Topic: Why Mario Kart PC track #147444 might be the worst track ever made
Page: 1
On 2026-03-15 at 13:46:49
I’m not saying this lightly because MKPC has thousands of custom tracks, and the whole point of the editor is that people can build whatever they want. The track builder literally lets anyone place roads, items, and scenery however they like.
That said, after playing track #147444, I genuinely struggle to find anything redeeming about it.
1. The layout makes no sense
A good track should at least have some readable flow. Even chaotic tracks usually guide the player from section to section.
This one feels like:
-random turns placed with no rhythm
-sections that don’t visually connect
-turns that immediately punish you with walls or hazards
Half the time you’re not racing, you’re just trying to figure out where the road even goes.
2. Artificial difficulty
There’s a difference between hard tracks and bad tracks.
Hard tracks challenge your driving.
Bad tracks just throw things at you like:
-narrow corridors
-blind turns
-obstacles placed directly after corners
-sections that punish you for taking the normal racing line
This track leans heavily into the second category.
3. Visual noise
Another issue is visual readability.
Instead of helping the player understand the track, the decorations and colors make everything blend together. When the road, background, and obstacles all fight for attention, it becomes harder to drive cleanly.
You shouldn’t need to memorize the entire map just to survive one lap.
4. Terrible for online
Tracks like this completely fall apart in multiplayer.
-one small mistake = race over
-bumping into another player ruins entire sections
-items become unavoidable in tight corridors
In online races the result is usually just chaotic RNG instead of actual racing.
5. It feels unfinished
The biggest problem is that the track doesn’t feel intentionally designed. It feels like:
-a test map
-or a first attempt with the editor
-or something uploaded before being playtested
Which would be fine if it was just a private experiment, but once it’s shared publicly people are obviously going to judge it.
Conclusion
Again, the track editor in Mario Kart PC is great specifically because anyone can create and share courses.
But when you combine:
-confusing layout
-unfair difficulty
-poor readability
-terrible online play
you end up with something that’s not just hard — it’s actively unpleasant to race on.
And that’s why track #147444 is a strong contender for the worst track in MKPC.
That said, after playing track #147444, I genuinely struggle to find anything redeeming about it.
1. The layout makes no sense
A good track should at least have some readable flow. Even chaotic tracks usually guide the player from section to section.
This one feels like:
-random turns placed with no rhythm
-sections that don’t visually connect
-turns that immediately punish you with walls or hazards
Half the time you’re not racing, you’re just trying to figure out where the road even goes.
2. Artificial difficulty
There’s a difference between hard tracks and bad tracks.
Hard tracks challenge your driving.
Bad tracks just throw things at you like:
-narrow corridors
-blind turns
-obstacles placed directly after corners
-sections that punish you for taking the normal racing line
This track leans heavily into the second category.
3. Visual noise
Another issue is visual readability.
Instead of helping the player understand the track, the decorations and colors make everything blend together. When the road, background, and obstacles all fight for attention, it becomes harder to drive cleanly.
You shouldn’t need to memorize the entire map just to survive one lap.
4. Terrible for online
Tracks like this completely fall apart in multiplayer.
-one small mistake = race over
-bumping into another player ruins entire sections
-items become unavoidable in tight corridors
In online races the result is usually just chaotic RNG instead of actual racing.
5. It feels unfinished
The biggest problem is that the track doesn’t feel intentionally designed. It feels like:
-a test map
-or a first attempt with the editor
-or something uploaded before being playtested
Which would be fine if it was just a private experiment, but once it’s shared publicly people are obviously going to judge it.
Conclusion
Again, the track editor in Mario Kart PC is great specifically because anyone can create and share courses.
But when you combine:
-confusing layout
-unfair difficulty
-poor readability
-terrible online play
you end up with something that’s not just hard — it’s actively unpleasant to race on.
And that’s why track #147444 is a strong contender for the worst track in MKPC.
On 2026-03-15 at 13:52:29
Nah, ive seen tracks WAY, WAY worse than this one. That track has like, a lot of effort put into it so I got no idea what the heck you're talking about 

Today at 16:52:55
The only thing I find confusing or annoying is the part with the Dragon. I thought the Tail was some kind of shortcut until it was too late.
Besides that I'd say the Track is a 4.8/5. Rounded to 5/5.
