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Can someone help me fix a Ryubics cube pardoy
On 2020-08-19 at 01:29:14
YOU CALLED?
Anyone Want To Join the MKC Clan?
On 2019-05-08 at 21:41:17
That brings up the question, why isn't their MKC in MKWii before? Magikruiser Community would've worked well.
Anyway, MKC Gang
On 2019-05-08 at 21:30:15
That's...why I asked
On 2019-05-08 at 19:54:23
Do we need to put MKC in our names in order to be a part of it?
MKPC Tournament : special(e) DS
On 2020-04-06 at 14:56:10
Name: InfiNate
Country: United Kingdom
Started playing July 2018
Discord: InfiNateGamer#6045
Country: United Kingdom
Started playing July 2018
Discord: InfiNateGamer#6045
which mario party game is the best.
On 2020-08-18 at 19:56:45
Mario Party 8 is trash, Mario Party 9 is trash but it does have some good minigames, and Super Mario Party is really good. The only Mario Party games I've played is Mario Party 2 on an emulator, Mario Party 8, Mario Party: The Top 100, and Super Mario Party.
I'm not going to get mad over that first opinion but why do you think the game's trash?
Because, and I am not over-exaggerating, almost E V E R Y minigame has motion controls. Not to mention almost everything else has you using motion controls. For the two people on this planet who have not experienced the Wii motion controls, they suck(except the Mario Galaxy games, which handled them quite well). Not to mention the boards are mediocre, except for the train map, and the minigames would STILL be bad if they didn't have motion controls. Super Mario Party definitely did the motion controls and minigames 100x better. All in all, a mediocre party with better Mario Party games worth your time. If you are persistent on getting a party game on the Wii, get Wii Party, highly underrated game with way better minigames.
I personally didn't have a problem with motion controls unless they didn't function at all. I was more than happy to use them, especially when in conjunction with the regular button inputs. The minigames were also pretty cool imo, and the boards were overall great for me. The train and tycoon ones are my favourite, but all of them have really cool and unique ideas.
I understand the problems you have with the game but I can't agree on any of them, I'm sorry.
On 2020-08-18 at 02:44:04
Mario Party 8 is trash, Mario Party 9 is trash but it does have some good minigames, and Super Mario Party is really good. The only Mario Party games I've played is Mario Party 2 on an emulator, Mario Party 8, Mario Party: The Top 100, and Super Mario Party.
I'm not going to get mad over that first opinion but why do you think the game's trash?
On 2020-04-21 at 14:31:29
Mario Party 8, that game was one of my major childhood games
/!\ Globe-Trotter Tournament (GTT)
On 2020-08-02 at 18:18:57
With enough luck, I should do well here, sign me up!
#koopacapeisbetter
On 2020-08-14 at 15:17:16
You obviously don't watch competitive MKWii, because there IS a shortcut in Toad's Factory. If you trick off one of the bumps near the pond just right, you can jump OVER the pond. It's a very high level trick, and takes more skill than any shortcut in Koopa Cape.
And what do you mean by the wood being "annoying to drive on"? 1) that's not very specific and 2) It's somewhat easier with inside drift from my experience playing the game. And also, according to you, it's easier to avoid the spinning electric shrinker shell things in Koopa Cape than it is to just drive around a turn.
*visible confusion*
koopa cape is worse
If we're talking just MKWii, then yes, Toad's Factory has a higher level shortcut than Koopa Cape. But take the remake of KC into account because you clearly haven't seen MK7. Let me run you through all the shortcuts: You have drifting off the side of the second ramp in the cave in the perfect position so that you can grab a coin and cut off the turn with the glider ramp without hitting the cave wall on lap 1. There's multiple turn cuts right after that are easy to mess up due to the water throwing your position off, and you even have to do the end waterfall shroomless. On lap 2 and 3 you use your mushroom at the first grass patch in the cave; not hitting the Goomba while getting a good alignment for the first cut is basically threading a needle.
We have more shortcuts in a version on the track that's shorter overall, let that sink in.
On 2020-08-13 at 01:47:30
I don't know what it is, I just don't have as much fun on Toad's Factory.
