 stars), great reimagination!
- Creativity: 7/10, I love the decor in the map, even if there's not a ton. What is in there rocks! Background is a bit empty though.
- Music: 5/5, keeping it OG!
- Readability: 7/10, one of the few maps with issues. The spiral being a brown color can be mistaken for off-road or a wall, and there's a jump with an invisible out-of-bounds area right after it. I recommended making it darker, but you being disinterested in that keeps it lower in rank. Some off-road patches are the same color as the road, too.
- Gameplay: 12/15, it might throw new players off because of the sudden road changes and the arrows being a bit hard to notice, but it plays good once you figure it out.
Overall score: 41/50 (5 stars), great track!
- Creativity: 2/10. There's almost no decor at all in the track. Very tasteless.
- Music: 5/5, keeping it OG!
- Readability: 10/10, perfectly readable.
- Gameplay: 12/15, when it comes to bagging, you're pretty much doing it just to take the front cut, so it comes with risks. Plays pretty nice overall.
Overall score: 35/50 (4 stars), not bad track.
- Creativity: 9/10, I prefer this way over DS Luigi's Mansion. It's more fun and a great entry to the ghost genre of tracks.
- Music: 5/5, it's really cute and charming.
- Readability: 10/10, not a single readability issue!
- Gameplay: 12/15, I like that it's long enough for 2 laps and how it's not bagging-heavy. There's plenty of cuts, one even shroomless.
Overall score: 43/50 (5 stars), awesome track!
- Creativity: 3/10. Nothing new to the map therefore it does not stand out too much. And like many maps, it has extremely limited decor.
- Music: 5/5, devastated you didn't use OG music, but this is a great replacement.
- Readability: 10/10, not one issue visual-wise!
- Gameplay: 8/15. It can get stressful after the cannon when playing online, since there is always that one person who manages to pull a bill and screw others over. Semi-luck based.
Overall score: 32/50 (4 stars), disappointed with how low I had to rank my personal favorite MK map.
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