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Who would win (Mario Universe)

smile

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Messages 247 - Toad Toad
vs8243 pts ★ Expert
battle4934 pts ★ Budding pilot
Canada
This is inspired by @SuperSwimmer Topic here: https://mkpc.malahieude.net/topic.php?topic=17992

But anyways here is the bracket:

https://tournamentmgr.com/tournaments/bracket-generator/bd9ad882-6cfd-49b6-a75f-64f3d7fb1fde

(the responses are by ai btw)
Messages 247 - Toad Toad
vs8243 pts ★ Expert
battle4934 pts ★ Budding pilot
Canada
First round:
Koopa Kid vs Bowser Jr

Koopa kid: Abilities: Considered the number one of the small Bowser variations. According to YouTube Can create three versions of himself, notes GameFights Episode 4 - Bowser Jr vs Koopa Kid vs Baby Bowser and does not need to rely on weapons.

Bowser Jr: Abilities: Proficient in wielding the Magic Paintbrush, says Mario Wiki | Fandom which allows him to transform into Shadow Mario. Skilled in piloting various vehicles and constructing giant robots. Uses a variety of Koopa Clown Cars, some equipped with boxing gloves or functioning as submarines.
Intelligence: Demonstrates high-level intelligence, inventing, hacking, and cunning.
Vulnerability: Known to be easily influenced by his father's temper and may act spoiled and bratty.

Messages 12 - Koopa Koopa
vs5551 pts ★ Novice
battle5000 pts ★ Novice
United States
Just based on Bowser Jr.'s ability to somehow escape AND SURVIVE Fury Bowser, I think he takes the W here easy.
Messages 247 - Toad Toad
vs8243 pts ★ Expert
battle4934 pts ★ Budding pilot
Canada
Bowser jr wins! As when i ask ai it said bowser jr would! Next round: Magickoopa vs Lakitu
Magickoopa: Magikoopa's offensive abilities: Magikoopas are known for their magic, which includes firing projectiles that can damage opponents and transforming objects into enemies or other hazards. They can also teleport, making them harder to hit. Magikoopa's defensive capabilities: While Magikoopas are not known for being exceptionally tough, their teleportation ability provides them with a strong defensive maneuver, allowing them to avoid attacks and reposition themselves. Some variants even ride brooms, adding another layer of defense against ground-based attacks

Lakitu: Lakitu's offensive abilities: Lakitus primarily attack by dropping Spiny Eggs that hatch into Spinies or by simply throwing Spinies. While these are dangerous, the Spinies would need to reach the Magikoopa, who could potentially teleport away or defend itself with magic.
Messages 532 - Mario Mario
vs20218 pts ★ Legend
battle8281 pts ★ Expert
United Kingdom
Easy the magikoopa/kamek in mario galaxy he yeets mario to another planet and in most games lakitu cant move up or down
Messages 247 - Toad Toad
vs8243 pts ★ Expert
battle4934 pts ★ Budding pilot
Canada
Magickoopa wins! Next round Penguin (From mario 64) vs dry bones Penguin (From mario 64): Primary strength: Speed and bulk on icy surfaces.
Weakness: Relatively harmless off of icy surfaces, where its speed and bulk wouldn't be as advantageous.
Combat abilities (speculative): In Super Mario 64, the Big Penguin only interacts with Mario during races, pushing him off the slide if he gets too close after gaining weight. This suggests a potential for physical impact and knocking opponents away.
Dry bones: Primary strength: Undead nature and ability to regenerate after being defeated, making it difficult to permanently eliminate them.
Weakness: Can be permanently defeated by certain attacks like being touched while invincible or being frozen and then thrown into an obstacle, according to the Mario Wiki. They are also susceptible to fire and explosions in some games.
Combat abilities: Primarily attacks by throwing bones.
E
Messages 32 - Koopa Koopa
vs10846 pts ★ Champion
battle5000 pts ★ Novice
United States
Luigi all the way

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