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Nintendo Switch 2 News Topic

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Messages 440 - Metal Luigi Metal Luigi
vs25585 pts ★ Legend
battle7213 pts ★ Racer
Canada
i am SOOOOOOOOOOOOOOOOOOOOOOOOOOOO glad i can FIIIIIIIIIIIIIINALLY experience Toad's Factory in MKWorld


Where is it
Messages 3255 - King Mario King Mario
vs75656 pts ★ Titan
battle12470 pts ★ Champion
Barbados
Mario Kart World Breakdown

It's been a long time coming. A lot of things here might get disproven in tomorrow's Treehouse, or during the Mario Kart Direct on the 17th, but I'll be working from what we do have here.

My sources for this breakdown:

Mario Kart World page of the Nintendo Switch website.
https://www.nintendo.com/us/gaming-systems/switch-2/featured-games/mario-kart-world/

The Mario Kart World trailer on the Nintendo Youtube Channel.


And the trailer for GameChat as well because it has a fair bit of Mario Kart footage.


Mechanic removals/changes:
Gliding remains, but gliders themselves no longer exist. Your vehicle just gets some wings, which makes sense. Certain characters already ate up a lot of the screen with gliders, now that the roster has been doubled, it makes sense for them to be gone.

Anti-gravity seems to be gone, permanently. Wallriding exists, so anti-gravity being gone tracks. (More on the new mechanics later)

Underwater’s fate is currently unknown. So far we’ve only seen rivers, which…again, more on that later.

Game Modes:

#1: Grand Prix. Grand Prix is pretty different this time. Instead of the race ending after completing a course, the race continues(sorta). You legit just drive to the next course(during the countdown), making it a bit like rally(if you know what that is, I’m sure EU players will know, NA players probably won’t)
This was probably what we were seeing in the initial trailer: driving to the next course via the highway.

#2: VS. While not mentioned officially, there’s obviously gonna be a VS mode. I predict a route system, kind of like a road trip, where you race on a specific number of courses in a specific order, that you will maybe be able to drive to. Even potentially able to do them out of order, allowing optimization. (Like, instead of going SNESMC1 to some other longer track, you could get the longer track out of the way first, then do SNESMC1. Obviously the first track of the VS will be forced, whether this happens or not)

#3: Free Roam. There isn’t any out of bounds in this game, except maybe like lava or preventing you from falling onto buildings or something. You can drive literally anywhere in this mode.(obviously in Grand Prix & VS, you won’t be able to drive to courses not part of the cup/route) Keep in mind that Grand Prix & VS already let you go anywhere within a specific course if you so choose. Free Roam also lets you take screenshots, & you can play it with friends.

#4: Knockout(Elimination) Not named Elimination, but we do have a KO mode. It’s GP but with Elimination, not much else to it.

Unconfirmed Modes
Battle Mode. I dunno how Battle would even work in this mode, but I do have ideas that would make battle cool. What if we battled…on the tracks? Like, on other tracks, not available as race courses? We already know that retros will be expansive versions of courses. What if we battled on those now?(Or they could just make massive new battle arenas and new versions of old battle arenas, but tracks would be really cool if done well)

Time Trial. It’s Time Trial. I doubt it’s gone, but it hasn’t been confirmed.

UI Things!
1: We have a real minimap in the bottom right. Like, a real, overheard, GTA looking minimap.
2: All the UI has been redesigned(double item system returns) and the item boxes look cool. First place also gets a crown in KO mode.

The (confirmed) cups are:
Mushroom, Flower, Star, Shell, Banana, Leaf & Lightning
Golden Mushroom, Ice Flower, Moon, Spiny Shell, Cherry, Acorn, Cloud Flower, Royal Heart

3: Boosters & Glider Ramps look different. They also seem to change color to fit with the current course, too.

Idk where else to stick this, so I’ll put it here.
The game has day/night cycles & weather! It’s unknown what this will affect besides lighting & the road getting slippery, but I’m sure some routes will be closed or open depending on the time.

