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Vote for your favorite Mario Kart tracks.
On 2020-12-28 at 16:45:22
Voting has closed. The set of Extra Tracks that will be used for New Mario Kart Complete 2 is set 1. I made a lot of these tracks before for Retro Kart, but I'll edit all of the maps so that they're completely different from the originals. Think Mario Kart 8. Well, that's all for now. Can't wait to start this project.
On 2020-12-23 at 14:37:04
Voting ends in 5 days. So far, the voted set is winning 2-0. If it wins the poll, here will be the cups:
Red Shell Cup
SNES Mario Circuit 1
N64 Luigi Raceway
3DS Wuhu Loop
DS Delfino Square
Banana Cup
N64 Moo Moo Farm
GBA Riverside Park
DS Waluigi Pinball
3DS Wario Shipyard
Leaf Cup
N64 Frappe Snowland
GBA Sky Garden
SNES Ghost Valley 1
Wii Coconut Mall
Mega Cup
SNES Mario Circuit 2
GBA Sunset Wilds
3DS Maka Wuhu
Wii DK Summit
Lightning Cup
Wii Koopa Cape
SNES Donut Plains 2
DS Airship Fortress
GBA Rainbow Road
Red Shell Cup
SNES Mario Circuit 1
N64 Luigi Raceway
3DS Wuhu Loop
DS Delfino Square
Banana Cup
N64 Moo Moo Farm
GBA Riverside Park
DS Waluigi Pinball
3DS Wario Shipyard
Leaf Cup
N64 Frappe Snowland
GBA Sky Garden
SNES Ghost Valley 1
Wii Coconut Mall
Mega Cup
SNES Mario Circuit 2
GBA Sunset Wilds
3DS Maka Wuhu
Wii DK Summit
Lightning Cup
Wii Koopa Cape
SNES Donut Plains 2
DS Airship Fortress
GBA Rainbow Road
On 2020-12-22 at 13:40:40
I think I'm gonna be getting my new computer soon, so this means New Mario Kart Complete 2 will start soon. With that, it's time for one more vote on which set of Extra Tracks you'd rather see,
https://strawpoll.com/76e3xfacu
https://strawpoll.com/76e3xfacu
On 2020-12-19 at 21:01:57
I decided to stop the vote. Here are the top 3/4 of each Mario Kart game.
Mario Circuit 1
Ghost Valley 1
Mario Circuit 2
Donut Plains 2
Luigi Raceway
Moo Moo Farm
Frappe Snowland
Riverside Park
Sky Garden
Sunset Wilds
GBA Rainbow Road
Delfino Square
Waluigi Pinball
Airship Fortress
Coconut Mall
DK Summit
Koopa Cape
Wuhu Loop
Wario Shipyard
Maka Wuhu
I also have my own set of tracks that I considered. I might make a poll on which set you'd prefer.

Mario Circuit 1
Ghost Valley 1
Mario Circuit 2
Donut Plains 2
Luigi Raceway
Moo Moo Farm
Frappe Snowland
Riverside Park
Sky Garden
Sunset Wilds
GBA Rainbow Road
Delfino Square
Waluigi Pinball
Airship Fortress
Coconut Mall
DK Summit
Koopa Cape
Wuhu Loop
Wario Shipyard
Maka Wuhu
I also have my own set of tracks that I considered. I might make a poll on which set you'd prefer.

On 2020-12-16 at 14:43:32
The top 20 are currently:
DS Delfino Square
GBA Riverside Park
N64 Choco Mountain
N64 Luigi Raceway
3DS Rainbow Road
3DS Rosalina's Ice World
3DS Rock Rock Mountain
3DS Mario Circuit
3DS Shy Guy Bazaar
Wii Rainbow Road
Wii DK Summit
DS Airship Fortress
N64 Frappe Snowland
N64 Moo Moo Farm
3DS Neo Bowser City
3DS Wario Shipyard
3DS Wuhu Loop
Wii Koopa Cape
Wii Coconut Mall
3DS Maka Wuhu.
There are WAY too many 3DS tracks, so when the time comes, I'll just use the top four SNES, four GBA, and three of everything else.
DS Delfino Square
GBA Riverside Park
N64 Choco Mountain
N64 Luigi Raceway
3DS Rainbow Road
3DS Rosalina's Ice World
3DS Rock Rock Mountain
3DS Mario Circuit
3DS Shy Guy Bazaar
Wii Rainbow Road
Wii DK Summit
DS Airship Fortress
N64 Frappe Snowland
N64 Moo Moo Farm
3DS Neo Bowser City
3DS Wario Shipyard
3DS Wuhu Loop
Wii Koopa Cape
Wii Coconut Mall
3DS Maka Wuhu.
There are WAY too many 3DS tracks, so when the time comes, I'll just use the top four SNES, four GBA, and three of everything else.
On 2020-12-12 at 21:03:29
Hi, everyone. Once I get my new computer, I'll start working on a New Mario Kart Complete 2. Unlike the first one, it will have FOURTY TRACKS. 20 of them will be Nitro Tracks, and the other 20 will be All-Star Tracks, voted by you. I have no idea when I'm gonna do this, so you have all the time in the world as of right now. I will put all the tracks from the following games on the ballot:
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
Mario Kart DS
Mario Kart Wii
Mario Kart 7
The poll is right here. Vote as many tracks as you want, as many times as you want.
https://strawpoll.com/7updk6hug
Ignore the "Island" option. I added that by accident.
