Another Platformer

Page : 1
On 2025-07-15 at 20:50:00
This is a project I'm gonna start working on in Game Boy Studio fairly soon. There are 7 Worlds and each have 6 levels, which each end with a unique World boss, with Level bosses sprinkled between, kinda like in Doki Doki Panic.
Each of the 7 Worlds has its own unique theming, these being:
⛤ Hill-World (Standard grasslands World that most 2D platformers inspired by Mario start off with)
⛤ Sand-World (Desert World inspired mostly by Incan Peru, honestly what more can I say other than the fact it's a combination of desert and mountain levels)
⛤ Factory-World (Well I need a World to introduce other enemy types that aren't as easy to defeat as a Goomba or a Koopa Troopa, and a factory just fits because bombs)
⛤ Haunt-World (Honestly just wanted an excuse to have an autumn World in this game but here it works, especially for a later World)
⛤ Seaside-World (Seems a little odd at first to have a seaside be the 5th World out of 7 but trust me this will work, especially as the enemies are generally more difficult to defeat)
⛤ Snowy-World (Again, this seems rather odd at first, but icy levels are an absolute pain to me in 2D platformers, especially with standard Game Boy Color physics at best)
⛤ Dark-World (I could've literally gone with any other name that doesn't just directly allude to SMB3 but the name actually fits as there are a lot of dark areas both inside and outside of boss fights)
As for the enemies, I don't have sprites yet, but I can provide a basic description of some of them:
⛤ Dudling : Walks left and right, can be jumped on to defeat it
⛤ Tortoiseshell : Walks left and right, can be jumped on to send it into its shell, which can be kicked
⛤ Bombdor: Flies left and right, drops eggs to the ground which explode on contact with it
⛤ Mowai : Moves horizontally towards the player when the latter is looking away, can be jumped on to stun for 3 seconds
⛤ Kaboombox : Walks left and right, explodes 3 seconds after being jumped on
⛤ Calico : Walks left and right but cannot be jumped on (it has a jellyfish on its head)
⛤ Conger : Pops out of the ground to attack, can be jumped on twice to defeat it
⛤ Pumpkit : Jumps around left and right, can be jumped on thrice to defeat it
⛤ Nosfar : Flies in a sine pattern, cannot be jumped on
⛤ Yeti : Throws boulders from platforms above the player, can be jumped on thrice to defeat it
As for the playable characters, it'll just be me, Hazel and Krystal (Hazel = Chloe, Krystal = Kay-Kay, if anyone was wondering)
More info coming soon, so watch this space !
Each of the 7 Worlds has its own unique theming, these being:
⛤ Hill-World (Standard grasslands World that most 2D platformers inspired by Mario start off with)
⛤ Sand-World (Desert World inspired mostly by Incan Peru, honestly what more can I say other than the fact it's a combination of desert and mountain levels)
⛤ Factory-World (Well I need a World to introduce other enemy types that aren't as easy to defeat as a Goomba or a Koopa Troopa, and a factory just fits because bombs)
⛤ Haunt-World (Honestly just wanted an excuse to have an autumn World in this game but here it works, especially for a later World)
⛤ Seaside-World (Seems a little odd at first to have a seaside be the 5th World out of 7 but trust me this will work, especially as the enemies are generally more difficult to defeat)
⛤ Snowy-World (Again, this seems rather odd at first, but icy levels are an absolute pain to me in 2D platformers, especially with standard Game Boy Color physics at best)
⛤ Dark-World (I could've literally gone with any other name that doesn't just directly allude to SMB3 but the name actually fits as there are a lot of dark areas both inside and outside of boss fights)
As for the enemies, I don't have sprites yet, but I can provide a basic description of some of them:
⛤ Dudling : Walks left and right, can be jumped on to defeat it
⛤ Tortoiseshell : Walks left and right, can be jumped on to send it into its shell, which can be kicked
⛤ Bombdor: Flies left and right, drops eggs to the ground which explode on contact with it
⛤ Mowai : Moves horizontally towards the player when the latter is looking away, can be jumped on to stun for 3 seconds
⛤ Kaboombox : Walks left and right, explodes 3 seconds after being jumped on
⛤ Calico : Walks left and right but cannot be jumped on (it has a jellyfish on its head)
⛤ Conger : Pops out of the ground to attack, can be jumped on twice to defeat it
⛤ Pumpkit : Jumps around left and right, can be jumped on thrice to defeat it
⛤ Nosfar : Flies in a sine pattern, cannot be jumped on
⛤ Yeti : Throws boulders from platforms above the player, can be jumped on thrice to defeat it
As for the playable characters, it'll just be me, Hazel and Krystal (Hazel = Chloe, Krystal = Kay-Kay, if anyone was wondering)
More info coming soon, so watch this space !

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