Items!
Basically everything from 8 but the Potted Plant. Hammers & Coin Boxes are in, too(Special Items, maybe?)
Mega Mushrooms return.
Only new “item” is the Hamburger(from the restaurant bags as seen in the first trailer)
These will…change your costume? To fit with the current track(Yes, costumes from Tour are in, kinda). I’m sure that they’ve got other effects, but that’s the main thing shown.

Characters!
There were so many prediction vids, but what we’ve gotten here is absolutely nuts.
Aside from all the familiar faces(including Tour characters like Hammer Bro, Charging Chuck & Nabbit!), we’ve got Pianta, Huckit, Moo Moo, Penguin, Goomba, Cataquack, Para-BiddyBuggy, and probably a lot more. Clearly, anything is on the table, so don’t worry too much about not seeing a fan-favorite yet(like the Koopalings, Diddy, Funky & Kamek, with the absolute whacked out list we’ve got now, they’re probably in too.
For Diddy, Funky(and likely Dixie), they’re probably getting redesigns that they remembered to hide this time. Same for the Koopalings & Kamek, probably.

Basically, anything goes. Crazy stuff.

Vehicles!
There are so many vehicles shown, it’d take hours to cover what they all look like & which ones are returning. Just know that the karts, bikes & ATVs are back, karts now transform into boats & planes when on water and flying, biker fits are dead, choosing wheels & gliders(as a whole for this one)are gone.

Tracks!
Confirmed:
Nitros:
Mario Bros Circuit
Crown City
Whistlestop Summit
DK Spaceport
Starview Peak
Faraway Oasis
Crown City(again?)
Peach Stadium
Retros:
DS DK Pass
DS Desert Hills
Wii Moo Moo Meadows
3DS Shy Guy Bazaar
DS Airship Fortress
N64 Wario Stadium(not DS, the finish line can be seen in the clip)
Tour Sky High Sundae
3DS Wario Shipyard
N64 Koopa Troopa Beach
SNES Mario Circuit 3(AGAIN??? wtf)
GCN Dino Dino Jungle

Unnamed courses: A lot. A lot a lot. We’ll find out later, I’m sure.

New Mechanics
Parkour: Wallriding, grind rails, the works. No explanations of how much liberty you have with these yet, well have to see tomorrow(or during the direct)

Random!(A lot of stuff will be here later)
One of the desert tracks has a P Switch, which is interesting.
One of the courses has the same wall texture as Shroom Ridge(in the Booster Course Pass), which is atleast worth mentioning for now.
You can trick more than once in the air!(penalty for landing weirdly currently unknown)
Surfboard cars return!

That’s all for now, I already know that I’ll be editing this alot…

UPDATE 1: Anti-gravity isn't gone. You can seem Mario's wheels turn blue before he walljumps.
The use cases are just much better applied now.
Messages 440 - Metal Luigi Metal Luigi
vs25585 pts ★ Legend
battle7213 pts ★ Racer
Canada
Mario Kart World Breakdown

It's been a long time coming. A lot of things here might get disproven in tomorrow's Treehouse, or during the Mario Kart Direct on the 17th, but I'll be working from what we do have here.

My sources for this breakdown:

Mario Kart World page of the Nintendo Switch website.
https://www.nintendo.com/us/gaming-systems/switch-2/featured-games/mario-kart-world/

The Mario Kart World trailer on the Nintendo Youtube Channel.


And the trailer for GameChat as well because it has a fair bit of Mario Kart footage.


Mechanic removals/changes:
Gliding remains, but gliders themselves no longer exist. Your vehicle just gets some wings, which makes sense. Certain characters already ate up a lot of the screen with gliders, now that the roster has been doubled, it makes sense for them to be gone.

Anti-gravity seems to be gone, permanently. Wallriding exists, so anti-gravity being gone tracks. (More on the new mechanics later)

Underwater’s fate is currently unknown. So far we’ve only seen rivers, which…again, more on that later.

