Nintendo Switch 2 News Topic

On 2025-04-03 at 01:23:24
Bro, there is no 30th track, this is it(until DLC)
I think the 30th track is Yoshi's Island from the Booster Course Pass. I mean, it looks like a track from Mario Kart World.
But what about the gimmicks? When you hit the flying cloud with the question mark on it, it makes a red railway appear! And some tracks for Mario Kart World have their own gimmicks too!
That was cool, but it was only used in a single corner of the track. They could literally do the same but have it in more places & be more beneficial on any Yoshi Track they want to if they wanted. None of the tracks in World have any unique gimmicks so far that we know of either, they're just tracks which utilize new, game-wide mechanics. And again, if it's not on this map, then it doesn't exist. Maybe this map is outdated, like there will be a couple tracks on the exterior in the final game, but until then...this is it.
On 2025-04-03 at 01:23:30
29 x 4 = 116 variants(obviously not going to be 4 for each, but this is still a fairly good amount)
Until the inevitable DLC, of course.
Nice
But it's the last 'new' track from the Booster Course Pass. After Sky High Sundae. And didn't that track get included in Mario Kart World?

On 2025-04-03 at 01:25:04
29 x 4 = 116 variants(obviously not going to be 4 for each, but this is still a fairly good amount)
Until the inevitable DLC, of course.
what do you think the dlc will be like
Tracks, costumes, characters. Just like new Tours were. In fact, I think that's why the game is $80: it could be live-service like Tour, but without the microtransactions. Obviously the map would have to be changed, but I don't see any reason not to do that.
On 2025-04-03 at 01:27:07
29 x 4 = 116 variants(obviously not going to be 4 for each, but this is still a fairly good amount)
Until the inevitable DLC, of course.
Nice
But it's the last 'new' track from the Booster Course Pass. After Sky High Sundae. And didn't that track get included in Mario Kart World?
Firstly, you're wrong. Squeaky Clean Sprint was the last 'new' track. Secondly, you're putting too much stock into why Sky High Sundae was picked. Sky High Sundae was not picked because it was in the Booster Course Pass. In fact, we literally don't know why it was picked. We've never known exactly why retros were picked, & never will. It's probably just for variety's sake, not any complicated reasons.
On 2025-04-03 at 01:29:10
29 x 4 = 116 variants(obviously not going to be 4 for each, but this is still a fairly good amount)
Until the inevitable DLC, of course.
Nice
But it's the last 'new' track from the Booster Course Pass. After Sky High Sundae. And didn't that track get included in Mario Kart World?
Firstly, you're wrong. Squeaky Clean Sprint was the last 'new' track. Secondly, you're putting too much stock into why Sky High Sundae was picked. Sky High Sundae was not picked because it was in the Booster Course Pass. In fact, we literally don't know why it was picked. We've never known exactly why retros were picked, & never will. It's probably just for variety's sake, not any complicated reasons.
Squeaky Clean Sprint is a track that takes place in a house. If it were to go wide and have other paths, It'll probably crash to Ribbon Road, which is another house track. And you can't have 2 tracks in one.

On 2025-04-03 at 01:29:24
29 x 4 = 116 variants(obviously not going to be 4 for each, but this is still a fairly good amount)
Until the inevitable DLC, of course.
Nice
But it's the last 'new' track from the Booster Course Pass. After Sky High Sundae. And didn't that track get included in Mario Kart World?
Firstly, you're wrong. Squeaky Clean Sprint was the last 'new' track. Secondly, you're putting too much stock into why Sky High Sundae was picked. Sky High Sundae was not picked because it was in the Booster Course Pass. In fact, we literally don't know why it was picked. We've never known exactly why retros were picked, & never will. It's probably just for variety's sake, not any complicated reasons.
the whole reason why they pick retro tracks is because i think nintendo wants more tracks in the game and retro tracks are kinda just random too

On 2025-04-03 at 01:42:38
29 x 4 = 116 variants(obviously not going to be 4 for each, but this is still a fairly good amount)
Until the inevitable DLC, of course.
