Diet_Coke's profile
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13 created circuits - 1 cup
9 challenges created
2 shared characters
50 comments on circuits
98 topics followed
Last messages on the forum:

Yesterday at 19:52:21 in People with weird nationalities
South Africa.
On 2025-09-23 at 18:45:53 in Trying to make MKPC better
Track builder has a bit of problems that I really want fixed. All of them are in Complete Mode. There's nothing really wrong with quick mode to me to be honest. Anyway with that out of the way its time to get to the ACTUAL topic. First off is Checkpoints. When I first used checkpoints I thought this was gonna be the easiest part of the track. But turns out, Its not. When I put the checkpoint on the starting line you immediately finish the race. Its really weird. And the more checkpoints you make the more laps there are. (I think) Its really hard to do that and that's why I always use quick mode instead of Complete Mode. I don't get it when you do the placements it should know that when your racing and you pass the placements, your in another lap. I hope this happens.
Checkpoints work perfectly well whenever I use them. I'd recommend asking a more experienced track maker how they work and using that to help improve the experience.
2. Rails: There's not that much I have to say about this but its the fact that when you get on the rail and when you hop off it kind of sends you flying. I don't know if I'm tripping or not but its alright.
It's a new feature, I imagine if any more work would be done on it, said work would happen soon. I think that it's an intended mechanic, however, and I find it quite fun.
One thing I HATE and don't love to see is that new players that barely have any experience get put in the room with players like me, @Proudster, @Nodac64, and more high ranked players. I really want you guys to fix this problem because I want a fun and fair experience for new and not new players in this game. I just really want this website to be the best and popular because its really not that popular in the first place.
The playerbase is already so small that lobbies rarely get up to 8 players. Surely splitting the lobbies would just lead to less people playing together, overall decreasing player population as they are unable to find a game. Besides, how would this be fixed? Based on vr, people would just smurf to make themselves seem good, based on choosing low level lobbies or high level, they will either choose high level and get destroyed or the previous issue would occur.
I HATE seeing unnecessary topics on the forum page. I really hate it. It just fills the forum page with slop no one needs to answer. Topics like "Space for anything" NEEDS to get deleted right away. People really needs to stop doing that. Every topic does not have to be like an actual topic like @-GamerGuy-'s topic of 'What your favorite item says about you' Don't mind those. I just want to get rid of slop and other things in MKPC.
Yes, the topic specifically made by mods so that unnecessary topics don't appear as consistently is so unnecessary and should be removed. Seems kind of counter-productive to me.
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Best created circuits:
Freddy Fazbear's Pizza 2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Freddy Fazbear's Pizza ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Cadia ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Winter Contingency ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | The corridors ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Best created challenges:
Night 5
Freddy Fazbear's Pizza: Finish the game in the 1st position in less than 6:00, with 6 participants, with Night Guard, having CPUs starting with 2 balloons, by starting with 5 balloons

Night 4
Freddy Fazbear's Pizza: Finish the game in the 1st position in less than 6:00, with 5 participants, with Night Guard, by starting with 5 balloons, having CPUs starting with 3 balloons

Cadia Stands
Cadia: Get to the aircraft and escape the shattered remnants of Cadia in VS mode, in less than 50s
With 8 participants, no teams

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Last circuit comments:
good feature

Wow, reacting poorly because I stated my opinions on your tracks? I could have never predicted this would happen. I bet you haven't even tried it aswell, especially considering the fact you have no complaints regarding the track.

Each lap takes too long and the layout isn't very good. Art is also a bit of an issue, especially since many lines go past where they should. The turns also say you are in last while in first, perhaps due to bad checkpoint placement.

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Last completed challenges:
Rolling Sky 2: Complete the track in Time Trial mode, while constantly accelerating

Present Pick-Up
Ribbon Road: Destroy all Gift in VS mode, in 150cc, in less than 1:10

Time Attack #2
Underground: Complete the track in less than 1:00 with Toad

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Best scores in time trial:
Rank | Class | Circuit | Character | Time |
6245th | 150cc | Mario Circuit 1 |
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0:50:576 |
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