Also this is nowhere near the worst MKPC Track. There are plenty of other tracks that are harder than this. Heck, this isn't even hard! (Apart from getting confused on the Dragon when I first played it.)
Besides that I'd say the Track is a 4.8/5. Rounded to 5/5.
Also this is nowhere near the worst MKPC Track. There are plenty of other tracks that are harder than this. Heck, this isn't even hard! (Apart from getting confused on the Dragon when I first played it.)
Today at 17:10:46
I’m not saying this lightly because MKPC has thousands of custom tracks, and the whole point of the editor is that people can build whatever they want. The track builder literally lets anyone place roads, items, and scenery however they like.
That said, after playing track #147444, I genuinely struggle to find anything redeeming about it.
1. The layout makes no sense
A good track should at least have some readable flow. Even chaotic tracks usually guide the player from section to section.
This one feels like:
-random turns placed with no rhythm
-sections that don’t visually connect
-turns that immediately punish you with walls or hazards
Half the time you’re not racing, you’re just trying to figure out where the road even goes.
2. Artificial difficulty
There’s a difference between hard tracks and bad tracks.
Hard tracks challenge your driving.
Bad tracks just throw things at you like:
-narrow corridors
-blind turns
-obstacles placed directly after corners
-sections that punish you for taking the normal racing line
This track leans heavily into the second category.
3. Visual noise
Another issue is visual readability.
Instead of helping the player understand the track, the decorations and colors make everything blend together. When the road, background, and obstacles all fight for attention, it becomes harder to drive cleanly.
You shouldn’t need to memorize the entire map just to survive one lap.
4. Terrible for online
Tracks like this completely fall apart in multiplayer.
-one small mistake = race over
-bumping into another player ruins entire sections
-items become unavoidable in tight corridors
In online races the result is usually just chaotic RNG instead of actual racing.
5. It feels unfinished
The biggest problem is that the track doesn’t feel intentionally designed. It feels like:
-a test map
-or a first attempt with the editor
-or something uploaded before being playtested
Which would be fine if it was just a private experiment, but once it’s shared publicly people are obviously going to judge it.
Conclusion
Again, the track editor in Mario Kart PC is great specifically because anyone can create and share courses.
But when you combine:
-confusing layout
-unfair difficulty
-poor readability
-terrible online play
you end up with something that’s not just hard — it’s actively unpleasant to race on.
And that’s why track #147444 is a strong contender for the worst track in MKPC.
That said, after playing track #147444, I genuinely struggle to find anything redeeming about it.
1. The layout makes no sense
A good track should at least have some readable flow. Even chaotic tracks usually guide the player from section to section.
This one feels like:
-random turns placed with no rhythm
-sections that don’t visually connect
-turns that immediately punish you with walls or hazards
Half the time you’re not racing, you’re just trying to figure out where the road even goes.
2. Artificial difficulty
There’s a difference between hard tracks and bad tracks.
Hard tracks challenge your driving.
Bad tracks just throw things at you like:
-narrow corridors
-blind turns
-obstacles placed directly after corners
-sections that punish you for taking the normal racing line
This track leans heavily into the second category.
3. Visual noise
Another issue is visual readability.
Instead of helping the player understand the track, the decorations and colors make everything blend together. When the road, background, and obstacles all fight for attention, it becomes harder to drive cleanly.
You shouldn’t need to memorize the entire map just to survive one lap.
4. Terrible for online
Tracks like this completely fall apart in multiplayer.
-one small mistake = race over
-bumping into another player ruins entire sections
-items become unavoidable in tight corridors
In online races the result is usually just chaotic RNG instead of actual racing.
5. It feels unfinished
The biggest problem is that the track doesn’t feel intentionally designed. It feels like:
-a test map
-or a first attempt with the editor
-or something uploaded before being playtested
Which would be fine if it was just a private experiment, but once it’s shared publicly people are obviously going to judge it.
Conclusion
Again, the track editor in Mario Kart PC is great specifically because anyone can create and share courses.
But when you combine:
-confusing layout
-unfair difficulty
-poor readability
-terrible online play
you end up with something that’s not just hard — it’s actively unpleasant to race on.
And that’s why track #147444 is a strong contender for the worst track in MKPC.
