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Worst Tracks In Each Mario Kart Game

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Messages 693 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
Super Mario Kart - Choco Island 1

The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.

Mario Kart 64 - Moo Moo Farm

This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!

Mario Kart: Super Circuit - Peach Circuit

Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.

Mario Kart: Double Dash!! - Baby Park

I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.

Mario Kart DS - Figure-8 Circuit

This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!

Mario Kart Wii - Mario Circuit

They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.

Mario Kart 7 - Shy Guy Bazaar

Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.

Mario Kart 8 - Sunshine Airport

Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.
Messages 417 - Metal Luigi Metal Luigi
vs48233 pts ★ Titan
battle10185 pts ★ Champion
United States
mine is probably
Spoiler [ShowHide]
n64 rainbow road
Spoiler [ShowHide]
because its too long on n64 and there's no shortcuts at all on the wii u/switch
Messages 460 - Metal Luigi Metal Luigi
vs8792 pts ★ Expert
battle5000 pts ★ Novice
France
Rainbow road from the special grand prix (a pain in 200cc)
Messages 5 - Goomba Goomba
vs10732 pts ★ Champion
battle5000 pts ★ Novice
France
Bone-Dry Dunes from Mario Kart 8 is my least favorite track because too bumpy

Rainbow road from the special grand prix (a pain in 200cc)

I like this map, and it's not too much of a pain in 200cc when you know the lines
W
Messages 2952 - King Mario King Mario
vs157010 pts ★ Superstar
battle17232 pts ★ Master
France
Super Mario Kart - Choco Island 1

The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.

Mario Kart 64 - Moo Moo Farm

This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!

Mario Kart: Super Circuit - Peach Circuit

Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.

Mario Kart: Double Dash!! - Baby Park

I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.

Mario Kart DS - Figure-8 Circuit

This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!

Mario Kart Wii - Mario Circuit

They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.

Mario Kart 7 - Shy Guy Bazaar

Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.

Mario Kart 8 - Sunshine Airport

Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.


sgb? Have you already played the game
up1
Messages 693 - Mario Mario
vs30951 pts ★ Legend
battle7420 pts ★ Racer
Canada
wqterbt wrote:
Super Mario Kart - Choco Island 1

The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.

Mario Kart 64 - Moo Moo Farm

This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!

Mario Kart: Super Circuit - Peach Circuit

Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.

Mario Kart: Double Dash!! - Baby Park

I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.

Mario Kart DS - Figure-8 Circuit

This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!

Mario Kart Wii - Mario Circuit

They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.

Mario Kart 7 - Shy Guy Bazaar

Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.

Mario Kart 8 - Sunshine Airport

Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.


sgb? Have you already played the game


Yes, that was a long time ago. Mario Kart 7 is hard to get these days
Messages 1450 - Golden Mario Golden Mario
vs5000 pts ★ Novice
battle5000 pts ★ Novice
United States
wqterbt wrote:
Super Mario Kart - Choco Island 1

The layout of the U or O of the tracks in this game are put too much for this Goldfish-like shape of the map. And the bumps are there to keep you and the other CPUs at an accurate acceleration level. Nothing else to say, but I keep on getting 2nd or 3rd.

Mario Kart 64 - Moo Moo Farm

This one is just boring. I can see how much Monty Moles they added, but the problem here is where you do a Mini Turbo. That's even what the game itself introduced!

Mario Kart: Super Circuit - Peach Circuit

Peach Circuit is another of those beginner or tutorial tracks, mostly with the signs you see at the top of your screen. And once you get 1st place for a while, some shells come and mess up your speed.

Mario Kart: Double Dash!! - Baby Park

I think I know what you're going to say. The 7 laps, the fact it's an oval, the annoying layout, but I'm choosing this specifically. Sometimes, having a small track with lots of laps just doesn't work. It can be fun finishing a less than a minute course. And this issue can be found with Baby Park.

Mario Kart DS - Figure-8 Circuit

This is a course that I despise, because this is way too far of a tutorial track. It looks too realistic for a Mario-themed circuit, and when I elevate up the U-turns, I see the pain of the GPU trying to blend the circuit shape. And someone please call this Luigi Circuit!

Mario Kart Wii - Mario Circuit

They just made this version of Mario Circuit a figure-8 with a slant. The part with the Chain Chomp. But the straightaway is good for wheeling, and bikes are the faster ones in the game. Anyways, the turns are too basic and don't really stand out.

Mario Kart 7 - Shy Guy Bazaar

Even though many alternate paths are in the bazaar, I don't think the part with the ramps is good for momentum with shells. The offroad isn't there to have the items away from the main road, and that's a mislead.

Mario Kart 8 - Sunshine Airport

Ok, I have lots of complaints for this. WHY DOES IT CRASH THE SWITCH WITH THE SHORCUT BEFORE THE GLIDER RAMP? It makes no sense, and with the many additions to the game's DLC, it kinda makes my brain lose it. Oh, and the U-turn after the 1st glide? Red shells can come and make you lose your MT. Something I'm always cautious about when playing though here.


sgb? Have you already played the game


Yes, that was a long time ago. Mario Kart 7 is hard to get these days

It's like seven dollars on amazon what are you talking about?

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