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smile

Another Kartgames

Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Yeah it's pretty cool

To the people in England

Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
I thought B was 5-6, rather than C being a 4-5.
@Craxycatzs 4 is the pass grade btw

Star Wars Memes

Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Star wars memes are amazing

Can we all agree

Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
No. A lot of people like the last 2. DKJP is divisive, but some people still like it.

2500!

Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
GG Waluigi, nice to see what the most active members of the community have to offer

Nintendo Comeback

Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Dont forget Smash Bros

Sm4sh did rather well. Besides, Smash is a "1 entry per console" series, so Ultimate was gonna come out sooner or later

Welcome our friend AquaVay!

Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Wish you a warm welcome, my friend.

CPU IS UNFAIR and making mistakes! Please Fix this

Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
ThePlayer wrote:
in MK8DX The blue shell hits you 2 or 3 times
and you turn 2 times
In MKPC thats almost the double of the hits
You turn 4 times
And every time you get hit you go COMPLETLY at a stop

With MK8DX, every item puts you in roughly the same amount of hitstun. A banana is almost as threatening as a blue shell, even if it shouldn't be the case. Also in this game, you can soften the impact of a blue shell by hitting an item near the start
Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Wow, les IAs sont vraiment impopulaires en ce moment ! :o
Cela fait même débat. :s

En tout cas, de ce que je lis, les ordis sont, en premier lieu difficile à battre, mais ils sont surtout frustants pour les nouveaux joueurs.
En effet, on peut avoir l'impression de perdre pour de mauvaises raisons, lorsque les AIs sont buffs d'une manière perturbante pour augmenter la difficulté.
Je pense que ce sont ces méthodes de buffs qui sont le problème parce que ça ne donne pas toujours l'impression de perdre "fair".

J'aimerais maintenant, avoir l'avis de chacun à propos de ça. :D
Wow, AIs are really unpopular right now! :o
There is even debate. :s

In any case, from what I read, the computers are, in the first place difficult to beat, but they are especially frustrating for new players.
Indeed, one can have the impression of losing for the wrong reasons, when the AIs are buffered in a disturbing manner to increase the difficulty.
I think it's these buff methods that are the problem because it doesn't always seem like you're losing "fair".

I would now like to have everyone's opinion on this. :D

I think I should rephrase my justification. I think it's much more rewarding winning against AIs that are better than you, so you feel like you've improved a lot more than winning against easy ones. Also if you're complaining about CPU difficulty always being set to hard in GP...don't play GP until you think you can take the CPUs on, it's that simple. Go to VS mode, set the difficulty to Easy or Medium, and work your way up. Everyone who's complaining, it's your fault for jumping into the deep end of the CPU pool.
Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
mk8player wrote:
It's a little bit true ex: I was first on Figure 8, Blue Shell hited me and i land on 5th place

That's just circumstantial. If a blue shell could still take your lead away, then you either have to get better so you can break away enough, or learn about using items to reduce the impact of a blue shell. Either way, you're acquiring knowledge of the game, implementing it, and improving by doing so. That's the point.
Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Why do I have to explain this every time? They make the CPUs overpowered so they're intentionally harder to beat. It makes you try to improve at the game, rather than relying on the age-old Mario Kart tactic of "pray that I luck out". The CPUs in other MK games are incredibly easy to beat if you have a decent amount of knowledge at the game, and to get better they're a terrible method of doing so. Here, that's not the case.

Also the CPUs are made so they can't drift; they need higher stats to compensate for the major drawbacks this can cause

Discord

Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
No not friendly, I need the points
Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Thanks for double ping

IM BACK!!

Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Ok
Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Well you're back, that's all that matters
Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Craxycatzs wrote:
Can you tell Nate that if you wants to talk to me to come on here

You called? What's taken you so long sis

Blurple Kart XX? (WIP)

Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Yeah, sorry. I understand trying to do something interesting, but it has to be within the confines of the game...

Airship Fortress needs to be fixed

Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Play the track. They take up about 40% of the track each and come out insanely fast
Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
LuigiDawg wrote:
For 1, the bullets seem to come out 3x as often and the bullets themselves are 3x as bigger, so with those 2 facts combined, you need TAS levels of skill to be able to dodge all of them. 2nd, the fact that you can got out of bounds and skip parts of the track is broken enough, but with the checkpoints being where they are, an unsuspecting player that tries it will be in last the rest of the race. 3rd, the turns "in" the airship are very inconsistent, with some of them being slanted, and others being 90 degree edges. Lastly, the part with the boxes is so small and narrow, it's really hard to avoid them, ESPECIALLY with 7 really aggressive CPUs that are out for your, AND ONLY YOUR, blood. Seriously, I've had times where the CPU ahead of me is in second, with a red shell, and 1st place is right ahead of them, yet for some sick and twisted reason, THEY THROW IT BEHIND THEM IN AN ATTEMPT TO HIT ME, RATHER THAN TOSSING IT FORWARD TO GET IN FIRST LIKE A NORMAL PERSON.

Oh yeah, and combined with, LET'S COUNT THEM, 0 INVINCIBILITY FRAMES AFTER GETTING HIT makes Airship Fortress not fun at all to play on.

I understand, but the out of bounds areas can be worked around. Everything else however... I 100% agree with. However I don't think we can fix this any time soon, since the track needs some difficulty

These cpus...

Messages 648 - Mario Mario
vs103609 pts ★ Superstar
battle8607 pts ★ Expert
United Kingdom
Listen, I think the bots being good is a good thing. You have to improve at the game if you want to win, isn't that what you're trying to do anyway?

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