Game Modes:

#1: Grand Prix. Grand Prix is pretty different this time. Instead of the race ending after completing a course, the race continues(sorta). You legit just drive to the next course(during the countdown), making it a bit like rally(if you know what that is, I’m sure EU players will know, NA players probably won’t)
This was probably what we were seeing in the initial trailer: driving to the next course via the highway.

#2: VS. While not mentioned officially, there’s obviously gonna be a VS mode. I predict a route system, kind of like a road trip, where you race on a specific number of courses in a specific order, that you will maybe be able to drive to. Even potentially able to do them out of order, allowing optimization. (Like, instead of going SNESMC1 to some other longer track, you could get the longer track out of the way first, then do SNESMC1. Obviously the first track of the VS will be forced, whether this happens or not)

#3: Free Roam. There isn’t any out of bounds in this game, except maybe like lava or preventing you from falling onto buildings or something. You can drive literally anywhere in this mode.(obviously in Grand Prix & VS, you won’t be able to drive to courses not part of the cup/route) Keep in mind that Grand Prix & VS already let you go anywhere within a specific course if you so choose. Free Roam also lets you take screenshots, & you can play it with friends.

#4: Knockout(Elimination) Not named Elimination, but we do have a KO mode. It’s GP but with Elimination, not much else to it.

Unconfirmed Modes
Battle Mode. I dunno how Battle would even work in this mode, but I do have ideas that would make battle cool. What if we battled…on the tracks? Like, on other tracks, not available as race courses? We already know that retros will be expansive versions of courses. What if we battled on those now?(Or they could just make massive new battle arenas and new versions of old battle arenas, but tracks would be really cool if done well)

Time Trial. It’s Time Trial. I doubt it’s gone, but it hasn’t been confirmed.

UI Things!
1: We have a real minimap in the bottom right. Like, a real, overheard, GTA looking minimap.
2: All the UI has been redesigned(double item system returns) and the item boxes look cool. First place also gets a crown in KO mode.

The (confirmed) cups are:
Mushroom, Flower, Star, Shell, Banana, Leaf & Lightning
Golden Mushroom, Ice Flower, Moon, Spiny Shell, Cherry, Acorn, Cloud Flower, Royal Heart

3: Boosters & Glider Ramps look different. They also seem to change color to fit with the current course, too.

Idk where else to stick this, so I’ll put it here.
The game has day/night cycles & weather! It’s unknown what this will affect besides lighting & the road getting slippery, but I’m sure some routes will be closed or open depending on the time.

Items!
Basically everything from 8 but the Potted Plant. Hammers & Coin Boxes are in, too(Special Items, maybe?)
Mega Mushrooms return.
Only new “item” is the Hamburger(from the restaurant bags as seen in the first trailer)
These will…change your costume? To fit with the current track(Yes, costumes from Tour are in, kinda). I’m sure that they’ve got other effects, but that’s the main thing shown.

Characters!
There were so many prediction vids, but what we’ve gotten here is absolutely nuts.
Aside from all the familiar faces(including Tour characters like Hammer Bro, Charging Chuck & Nabbit!), we’ve got Pianta, Huckit, Moo Moo, Penguin, Goomba, Cataquack, Para-BiddyBuggy, and probably a lot more. Clearly, anything is on the table, so don’t worry too much about not seeing a fan-favorite yet(like the Koopalings, Diddy, Funky & Kamek, with the absolute whacked out list we’ve got now, they’re probably in too.
For Diddy, Funky(and likely Dixie), they’re probably getting redesigns that they remembered to hide this time. Same for the Koopalings & Kamek, probably.

Basically, anything goes. Crazy stuff.

Vehicles!
There are so many vehicles shown, it’d take hours to cover what they all look like & which ones are returning. Just know that the karts, bikes & ATVs are back, karts now transform into boats & planes when on water and flying, biker fits are dead, choosing wheels & gliders(as a whole for this one)are gone.

