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Share your experience in the country you live in
On 2023-11-02 at 19:30:23
England is very boring, I want to leave


Suggestion: New challenge difficulties
On 2023-11-13 at 15:54:18
@PixelMK's message, but I should probably switch some difficulty names (especially impossible with the 2 above):
Honestly this is the chart I had in mind recently after reading Null: 0 point (for mere effortless, non-challenging tasks)
Easy: 1 point (for challenges that aren't difficult even for beginners)
Medium: 2 points (tricky for a beginner, but easy for experienced players)
Hard: 5 points (beginners have to tryhard for minutes or even hours, but experienced players can beat it in a small number of attempts)
Extreme: 10 points (out of the beginner range, experienced players will need 15 minutes to 1 hour of tryhard to beat)
Impossible: 20 points (experienced players will need a few hours to a day of tryhard)
Nightmarish: 50 points (experienced players will need multiple days of tryhard)
Infernal: 100 points (for the insanely difficult challenges that require such a high number of days or weeks of tryhard, that even Nightmarish challenges feel like a cakewalk in comparison)
Easy: 1 point (for challenges that aren't difficult even for beginners)
Medium: 2 points (tricky for a beginner, but easy for experienced players)
Hard: 5 points (beginners have to tryhard for minutes or even hours, but experienced players can beat it in a small number of attempts)
Extreme: 10 points (out of the beginner range, experienced players will need 15 minutes to 1 hour of tryhard to beat)
Impossible: 20 points (experienced players will need a few hours to a day of tryhard)
Nightmarish: 50 points (experienced players will need multiple days of tryhard)
Infernal: 100 points (for the insanely difficult challenges that require such a high number of days or weeks of tryhard, that even Nightmarish challenges feel like a cakewalk in comparison)
If you have 2 difficulties above Impossible, then Impossible starts to lose its value
These extra difficulties would be very rare anyways and only for the absolute top-difficulty challenges (MKPC challenges that take days of tryhard are extremely rare), so the 20-pts difficulty would remain the "standard" highest difficulty and not lose too much of its value.
Maybe we should just put Impossible above Nightmarish and Infernal like Nodac suggested...
I think 2 difficulties harder than Impossible would be a bit unnecessary due to the small amount of challenges that would be harder than it. Also good luck validating the 6th tier

