The mk world update...
Page: 1
Today at 04:46:18
OMYGOODNESSOMYGOODNESSOMYGOODNESS THE ADDED NEW KNOCKOUT TOURS! FINALLY AFTER ALL THIS TIME! WE HAVE 10 RALLIES NOW. NOT JUST 8. AND there are 6 MORE that will be added soon! LETSGOOOOOOOOO
Yeah. This was probably the second best mk world update because of the thing i talk about last. Lets go through each individual thing from the changelog and share my personal opinions on everything.
BEFORE WE BEGIN, please note that this is from the perspective of a 13 year old boy who mains shy guy on baby blooper and is too broke to play online, so he spends most of his time in free roam and racing against computers, of course, winning most of the time because they are too easy. (I love free roam : D)
I will be skipping a few major things and coming back to them later. Thanks to Shortcat for explaining some of the really advanced stuff in the update video linked here:
Alright. The first thing I will cover is (according to nintendo's official website)
Raised the acceleration performance of characters and vehicles that had low acceleration.
According to my trusted source known as "Youtube" this means that most combos will now accelerate faster, but especially heavy weight ones with disgustingly slow acceleration. I think that this was not needed, but I still appreciate it i guess...
Raised the gliding speed of characters that had high speed and that of some other characters and vehicles.
Fast combos glider faster now
I like it. This gives faster combos a slight advantage, but i think it is just too balance it more, although light characters are still better.
Made it so the player can hop right away after being hit by Kamek’s magic or Bullet Bill.
A good change in my opinion. Before, whenever you were knocked out of a drift by a bullet bill or kame orb flying overhead, you would have to wait a while before being able to drift/hop/charge hop, but now you can do it almost instantly! I personally think this RUINS the entire purpose of these items. I DO NOT like this change! I have not tested if this works when running into the side of a car, but I am assuming it does not, because this was not mentioned in the change log.
Adjusted conditions where the player can do a Jump Boost by shaking the controller when racing on top of the water.
Idk how to explain this one, so go watch the shortcat video! Overall, I do not like this change as it makes us slower on tracks like cheepcheep falls because we can't get that extra trick boost.
Adjusted behavior after landing on rivals and made it so the dash time after landing is longer.
This is exactly as it sounds. Head bounces now give us a longer boost. BUT, this boost is INSANE! Its longer than a mushroom boost (i think), and only works for player heads, and not the tops of things like cars. I think it is overall a good change, but the boost could DEFINITELY be a whole lot shorter. Like an orange miniturbo sized boost.
Made it so that the player can stop a slipstream when braking before the slipstream starts.
Pretty self explanatory. If you are about to get a draft (or slipstream) boost from another player, you can brake to stop this from happening. I like this change a lot.
Made it so that players can see the Super Horn a rival is holding.
Also self explanatory. Also a great change. Should have been here since the start.
Added a ramp to the race that heads from Airship Fortress to Bowser's Castle.
In the lava at one of the shortcuts, there is now 2 ramps (not just 1, nintendo) to take you out of the lava as opposed to the charge jump needed to get out the lava.
Added support for Thai.
Nice
(shoutout Thailand.)
Now, the three BiGgEsT changes.
When you are using Photo Mode on the pause menu, you can now add stickers.
I mean, this one isnt all THAT big... but I mean, like, I think it's pretty cool, and now we finally got more of a use for stickers.
Drill Rally and Boomerang Rally have been added to Knockout Tour.
YEAH! FINALLY! NINTENDO DECIDES TO LISTEN TO THE FANS AND THEY WILL BE ADDING 6 MORE rallies to this game in future updates. I LOVE IT!!!!! Firstly, the drill rally heads from Wario Shipyard (i hate that track) to Bowser's Castle (i love that track!) And goes through dk pass, Dandelion depths (let's gooo! my favorite track!), mario Circuit, and dry Bones Burnout before ending on a lap of NS2 Bowser's Castle. The boomerang rally however, goes from saltysalty speedway to cheepcheep falls to moomoo meadows (this is a lot of repetition) to choco mountain to mario circuit to finally end on another fan-favorite track known as whistlestop summit.