Tracks!
Confirmed:
Nitros:
Mario Bros Circuit
Crown City
Whistlestop Summit
DK Spaceport
Starview Peak
Faraway Oasis
Crown City(again?)
Peach Stadium
Retros:
DS DK Pass
DS Desert Hills
Wii Moo Moo Meadows
3DS Shy Guy Bazaar
DS Airship Fortress
N64 Wario Stadium(not DS, the finish line can be seen in the clip)
Tour Sky High Sundae
3DS Wario Shipyard
N64 Koopa Troopa Beach
SNES Mario Circuit 3(AGAIN??? wtf)
GCN Dino Dino Jungle

Unnamed courses: A lot. A lot a lot. We’ll find out later, I’m sure.

New Mechanics
Parkour: Wallriding, grind rails, the works. No explanations of how much liberty you have with these yet, well have to see tomorrow(or during the direct)

Random!(A lot of stuff will be here later)
One of the desert tracks has a P Switch, which is interesting.
One of the courses has the same wall texture as Shroom Ridge(in the Booster Course Pass), which is atleast worth mentioning for now.
You can trick more than once in the air!(penalty for landing weirdly currently unknown)
Surfboard cars return!

That’s all for now, I already know that I’ll be editing this alot…

UPDATE 1: Anti-gravity isn't gone. You can seem Mario's wheels turn blue before he walljumps.
The use cases are just much better applied now.


They have GCN Peach Beach back during Birdo's gameplay
Messages 3255 - King Mario King Mario
vs75656 pts ★ Titan
battle12470 pts ★ Champion
Barbados
Okay, anti-grav isn't back. I lied. My bad.
Also, proof about Peach Beach?
Messages 105 - Buzzy Beetle Buzzy Beetle
vs8870 pts ★ Expert
battle5000 pts ★ Novice
United States
i must be living under a rock my youtube feed never showed me this lol
Messages 1147 - Golden Mario Golden Mario
vs15717 pts ★ Master
battle8214 pts ★ Expert
Puerto Rico
Mario Kart World Breakdown

It's been a long time coming. A lot of things here might get disproven in tomorrow's Treehouse, or during the Mario Kart Direct on the 17th, but I'll be working from what we do have here.

My sources for this breakdown:

Mario Kart World page of the Nintendo Switch website.
https://www.nintendo.com/us/gaming-systems/switch-2/featured-games/mario-kart-world/

The Mario Kart World trailer on the Nintendo Youtube Channel.


And the trailer for GameChat as well because it has a fair bit of Mario Kart footage.


Mechanic removals/changes:
Gliding remains, but gliders themselves no longer exist. Your vehicle just gets some wings, which makes sense. Certain characters already ate up a lot of the screen with gliders, now that the roster has been doubled, it makes sense for them to be gone.

Anti-gravity seems to be gone, permanently. Wallriding exists, so anti-gravity being gone tracks. (More on the new mechanics later)

Underwater’s fate is currently unknown. So far we’ve only seen rivers, which…again, more on that later.

Game Modes:

#1: Grand Prix. Grand Prix is pretty different this time. Instead of the race ending after completing a course, the race continues(sorta). You legit just drive to the next course(during the countdown), making it a bit like rally(if you know what that is, I’m sure EU players will know, NA players probably won’t)
This was probably what we were seeing in the initial trailer: driving to the next course via the highway.

#2: VS. While not mentioned officially, there’s obviously gonna be a VS mode. I predict a route system, kind of like a road trip, where you race on a specific number of courses in a specific order, that you will maybe be able to drive to. Even potentially able to do them out of order, allowing optimization. (Like, instead of going SNESMC1 to some other longer track, you could get the longer track out of the way first, then do SNESMC1. Obviously the first track of the VS will be forced, whether this happens or not)

#3: Free Roam. There isn’t any out of bounds in this game, except maybe like lava or preventing you from falling onto buildings or something. You can drive literally anywhere in this mode.(obviously in Grand Prix & VS, you won’t be able to drive to courses not part of the cup/route) Keep in mind that Grand Prix & VS already let you go anywhere within a specific course if you so choose. Free Roam also lets you take screenshots, & you can play it with friends.

