Mario Kart Wii Early Concept Info
![smile](images/forum/reactions/smile.png)
Page : 1
On 2025-02-07 at 19:42:21
The world of Mario Kart Wii has a great vibe to it. Its complex tracks and new items really bring the game to life. Since the new Mario Kart is coming, let's go back to late 2007 where the game had its production, and even was in the E3 2007 conference.
You can see many differences to the final game we know today. First off, the item box had a much more basic design to it, the place standings had no st, nd, rd, or th to them, and the boost flames even looked more detailed. You can even see some cows running in Moo Moo Meadows.
The drivers don't have that much animation, and still had the Mario Kart DS vehicle engine sound. This makes sense, because Mario Kart Wii and DS have some similarities.
This could've been the original track and arena names:
Luigi Circuit
Moo Moo Plains
Mushroom Jungle
Toad's Factory
Mario Circuit
Coconut Mall
DK Snowboard Park
Wario's Railway
Daisy Circuit
Koopa Cape
Maple Raceway
Grumble Badlands
Dry Dry Ruins
Peach Circuit
Bowser's Castle
Rainbow Road
Block Plaza
Delfino Resort
Chain Chomp Court
Funky Stadium
Thwomp Desert
Galaxy Colosseum
SNES Battle Course 4
N64 Skyscraper
GBA Battle Course 3
GCN Cookie Land
DS Twilight House
DS Palm Shore
New footage came 6 days ago:
And this is how Mario Kart for Wii has its greatness today!
You can see many differences to the final game we know today. First off, the item box had a much more basic design to it, the place standings had no st, nd, rd, or th to them, and the boost flames even looked more detailed. You can even see some cows running in Moo Moo Meadows.
The drivers don't have that much animation, and still had the Mario Kart DS vehicle engine sound. This makes sense, because Mario Kart Wii and DS have some similarities.
This could've been the original track and arena names:
Luigi Circuit
Moo Moo Plains
Mushroom Jungle
Toad's Factory
Mario Circuit
Coconut Mall
DK Snowboard Park
Wario's Railway
Daisy Circuit
Koopa Cape
Maple Raceway
Grumble Badlands
Dry Dry Ruins
Peach Circuit
Bowser's Castle
Rainbow Road
Block Plaza
Delfino Resort
Chain Chomp Court
Funky Stadium
Thwomp Desert
Galaxy Colosseum
SNES Battle Course 4
N64 Skyscraper
GBA Battle Course 3
GCN Cookie Land
DS Twilight House
DS Palm Shore
New footage came 6 days ago:
And this is how Mario Kart for Wii has its greatness today!
On 2025-02-07 at 19:48:40
Yes and? looks like just a wiki page
On 2025-02-07 at 19:50:59
Yes and? looks like just a wiki page
Well, it's because nobody finds this much known, and since the new Mario Kart is going to debut, I thought this'd be a great time to show some facts about the well known one. And the footage we had for the new one can relate to Mario Kart Wii's.
![ok](images/forum/reactions/ok.png)
On 2025-02-07 at 20:52:58
Yes and? looks like just a wiki page
Well, it's because nobody finds this much known, and since the new Mario Kart is going to debut, I thought this'd be a great time to show some facts about the well known one. And the footage we had for the new one can relate to Mario Kart Wii's.
Ok, well, I take back what I said, if you guessed that on your own, hats off!
On 2025-02-07 at 21:47:09
Here are some early conecpts for the tracks, with the biggest change is Dry Dry Ruins.
![https://i.postimg.cc/jjyw2sjD/MKWii-Luigi-Circuit-Concept-Art.png](https://i.postimg.cc/jjyw2sjD/MKWii-Luigi-Circuit-Concept-Art.png)
![https://i.postimg.cc/4yxmWVQc/MKWii-Dry-Dry-Ruins-Concept-Art.png](https://i.postimg.cc/4yxmWVQc/MKWii-Dry-Dry-Ruins-Concept-Art.png)
Luigi Circuit doesn't have that much detail, probably because it's the first and basic track of the game, but when you go to Dry Dry Ruins, the track seems upside-down than in the final. The lake was bigger, and the ruin has more stuff going on in it, like a half-pipe room with Pokeys, cubes rolling with Mii faces on them, and Swoops coming at you. The outside part seems very vast. The game itself even had a Mission Mode.
The early footage I've shown you earlier is similar to the end credits, because they're THS files, meaning they don't interfere with the actual game models and drivers.
There was some different drifting like Mario on Mario Raceway, at the end credits before everything is unlocked. Some boost flames are not positioned well, which means the videos were made during the game's development.
![https://i.postimg.cc/jjyw2sjD/MKWii-Luigi-Circuit-Concept-Art.png](https://i.postimg.cc/jjyw2sjD/MKWii-Luigi-Circuit-Concept-Art.png)
![https://i.postimg.cc/4yxmWVQc/MKWii-Dry-Dry-Ruins-Concept-Art.png](https://i.postimg.cc/4yxmWVQc/MKWii-Dry-Dry-Ruins-Concept-Art.png)
Luigi Circuit doesn't have that much detail, probably because it's the first and basic track of the game, but when you go to Dry Dry Ruins, the track seems upside-down than in the final. The lake was bigger, and the ruin has more stuff going on in it, like a half-pipe room with Pokeys, cubes rolling with Mii faces on them, and Swoops coming at you. The outside part seems very vast. The game itself even had a Mission Mode.
The early footage I've shown you earlier is similar to the end credits, because they're THS files, meaning they don't interfere with the actual game models and drivers.
There was some different drifting like Mario on Mario Raceway, at the end credits before everything is unlocked. Some boost flames are not positioned well, which means the videos were made during the game's development.
Page : 1