Okay. Now time for the worst one (in my opinion at least). I think that this if anything could be an option in the vs race menu when selecting items. Yep, if you read the changelog or played the game owatched/read ANYTHING ELSE about this update, you already know what it is. I am not going to completely crash out about this (yet) but, I despise this change here. (Okay, maybe despise was too strong of a word, but still, I really dont like it.
Adjusted rate at which players can acquire items from Item Boxes in races and in Knockout Tour.
Its NOT AT ALL like it sounds. It is NOT a nerf to bagging, but a HUGE buff to frontrunning. Shortcat explained it greatly. He said something along the lines of " Instead of everyone stopping and furnished first item set into a casino, the first item set already is a casino." Basically what this all means is that at the start of the race (about the first 20-25 seconds, or 1 or 2 item box sets on 150cc mode. ) From my testing (and, once again, shortcat) IF you are in first place, you will know this effect has worn off once you pull a coin from the item boxes. All this is is that EVERY POSITION can pull TRIPLE MUSHROOMS AND STARS INCLUDING FIRST
As soon as I found out about this I went to a race on Mario Circuit SNES against HARD CPUs. And pulled triple mushrooms in SIXTH at the first item box set (i started in 24th). At the second set of boxes, I pulled A STAR in FIRST. That is CRAZY! I then proceeded to win about half a lap ahead of everybody else. I tested it on every other item shortcut track I could think of. Moomoo meadows. Koopa troopa Beach. Choco Mountain (i hate this track). Dk Spaceport. And it would work almost EVERY SINGLE TIME. AT LEAST HALF A LAP ahead of the HARDEST level of CPU difficulty. As long as I could just get to the second item boxes fast enough because it is practically guaranteed to get at least ONE overpowered item by then if not more.
My one and only message to nintendo about the negative side of this update:
If you dont want players bagging like this, DONT GIVE FIRST PLACE A GUARANTEED WIN WITH INSANE ITEMS. Nerf the bangers instead. (Not saying you should do that but this update is just insane. Its crazy. Okay, i think im done explaining for right now, and I probably better stop sometime soon because either is currently 9 43 pm at night where I live, and I want to go to bed sometime today, so, what do you think about this update? Is it good? Is it bad?do you have any questions you want me to try and answer?
Alright thats all I have for now, so goodbye: D
Yeah. This was probably the second best mk world update because of the thing i talk about last. Lets go through each individual thing from the changelog and share my personal opinions on everything.
BEFORE WE BEGIN, please note that this is from the perspective of a 13 year old boy who mains shy guy on baby blooper and is too broke to play online, so he spends most of his time in free roam and racing against computers, of course, winning most of the time because they are too easy. (I love free roam : D)
I will be skipping a few major things and coming back to them later. Thanks to Shortcat for explaining some of the really advanced stuff in the update video linked here:
Alright. The first thing I will cover is (according to nintendo's official website)
Raised the acceleration performance of characters and vehicles that had low acceleration.
According to my trusted source known as "Youtube" this means that most combos will now accelerate faster, but especially heavy weight ones with disgustingly slow acceleration. I think that this was not needed, but I still appreciate it i guess...
Raised the gliding speed of characters that had high speed and that of some other characters and vehicles.
Fast combos glider faster now
I like it. This gives faster combos a slight advantage, but i think it is just too balance it more, although light characters are still better. Made it so the player can hop right away after being hit by Kamek’s magic or Bullet Bill.
A good change in my opinion. Before, whenever you were knocked out of a drift by a bullet bill or kame orb flying overhead, you would have to wait a while before being able to drift/hop/charge hop, but now you can do it almost instantly! I personally think this RUINS the entire purpose of these items. I DO NOT like this change! I have not tested if this works when running into the side of a car, but I am assuming it does not, because this was not mentioned in the change log.
Adjusted conditions where the player can do a Jump Boost by shaking the controller when racing on top of the water.
Idk how to explain this one, so go watch the shortcat video! Overall, I do not like this change as it makes us slower on tracks like cheepcheep falls because we can't get that extra trick boost.
Adjusted behavior after landing on rivals and made it so the dash time after landing is longer.
This is exactly as it sounds. Head bounces now give us a longer boost. BUT, this boost is INSANE! Its longer than a mushroom boost (i think), and only works for player heads, and not the tops of things like cars. I think it is overall a good change, but the boost could DEFINITELY be a whole lot shorter. Like an orange miniturbo sized boost.