Bro hates this track, like GD colon hates Generation retro
Today at 17:10:58
I’m not saying this lightly because MKPC has thousands of custom tracks, and the whole point of the editor is that people can build whatever they want. The track builder literally lets anyone place roads, items, and scenery however they like.
That said, after playing track #147444, I genuinely struggle to find anything redeeming about it.
1. The layout makes no sense
A good track should at least have some readable flow. Even chaotic tracks usually guide the player from section to section.
This one feels like:
-random turns placed with no rhythm
-sections that don’t visually connect
-turns that immediately punish you with walls or hazards
Half the time you’re not racing, you’re just trying to figure out where the road even goes.
2. Artificial difficulty
There’s a difference between hard tracks and bad tracks.
Hard tracks challenge your driving.
Bad tracks just throw things at you like:
-narrow corridors
-blind turns
-obstacles placed directly after corners
-sections that punish you for taking the normal racing line
This track leans heavily into the second category.
3. Visual noise
Another issue is visual readability.
Instead of helping the player understand the track, the decorations and colors make everything blend together. When the road, background, and obstacles all fight for attention, it becomes harder to drive cleanly.
You shouldn’t need to memorize the entire map just to survive one lap.
4. Terrible for online
Tracks like this completely fall apart in multiplayer.
-one small mistake = race over
-bumping into another player ruins entire sections
-items become unavoidable in tight corridors
In online races the result is usually just chaotic RNG instead of actual racing.
5. It feels unfinished
The biggest problem is that the track doesn’t feel intentionally designed. It feels like:
-a test map
-or a first attempt with the editor
-or something uploaded before being playtested
Which would be fine if it was just a private experiment, but once it’s shared publicly people are obviously going to judge it.
Conclusion
Again, the track editor in Mario Kart PC is great specifically because anyone can create and share courses.
But when you combine:
-confusing layout
-unfair difficulty
-poor readability
-terrible online play
you end up with something that’s not just hard — it’s actively unpleasant to race on.
And that’s why track #147444 is a strong contender for the worst track in MKPC.
That said, after playing track #147444, I genuinely struggle to find anything redeeming about it.
1. The layout makes no sense
A good track should at least have some readable flow. Even chaotic tracks usually guide the player from section to section.
This one feels like:
-random turns placed with no rhythm
-sections that don’t visually connect
-turns that immediately punish you with walls or hazards
Half the time you’re not racing, you’re just trying to figure out where the road even goes.
2. Artificial difficulty
There’s a difference between hard tracks and bad tracks.
Hard tracks challenge your driving.
Bad tracks just throw things at you like:
-narrow corridors
-blind turns
-obstacles placed directly after corners
-sections that punish you for taking the normal racing line
This track leans heavily into the second category.
3. Visual noise
Another issue is visual readability.
Instead of helping the player understand the track, the decorations and colors make everything blend together. When the road, background, and obstacles all fight for attention, it becomes harder to drive cleanly.
You shouldn’t need to memorize the entire map just to survive one lap.
4. Terrible for online
Tracks like this completely fall apart in multiplayer.
-one small mistake = race over
-bumping into another player ruins entire sections
-items become unavoidable in tight corridors
In online races the result is usually just chaotic RNG instead of actual racing.
5. It feels unfinished
The biggest problem is that the track doesn’t feel intentionally designed. It feels like:
-a test map
-or a first attempt with the editor
-or something uploaded before being playtested
Which would be fine if it was just a private experiment, but once it’s shared publicly people are obviously going to judge it.
Conclusion
Again, the track editor in Mario Kart PC is great specifically because anyone can create and share courses.
But when you combine:
-confusing layout
-unfair difficulty
-poor readability
-terrible online play
you end up with something that’s not just hard — it’s actively unpleasant to race on.
And that’s why track #147444 is a strong contender for the worst track in MKPC.
Nah this one is the worst https://mkpc.malahieude.net/circuit.php?id=221603
Today at 17:22:55
Play a track from any of my first 5 CM multicups, and you WILL change your mind.
Today at 19:22:02
I can do worse
https://mkpc.malahieude.net/circuit.php?id=227040
https://mkpc.malahieude.net/circuit.php?id=227040
Today at 21:41:08
Here is the worst track ever https://mkpc.malahieude.net/map.php?i=201945
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3999 pts ★ Unlicensed
3999 pts ★ Unlicensed