On 2023-11-11 at 21:28:55
@PixelMK's message, but I should probably switch some difficulty names (especially impossible with the 2 above):
Honestly this is the chart I had in mind recently after reading Null: 0 point (for mere effortless, non-challenging tasks)
Easy: 1 point (for challenges that aren't difficult even for beginners)
Medium: 2 points (tricky for a beginner, but easy for experienced players)
Hard: 5 points (beginners have to tryhard for minutes or even hours, but experienced players can beat it in a small number of attempts)
Extreme: 10 points (out of the beginner range, experienced players will need 15 minutes to 1 hour of tryhard to beat)
Impossible: 20 points (experienced players will need a few hours to a day of tryhard)
Nightmarish: 50 points (experienced players will need multiple days of tryhard)
Infernal: 100 points (for the insanely difficult challenges that require such a high number of days or weeks of tryhard, that even Nightmarish challenges feel like a cakewalk in comparison)
Easy: 1 point (for challenges that aren't difficult even for beginners)
Medium: 2 points (tricky for a beginner, but easy for experienced players)
Hard: 5 points (beginners have to tryhard for minutes or even hours, but experienced players can beat it in a small number of attempts)
Extreme: 10 points (out of the beginner range, experienced players will need 15 minutes to 1 hour of tryhard to beat)
Impossible: 20 points (experienced players will need a few hours to a day of tryhard)
Nightmarish: 50 points (experienced players will need multiple days of tryhard)
Infernal: 100 points (for the insanely difficult challenges that require such a high number of days or weeks of tryhard, that even Nightmarish challenges feel like a cakewalk in comparison)
If you have 2 difficulties above Impossible, then Impossible starts to lose its value
On 2023-11-11 at 17:10:03
I actually have a slightly different idea for this!
Challenges could have 6 difficulties:
Easy - This difficulty should be easy to complete for a beginner
Medium - This difficulty should serve as a tricky challenge for a beginner, but should be relatively easy to beat after a few attempts for players of low skill levels
Difficult - This difficulty should be tricky to beat for advanced players, but completable after several attempts
Extreme - This difficulty should require advanced players to tryhard and may take several hours before completion
Impossible - This difficulty should require advanced players to tryhard and may take several days before completion
Demonic - This difficulty will be for the very few challenges that are stupidly difficult to beat, making Impossible rated challenges look like a cakewalk in comparison (+50 points)
Challenges could also have a points multiplier as an optional bonus that the challenge creator allows the option for. Multipliers can range from x1.00 to x1.50 and your point multiplier will increase depending on the level for your performance. For example, if you were to play a challenge that is to complete a track in 1:50.000, if you manage to complete the track in 1:35.000, you will get additional points from the multiplier!
Note: Challenges with harder difficulties will value your actions more than what easier challenges would (as you have less room for error), meaning that you don't have to improve as much to get a better multiplier, but it will be more difficult to improve. Once you complete a challenge, you will not gain any additional points from the multiplier (even if you improve the multiplier) if you decide to beat the challenge again. If your points from the multiplier earned from the challenge results in a decimal, your points will round up.
Challenges could have 6 difficulties:
Easy - This difficulty should be easy to complete for a beginner
Medium - This difficulty should serve as a tricky challenge for a beginner, but should be relatively easy to beat after a few attempts for players of low skill levels
Difficult - This difficulty should be tricky to beat for advanced players, but completable after several attempts
Extreme - This difficulty should require advanced players to tryhard and may take several hours before completion
Impossible - This difficulty should require advanced players to tryhard and may take several days before completion
Demonic - This difficulty will be for the very few challenges that are stupidly difficult to beat, making Impossible rated challenges look like a cakewalk in comparison (+50 points)
Challenges could also have a points multiplier as an optional bonus that the challenge creator allows the option for. Multipliers can range from x1.00 to x1.50 and your point multiplier will increase depending on the level for your performance. For example, if you were to play a challenge that is to complete a track in 1:50.000, if you manage to complete the track in 1:35.000, you will get additional points from the multiplier!
Note: Challenges with harder difficulties will value your actions more than what easier challenges would (as you have less room for error), meaning that you don't have to improve as much to get a better multiplier, but it will be more difficult to improve. Once you complete a challenge, you will not gain any additional points from the multiplier (even if you improve the multiplier) if you decide to beat the challenge again. If your points from the multiplier earned from the challenge results in a decimal, your points will round up.
I feel like calling it Demonic would be a bit impractical π
Impossible+
On 2023-11-11 at 16:41:50
I actually have a slightly different idea for this!
Challenges could have 6 difficulties:
Easy - This difficulty should be easy to complete for a beginner
Medium - This difficulty should serve as a tricky challenge for a beginner, but should be relatively easy to beat after a few attempts for players of low skill levels
Difficult - This difficulty should be tricky to beat for advanced players, but completable after several attempts
Extreme - This difficulty should require advanced players to tryhard and may take several hours before completion
Impossible - This difficulty should require advanced players to tryhard and may take several days before completion
Demonic - This difficulty will be for the very few challenges that are stupidly difficult to beat, making Impossible rated challenges look like a cakewalk in comparison (+50 points)
Challenges could also have a points multiplier as an optional bonus that the challenge creator allows the option for. Multipliers can range from x1.00 to x1.50 and your point multiplier will increase depending on the level for your performance. For example, if you were to play a challenge that is to complete a track in 1:50.000, if you manage to complete the track in 1:35.000, you will get additional points from the multiplier!
Note: Challenges with harder difficulties will value your actions more than what easier challenges would (as you have less room for error), meaning that you don't have to improve as much to get a better multiplier, but it will be more difficult to improve. Once you complete a challenge, you will not gain any additional points from the multiplier (even if you improve the multiplier) if you decide to beat the challenge again. If your points from the multiplier earned from the challenge results in a decimal, your points will round up.
Challenges could have 6 difficulties:
Easy - This difficulty should be easy to complete for a beginner
Medium - This difficulty should serve as a tricky challenge for a beginner, but should be relatively easy to beat after a few attempts for players of low skill levels
Difficult - This difficulty should be tricky to beat for advanced players, but completable after several attempts
Extreme - This difficulty should require advanced players to tryhard and may take several hours before completion
Impossible - This difficulty should require advanced players to tryhard and may take several days before completion
Demonic - This difficulty will be for the very few challenges that are stupidly difficult to beat, making Impossible rated challenges look like a cakewalk in comparison (+50 points)
Challenges could also have a points multiplier as an optional bonus that the challenge creator allows the option for. Multipliers can range from x1.00 to x1.50 and your point multiplier will increase depending on the level for your performance. For example, if you were to play a challenge that is to complete a track in 1:50.000, if you manage to complete the track in 1:35.000, you will get additional points from the multiplier!
Note: Challenges with harder difficulties will value your actions more than what easier challenges would (as you have less room for error), meaning that you don't have to improve as much to get a better multiplier, but it will be more difficult to improve. Once you complete a challenge, you will not gain any additional points from the multiplier (even if you improve the multiplier) if you decide to beat the challenge again. If your points from the multiplier earned from the challenge results in a decimal, your points will round up.
Share Your Track Music
On 2023-10-23 at 11:18:17
This forum is designed to share music that you have came across that could be used in mkpc custom tracks! 