#4: Knockout(Elimination) Not named Elimination, but we do have a KO mode. It’s GP but with Elimination, not much else to it.

Unconfirmed Modes
Battle Mode. I dunno how Battle would even work in this mode, but I do have ideas that would make battle cool. What if we battled…on the tracks? Like, on other tracks, not available as race courses? We already know that retros will be expansive versions of courses. What if we battled on those now?(Or they could just make massive new battle arenas and new versions of old battle arenas, but tracks would be really cool if done well)

Time Trial. It’s Time Trial. I doubt it’s gone, but it hasn’t been confirmed.

UI Things!
1: We have a real minimap in the bottom right. Like, a real, overheard, GTA looking minimap.
2: All the UI has been redesigned(double item system returns) and the item boxes look cool. First place also gets a crown in KO mode.

The (confirmed) cups are:
Mushroom, Flower, Star, Shell, Banana, Leaf & Lightning
Golden Mushroom, Ice Flower, Moon, Spiny Shell, Cherry, Acorn, Cloud Flower, Royal Heart

3: Boosters & Glider Ramps look different. They also seem to change color to fit with the current course, too.

Idk where else to stick this, so I’ll put it here.
The game has day/night cycles & weather! It’s unknown what this will affect besides lighting & the road getting slippery, but I’m sure some routes will be closed or open depending on the time.

Items!
Basically everything from 8 but the Potted Plant. Hammers & Coin Boxes are in, too(Special Items, maybe?)
Mega Mushrooms return.
Only new “item” is the Hamburger(from the restaurant bags as seen in the first trailer)
These will…change your costume? To fit with the current track(Yes, costumes from Tour are in, kinda). I’m sure that they’ve got other effects, but that’s the main thing shown.

Characters!
There were so many prediction vids, but what we’ve gotten here is absolutely nuts.
Aside from all the familiar faces(including Tour characters like Hammer Bro, Charging Chuck & Nabbit!), we’ve got Pianta, Huckit, Moo Moo, Penguin, Goomba, Cataquack, Para-BiddyBuggy, and probably a lot more. Clearly, anything is on the table, so don’t worry too much about not seeing a fan-favorite yet(like the Koopalings, Diddy, Funky & Kamek, with the absolute whacked out list we’ve got now, they’re probably in too.
For Diddy, Funky(and likely Dixie), they’re probably getting redesigns that they remembered to hide this time. Same for the Koopalings & Kamek, probably.

Basically, anything goes. Crazy stuff.

Vehicles!
There are so many vehicles shown, it’d take hours to cover what they all look like & which ones are returning. Just know that the karts, bikes & ATVs are back, karts now transform into boats & planes when on water and flying, biker fits are dead, choosing wheels & gliders(as a whole for this one)are gone.

Tracks!
Confirmed:
Nitros:
Mario Bros Circuit
Crown City
Whistlestop Summit
DK Spaceport
Starview Peak
Faraway Oasis
Crown City(again?)
Peach Stadium
Retros:
DS DK Pass
DS Desert Hills
Wii Moo Moo Meadows
3DS Shy Guy Bazaar
DS Airship Fortress
N64 Wario Stadium(not DS, the finish line can be seen in the clip)
Tour Sky High Sundae
3DS Wario Shipyard
N64 Koopa Troopa Beach
SNES Mario Circuit 3(AGAIN??? wtf)
GCN Dino Dino Jungle

Unnamed courses: A lot. A lot a lot. We’ll find out later, I’m sure.

New Mechanics
Parkour: Wallriding, grind rails, the works. No explanations of how much liberty you have with these yet, well have to see tomorrow(or during the direct)

Random!(A lot of stuff will be here later)
One of the desert tracks has a P Switch, which is interesting.
One of the courses has the same wall texture as Shroom Ridge(in the Booster Course Pass), which is atleast worth mentioning for now.
You can trick more than once in the air!(penalty for landing weirdly currently unknown)
Surfboard cars return!

