Dead By Daylight/Pillar Chase 2/literally any other monster game Custom Killers
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On 2025-01-19 at 19:47:20
So basically this topic is for monster ideas. For example:
Game: Pillar Chase 2.
Monster: Harvester/ Vita Harvester (Vita Carnis).
Info: Cost: 1470
Movespeed: Does not move.
Attack damage: 20 (kills in 5 hits.)
Attack effects: Bleeding (Like Vita Mimic, the survivor who gets hit loses 1 damage every second. Bleeding effect ends in 6-12 seconds.).
Moveset:
M1: Vita Harvester’s tendrils will come up from the ground and stab the player.
Ability 1: Puppet Control
Vita Harvester will bring a dead survivor (or a random avatar if no one has died) from the ground and will control them until they leave some sort of limited distance. That mind controlled dead body will try to grab a survivor. If it succeeds, the doppelgänger will pull the survivor to Vita Harvester. The player will have to mash the E (for PC), Y/Circle (for console), or a button that says “ESCAPE” (for mobile) to be free. You will have to mash 30 times to escape. When the doppelgänger finishes its job, or a player escapes its grasp, it will sink to the ground. Doppelgänger’s can also punch survivors.
Cooldown: 10 seconds. Cooldown starts after doppelgänger is gone.
Doppelgänger damage: 15 Damage (kills in 7 hits).
Doppelgänger walk speed: same as survivors.
Doppelgänger’s sprint speed: at least 6 more than survivor’s sprint speed.
Ability 2: Stun Sting.
Vita Harvester’s tendrils will come up from the ground and slash at any nearby players. If a survivor is hit near the tip of the tendril, they will be stunned for 4.5 seconds. If it’s near the base, the tendril will grab the person and slam them into the ground. If it’s in the middle, the slash’s damage will increase.
Ability effects: Stun (for 4.5 seconds). Slowness (for 5 seconds.)Slowness effect comes in after Stun effect ends.) Bleeding (Bleeding will occur if survivor is hit by the tip)
Slash damage: 35 (initial), 45 (if a survivor is hit in the middle of the tendril).
Slam damage: 25.
Cooldown: 16 seconds.
Ability 3: Harvester Swap.
Vita Harvester’s user will swap to a different Vita Harvester.
Cooldown: 5 seconds.
Additional info: Vita Harvester will start off with one of itself, but as the match goes on, another one of itself will spawn. About 7 Vita Harvesters can be on one map. Vita Harvester’s tendrils will also grow.
Vita Harvester’s tendrils are slightly visible. Its small white spikes will be slightly visible as a physical warning.
When a player steps on Vita Harvester’s tendrils, they will be highlighted.
The end.
Yeah basically things like that.
Game: Pillar Chase 2.
Monster: Harvester/ Vita Harvester (Vita Carnis).
Info: Cost: 1470
Movespeed: Does not move.
Attack damage: 20 (kills in 5 hits.)
Attack effects: Bleeding (Like Vita Mimic, the survivor who gets hit loses 1 damage every second. Bleeding effect ends in 6-12 seconds.).
Moveset:
M1: Vita Harvester’s tendrils will come up from the ground and stab the player.
Ability 1: Puppet Control
Vita Harvester will bring a dead survivor (or a random avatar if no one has died) from the ground and will control them until they leave some sort of limited distance. That mind controlled dead body will try to grab a survivor. If it succeeds, the doppelgänger will pull the survivor to Vita Harvester. The player will have to mash the E (for PC), Y/Circle (for console), or a button that says “ESCAPE” (for mobile) to be free. You will have to mash 30 times to escape. When the doppelgänger finishes its job, or a player escapes its grasp, it will sink to the ground. Doppelgänger’s can also punch survivors.
Cooldown: 10 seconds. Cooldown starts after doppelgänger is gone.
Doppelgänger damage: 15 Damage (kills in 7 hits).
Doppelgänger walk speed: same as survivors.
Doppelgänger’s sprint speed: at least 6 more than survivor’s sprint speed.
Ability 2: Stun Sting.
Vita Harvester’s tendrils will come up from the ground and slash at any nearby players. If a survivor is hit near the tip of the tendril, they will be stunned for 4.5 seconds. If it’s near the base, the tendril will grab the person and slam them into the ground. If it’s in the middle, the slash’s damage will increase.
Ability effects: Stun (for 4.5 seconds). Slowness (for 5 seconds.)Slowness effect comes in after Stun effect ends.) Bleeding (Bleeding will occur if survivor is hit by the tip)
Slash damage: 35 (initial), 45 (if a survivor is hit in the middle of the tendril).