Nice
But it's the last 'new' track from the Booster Course Pass. After Sky High Sundae. And didn't that track get included in Mario Kart World?
Firstly, you're wrong. Squeaky Clean Sprint was the last 'new' track. Secondly, you're putting too much stock into why Sky High Sundae was picked. Sky High Sundae was not picked because it was in the Booster Course Pass. In fact, we literally don't know why it was picked. We've never known exactly why retros were picked, & never will. It's probably just for variety's sake, not any complicated reasons.
the whole reason why they pick retro tracks is because i think nintendo wants more tracks in the game and retro tracks are kinda just random too
Yeah, it's just for nostalgia & variety, there's no real thinking behind it.
Also @ToadfromHisFactory the first 3 Mario Circuits are right there & all combined together. They could combine courses if they wanted to. Like, I'm sure that the roads between some of the listed courses will be detours through other old courses(for example there's a lake that looks very suspicious in the snow area)

On 2025-04-03 at 01:53:19
I went ahead and put names over all the known courses with names(yes the course at the bottom is probably Dino Dino Jungle but we don't technically know that for sure so I didn't put it as that)


On 2025-04-03 at 15:19:14
Couple updates
Koopa Troopa Beach looks to be SNES Koopa Beach 1 & 2 combined(they were renamed to Koopa Troopa Beach in Tour, probably because Koopa is just Bowser, not the species)
And the Ghost Valleys, Choco Islands & atleast Vanilla Lake 2 have been spotted on the World Map. It looks like the SNES(& potentially GBA) courses have been sprinkled around the map & might be some of the routes between courses, which would be so cool!
Koopa Troopa Beach looks to be SNES Koopa Beach 1 & 2 combined(they were renamed to Koopa Troopa Beach in Tour, probably because Koopa is just Bowser, not the species)
And the Ghost Valleys, Choco Islands & atleast Vanilla Lake 2 have been spotted on the World Map. It looks like the SNES(& potentially GBA) courses have been sprinkled around the map & might be some of the routes between courses, which would be so cool!
On 2025-04-03 at 15:20:14
Switch 2 steering wheels are leaked:


On 2025-04-03 at 15:47:34
Yeah they were on the official website, not really leaked.
On 2025-04-03 at 15:48:27
We have gameplay from the experience today, there are in race speech bubbles(probably on the direction buttons) like in Smash.
Also, Vanilla Lake 1 spotted(looks like it's in an ice cave which is why it wasn't visible)
Old courses being part of the inbetween circuit routes hard confirmed.
Full video here.
Also, Vanilla Lake 1 spotted(looks like it's in an ice cave which is why it wasn't visible)
Old courses being part of the inbetween circuit routes hard confirmed.
Full video here.
On 2025-04-03 at 15:51:31
They look really nice.
it does look like putting them in might skratch the joy cons, but I don't really care.
On 2025-04-03 at 15:56:07
You can practice on a course while waiting for races online, it looks like, similar to Smash & Splatoon(& really every other game) having a practice mode.
No more waiting for races to start to some generic lobby music!
No more waiting for races to start to some generic lobby music!
On 2025-04-03 at 16:32:38
We're getting 3 SNES Mario Circuits, just so you know. I think it is at the top of the map I think, let me get the image real quick.
On 2025-04-03 at 16:33:48
Playing as a cow is crazzzy🔥🔥
On 2025-04-03 at 16:50:42
REWIND TO SEE MARIO KART WORLD.

On 2025-04-03 at 18:53:15
Nintendo Treehouse April 3rd 2025 Mega-Post.
Spoilers been placed for those who want to scroll past faster(mainly for when this gets pasted to Space For Anything).
