Chains TBC Again!
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Yesterday at 20:16:10
Hello this is an old idea of mine. But I wanted to bring it back because I liked it quite a lot. This is the Chains Track Builder Contest, but I’m doing it again.
How it works:
The way that this will work is every 2 weeks, you people will make tracks out of a theme that you kind of choose. (I’ll get to that later) Then at the end of the 2 weeks, I grade them on a scale, pointing out what I like and don’t like about the tracks. Then we start a new theme, with the community voting for 1 week on the tracks from the theme that I graded
Why is it Chains?
The reason why this is the chains tbc, is because the theme actually has people choosing 1 thing to have in their track from three rows of three, essentially forming a chain of requirements that you pick. To keep it simple, the top row will always be a character to theme your track around (like Mario, Daisy, and even some more interesting characters like Honey Queen). The middle row will always be a theme (like Desert, Underground, and Space). And the bottom row will always be a gimmick for the track. (like a 5 lap course, open section, or must include a 4 path section)
Rules:
Here are the rules for the contest and why they exist:
1. No Quick Mode: This exists because it is nearly impossible to do this idea in qm, and leads to bad tracks because of the limitation.
2. The track must be made for the contest: This is to prevent people from just plopping in one of their old tracks with no effort.
3. No retros: This exists for a similar reason as the no qm rule, because retros are just way to hard to implement the gimmick for.
4. When voting for your favorite track, you can’t vote your own track: I don’t think I need to explain this, anyone who does this will just have their vote not count.
5. You can make as many tracks as you like, but could receive lower scores: This exists so that people can make a track with all the unique ideas, since there’s 27 unique combinations for each chain, but the lower scores is just to prevent mindless spam.
6. State what you are choosing at some point before you make your track: This exists so that I don’t have to play detective in order to figure out what fits the track, although this one isn’t required if you make it obvious enough.
7. No stolen tracks: Don’t steal tracks, it’s bad.
8. Anything not stated here could still be rule: I usually forget things so this is just to ensure that people still know that other things could be rules.
Grading system:
For my grading system I will use a simple ranking out of 100 to get scores, the tracks will be graded off of these factors.
Gameplay _/40 This is how well the track plays, obviously if the track isn’t fun then you’ll get a low score here.
Visual _/20 This is how good the track looks.
Creativity _/15 Does the track creatively use the constraints provided.
Usage of top row _/5 How well does the track with character you chose
Usage of middle row _/5 How well does the track with theme you chose
Usage of bottom row _/5 How well does the track with gimmick you chose
Miscellaneous _/10 This is just general stuff, like music and backgrounds.
Theme #1
Now with that we have the first set of options for you to make chains out of, remember you pick 1 from each row. These are:
Top row:
Lakitu, Waluigi, and DK.
Middle Row:
Ships, Snow, and Temple.
Bottom Row:
Different route each lap, Must have a section with a lot of boosts. and at least 1 forced tele-porter.
If you’re still confused here’s one idea that you could do, A DK (top row) track where you explore the jungle, then you go intro a banana temple (middle row) only to end up venturing to far deep and taking an escape pipe (bottom row) out by taking you back to the starting line.
Anyways get making and this theme will be over on 8/1/26.
How it works:
The way that this will work is every 2 weeks, you people will make tracks out of a theme that you kind of choose. (I’ll get to that later) Then at the end of the 2 weeks, I grade them on a scale, pointing out what I like and don’t like about the tracks. Then we start a new theme, with the community voting for 1 week on the tracks from the theme that I graded
Why is it Chains?
The reason why this is the chains tbc, is because the theme actually has people choosing 1 thing to have in their track from three rows of three, essentially forming a chain of requirements that you pick. To keep it simple, the top row will always be a character to theme your track around (like Mario, Daisy, and even some more interesting characters like Honey Queen). The middle row will always be a theme (like Desert, Underground, and Space). And the bottom row will always be a gimmick for the track. (like a 5 lap course, open section, or must include a 4 path section)
Rules:
Here are the rules for the contest and why they exist:
1. No Quick Mode: This exists because it is nearly impossible to do this idea in qm, and leads to bad tracks because of the limitation.
2. The track must be made for the contest: This is to prevent people from just plopping in one of their old tracks with no effort.
3. No retros: This exists for a similar reason as the no qm rule, because retros are just way to hard to implement the gimmick for.
4. When voting for your favorite track, you can’t vote your own track: I don’t think I need to explain this, anyone who does this will just have their vote not count.
5. You can make as many tracks as you like, but could receive lower scores: This exists so that people can make a track with all the unique ideas, since there’s 27 unique combinations for each chain, but the lower scores is just to prevent mindless spam.
6. State what you are choosing at some point before you make your track: This exists so that I don’t have to play detective in order to figure out what fits the track, although this one isn’t required if you make it obvious enough.
7. No stolen tracks: Don’t steal tracks, it’s bad.
8. Anything not stated here could still be rule: I usually forget things so this is just to ensure that people still know that other things could be rules.
Grading system:
For my grading system I will use a simple ranking out of 100 to get scores, the tracks will be graded off of these factors.
Gameplay _/40 This is how well the track plays, obviously if the track isn’t fun then you’ll get a low score here.
Visual _/20 This is how good the track looks.
Creativity _/15 Does the track creatively use the constraints provided.
Usage of top row _/5 How well does the track with character you chose
Usage of middle row _/5 How well does the track with theme you chose
Usage of bottom row _/5 How well does the track with gimmick you chose
Miscellaneous _/10 This is just general stuff, like music and backgrounds.
Theme #1
Now with that we have the first set of options for you to make chains out of, remember you pick 1 from each row. These are:
Top row:
Lakitu, Waluigi, and DK.
Middle Row:
Ships, Snow, and Temple.
Bottom Row:
Different route each lap, Must have a section with a lot of boosts. and at least 1 forced tele-porter.
If you’re still confused here’s one idea that you could do, A DK (top row) track where you explore the jungle, then you go intro a banana temple (middle row) only to end up venturing to far deep and taking an escape pipe (bottom row) out by taking you back to the starting line.
Anyways get making and this theme will be over on 8/1/26.
Yesterday at 21:41:59
I already have a really good idea for what I'm gonna do 
Track should be done in a couple days, watch this space

Track should be done in a couple days, watch this space
Page: 1
8028 pts ★ Expert
5000 pts ★ Novice