That’s all for now, I already know that I’ll be editing this alot…

UPDATE 1: Anti-gravity isn't gone. You can seem Mario's wheels turn blue before he walljumps.
The use cases are just much better applied now.

did you forget about Toad's Factory?

sure, it isnt outright shown in the direct, but that track's theme can be clearly heard

also
https://i.postimg.cc/7P9M26G5/Screenshot-2025-04-02-115640.png

this was taken from the official MKW site
scream2
Messages 1147 - Golden Mario Golden Mario
vs15717 pts ★ Master
battle8214 pts ★ Expert
Puerto Rico
btw, for SNES MC3, its not just that, but a mashup of every SNES MC
thinking1
Messages 3255 - King Mario King Mario
vs75656 pts ★ Titan
battle12470 pts ★ Champion
Barbados
I did, my bad. Also, that makes more sense for SNES Mario Circuit.

More new characters.
Bonefin, Peepa, Dolphin, Snowman, Spike, Goomba, Stingby, Swooper.
Also I called Sidestepper Huckit, my bad.
Messages 440 - Metal Luigi Metal Luigi
vs25585 pts ★ Legend
battle7213 pts ★ Racer
Canada
Mario Kart World Breakdown

It's been a long time coming. A lot of things here might get disproven in tomorrow's Treehouse, or during the Mario Kart Direct on the 17th, but I'll be working from what we do have here.

My sources for this breakdown:

Mario Kart World page of the Nintendo Switch website.
https://www.nintendo.com/us/gaming-systems/switch-2/featured-games/mario-kart-world/

The Mario Kart World trailer on the Nintendo Youtube Channel.


And the trailer for GameChat as well because it has a fair bit of Mario Kart footage.


Mechanic removals/changes:
Gliding remains, but gliders themselves no longer exist. Your vehicle just gets some wings, which makes sense. Certain characters already ate up a lot of the screen with gliders, now that the roster has been doubled, it makes sense for them to be gone.

Anti-gravity seems to be gone, permanently. Wallriding exists, so anti-gravity being gone tracks. (More on the new mechanics later)

Underwater’s fate is currently unknown. So far we’ve only seen rivers, which…again, more on that later.

Game Modes:

#1: Grand Prix. Grand Prix is pretty different this time. Instead of the race ending after completing a course, the race continues(sorta). You legit just drive to the next course(during the countdown), making it a bit like rally(if you know what that is, I’m sure EU players will know, NA players probably won’t)
This was probably what we were seeing in the initial trailer: driving to the next course via the highway.

#2: VS. While not mentioned officially, there’s obviously gonna be a VS mode. I predict a route system, kind of like a road trip, where you race on a specific number of courses in a specific order, that you will maybe be able to drive to. Even potentially able to do them out of order, allowing optimization. (Like, instead of going SNESMC1 to some other longer track, you could get the longer track out of the way first, then do SNESMC1. Obviously the first track of the VS will be forced, whether this happens or not)

#3: Free Roam. There isn’t any out of bounds in this game, except maybe like lava or preventing you from falling onto buildings or something. You can drive literally anywhere in this mode.(obviously in Grand Prix & VS, you won’t be able to drive to courses not part of the cup/route) Keep in mind that Grand Prix & VS already let you go anywhere within a specific course if you so choose. Free Roam also lets you take screenshots, & you can play it with friends.

#4: Knockout(Elimination) Not named Elimination, but we do have a KO mode. It’s GP but with Elimination, not much else to it.

Unconfirmed Modes
Battle Mode. I dunno how Battle would even work in this mode, but I do have ideas that would make battle cool. What if we battled…on the tracks? Like, on other tracks, not available as race courses? We already know that retros will be expansive versions of courses. What if we battled on those now?(Or they could just make massive new battle arenas and new versions of old battle arenas, but tracks would be really cool if done well)

Time Trial. It’s Time Trial. I doubt it’s gone, but it hasn’t been confirmed.