Suggestion for challenges.
On 2023-10-07 at 15:41:40
While i was verifying challenges, i saw that most of the challenges left to verify are the hardest ones. (Extreme and Impossible)
While it's not a problem for us to tryhard as we have some really great players in the verifiers team, it can be really long and we most times want to validate the challenge asap.
Which left me thinking and i got an idea! It would be great to have the option (for the ones making the challenge) to put a mp4 file (video) if they want to show that they've done the challenge legit, we wont have to manually verify it we would just need to look at the video!

Would make our job easier and the challenge maker would have his hardest challenges validated much faster! It's a win-win.
Of course the option would be available only if the challenge is "Extreme" or "Impossible".

So what do y'all think?

If this were to be added, there should be some requirements for accepting videos for challenges.
1) The video should show the full run from the 3 2 1 Go countdown to the final time.
2) The video quality has to be readable
3) The video must have all the requirements performed according to the challenge (For example playing as Daisy when the challenge is to play as Bowser is not allowed)
4) Splicing or cheating is banned
5) Frame rate can't be too bad

Showcase Your Cool Glitches!!
On 2023-08-29 at 11:55:17
You can actually mushroom boost through walls of pipes, some of my 'Are You a CPU?' levels incorporate this mechanic
Can we ALL agree with this?
On 2023-09-02 at 17:11:37
Just get good at mkpc omg 

(To a homeless person) "Just get a job omg

Why are y'all making this a hypothetical scenario its not that deep.
On 2023-09-01 at 12:53:40
Just get good at mkpc omg 


On 2023-09-01 at 12:40:38
edit: here you guys go although toad isnt 0 weight i think hes the lightest character in this game idk to lazy to check https://youtu.be/tlBQh4fpZxk if you go to 2:00 you can see the point
1) You are on one of the thinnest tracks in the game
2) You are literally in the CPU path

On 2023-08-30 at 14:13:55

- They don't take up much space
- You should know what you're doing by adding 100 CPUs in the first place

It can still be difficult to avoid them with rubber banding and all that shit tbh
Then go faster!!!

This is literally saying the same thing as "Oh you're poor? Just get money."
Except it's possible
But what if you went up to someone in a wheelchair who got bullied and said "You get bullied? Just stand up for yourself" (Ima get warned for that)
This is Mario Kart PC, not Hot Wheels

On 2023-08-28 at 22:49:08

- They don't take up much space
- You should know what you're doing by adding 100 CPUs in the first place

It can still be difficult to avoid them with rubber banding and all that shit tbh
Then go faster!!!

