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Question for Retro Track Creators

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Messages 2996 - King Mario King Mario
vs71067 pts ★ Titan
battle12273 pts ★ Champion
Barbados
For your updated versions of retros, do you do heavily edit the actual minimaps, or do you just freehand the track's shape & it just comes out perfect somehow? I'm contemplating pinging the "usual suspects" on this, hopefully they'll just see.
Messages 53 - Boo Boo
vs5000 pts ★ Novice
battle5000 pts ★ Novice
United States
I freehand them—I think my best one is Lakeside Park

I didn’t really like the Tour layout (and I usually use the Tour layouts for my GBA remakes) so I made a slightly more complex equivalent, and it came out pretty good!
surprised2
Messages 2996 - King Mario King Mario
vs71067 pts ★ Titan
battle12273 pts ★ Champion
Barbados
ToadFan98 wrote:
I freehand them—I think my best one is Lakeside Park

I didn’t really like the Tour layout (and I usually use the Tour layouts for my GBA remakes) so I made a slightly more complex equivalent, and it came out pretty good!


Wow, your hand is really steady.
I think I'm too twitchy to freehand(doesn't help that I don't have a mouse anymore & this touchpad is bugging out)
Thank you for your response though!
thumbsup1
M
Messages 164 - Bowser Bowser
vs5000 pts ★ Novice
battle5000 pts ★ Novice
United States
My PC sucks so I just use my iPad to draw a shape, and then I straighten it up.
ok1
M
Messages 164 - Bowser Bowser
vs5000 pts ★ Novice
battle5000 pts ★ Novice
United States
I always start with a base though.
Messages 106 - Buzzy Beetle Buzzy Beetle
vs22098 pts ★ Legend
battle5000 pts ★ Novice
Indonesia
I usually have the layout in the bottom layer and then drew the lines myself
up2
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Messages 255 - Toadsworth Toadsworth
vs18964 pts ★ Master
battle6877 pts ★ Racer
United Kingdom
I pretty mutch always use the minimap or a screenshot taken from above and then paint over that to get the basic shape then I add extra bits like jumps, boosts and shortcuts.
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Messages 562 - Mario Mario
vs10628 pts ★ Champion
battle5436 pts ★ Novice
Brazil
I pretty mutch always use the minimap or a screenshot taken from above and then paint over that to get the basic shape then I add extra bits like jumps, boosts and shortcuts.

I do the same (for DS tracks thought i use the minimaps
Messages 425 - Metal Luigi Metal Luigi
vs5101 pts ★ Novice
battle5000 pts ★ Novice
Brazil
I have made only one retro so far (Mario Kart Stadium), so I'll tell how I made it:

I picked a map of it, made some lines in the shape of the layout, then pasted QM pieces in places I thought it needed, just to keep a consistent road widht (also important that whenever I thought the Track was small, I would make it bigger), then I started making the road, after, I remembered I wanted to make it in the SMK/MKSC style, so I had to put the cube walls, which made me remake some bits of the road. That's all, the rest was just making the Track look good
Messages 732 - Mario Mario
vs59855 pts ★ Titan
battle13015 pts ★ Champion
Venezuela
For your updated versions of retros, do you do heavily edit the actual minimaps, or do you just freehand the track's shape & it just comes out perfect somehow? I'm contemplating pinging the "usual suspects" on this, hopefully they'll just see.


Usually i start with the original minimap, on the case that im just doing a port i try to keep everything as the original, but on remakes, i start with the base layout and then on a new layer i do some changes (and sometimes i draw the layout on paper to dont forget the idea bc im super lazy lol)
thumbsup2

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