UI Things!
1: We have a real minimap in the bottom right. Like, a real, overheard, GTA looking minimap.
2: All the UI has been redesigned(double item system returns) and the item boxes look cool. First place also gets a crown in KO mode.

The (confirmed) cups are:
Mushroom, Flower, Star, Shell, Banana, Leaf & Lightning
Golden Mushroom, Ice Flower, Moon, Spiny Shell, Cherry, Acorn, Cloud Flower, Royal Heart

3: Boosters & Glider Ramps look different. They also seem to change color to fit with the current course, too.

Idk where else to stick this, so I’ll put it here.
The game has day/night cycles & weather! It’s unknown what this will affect besides lighting & the road getting slippery, but I’m sure some routes will be closed or open depending on the time.

Items!
Basically everything from 8 but the Potted Plant. Hammers & Coin Boxes are in, too(Special Items, maybe?)
Mega Mushrooms return.
Only new “item” is the Hamburger(from the restaurant bags as seen in the first trailer)
These will…change your costume? To fit with the current track(Yes, costumes from Tour are in, kinda). I’m sure that they’ve got other effects, but that’s the main thing shown.

Characters!
There were so many prediction vids, but what we’ve gotten here is absolutely nuts.
Aside from all the familiar faces(including Tour characters like Hammer Bro, Charging Chuck & Nabbit!), we’ve got Pianta, Huckit, Moo Moo, Penguin, Goomba, Cataquack, Para-BiddyBuggy, and probably a lot more. Clearly, anything is on the table, so don’t worry too much about not seeing a fan-favorite yet(like the Koopalings, Diddy, Funky & Kamek, with the absolute whacked out list we’ve got now, they’re probably in too.
For Diddy, Funky(and likely Dixie), they’re probably getting redesigns that they remembered to hide this time. Same for the Koopalings & Kamek, probably.

Basically, anything goes. Crazy stuff.

Vehicles!
There are so many vehicles shown, it’d take hours to cover what they all look like & which ones are returning. Just know that the karts, bikes & ATVs are back, karts now transform into boats & planes when on water and flying, biker fits are dead, choosing wheels & gliders(as a whole for this one)are gone.

Tracks!
Confirmed:
Nitros:
Mario Bros Circuit
Crown City
Whistlestop Summit
DK Spaceport
Starview Peak
Faraway Oasis
Crown City(again?)
Peach Stadium
Retros:
DS DK Pass
DS Desert Hills
Wii Moo Moo Meadows
3DS Shy Guy Bazaar
DS Airship Fortress
N64 Wario Stadium(not DS, the finish line can be seen in the clip)
Tour Sky High Sundae
3DS Wario Shipyard
N64 Koopa Troopa Beach
SNES Mario Circuit 3(AGAIN??? wtf)
GCN Dino Dino Jungle

Unnamed courses: A lot. A lot a lot. We’ll find out later, I’m sure.

New Mechanics
Parkour: Wallriding, grind rails, the works. No explanations of how much liberty you have with these yet, well have to see tomorrow(or during the direct)

Random!(A lot of stuff will be here later)
One of the desert tracks has a P Switch, which is interesting.
One of the courses has the same wall texture as Shroom Ridge(in the Booster Course Pass), which is atleast worth mentioning for now.
You can trick more than once in the air!(penalty for landing weirdly currently unknown)
Surfboard cars return!

That’s all for now, I already know that I’ll be editing this alot…

UPDATE 1: Anti-gravity isn't gone. You can seem Mario's wheels turn blue before he walljumps.
The use cases are just much better applied now.

did you forget about Toad's Factory?

sure, it isnt outright shown in the direct, but that track's theme can be clearly heard

also
https://i.postimg.cc/7P9M26G5/Screenshot-2025-04-02-115640.png

this was taken from the official MKW site


TOAD'S FACTORY IS BACK
Messages 4989 - King Mario King Mario
vs14622 pts ★ Champion
battle5368 pts ★ Novice
Algeria
@SonicBlaze satisfied now?
check1
Messages 3255 - King Mario King Mario
vs75656 pts ★ Titan
battle12470 pts ★ Champion
Barbados
The website doesn't tell us too much, but UMTs now use multicolored sparks instead of purely purple(they still start purple), and also it looks like courses can be played in reverse depending on which adjoining course you travel towards it from.