Also the only reason I put Koopa Cape over Maple Treeway is, once again, the MK7 version of the tracks and considering I spend 95% of my time in time trials the flaws in the track's designs have really rubbed off on me.
Also the only reason I put Koopa Cape over Maple Treeway is, once again, the MK7 version of the tracks and considering I spend 95% of my time in time trials the flaws in the track's designs have really rubbed off on me.
On 2020-08-13 at 01:14:55
My personal opinion:
I liked all 3 of these tracks, but Toad's Factory was just decent in my eyes.
However the other 2 had a second chance thanks to MK7 and there I'd say Koopa Cape won.
I don't mind you thinking Maple Treeway or Toad's Factory are just as good but to me they seem a bit overrated.
I liked all 3 of these tracks, but Toad's Factory was just decent in my eyes.
However the other 2 had a second chance thanks to MK7 and there I'd say Koopa Cape won.
I don't mind you thinking Maple Treeway or Toad's Factory are just as good but to me they seem a bit overrated.
My favorite mk8 tracks (in order)
On 2020-08-16 at 20:24:53
Mario Kart Stadium: 5/10
Water Park: 7/10
Sweet Sweet Canyon: 7/10
Thwomp Ruins: 6/10
Mario Circuit: 7/10
Toad Harbor: 9/10
Twisted Mansion: 7/10
Shy Guy Falls: 8.5/10
Sunshine Airport: 6.5/10
Dolphin Shoals: 7.5/10
Electrodrome: 9/10
Mount Wario: 9.5/10
Cloudtop Cruise: 8/10
Bone Dry Dunes: 5/10
Bowser's Castle: 8/10
Rainbow Road: 7/10
Moo Moo Meadows: 7/10
GBA Mario Circuit: 7/10
Cheep Cheep Beach: 8/10
Toad's Turnpike: 8/10
Dry Dry Desert: 7/10
Donut Plains 3: 7/10
Royal Raceway: 8.5/10
DK Jungle: 7.5/10
Wario Stadium: 8/10
Sherbet Land: 7/10
Music Park: 9/10
Yoshi Valley: 8/10
Tick Tock Clock: 8/10
Piranha Plant Side: 7/10
Grumble Volcano: 8/10
N64 Rainbow Road: 9/10
Yoshi Circuit: 8/10
Excitebike Arena: 7/10
Dragon Driftway: 7.5/10
Mute City: 8.5/10
Wario's Gold Mine: 8/10
SNES Rainbow Road: 6/10
Ice Ice Outpost: 7/10
Hyrule Circuit: 7.5/10
Neo Bowser City: 7.5/10
Ribbon Road: 9/10
Super Bell Subway: 8.5/10
Big Blue: 9/10
Baby Park: 6/10 (Sorry Baby Park fans.)
Cheese Land: 8.5/10
Wild Woods: 8/10
Animal Crossing: 9/10
So yeah. That's my opinion on every track in MK8.
Interesting that you gave no track a 10/10.
No track in Mario Kart is perfect. But they're are ones that are close.
Agreed, even my own favourite, I forgot to mention that it's a bit too short, otherwise it would be perfect.
On 2020-08-16 at 20:12:02
Mario Kart Stadium: 5/10
Water Park: 7/10
Sweet Sweet Canyon: 7/10
Thwomp Ruins: 6/10
Mario Circuit: 7/10
Toad Harbor: 9/10
Twisted Mansion: 7/10
Shy Guy Falls: 8.5/10
Sunshine Airport: 6.5/10
Dolphin Shoals: 7.5/10
Electrodrome: 9/10
Mount Wario: 9.5/10
Cloudtop Cruise: 8/10
Bone Dry Dunes: 5/10
Bowser's Castle: 8/10
Rainbow Road: 7/10
Moo Moo Meadows: 7/10
GBA Mario Circuit: 7/10
Cheep Cheep Beach: 8/10
Toad's Turnpike: 8/10
Dry Dry Desert: 7/10
Donut Plains 3: 7/10
Royal Raceway: 8.5/10
DK Jungle: 7.5/10
Wario Stadium: 8/10
Sherbet Land: 7/10
Music Park: 9/10
Yoshi Valley: 8/10
Tick Tock Clock: 8/10
Piranha Plant Side: 7/10
Grumble Volcano: 8/10
N64 Rainbow Road: 9/10
Yoshi Circuit: 8/10
Excitebike Arena: 7/10
Dragon Driftway: 7.5/10
Mute City: 8.5/10
Wario's Gold Mine: 8/10
SNES Rainbow Road: 6/10
Ice Ice Outpost: 7/10
Hyrule Circuit: 7.5/10
Neo Bowser City: 7.5/10
Ribbon Road: 9/10
Super Bell Subway: 8.5/10
Big Blue: 9/10
Baby Park: 6/10 (Sorry Baby Park fans.)