On 2023-08-28 at 22:44:52
You guys can avoid being hit by driving around them 
- They don't take up much space
- You should know what you're doing by adding 100 CPUs in the first place

- They don't take up much space
- You should know what you're doing by adding 100 CPUs in the first place

Issues MKPC Still Has.
On 2023-08-30 at 16:58:50
1. GP, Allow CPU Difficulty, Add CC Option. The CPUs are Too Hard. Even for Quick Mode.
2. Add Walls to SNES Bowser Castle, Why does it not Have Walls?
3. Make Quick Mode 6X6 to 8X8. Quick Mode is Too Limited.
4. Add GBA Peach Circuit, GBA Broken Pier, SNES Vanilla Lake Water Pieces, SNES Donut Plains Water Pieces, and SNES Rainbow Road with Walls Pieces.
5. Make SNES Rainbow Road a Bit Larger, it's Too Tiny in QM.
6. Add SNES Koopa Beach Land, SNES Choco Island Chocolate Pieces, 3-Way Paths, Shortcuts, and Off-Road Pieces to QM.
7. Add Diagonal Road to QM, It Will Allow More Opportunities.
8. Allow People to Add Walls to QM.
9. Allow People to Make Checkpoints/Sections in QM. It will Make it More Fun.
10. Make the Cooldown time from Bob-Ombs and BlueShells Less. The Cooldown Takes Too Long.
11. Make the CPU Not be Able to Push You Off, It is Very Annoying.
12. Allow SNES Donut Plains to Have Bridges and Water. It Will Make it Super Cool!
13. Allow People to Make Characters Without Uploading them. I Can't Make any more Because of too Much Race/Battle Courses.
14. Allow People to Make Backgrounds, and Enemies Without Uploading, I want to Make More. But I made Too Many Race/Battle Courses.
15. Add Ice Blocks to SNES Vanilla Lake.
16. Add N64 QM Pieces and Courses.
17. Allow People to Make SNES Choco Island Battle Courses, Like the Beta.
18. Make Montey Mole Holes. It can Be Hard to Tell Where Montey Moles Will Pop Up.
19. Allow Music Other than YouTube.
That is All.
1. The CPUs aren't too hard, you're too bad at the game
2. I'm not 100% but I think the original SNES Bowser Castle tracks on the SNES didn't have walsl
3-9 and 12. That kinda ruins the point of QM, if you want that play complete mode
10. I agree for Bob-Ombs but Blue Shells are fine imo
11. That isn't the issue, the issue is that the CPUs weigh waaaaaay more than you do, and therefore push you off more often
13 and 14. How would that even work? If you don't upload them, you won't be able to use them
15. I'm sorry but why would you want that? Those made the SNES version of Vanilla Lake 2 completely unbearable. Also see 3-9 and 12.
16. N O P E
17. Complete mode exists
18. Your one good idea here lol
19. Ig but that would take a really long time to get working and YouTube is still probably more convenient
The original SNES Bowser's Castle tracks did have walls

R.I.P
On 2023-08-26 at 23:21:57
F
I am sorry for your loss, I hope you and your family are doing well..
I am sorry for your loss, I hope you and your family are doing well..


Selling meth
On 2023-08-28 at 23:32:12
also selling france if anyone wants it
I want it so I can get my country back

i need somebody to take over france for me so i can sell it to you
Erm ackshually you need to stop reviving old topics π€π€π€π€π€π€π€π€π€π€π€π€π€π€π€
What if I revive the oldest topic??
On 2023-08-28 at 23:09:18
also selling france if anyone wants it
I want it so I can get my country back

i need somebody to take over france for me so i can sell it to you
Is it possible to somehow have MKPC on switch
On 2023-08-29 at 13:05:25
Idk how to any coding or modding ( except in Mario Kart ) so Iβm asking everybody here if itβs possible to have MKPC on switch and if it is then how.
Just done a race on the switch it's pretty cool, you can access pretty much everything.
https://media.discordapp.net/attachments/308979137480097793/1146029827950907413/VID_20230829_113255.mp4
can you make a CT with it? It can be QM or CM

https://mkpc.malahieude.net/circuit.php?id=131094
Done
On 2023-08-29 at 12:57:39
Idk how to any coding or modding ( except in Mario Kart ) so Iβm asking everybody here if itβs possible to have MKPC on switch and if it is then how.
Just done a race on the switch it's pretty cool, you can access pretty much everything.
https://media.discordapp.net/attachments/308979137480097793/1146029827950907413/VID_20230829_113255.mp4
can you make a CT with it? It can be QM or CM
sure