Made it so that the player can stop a slipstream when braking before the slipstream starts.
Pretty self explanatory. If you are about to get a draft (or slipstream) boost from another player, you can brake to stop this from happening. I like this change a lot.
Made it so that players can see the Super Horn a rival is holding.
Also self explanatory. Also a great change. Should have been here since the start.
Added a ramp to the race that heads from Airship Fortress to Bowser's Castle.
In the lava at one of the shortcuts, there is now 2 ramps (not just 1, nintendo) to take you out of the lava as opposed to the charge jump needed to get out the lava.
Added support for Thai.
Nice
(shoutout Thailand.) Now, the three BiGgEsT changes.
When you are using Photo Mode on the pause menu, you can now add stickers.
I mean, this one isnt all THAT big... but I mean, like, I think it's pretty cool, and now we finally got more of a use for stickers.
Drill Rally and Boomerang Rally have been added to Knockout Tour.
YEAH! FINALLY! NINTENDO DECIDES TO LISTEN TO THE FANS AND THEY WILL BE ADDING 6 MORE rallies to this game in future updates. I LOVE IT!!!!! Firstly, the drill rally heads from Wario Shipyard (i hate that track) to Bowser's Castle (i love that track!) And goes through dk pass, Dandelion depths (let's gooo! my favorite track!), mario Circuit, and dry Bones Burnout before ending on a lap of NS2 Bowser's Castle. The boomerang rally however, goes from saltysalty speedway to cheepcheep falls to moomoo meadows (this is a lot of repetition) to choco mountain to mario circuit to finally end on another fan-favorite track known as whistlestop summit.
Okay. Now time for the worst one (in my opinion at least). I think that this if anything could be an option in the vs race menu when selecting items. Yep, if you read the changelog or played the game owatched/read ANYTHING ELSE about this update, you already know what it is. I am not going to completely crash out about this (yet) but, I despise this change here. (Okay, maybe despise was too strong of a word, but still, I really dont like it.
Adjusted rate at which players can acquire items from Item Boxes in races and in Knockout Tour.
Its NOT AT ALL like it sounds. It is NOT a nerf to bagging, but a HUGE buff to frontrunning. Shortcat explained it greatly. He said something along the lines of " Instead of everyone stopping and furnished first item set into a casino, the first item set already is a casino." Basically what this all means is that at the start of the race (about the first 20-25 seconds, or 1 or 2 item box sets on 150cc mode. ) From my testing (and, once again, shortcat) IF you are in first place, you will know this effect has worn off once you pull a coin from the item boxes. All this is is that EVERY POSITION can pull TRIPLE MUSHROOMS AND STARS INCLUDING FIRST
As soon as I found out about this I went to a race on Mario Circuit SNES against HARD CPUs. And pulled triple mushrooms in SIXTH at the first item box set (i started in 24th). At the second set of boxes, I pulled A STAR in FIRST. That is CRAZY! I then proceeded to win about half a lap ahead of everybody else. I tested it on every other item shortcut track I could think of. Moomoo meadows. Koopa troopa Beach. Choco Mountain (i hate this track). Dk Spaceport. And it would work almost EVERY SINGLE TIME. AT LEAST HALF A LAP ahead of the HARDEST level of CPU difficulty. As long as I could just get to the second item boxes fast enough because it is practically guaranteed to get at least ONE overpowered item by then if not more.
My one and only message to nintendo about the negative side of this update:
If you dont want players bagging like this, DONT GIVE FIRST PLACE A GUARANTEED WIN WITH INSANE ITEMS. Nerf the bangers instead. (Not saying you should do that but this update is just insane. Its crazy. Okay, i think im done explaining for right now, and I probably better stop sometime soon because either is currently 9 43 pm at night where I live, and I want to go to bed sometime today, so, what do you think about this update? Is it good? Is it bad?do you have any questions you want me to try and answer?
Alright thats all I have for now, so goodbye: D
Today at 07:53:51
OMYGOODNESSOMYGOODNESSOMYGOODNESS THE ADDED NEW KNOCKOUT TOURS! FINALLY AFTER ALL THIS TIME! WE HAVE 10 RALLIES NOW. NOT JUST 8. AND there are 6 MORE that will be added soon! LETSGOOOOOOOOO
Yeah. This was probably the second best mk world update because of the thing i talk about last. Lets go through each individual thing from the changelog and share my personal opinions on everything.