Cheese Land: 8.5/10
Wild Woods: 8/10
Animal Crossing: 9/10
So yeah. That's my opinion on every track in MK8.
Interesting that you gave no track a 10/10.
On 2020-08-15 at 20:49:57
Well I'm not going to rank them all since there's a lot I'm indifferent on so here's my top 10.
1. N64 Rainbow Road. This track, visually speaking, is beautiful. They took a different approach to the other Rainbow Roads (which SNES Rainbow Road later copied) by making just in a night sky rather than space. When you put in work to make every part of the track look stunning, even the finish line, you've gone the extra mile. Combine that with adding all the mechanics from newer games without it feeling forced and you have the only track I can call perfection.
2. Big Blue. Side note: WHY CAN'T WE PLAY AS CAPTAIN FALCON YET???? Anyway, amazing track. You got the visuals MK8 is known for, the speed F-Zero's known for, and amazing music in the background.
3. Mount Wario. All my picks so far are pretty obvious but that's because they're all really good tracks. This one is just so chaotic, constantly changing the scenery and bringing something new to the table. This one's just extremely fun.
4. Melody Motorway/Music Park. I've grown to appreciate this track, since I was brought up by a musical family. All the references to different instruments is amazing, only problem is that the track didn't change anything from MK7 other than improve the graphics. But hey, don't fix what isn't broken, right?
5. I cannot believe I'm about to say this but... Donut Plains 3. Normally I'd hate this track because it was harder than SNES Rainbow Road but I can't say that about MK8's version. It got a major upgrade in every way, with the water now making the track more open and allowing for a few nice strategies and just looking great.
6. Super Bell Subway. A traffic track that actually has difficulty other than the traffic. It got the concept just right. The alternate paths and being able to ride on top of the trains is a nice touch too.
7. Electrodrome. Music Park but more on the techno side, also not to mention this is in the middle of a rave which is just awesome.
8. Mute City. Just a watered down Big Blue, still a great track.
9. Piranha Plant Pipeway/Slide. I hate this track in MK7. I really, really hate it. But not here. My main problem was that the track was extremely inconsistent and janky, but that's not the case here. Also the water looks awesome and who would've expected the final water section to be anti-gravity?
10. Wario's Gold Mine. Another classic that was done proper justice. The mine carts were changed from obstacles to assists, which I can respect. And the sunset in the background is amazing.
1. N64 Rainbow Road. This track, visually speaking, is beautiful. They took a different approach to the other Rainbow Roads (which SNES Rainbow Road later copied) by making just in a night sky rather than space. When you put in work to make every part of the track look stunning, even the finish line, you've gone the extra mile. Combine that with adding all the mechanics from newer games without it feeling forced and you have the only track I can call perfection.
2. Big Blue. Side note: WHY CAN'T WE PLAY AS CAPTAIN FALCON YET???? Anyway, amazing track. You got the visuals MK8 is known for, the speed F-Zero's known for, and amazing music in the background.
3. Mount Wario. All my picks so far are pretty obvious but that's because they're all really good tracks. This one is just so chaotic, constantly changing the scenery and bringing something new to the table. This one's just extremely fun.
4. Melody Motorway/Music Park. I've grown to appreciate this track, since I was brought up by a musical family. All the references to different instruments is amazing, only problem is that the track didn't change anything from MK7 other than improve the graphics. But hey, don't fix what isn't broken, right?
