I SWEAR TO FUCKING GOD
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On 2025-01-07 at 00:55:18
IF I EVER TRY TO MAKE A TRACK AND I ACCIDENTALLY OVERLAP THE ENDS AND CAN’T ATTACH THEM AGAIN, I’M GOING TO GO BAT SHIT CRAZY
On 2025-01-07 at 00:57:46
IF I EVER TRY TO MAKE A TRACK AND I ACCIDENTALLY OVERLAP THE ENDS OF A HOLE, WALL, OR CPU ROUTE AND CAN’T ATTACH THEM AGAIN, I’M GOING TO GO BAT SHIT CRAZY
WE NEED TO BE ABLE TO PRESS UNDO WHILE ROUTING SHIT.
On 2025-01-07 at 01:08:08
Wow wow wow, calm down bro.
First of all I play on mobile so I don't know whatcha talkin about
First of all I play on mobile so I don't know whatcha talkin about
On 2025-01-07 at 01:52:32
IF I EVER TRY TO MAKE A TRACK AND I ACCIDENTALLY OVERLAP THE ENDS AND CAN’T ATTACH THEM AGAIN, I’M GOING TO GO BAT SHIT CRAZY
weren't you the guy that gave me unnecessary advice for my track
1. The jump at the last couple turns should be a cannon like in MKT and 7, doesn’t work.
2. Could, doesn’t have to, use the SNES Mario Circuit 3 music from 8DX.
anyways, here's my answer that you didn't answer to:
So, everything is supposed to be accurate to the remake from CTGP Nitro
1. Literally what i said above, it's a jump and not a cannon because it's like that on CTGP Nitro, plus, using cannons would just be ugly, SNES Mario Circuit 2 in almost everything uses a jump, not a glider/cannon, and even if it was, the image of the track shows the boost as a boost and a jump, not a glider section (MKPC doesn't have gliders, anyways)
2. what i just said above again, accuracy to not only CTGP Nitro, but did you check the 'view on music' link? it's MKDS's remix of SNES MC, not the original one, using MK8DX's version, no, just no.
Thanks for reading.
On 2025-01-07 at 02:30:53
IF I EVER TRY TO MAKE A TRACK AND I ACCIDENTALLY OVERLAP THE ENDS AND CAN’T ATTACH THEM AGAIN, I’M GOING TO GO BAT SHIT CRAZY
weren't you the guy that gave me unnecessary advice for my track
1. The jump at the last couple turns should be a cannon like in MKT and 7, doesn’t work.
2. Could, doesn’t have to, use the SNES Mario Circuit 3 music from 8DX.
anyways, here's my answer that you didn't answer to:
So, everything is supposed to be accurate to the remake from CTGP Nitro
1. Literally what i said above, it's a jump and not a cannon because it's like that on CTGP Nitro, plus, using cannons would just be ugly, SNES Mario Circuit 2 in almost everything uses a jump, not a glider/cannon, and even if it was, the image of the track shows the boost as a boost and a jump, not a glider section (MKPC doesn't have gliders, anyways)
2. what i just said above again, accuracy to not only CTGP Nitro, but did you check the 'view on music' link? it's MKDS's remix of SNES MC, not the original one, using MK8DX's version, no, just no.
Thanks for reading.
Cannons are the way MKPC interprets gliders. It’s also VERY difficult to get to the other side of the track without using 200cc. You should’ve at least added dash panels like the OG mario circuit 2.
On 2025-01-07 at 02:31:16
First of all I play on mobile so I don't know whatcha talkin about
I’m on mobile too buddy
On 2025-01-07 at 04:46:15
IF I EVER TRY TO MAKE A TRACK AND I ACCIDENTALLY OVERLAP THE ENDS AND CAN’T ATTACH THEM AGAIN, I’M GOING TO GO BAT SHIT CRAZY
weren't you the guy that gave me unnecessary advice for my track
1. The jump at the last couple turns should be a cannon like in MKT and 7, doesn’t work.
2. Could, doesn’t have to, use the SNES Mario Circuit 3 music from 8DX.
anyways, here's my answer that you didn't answer to:
So, everything is supposed to be accurate to the remake from CTGP Nitro
1. Literally what i said above, it's a jump and not a cannon because it's like that on CTGP Nitro, plus, using cannons would just be ugly, SNES Mario Circuit 2 in almost everything uses a jump, not a glider/cannon, and even if it was, the image of the track shows the boost as a boost and a jump, not a glider section (MKPC doesn't have gliders, anyways)
2. what i just said above again, accuracy to not only CTGP Nitro, but did you check the 'view on music' link? it's MKDS's remix of SNES MC, not the original one, using MK8DX's version, no, just no.
Thanks for reading.
Cannons are the way MKPC interprets gliders. It’s also VERY difficult to get to the other side of the track without using 200cc. You should’ve at least added dash panels like the OG mario circuit 2.
there are dash/boost panels on the track what do you mean
On 2025-01-07 at 04:47:37
IF I EVER TRY TO MAKE A TRACK AND I ACCIDENTALLY OVERLAP THE ENDS AND CAN’T ATTACH THEM AGAIN, I’M GOING TO GO BAT SHIT CRAZY
weren't you the guy that gave me unnecessary advice for my track
1. The jump at the last couple turns should be a cannon like in MKT and 7, doesn’t work.
2. Could, doesn’t have to, use the SNES Mario Circuit 3 music from 8DX.
anyways, here's my answer that you didn't answer to:
So, everything is supposed to be accurate to the remake from CTGP Nitro
1. Literally what i said above, it's a jump and not a cannon because it's like that on CTGP Nitro, plus, using cannons would just be ugly, SNES Mario Circuit 2 in almost everything uses a jump, not a glider/cannon, and even if it was, the image of the track shows the boost as a boost and a jump, not a glider section (MKPC doesn't have gliders, anyways)
2. what i just said above again, accuracy to not only CTGP Nitro, but did you check the 'view on music' link? it's MKDS's remix of SNES MC, not the original one, using MK8DX's version, no, just no.
Thanks for reading.
Cannons are the way MKPC interprets gliders. It’s also VERY difficult to get to the other side of the track without using 200cc. You should’ve at least added dash panels like the OG mario circuit 2.
there are dash/boost panels on the track what do you mean
I must’ve hopped over them by accident
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