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List of comments from Ssg-132 (115)
Gameplay 5.5/8 Overall it’s pretty fun but it would definitely be better if jumps were indicated and I also think it would be better if the water actually pushed you (using mobile floors)
Visual 3.5/6 Pretty meh visually some details in the road would help out some.
4/6 creativity pretty good in this aspect.
1/3 variety some more unique parts would be cool.
1/2 usage of theme. There’s definitely pipes, maybe do more with them
Total 15/25
In
Hillerman sewers
on 2025-11-12 at 01:32:05
Well if you’re playing for the first time you most likely won’t be able to react to that.
In
Luigi Pipeway
on 2025-11-10 at 00:04:05
4/8 gameplay. It’s good except the part where the pipes block the off-road and the forced puddles, they completely throw off the flow of the track and feel awful to go through.
2.5/6 Visual. There’s not a lot you can do with visuals in a qm track.
3/6 creativity. There is unique parts, but they’re not executed properly.
2.5/3 variety. There is unique parts and the track does have good variety in its sections.
1/2 usage of theme. I think pipes in the background could improve this aspect and maybe even more visuals.
Total 13/25
In
Luigi Pipeway
on 2025-11-09 at 22:27:30
I just realized that this wasn’t made for the tbc itself. Please make a brand new track for this.
In
Toad Pathway
on 2025-11-08 at 21:08:06
I don’t usually do redos so I’ll average the scores.
Here is the scores for this version.
Gameplay 5.5/8 average 4/8
Visual 3/6 average 2.5/6
Creativity 3.5/6 average 2.75/6
Variety 2/3 average 1.5/8
Use of theme 1/2 average 0.75/ w
Total for this version
15/25 averse 11.5/25
In
Pipe Raceway
on 2025-11-08 at 20:47:52
Gameplay 2.5/8 this track would definitely benefits from item as you seem to have forgotten them and maybe pipes in the track instead of the background
Visual 2/6. The pipes are really the only unique visual here and the feel, random.
2/6 creativity, this track feels generic with nothing to really stand out.
1/3 variety, lack of any items and decors make the track feel really stale.
0.5/2. Usage of theme. It would be better if pipes weren’t just visuals and in the track.
Total 8/25. This track could benefit from stuff inside the tracks since that could’ve earned you like 2-4 more points.
In
Pipe Raceway
on 2025-11-08 at 19:34:20
My favorite part is when it turns right…
In
Archipelago Island 2
on 2025-01-11 at 23:58:46
No but i can still have an opinion
In
car mountain (remake)
on 2023-12-29 at 15:11:09
1. Layout is way to different at this point its a new track. 2. Boosts are angled wrong. 3. Dummy its a complete mode track contest
In
car mountain (remake)
on 2023-12-29 at 00:58:50
I actually made the coin boos for a completely different contestent track
In
Supermega7 contest boo pier 2
on 2023-12-28 at 19:11:44
Uhhhhhh ok you play your pretend games about mario being “racist”
In
Mario Kart: Racist Mario's Payback!
on 2023-12-25 at 17:28:14
4/5 even though its kind of your style the looks are simplistic but everything else is great. My only other complaint is that the music doesn’t sound mario like.
In
Bowser's Beach Paradise
on 2023-12-17 at 01:51:38
5/5 defenitly my favorite but others choose the winners
In
PHENOMENA Pixel (ft. Peach)
on 2023-12-09 at 17:56:54
4/5 the them is good but the open section near the end is a bit boring
In
Wario's Speedrun Castle
on 2023-12-06 at 13:34:45
Currently i don’t see how this fits anything the closet i can see is koopa troopa, castle. And 3 major shortcuts. Anyways my ranking is 2/5 as the tack is lazy and looks bad and doesn’t play the best as well as having a confusing layout
In
sad island
on 2023-11-30 at 01:44:28
Ok imma basically be you. I WANT A COMPLETE MODE VERSION OF THIS TRACK EITHER TOMMOROW, NOVEMBER 23RD OF DECEMBER 28TH.
In
Funky Circuit
on 2023-11-18 at 18:25:28
Mid
In
Characters/Youtubers and Tracks/Levels/Events i like
on 2023-08-11 at 15:20:09
Fixed some random mobile floor somebody put it
on 2023-08-05 at 01:47:47
Just no
on 2023-04-07 at 22:39:19
How do you do make it on a switch
In
Mario Kart Maker Confirmed?!!
on 2023-04-02 at 21:06:44
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List of comments from Ssg-132 (115)
Visual 3.5/6 Pretty meh visually some details in the road would help out some.
4/6 creativity pretty good in this aspect.
1/3 variety some more unique parts would be cool.
1/2 usage of theme. There’s definitely pipes, maybe do more with them
Total 15/25
2.5/6 Visual. There’s not a lot you can do with visuals in a qm track.
3/6 creativity. There is unique parts, but they’re not executed properly.
2.5/3 variety. There is unique parts and the track does have good variety in its sections.
1/2 usage of theme. I think pipes in the background could improve this aspect and maybe even more visuals.
Total 13/25
Here is the scores for this version.
Gameplay 5.5/8 average 4/8
Visual 3/6 average 2.5/6
Creativity 3.5/6 average 2.75/6
Variety 2/3 average 1.5/8
Use of theme 1/2 average 0.75/ w
Total for this version
15/25 averse 11.5/25
Visual 2/6. The pipes are really the only unique visual here and the feel, random.
2/6 creativity, this track feels generic with nothing to really stand out.
1/3 variety, lack of any items and decors make the track feel really stale.
0.5/2. Usage of theme. It would be better if pipes weren’t just visuals and in the track.
Total 8/25. This track could benefit from stuff inside the tracks since that could’ve earned you like 2-4 more points.
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