BEFORE WE BEGIN, please note that this is from the perspective of a 13 year old boy who mains shy guy on baby blooper and is too broke to play online, so he spends most of his time in free roam and racing against computers, of course, winning most of the time because they are too easy. (I love free roam : D)
I will be skipping a few major things and coming back to them later. Thanks to Shortcat for explaining some of the really advanced stuff in the update video linked here:
Alright. The first thing I will cover is (according to nintendo's official website)
Raised the acceleration performance of characters and vehicles that had low acceleration.
According to my trusted source known as "Youtube" this means that most combos will now accelerate faster, but especially heavy weight ones with disgustingly slow acceleration. I think that this was not needed, but I still appreciate it i guess...
Raised the gliding speed of characters that had high speed and that of some other characters and vehicles.
Fast combos glider faster now
I like it. This gives faster combos a slight advantage, but i think it is just too balance it more, although light characters are still better.
Made it so the player can hop right away after being hit by Kamek’s magic or Bullet Bill.
A good change in my opinion. Before, whenever you were knocked out of a drift by a bullet bill or kame orb flying overhead, you would have to wait a while before being able to drift/hop/charge hop, but now you can do it almost instantly! I personally think this RUINS the entire purpose of these items. I DO NOT like this change! I have not tested if this works when running into the side of a car, but I am assuming it does not, because this was not mentioned in the change log.
Adjusted conditions where the player can do a Jump Boost by shaking the controller when racing on top of the water.
Idk how to explain this one, so go watch the shortcat video! Overall, I do not like this change as it makes us slower on tracks like cheepcheep falls because we can't get that extra trick boost.
Adjusted behavior after landing on rivals and made it so the dash time after landing is longer.
This is exactly as it sounds. Head bounces now give us a longer boost. BUT, this boost is INSANE! Its longer than a mushroom boost (i think), and only works for player heads, and not the tops of things like cars. I think it is overall a good change, but the boost could DEFINITELY be a whole lot shorter. Like an orange miniturbo sized boost.
Made it so that the player can stop a slipstream when braking before the slipstream starts.
Pretty self explanatory. If you are about to get a draft (or slipstream) boost from another player, you can brake to stop this from happening. I like this change a lot.
Made it so that players can see the Super Horn a rival is holding.
Also self explanatory. Also a great change. Should have been here since the start.
Added a ramp to the race that heads from Airship Fortress to Bowser's Castle.
In the lava at one of the shortcuts, there is now 2 ramps (not just 1, nintendo) to take you out of the lava as opposed to the charge jump needed to get out the lava.
Added support for Thai.
Nice
(shoutout Thailand.)
Now, the three BiGgEsT changes.
When you are using Photo Mode on the pause menu, you can now add stickers.
I mean, this one isnt all THAT big... but I mean, like, I think it's pretty cool, and now we finally got more of a use for stickers.
Drill Rally and Boomerang Rally have been added to Knockout Tour.
YEAH! FINALLY! NINTENDO DECIDES TO LISTEN TO THE FANS AND THEY WILL BE ADDING 6 MORE rallies to this game in future updates. I LOVE IT!!!!! Firstly, the drill rally heads from Wario Shipyard (i hate that track) to Bowser's Castle (i love that track!) And goes through dk pass, Dandelion depths (let's gooo! my favorite track!), mario Circuit, and dry Bones Burnout before ending on a lap of NS2 Bowser's Castle. The boomerang rally however, goes from saltysalty speedway to cheepcheep falls to moomoo meadows (this is a lot of repetition) to choco mountain to mario circuit to finally end on another fan-favorite track known as whistlestop summit.
Okay. Now time for the worst one (in my opinion at least). I think that this if anything could be an option in the vs race menu when selecting items. Yep, if you read the changelog or played the game owatched/read ANYTHING ELSE about this update, you already know what it is. I am not going to completely crash out about this (yet) but, I despise this change here. (Okay, maybe despise was too strong of a word, but still, I really dont like it.
