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Does MKPC have an overide limit?

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Messages 33 - Koopa Koopa
vs16304 pts ★ Master
battle5000 pts ★ Novice
United States
For a little while now, I have been working on a major complete mode track (for breadbugkart ultimate)  The main gimick of the track is that the player will be jumping through portals to reach different parts of the track. However, this has required me to use multiple overides to make the track functional. After around the third overide, they simply stopped functioning which made it impossible to reach the finish line...
Does anybody know what is happening here? Is it fixable, or not? If anybody has any theorys, or preferably a deffinitive answer,it would be greatly appreciated if you could tell me.
Messages 460 - Metal Luigi Metal Luigi
vs32789 pts ★ Legend
battle6308 pts ★ Racer
United States
idk i can gather some info on it if you want or i can just search it up
Messages 460 - Metal Luigi Metal Luigi
vs32789 pts ★ Legend
battle6308 pts ★ Racer
United States
i just found the answer there's no override limit
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Messages 33 - Koopa Koopa
vs16304 pts ★ Master
battle5000 pts ★ Novice
United States
That is really strange, I have absolutely no idea why my track is not working then, I just tried canceling out the overide instead, and it still didn't work...
Messages 407 - Metal Luigi Metal Luigi
vs21748 pts ★ Legend
battle13540 pts ★ Champion
United States
That is really strange, I have absolutely no idea why my track is not working then, I just tried canceling out the override instead, and it still didn't work...

I can probably explain why it isn't working; it depends on what override you're using, Checkpoint, Zone, or Time, if Checkpoint, you probably missed a checkpoint, zones are probably overlapping or wrongly indicated.

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