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List of comments from Ianthe (428)
I love the track and I feel that the basic theming is intentional, however the design and texturing is quite kitsch and there are a lot of sharp turns but I generally like it overall, 4/5 from me
In
Luigi Circuit
on 2025-11-16 at 18:55:08
Honestly if I had anything negative to say about this it'd be very much subjective and a minor nitpick, so 5/5 from me, and a high one at that (this has a great chance at winning the TBC btw, especially with how ambitious the theming is)
In
Shadyshroom Highlands
on 2025-11-15 at 13:51:47
Hold up why is the music GAS GAS GAS from Initial D
In
Mushrum room 5
on 2025-11-08 at 08:44:37
The respawns are honestly terrible but the layout is alright (please indicate a linear path though) 3/5
Also this'd be far better suited for two laps or even just the one
In
Mushrum room 5
on 2025-11-07 at 19:36:04
- Never use obligatory holes, if you have something to enter that's below the track use a teleporter because it doesn't completely mess with the race
- Your visual communication could certainly be better, a lot of the time you're using the same graphics to show different things and vice versa
- The art direction is uh. Certainly existent (I don't care that it's bad honestly but if you're doing this properly you need to add good textures)
- The track width should remain fairly consistent, ideally it should be the same all the way through except if it's meant to be that way with minor width changes
- Make sure something's going on with areas that are very long, adding obstacles or boosts really helps spice up the gameplay (though make sure your boosts are visible on the track art)
- As it stands now I'm giving this 2/5, right now it's bad but you can make very easy improvements so I won't be too harsh
In
Mushroom Space
on 2025-11-07 at 09:17:43
Yeah that's much better, the layout still isn't the best but 3/5 -> 4/5
In
The Mushroom Trolls
on 2025-11-04 at 16:36:16
Agreed, even for someone with tetrachromacy the road was barely visible, so 3/5 from me too, not to mention that the layout isn't the greatest
In
The Mushroom Trolls
on 2025-11-04 at 12:00:35
Holy shit it's the Field Of Pink And Gold
Anyway aside from the dubious art direction this is pretty good, 4/5
In
Fungi Forest
on 2025-11-02 at 15:20:17
We live in a world where we've fucked up the environment so badly that there is now soda naturally occurring in rainforests. There is no hope. Jokes aside, solid track, 4.5/5 -> 5/5
In
Fizzy Jungle
on 2025-11-01 at 20:09:51
Sorry:
- That could have been reserved for DMs
- Are you actually going to fling around ethnic slurs on a kids' site and not expect repercussions 💀
(Not to you Ivnahl, to Will)
In
Goombas mansion
on 2025-11-01 at 00:42:48
This is pretty good! The physics are a bit jank but I'd kind of expect this if you'd only just heard of the rail update, 4/5 from me! Déanta go maith!
In
Railgrind Volcano
on 2025-10-31 at 21:33:26
Quite a good use of overrides! The art direction is pretty much non-existent (at least I can tell there's an indoor and outdoor section) and the road is very thin however, so I can't rate this much higher than 3/5
In
Goombas mansion
on 2025-10-31 at 16:11:09
tree
In
Daylight Drive
on 2025-10-28 at 01:28:17
tree
In
Daylight Drive
on 2025-10-27 at 23:05:33
Trust Mudky to randomly drop a banger out of the blue
In
Star Festival
on 2025-10-26 at 13:36:29
In all honestly a track that changes size is a pretty cool idea for a track, though it'd be quite disorienting
In
Mario Circuit 1, but the map's length shrinks by half after each lap
on 2025-10-25 at 08:57:35
Yeah it's so cool!!!111!!11!!1111!!!!!! 10000000000000/5!!!!1!!!!!!!!!!1!!!111
In
Mario Circuit 1, but the map's length shrinks by half after each lap
on 2025-10-25 at 08:56:48
This doesn't actually feel like a Tour city track and some of the turns are... not great, but it's alright otherwise, 3/5
In
Cairo Blitz
on 2025-10-24 at 10:19:48
Lowkey amazing, 5/5
In
Koopa Troopa Beach
on 2025-08-05 at 23:40:09
Okay this is actually quite a big step-up from the rest of the PRS tracks imo, some minor nitpicks like the use of mixels in the goal flag and jumps which don't look too good and quite a few of the turns being quite tight which is worsened quite a bit with the random oil slack placements, but overall I genuinely had fun so 4/5 from me (plus all the issues I mentioned can certainly be amended later so it's not too much of a deal, I mean this is already a pretty big step in the right direction)
In
Toxicity Powerplant
on 2025-07-23 at 00:25:50
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List of comments from Ianthe (428)
Also this'd be far better suited for two laps or even just the one
- Your visual communication could certainly be better, a lot of the time you're using the same graphics to show different things and vice versa
- The art direction is uh. Certainly existent (I don't care that it's bad honestly but if you're doing this properly you need to add good textures)
- The track width should remain fairly consistent, ideally it should be the same all the way through except if it's meant to be that way with minor width changes
- Make sure something's going on with areas that are very long, adding obstacles or boosts really helps spice up the gameplay (though make sure your boosts are visible on the track art)
- As it stands now I'm giving this 2/5, right now it's bad but you can make very easy improvements so I won't be too harsh
Anyway aside from the dubious art direction this is pretty good, 4/5
- That could have been reserved for DMs
- Are you actually going to fling around ethnic slurs on a kids' site and not expect repercussions 💀
(Not to you Ivnahl, to Will)
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