As well as mentioning that the map doesn't have a lot of room for DLC, so the number of courses we have might be it for good, unless they do a second continent somewhere else.
Messages 440 - Metal Luigi Metal Luigi
vs25585 pts ★ Legend
battle7213 pts ★ Racer
Canada
Here's a better look at Toad's Factory:

https://i.postimg.cc/8P4GdFXH/Screenshot-2025-04-02-12-39-47-PM.png
Messages 317 - Peach Peach
vs7163 pts ★ Racer
battle5000 pts ★ Novice
Libya
SonicBlaze wrote:
Here's a better look at Toad's Factory:

https://i.postimg.cc/8P4GdFXH/Screenshot-2025-04-02-12-39-47-PM.png

why is it so blurry
Messages 440 - Metal Luigi Metal Luigi
vs25585 pts ★ Legend
battle7213 pts ★ Racer
Canada
SonicBlaze wrote:
Here's a better look at Toad's Factory:

https://i.postimg.cc/8P4GdFXH/Screenshot-2025-04-02-12-39-47-PM.png

why is it so blurry


It's from the trailer
Messages 317 - Peach Peach
vs7163 pts ★ Racer
battle5000 pts ★ Novice
Libya
SonicBlaze wrote:
SonicBlaze wrote:
Here's a better look at Toad's Factory:

https://i.postimg.cc/8P4GdFXH/Screenshot-2025-04-02-12-39-47-PM.png

why is it so blurry


It's from the trailer

does that mean toads factory is guaranteed for mk9
thumbsup3
Messages 3255 - King Mario King Mario
vs75656 pts ★ Titan
battle12470 pts ★ Champion
Barbados
One of the underrated aspects of how the cups work is that we'll be entering courses from different angles & playing them in reverse on later cups. Technically speaking, this game will have less courses than the cups would make you think, but if we're playing them differently then it'll feel more unique.

I'm not saying that there will be 4 versions of every course period, but every course will atleast be able to be approached in 4 different ways(1 for starting there & 3 for every other position that track could be in a cup.

I'm really wondering if free roam will let you travel from end of the map to the other for real.
Messages 3255 - King Mario King Mario
vs75656 pts ★ Titan
battle12470 pts ★ Champion
Barbados
SonicBlaze wrote:
SonicBlaze wrote:
Here's a better look at Toad's Factory:

https://i.postimg.cc/8P4GdFXH/Screenshot-2025-04-02-12-39-47-PM.png

why is it so blurry


It's from the trailer

does that mean toads factory is guaranteed for mk9

Yes, someone posted a screenshot of it already(SFA I think) & the music was in the trailer.
Messages 364 - Luigi Luigi
vs29239 pts ★ Legend
battle6895 pts ★ Racer
United States
SonicBlaze wrote:
SonicBlaze wrote:
Here's a better look at Toad's Factory:

https://i.postimg.cc/8P4GdFXH/Screenshot-2025-04-02-12-39-47-PM.png

why is it so blurry


It's from the trailer

does that mean toads factory is guaranteed for mk9

Yes, someone posted a screenshot of it already(SFA I think) & the music was in the trailer.

Nice
B
Messages 13 - Koopa Koopa
vs8782 pts ★ Expert
battle5000 pts ★ Novice
United States
btw, for SNES MC3, its not just that, but a mashup of every SNES MC

except for mario circuit 4
Messages 317 - Peach Peach
vs7163 pts ★ Racer
battle5000 pts ★ Novice
Libya
begine wrote:
btw, for SNES MC3, its not just that, but a mashup of every SNES MC

except for mario circuit 4

why wouldnt nintendo include mc4

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