Slam damage: 25.
Cooldown: 16 seconds.
Ability 3: Harvester Swap.
Vita Harvester’s user will swap to a different Vita Harvester.
Cooldown: 5 seconds.
Additional info: Vita Harvester will start off with one of itself, but as the match goes on, another one of itself will spawn. About 7 Vita Harvesters can be on one map. Vita Harvester’s tendrils will also grow.
Vita Harvester’s tendrils are slightly visible. Its small white spikes will be slightly visible as a physical warning.
When a player steps on Vita Harvester’s tendrils, they will be highlighted.
The end.
Yeah basically things like that.
On 2025-01-20 at 05:11:48
Monster idea for Pillar Chase 2.
Monster: Xsenosect (Original Monster).
Info: Xsenosect is a humanoid-like insect. Basically it would have green skin with eyes of a fly. It also has dragonfly wings and the mouth of an ant.
Cost: 1550.
Walkspeed: 6
Sprintspeed: 18
Stamina: 75
M1: Xsenosect bites the player with its jaws.
M1 damage: 25 (kills in 4 hits)
Ability 1: Xseno Toxic
Xsenosect will spit out poison, which flies a bit before landing on the floor. If the poison hits a survivor, the player will be poisoned. If the poison hits a ground, it becomes “Xseno Juice”. If a player steps on it, they will be poisoned. The Xseno Juice will be glowing and it will, be purple.
Ability effect: Poison (slowly makes a survivor take damage. Poison ends after 10 seconds).
Ability damage: 35 (if it hits a survivor), 10 (if a player steps in Xseno Juice.
Ability effect damage: 1-7.
Cooldown: 15.
Ability 2: Lunge
Xsenosect will jump forwards. If it hits a survivor, it will bite them. If it misses, it will get up and then resume chasing.
Ability damage: 20.
Cooldown: 5.
Endlag time: 3.5.
Ability 3: Aracni-Spawn.
Xsenosect vomits a baby humanoid spider known as Aracnikuds. The Aracnikuds will chase a person around the map. There are two types of Aracnikuds: Trappers and Attackers. Trapper Aracnikuds will grab a survivor and wrap them in a web. The Trapper Aracnikud will then disappear. Attacker Aracnikuds will chase a survivor and bite them. They can be killed in a similar way of Vapor’s skull spiders. Both types of Aracnikuds will have a random chance to spawn.
Attack Aracnikud damage: 5.
Attack Aracnikud cooldown: same as Vapor’s skull spiders.
Cooldown: 20.
Additional Info: Xsenosect will have a random chance of spawning two Aracnikuds.
Monster: Xsenosect (Original Monster).
Info: Xsenosect is a humanoid-like insect. Basically it would have green skin with eyes of a fly. It also has dragonfly wings and the mouth of an ant.
Cost: 1550.
Walkspeed: 6
Sprintspeed: 18
Stamina: 75
M1: Xsenosect bites the player with its jaws.
M1 damage: 25 (kills in 4 hits)
Ability 1: Xseno Toxic
Xsenosect will spit out poison, which flies a bit before landing on the floor. If the poison hits a survivor, the player will be poisoned. If the poison hits a ground, it becomes “Xseno Juice”. If a player steps on it, they will be poisoned. The Xseno Juice will be glowing and it will, be purple.
Ability effect: Poison (slowly makes a survivor take damage. Poison ends after 10 seconds).
Ability damage: 35 (if it hits a survivor), 10 (if a player steps in Xseno Juice.
Ability effect damage: 1-7.
Cooldown: 15.
Ability 2: Lunge
Xsenosect will jump forwards. If it hits a survivor, it will bite them. If it misses, it will get up and then resume chasing.
Ability damage: 20.
Cooldown: 5.
Endlag time: 3.5.
Ability 3: Aracni-Spawn.
Xsenosect vomits a baby humanoid spider known as Aracnikuds. The Aracnikuds will chase a person around the map. There are two types of Aracnikuds: Trappers and Attackers. Trapper Aracnikuds will grab a survivor and wrap them in a web. The Trapper Aracnikud will then disappear. Attacker Aracnikuds will chase a survivor and bite them. They can be killed in a similar way of Vapor’s skull spiders. Both types of Aracnikuds will have a random chance to spawn.
Attack Aracnikud damage: 5.
Attack Aracnikud cooldown: same as Vapor’s skull spiders.
Cooldown: 20.
Additional Info: Xsenosect will have a random chance of spawning two Aracnikuds.
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