5. I cannot believe I'm about to say this but... Donut Plains 3. Normally I'd hate this track because it was harder than SNES Rainbow Road but I can't say that about MK8's version. It got a major upgrade in every way, with the water now making the track more open and allowing for a few nice strategies and just looking great.
6. Super Bell Subway. A traffic track that actually has difficulty other than the traffic. It got the concept just right. The alternate paths and being able to ride on top of the trains is a nice touch too.
7. Electrodrome. Music Park but more on the techno side, also not to mention this is in the middle of a rave which is just awesome.
8. Mute City. Just a watered down Big Blue, still a great track.
9. Piranha Plant Pipeway/Slide. I hate this track in MK7. I really, really hate it. But not here. My main problem was that the track was extremely inconsistent and janky, but that's not the case here. Also the water looks awesome and who would've expected the final water section to be anti-gravity?
10. Wario's Gold Mine. Another classic that was done proper justice. The mine carts were changed from obstacles to assists, which I can respect. And the sunset in the background is amazing.
Bowser Shell for MKPC
On 2020-08-16 at 17:43:12
Now, back to the actual topic. Special items shouldn't really be added. It's too much work.
On 2020-08-16 at 17:40:52
I want the bowser shell in mkpc because I think that special items would be interesting for mkpc. And maybe custom character creators could pick any one or two special items for their custom character.
If the creators of custom characters could do that, it would be abused because there is an option which allows to modify the statistics of the characters, so imagine a character with dream stats + a special item ... , otherwise I validate the first proposition, we could even add the object "egg" for Yoshi
It could be great .
Well you actually cannot put max stats on a character the game stops you
Yes but currently there is a distribution of statistics which is abused, it is that of Daisy (I can not explain it would be too long)
It's not that complicated Gliscor. Simply put, higher handling = faster mini-turbo charge, so Daisy can charge one faster than the mini-turbo runs out. Basically, she can be at mini-turbo speed indefinitely.
Favourite Mario Kart Game?
On 2020-08-14 at 23:14:47
Talk trash about me all you want, I don't care, I love this game to death.
Me: Says I love MK7
MK7 Haters:
I am so glad someone else is defending MK7.
On 2020-08-14 at 18:08:34
9. Mario kart super circuit
8. Mario kart Wii (i like this when i was an little kid)
7. Super mario kart
6.Mario kart DS
5.Mario kart 8
4. Mario kart double dash
3. Mario kart 8 deluxe
2. Mario kart tour
1. Mario Kart 7! (I Like this game!)
Welp, There my list of game i ranked
Why do people like Mario kart 7 if there is NO VS. MODE?
Because Mario Kart 7 added more to the franchise than any game, is generally well built, good physics engine, great selection of tracks and it's a handheld game you won't be playing with other people anyway.
On 2020-08-14 at 17:50:19
Alright, here we go.
1. Mario Kart 7. Overall the complete package. The track selection is pretty good, containing my favourite nitro track in the series (Pretty obvious but it's Rainbow Road), the game is overall really well balanced, giving multiple kart combos a chance to shine instead of just 1 or 2 (looking at you MKW and DD). Yes, no VS mode is a bummer but it's a handheld game. Besides, who needs friends?
2. Mario Kart Wii. Oh boy, nostalgia bomb. This was my first Mario Kart game and my third video game ever, and it made a great impression. The game was overall built well, all the items added were fair with all of them have their strengths and counters. The kart selection was pretty good too, as well as the characters. Also the fact that this game is still alive after over a decade speaks volumes. Would be number 1 but I've sunk more time into MK7.
3. Mario Kart 8 Deluxe. Good upgrade on the original MK8, the double items idea from Double Dash was a nice touch (although I would've loved to be able to switch them around) and the same great selection of tracks to boot. Also fixed one of the problems with Mario Kart 8 I'll get to later. Only issue I have with the game is one I'll explain when I get to MK8.
4. Mario Kart DS. Waluigi Pinball, Tick Tock Clock, R.O.B, etc. This game has a lot of memorable stuff but the drifting system really held it back.