Mario Kart World Segment 1
DK Bananza Segment 1
Metroid Prime 4 Segment 1
Mario Kart World Segment 2 & Nintendo Switch Welcome Tour
Drag X Drive Segment 1
DK Bananza Segment 2
BotW & TotK got a couple of enhancements: improved framerate(Korok Forest playable), GPS(with the app), autobuild sharing feature, cleaner graphics, HDR...you know, basic QoL.
Finally, they showed a bit of how GameChat works, & GameCube online.
That's all for today! See you tomorrow for another post.
Spoilers been placed for those who want to scroll past faster(mainly for when this gets pasted to Space For Anything).
Mario Kart World Segment 1
Items Auto-trail, all of 'em
Cheep Cheep Playable
Coin Shell wtf
Fast Item Respawn from Tour returns
Feather returns!
Characters get wet with the rain & stuff.
The race restarts from the starting line once you finish the first course, you don't literally go straight from one course to the next, so there is a loading screen.
New coin cap of 20.
Once you make it to the next track, you do a lap of it. You don't actually play three laps of it. This is why tracks reappear later. It's only one lap if you arrive there, & there will definitely be different variants within the areas for some of them.
Retro music gets mixed in on the routes. Really cool!(I heard both Tokyo Blur & Ribbon Road so far, also some Galaxy music, so not just Mario Kart)
DK Spaceport is like inverse Mount Wario. The lap count is unnecessarily ridiculous for the Mushroom Cup.
The victory celebration is BACK!!!
Free Roam is just the + Button.
Rocky Wrench playable
Character select has 7 pages of 12
DK Bananza up next. Going to check some footage back for music.
Cheep Cheep Playable
Coin Shell wtf
Fast Item Respawn from Tour returns
Feather returns!
Characters get wet with the rain & stuff.
The race restarts from the starting line once you finish the first course, you don't literally go straight from one course to the next, so there is a loading screen.
New coin cap of 20.
Once you make it to the next track, you do a lap of it. You don't actually play three laps of it. This is why tracks reappear later. It's only one lap if you arrive there, & there will definitely be different variants within the areas for some of them.
Retro music gets mixed in on the routes. Really cool!(I heard both Tokyo Blur & Ribbon Road so far, also some Galaxy music, so not just Mario Kart)
DK Spaceport is like inverse Mount Wario. The lap count is unnecessarily ridiculous for the Mushroom Cup.
The victory celebration is BACK!!!
Free Roam is just the + Button.
Rocky Wrench playable
Character select has 7 pages of 12
DK Bananza up next. Going to check some footage back for music.
DK Bananza Segment 1
The particle effects & terrain in DKB is crazy. This is legit Astro Bot quality. If the rumble is insane this game will be just as good as Astro.
The reason for the game being in a new area is that DK has gone off to make his fortune collecting gold. Hence no other OG Kongs.
The Puzzle Piece jingle(for all of them) is back(not the pieces, but the sound effect)
DK completed, not mentioned what's up next.
The reason for the game being in a new area is that DK has gone off to make his fortune collecting gold. Hence no other OG Kongs.
The Puzzle Piece jingle(for all of them) is back(not the pieces, but the sound effect)
DK completed, not mentioned what's up next.
Metroid Prime 4 Segment 1
If there was any doubt to the footage from the first trailer being the very start of the game, it's gone now.
Game looks phenomenal in Quality mode.
Mouse controls make turning 5 times snappier without lock-on.
First boss shown & beaten. Bro looks like a Cockroach.
Not a lot of story things to work off of, new interplanetary system, Federation was taking care of some artifact that Sylux teamed up with the Space Pirates for. Samus & Sylux meet, they shoot at each other, Sylux activates the artifact, it emits a purple wave(probably what gives Samus the psychic stuff), screen fades to white, segment ends. Very deliberate.
Game looks phenomenal in Quality mode.
Mouse controls make turning 5 times snappier without lock-on.
First boss shown & beaten. Bro looks like a Cockroach.