Adjusted rate at which players can acquire items from Item Boxes in races and in Knockout Tour.
Its NOT AT ALL like it sounds. It is NOT a nerf to bagging, but a HUGE buff to frontrunning. Shortcat explained it greatly. He said something along the lines of " Instead of everyone stopping and furnished first item set into a casino, the first item set already is a casino." Basically what this all means is that at the start of the race (about the first 20-25 seconds, or 1 or 2 item box sets on 150cc mode. ) From my testing (and, once again, shortcat) IF you are in first place, you will know this effect has worn off once you pull a coin from the item boxes. All this is is that EVERY POSITION can pull TRIPLE MUSHROOMS AND STARS INCLUDING FIRST
As soon as I found out about this I went to a race on Mario Circuit SNES against HARD CPUs. And pulled triple mushrooms in SIXTH at the first item box set (i started in 24th). At the second set of boxes, I pulled A STAR in FIRST. That is CRAZY! I then proceeded to win about half a lap ahead of everybody else. I tested it on every other item shortcut track I could think of. Moomoo meadows. Koopa troopa Beach. Choco Mountain (i hate this track). Dk Spaceport. And it would work almost EVERY SINGLE TIME. AT LEAST HALF A LAP ahead of the HARDEST level of CPU difficulty. As long as I could just get to the second item boxes fast enough because it is practically guaranteed to get at least ONE overpowered item by then if not more.
My one and only message to nintendo about the negative side of this update:
If you dont want players bagging like this, DONT GIVE FIRST PLACE A GUARANTEED WIN WITH INSANE ITEMS. Nerf the bangers instead. (Not saying you should do that but this update is just insane. Its crazy. Okay, i think im done explaining for right now, and I probably better stop sometime soon because either is currently 9 43 pm at night where I live, and I want to go to bed sometime today, so, what do you think about this update? Is it good? Is it bad?do you have any questions you want me to try and answer?
Alright thats all I have for now, so goodbye: D
Yeah. This was probably the second best mk world update because of the thing i talk about last. Lets go through each individual thing from the changelog and share my personal opinions on everything.
BEFORE WE BEGIN, please note that this is from the perspective of a 13 year old boy who mains shy guy on baby blooper and is too broke to play online, so he spends most of his time in free roam and racing against computers, of course, winning most of the time because they are too easy. (I love free roam : D)
I will be skipping a few major things and coming back to them later. Thanks to Shortcat for explaining some of the really advanced stuff in the update video linked here:
Alright. The first thing I will cover is (according to nintendo's official website)
Raised the acceleration performance of characters and vehicles that had low acceleration.
According to my trusted source known as "Youtube" this means that most combos will now accelerate faster, but especially heavy weight ones with disgustingly slow acceleration. I think that this was not needed, but I still appreciate it i guess...
Raised the gliding speed of characters that had high speed and that of some other characters and vehicles.
Fast combos glider faster now
I like it. This gives faster combos a slight advantage, but i think it is just too balance it more, although light characters are still better. Made it so the player can hop right away after being hit by Kamek’s magic or Bullet Bill.
A good change in my opinion. Before, whenever you were knocked out of a drift by a bullet bill or kame orb flying overhead, you would have to wait a while before being able to drift/hop/charge hop, but now you can do it almost instantly! I personally think this RUINS the entire purpose of these items. I DO NOT like this change! I have not tested if this works when running into the side of a car, but I am assuming it does not, because this was not mentioned in the change log.
Adjusted conditions where the player can do a Jump Boost by shaking the controller when racing on top of the water.
Idk how to explain this one, so go watch the shortcat video! Overall, I do not like this change as it makes us slower on tracks like cheepcheep falls because we can't get that extra trick boost.
Adjusted behavior after landing on rivals and made it so the dash time after landing is longer.
This is exactly as it sounds. Head bounces now give us a longer boost. BUT, this boost is INSANE! Its longer than a mushroom boost (i think), and only works for player heads, and not the tops of things like cars. I think it is overall a good change, but the boost could DEFINITELY be a whole lot shorter. Like an orange miniturbo sized boost.
Made it so that the player can stop a slipstream when braking before the slipstream starts.
Pretty self explanatory. If you are about to get a draft (or slipstream) boost from another player, you can brake to stop this from happening. I like this change a lot.
