Does MKPC have an overide limit?
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On 2026-02-27 at 16:38:08
For a little while now, I have been working on a major complete mode track (for breadbugkart ultimate) The main gimick of the track is that the player will be jumping through portals to reach different parts of the track. However, this has required me to use multiple overides to make the track functional. After around the third overide, they simply stopped functioning which made it impossible to reach the finish line...
Does anybody know what is happening here? Is it fixable, or not? If anybody has any theorys, or preferably a deffinitive answer,it would be greatly appreciated if you could tell me.
Does anybody know what is happening here? Is it fixable, or not? If anybody has any theorys, or preferably a deffinitive answer,it would be greatly appreciated if you could tell me.
On 2026-02-27 at 16:57:21
idk i can gather some info on it if you want or i can just search it up
On 2026-02-27 at 16:59:43
i just found the answer there's no override limit
On 2026-02-27 at 17:49:12
That is really strange, I have absolutely no idea why my track is not working then, I just tried canceling out the overide instead, and it still didn't work...
On 2026-02-28 at 04:00:02
That is really strange, I have absolutely no idea why my track is not working then, I just tried canceling out the override instead, and it still didn't work...
I can probably explain why it isn't working; it depends on what override you're using, Checkpoint, Zone, or Time, if Checkpoint, you probably missed a checkpoint, zones are probably overlapping or wrongly indicated.
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