Not a lot of story things to work off of, new interplanetary system, Federation was taking care of some artifact that Sylux teamed up with the Space Pirates for. Samus & Sylux meet, they shoot at each other, Sylux activates the artifact, it emits a purple wave(probably what gives Samus the psychic stuff), screen fades to white, segment ends. Very deliberate.
Mario Kart World Segment 2 & Nintendo Switch Welcome Tour
Mario Kart World Part 2!
Coin Coffer in the game?!
You do have emotes(ZL) you can do, like in Tour.
Speed select has a right arrow next 150, there are definitely going to be higher speeds.
Knockout:
Each person votes for a different Rally/Course List
Ice Flower, Hammer, Coin Block(no special items confirmed!)
Boomerang is now on a timer, no throw limit.
Kamek item that places hazards on the track(might place them infront of first specifically?)
Bullet Bill Cars(launch them backwards)
Cars no longer spin you out, they just push you away awkwardly, cutting/re-directing most of your momentum.
The Rallys don't seem to have any retro music in the routes(obv Sky High Sundae was playing bc that's where their rally started)
Sky High Sundae's music sounds exactly the same as the BCP. It'll probably be a bit different once we get the gamerip, but yeah. I don't have much hope for Moo Moo Meadows either.
Up next is Switch 2 Welcome Tour!(probably not gonna be worth a separate message so I'll dump anything important here)
Fun little showcasing of how 4K works(by fitting the entirety of 1-1 from SMB1 on screen at once, which is playable within Welcome Tour + some other minigames & stuff)
Coin Coffer in the game?!
You do have emotes(ZL) you can do, like in Tour.
Speed select has a right arrow next 150, there are definitely going to be higher speeds.
Knockout:
Each person votes for a different Rally/Course List
Ice Flower, Hammer, Coin Block(no special items confirmed!)
Boomerang is now on a timer, no throw limit.
Kamek item that places hazards on the track(might place them infront of first specifically?)
Bullet Bill Cars(launch them backwards)
Cars no longer spin you out, they just push you away awkwardly, cutting/re-directing most of your momentum.
The Rallys don't seem to have any retro music in the routes(obv Sky High Sundae was playing bc that's where their rally started)
Sky High Sundae's music sounds exactly the same as the BCP. It'll probably be a bit different once we get the gamerip, but yeah. I don't have much hope for Moo Moo Meadows either.
Up next is Switch 2 Welcome Tour!(probably not gonna be worth a separate message so I'll dump anything important here)
Fun little showcasing of how 4K works(by fitting the entirety of 1-1 from SMB1 on screen at once, which is playable within Welcome Tour + some other minigames & stuff)
Drag X Drive Segment 1
Drag X Drive
Tutorial:
Slide Right Joy-con forward to go left, & Left Joy-con forward to go Right. Slide both forward to move forward. The longer you slide your hands, the farther you'll go.
ZL - Left Brake.
ZR - Right Brake.
ZL + ZR - Brake Both.
Rumble is good(I mean, it's Switch 2 Rumble. Ofc it is)
You auto-grab the ball(from the ground)
L+R to pass, run into someone(from the front) to steal. Swing to score.
Very intuitive, just like ARMS was.
The game is online-focused. Let's hope the netcode works.
14 second possession timer(the ball will flash so that you don't have to be looking at the timer). I don't remember how long it is in irl Basketball.
It's got the super-hype overhead cam for spectating.
If you try to grab the ball after your team scored you get pushed away automatically.
Trick shots add .1 to your score(Put that in real Basketball, that'd be hype af)
You can dunk the ball(momentum based)
Hold your slide down for one wheel riding(defensive maneuvre, good for turning quickly)
Pull both Joycons up(from sliding forward) to Bunny Hop(+.1 if you score) Basically the Pull Up Jumper.
It's a very simple game, but that's fine. Looks good too. Love how the music slows down everytime you try to dunk it(it's got the whole radio effect when the slowdown ends too) There doesn't seem to be a way to skip the intro, atleast they didn't show it.
No overtime, kinda sad. There's definitely gonna be some customization.