5. Mario Kart 8. Well, here we are. Most people I know say Deluxe is worse, but that's from a competitive standpoint. All the techniques in Mario Kart 8 I just hate. I value my ZR button more than you think guys. Also 200cc's my favourite cc to play on so having to wait for it was a pain.
6. Mario Kart 64. Alright, here comes the angry mob. Torches are in DK's Jungle Parkway, pitchforks are somewhere in Bowser's Castle, come and get me. I don't like this game as much as I should. The controls seemed off to me and the game is waaaaayyyyyy too broken. MKWii made this mistake as well but on a lower scale, and MK7 got the balance just right. However, this game's still a classic and not one I'd forget any time soon.
7. Mario Kart: Double Dash! So many good ideas but I never got into this one. Maybe because like MKDS the drifting's annoying, or that the ideas in this game were never fully realised and could've been expanded upon in future games. Sure, it's unique but Mario Kart has done brilliantly by sticking to one formula and tweaking it slightly. This one just doesn't fit in with the others.
8. Super Mario Kart. It was the original, it hasn't aged well, but I still respect what it did for the series. Enough said.
9. Mario Kart Super Circuit. I had to put this at the bottom. It's the only game on here I actually forgot existed, and that's probably due to when it released. If it was right after SMK, then I wouldn't have as big a problem, but because it came after MK64 it just felt like a major step back and, overall, really forgettable.
As for the arcade games, they were fun, MKGPDX in particular I had so much fun with.
1. Mario Kart 7. Overall the complete package. The track selection is pretty good, containing my favourite nitro track in the series (Pretty obvious but it's Rainbow Road), the game is overall really well balanced, giving multiple kart combos a chance to shine instead of just 1 or 2 (looking at you MKW and DD). Yes, no VS mode is a bummer but it's a handheld game. Besides, who needs friends?
2. Mario Kart Wii. Oh boy, nostalgia bomb. This was my first Mario Kart game and my third video game ever, and it made a great impression. The game was overall built well, all the items added were fair with all of them have their strengths and counters. The kart selection was pretty good too, as well as the characters. Also the fact that this game is still alive after over a decade speaks volumes. Would be number 1 but I've sunk more time into MK7.
3. Mario Kart 8 Deluxe. Good upgrade on the original MK8, the double items idea from Double Dash was a nice touch (although I would've loved to be able to switch them around) and the same great selection of tracks to boot. Also fixed one of the problems with Mario Kart 8 I'll get to later. Only issue I have with the game is one I'll explain when I get to MK8.
4. Mario Kart DS. Waluigi Pinball, Tick Tock Clock, R.O.B, etc. This game has a lot of memorable stuff but the drifting system really held it back.
5. Mario Kart 8. Well, here we are. Most people I know say Deluxe is worse, but that's from a competitive standpoint. All the techniques in Mario Kart 8 I just hate. I value my ZR button more than you think guys. Also 200cc's my favourite cc to play on so having to wait for it was a pain.
6. Mario Kart 64. Alright, here comes the angry mob. Torches are in DK's Jungle Parkway, pitchforks are somewhere in Bowser's Castle, come and get me. I don't like this game as much as I should. The controls seemed off to me and the game is waaaaayyyyyy too broken. MKWii made this mistake as well but on a lower scale, and MK7 got the balance just right. However, this game's still a classic and not one I'd forget any time soon.
7. Mario Kart: Double Dash! So many good ideas but I never got into this one. Maybe because like MKDS the drifting's annoying, or that the ideas in this game were never fully realised and could've been expanded upon in future games. Sure, it's unique but Mario Kart has done brilliantly by sticking to one formula and tweaking it slightly. This one just doesn't fit in with the others.
8. Super Mario Kart. It was the original, it hasn't aged well, but I still respect what it did for the series. Enough said.
9. Mario Kart Super Circuit. I had to put this at the bottom. It's the only game on here I actually forgot existed, and that's probably due to when it released. If it was right after SMK, then I wouldn't have as big a problem, but because it came after MK64 it just felt like a major step back and, overall, really forgettable.
As for the arcade games, they were fun, MKGPDX in particular I had so much fun with.