Made it so that players can see the Super Horn a rival is holding.
Also self explanatory. Also a great change. Should have been here since the start.
Added a ramp to the race that heads from Airship Fortress to Bowser's Castle.
In the lava at one of the shortcuts, there is now 2 ramps (not just 1, nintendo) to take you out of the lava as opposed to the charge jump needed to get out the lava.
Added support for Thai.
Nice
(shoutout Thailand.) Now, the three BiGgEsT changes.
When you are using Photo Mode on the pause menu, you can now add stickers.
I mean, this one isnt all THAT big... but I mean, like, I think it's pretty cool, and now we finally got more of a use for stickers.
Drill Rally and Boomerang Rally have been added to Knockout Tour.
YEAH! FINALLY! NINTENDO DECIDES TO LISTEN TO THE FANS AND THEY WILL BE ADDING 6 MORE rallies to this game in future updates. I LOVE IT!!!!! Firstly, the drill rally heads from Wario Shipyard (i hate that track) to Bowser's Castle (i love that track!) And goes through dk pass, Dandelion depths (let's gooo! my favorite track!), mario Circuit, and dry Bones Burnout before ending on a lap of NS2 Bowser's Castle. The boomerang rally however, goes from saltysalty speedway to cheepcheep falls to moomoo meadows (this is a lot of repetition) to choco mountain to mario circuit to finally end on another fan-favorite track known as whistlestop summit.
Okay. Now time for the worst one (in my opinion at least). I think that this if anything could be an option in the vs race menu when selecting items. Yep, if you read the changelog or played the game owatched/read ANYTHING ELSE about this update, you already know what it is. I am not going to completely crash out about this (yet) but, I despise this change here. (Okay, maybe despise was too strong of a word, but still, I really dont like it.
Adjusted rate at which players can acquire items from Item Boxes in races and in Knockout Tour.
Its NOT AT ALL like it sounds. It is NOT a nerf to bagging, but a HUGE buff to frontrunning. Shortcat explained it greatly. He said something along the lines of " Instead of everyone stopping and furnished first item set into a casino, the first item set already is a casino." Basically what this all means is that at the start of the race (about the first 20-25 seconds, or 1 or 2 item box sets on 150cc mode. ) From my testing (and, once again, shortcat) IF you are in first place, you will know this effect has worn off once you pull a coin from the item boxes. All this is is that EVERY POSITION can pull TRIPLE MUSHROOMS AND STARS INCLUDING FIRST
As soon as I found out about this I went to a race on Mario Circuit SNES against HARD CPUs. And pulled triple mushrooms in SIXTH at the first item box set (i started in 24th). At the second set of boxes, I pulled A STAR in FIRST. That is CRAZY! I then proceeded to win about half a lap ahead of everybody else. I tested it on every other item shortcut track I could think of. Moomoo meadows. Koopa troopa Beach. Choco Mountain (i hate this track). Dk Spaceport. And it would work almost EVERY SINGLE TIME. AT LEAST HALF A LAP ahead of the HARDEST level of CPU difficulty. As long as I could just get to the second item boxes fast enough because it is practically guaranteed to get at least ONE overpowered item by then if not more.
My one and only message to nintendo about the negative side of this update:
If you dont want players bagging like this, DONT GIVE FIRST PLACE A GUARANTEED WIN WITH INSANE ITEMS. Nerf the bangers instead. (Not saying you should do that but this update is just insane. Its crazy. Okay, i think im done explaining for right now, and I probably better stop sometime soon because either is currently 9 43 pm at night where I live, and I want to go to bed sometime today, so, what do you think about this update? Is it good? Is it bad?do you have any questions you want me to try and answer?
Alright thats all I have for now, so goodbye: D
Désolé mais @-GamerGuy- a deja fait une new a ce sujet
Today at 08:53:36
Ok, very cool and all, but there is a news dedicated to this topic that was made by
@-Gamerguy-
⬇⬇⬇⬇⬇⬇
https://mkpc.malahieude.net/news.php?id=15369
@-Gamerguy-
⬇⬇⬇⬇⬇⬇
https://mkpc.malahieude.net/news.php?id=15369
Today at 09:01:17
Yay!





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