Overall, not bad. Hope some more modes get added later.
Tutorial:
Slide Right Joy-con forward to go left, & Left Joy-con forward to go Right. Slide both forward to move forward. The longer you slide your hands, the farther you'll go.
ZL - Left Brake.
ZR - Right Brake.
ZL + ZR - Brake Both.
Rumble is good(I mean, it's Switch 2 Rumble. Ofc it is)
You auto-grab the ball(from the ground)
L+R to pass, run into someone(from the front) to steal. Swing to score.
Very intuitive, just like ARMS was.
The game is online-focused. Let's hope the netcode works.
14 second possession timer(the ball will flash so that you don't have to be looking at the timer). I don't remember how long it is in irl Basketball.
It's got the super-hype overhead cam for spectating.
If you try to grab the ball after your team scored you get pushed away automatically.
Trick shots add .1 to your score(Put that in real Basketball, that'd be hype af)
You can dunk the ball(momentum based)
Hold your slide down for one wheel riding(defensive maneuvre, good for turning quickly)
Pull both Joycons up(from sliding forward) to Bunny Hop(+.1 if you score) Basically the Pull Up Jumper.
It's a very simple game, but that's fine. Looks good too. Love how the music slows down everytime you try to dunk it(it's got the whole radio effect when the slowdown ends too) There doesn't seem to be a way to skip the intro, atleast they didn't show it.
No overtime, kinda sad. There's definitely gonna be some customization.
Overall, not bad. Hope some more modes get added later.
DK Bananza Segment 2
The first world(90% sure of that, atleast) is an underground-under-ocean lake. This game is huge as heck.
Hidden treasure & fossils hidden all over the map. Somehow everything is destructable. What the hell is this system.
Harder materials(concrete) can be chipped away at with chunks of stone, or blown up in one bit with Boom Rock.
The in game map updates with any terrain you destroy.(wtf) Also you can place pins in case you want to return later.
Hand Slap has a sonar effect.(perfect for burrowing)
The camera can go a little crazy while burrowing...
Cranky is alive and well.
Falling from high places will break terrain.
Those Tanooki Switches/Cat Switches from 3D Land & 3D World are here, but they're plants now.
Shifty Stone turns into whatever you throw at it(definitely not gonna be used in the final boss, trust)
Overworld challenges similar to the Scarecrows from Odyssey.
Shrines(okay they're not called Shrines but they're fundamentally the same)
Terrain damage is permanent, & does not reset.
There are these stakes all over the world that need to be destroyed to progress to the next world.
BotW Enhanced up next. Not going to cover BotW bc it's just the same game but running better. Final hour of today's Treehouse starts now!
Hidden treasure & fossils hidden all over the map. Somehow everything is destructable. What the hell is this system.
Harder materials(concrete) can be chipped away at with chunks of stone, or blown up in one bit with Boom Rock.
The in game map updates with any terrain you destroy.(wtf) Also you can place pins in case you want to return later.
Hand Slap has a sonar effect.(perfect for burrowing)
The camera can go a little crazy while burrowing...
Cranky is alive and well.
Falling from high places will break terrain.
Those Tanooki Switches/Cat Switches from 3D Land & 3D World are here, but they're plants now.
Shifty Stone turns into whatever you throw at it(definitely not gonna be used in the final boss, trust)
Overworld challenges similar to the Scarecrows from Odyssey.
Shrines(okay they're not called Shrines but they're fundamentally the same)
Terrain damage is permanent, & does not reset.
There are these stakes all over the world that need to be destroyed to progress to the next world.
BotW Enhanced up next. Not going to cover BotW bc it's just the same game but running better. Final hour of today's Treehouse starts now!
BotW & TotK got a couple of enhancements: improved framerate(Korok Forest playable), GPS(with the app), autobuild sharing feature, cleaner graphics, HDR...you know, basic QoL.
Finally, they showed a bit of how GameChat works, & GameCube online.
That's all for today! See you tomorrow for another post.