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
Mario Kart DS
Mario Kart Wii
Mario Kart 7
The poll is right here. Vote as many tracks as you want, as many times as you want.
https://strawpoll.com/7updk6hug
Ignore the "Island" option. I added that by accident.
What Your Favorite Super Mario Game Says About You
On 2021-06-06 at 19:49:25
I'm sorry, guys. I don't mean to be rude or anything, but if you wanna debate if Sunshine is hard or not (or whatever you're fighting about,) this really isn't the best place to do it. I made this topic to have some fun, not to witness two people having an argument over a game. I know it's something minor, but it's kinda taking away from why I made this topic. I hope you understand.
On 2021-06-01 at 18:48:23
All of this is a joke and is not to be taken seriously.
Super Mario Bros 1: You're pretty old school.
The Lost Levels: WHAT IS WRONG WITH YOU?
Super Mario Bros 2: You wish all your dreams made this much sense.
Super Mario Bros 3: You probably watched The Wizard or that cartoon I'm torn between liking and not liking.
Super Mario World: You think Yoshi is adorable, or you watched that other cartoon I'm torn between liking and not liking.
Mario 64: You just play it for nostalgia.
Sunshine: You know Pachinko Machine is hell and you're not afraid to say it.
New Super Mario Bros: You wish the Mega Mushroom was in every Mario game.
Galaxy: You have a crush on Rosalina.
New Super Mario Bros Wii: You were shocked to see the Koopalings' return, back when they were actually rare.
Galaxy 2: You wish it was in 3D All Stars.
3D Land: You like 360 movement, but in low-quality graphics.
3D World: You like high-quality graphics, but only being able to move in 8 directions.
New Super Mario Bros 2: You care more about collecting every coin than beating the game.
New Super Mario Bros U: You probably have the Switch version.
Odyssey: You probably sing Jump Up, Superstar alone in your room.
Super Mario Bros 1: You're pretty old school.
The Lost Levels: WHAT IS WRONG WITH YOU?
Super Mario Bros 2: You wish all your dreams made this much sense.
Super Mario Bros 3: You probably watched The Wizard or that cartoon I'm torn between liking and not liking.
Super Mario World: You think Yoshi is adorable, or you watched that other cartoon I'm torn between liking and not liking.
Mario 64: You just play it for nostalgia.
Sunshine: You know Pachinko Machine is hell and you're not afraid to say it.
New Super Mario Bros: You wish the Mega Mushroom was in every Mario game.
Galaxy: You have a crush on Rosalina.
New Super Mario Bros Wii: You were shocked to see the Koopalings' return, back when they were actually rare.
Galaxy 2: You wish it was in 3D All Stars.
3D Land: You like 360 movement, but in low-quality graphics.
3D World: You like high-quality graphics, but only being able to move in 8 directions.
New Super Mario Bros 2: You care more about collecting every coin than beating the game.
New Super Mario Bros U: You probably have the Switch version.
Odyssey: You probably sing Jump Up, Superstar alone in your room.
What is your least favourite Mario game?
On 2021-05-27 at 17:09:32
My Top 5 (in no particular order):
The Lost Levels
Mario Party Advance
Any of the GBA sports games (because they have almost nothing to do with Mario)
Hotel Mario
Mario is Missing
Mario's Time Machine
The Lost Levels
Mario Party Advance
Any of the GBA sports games (because they have almost nothing to do with Mario)
Hotel Mario
Mario is Missing
Mario's Time Machine
55 Ways to Fail in Mario Kart PC
On 2021-05-31 at 21:34:25
2. The start of any race.
3. Using your bob-omb in the middle of the pack.
4. Checkpoints that don't cover the entire track.
5. Got distracted by somebody's custom decor.
6. Trying to play with just the map.
7. Being the only non-Daisy in the room.
8. Blue-shelling yourself.
9. Green-shelling yourself
10. Being tricked by your own fake item box.
11. The infinite banana glitch.
12. Extremely skinny tracks.
13. Bad driving.
14. Bad items in low placements
15. Hard CPU's.
16. Red-shelled even with defense.
17. Shocked.
18. Hammered at the finish line like it's Mario Kart Wii.
19. Red shell failed to hit somebody right in front of you.
20. Person behind you has triple reds.
21. Hit while jumping over a pit.
22. Missing all the item boxes.
23. Getting a blooper.
24. The mud pit in Choco Island 2.
25. The mud pit in Luigi's Mansion.
26. The water in Koopa Beach 2.
27. The dash panels on Rainbow Road DS.
28. Missing the ground.
29. When the arrow keys decide not to work.
30. Lowering your VR rank.
31. Thinking that playing as Bowser or DK was a good idea.
32. Losing your star.
33. Thinking the jump pads on Rainbow Road GBA still function.
34. Trying to do standstills like it's Mario Kart Wii.
35. When cannons don't work properly.
36. Using mushrooms on any Rainbow Road track.
37. Not drifting.
38. Slow reflexes.
39. Hit by a starman.
40. Hit by a mega.
41. Hit by a bullet.
42. Custom tracks with impossible jumps.
43. Custom tracks with too many obstacles for anyone to finish.
44. Falling victim to a backspam.
45. Blooper actually worked.
46. Baby Park remakes.
47. Yoshi Valley remakes.
48. Thinking the Ribbon Road shortcut would work.
49. Bullet Bill leaves you in a bad spot.
50. Thinking there were walls in the SNES Bowser Castles.
51. Traffic courses with too many vehicles.
52. Thinking you can fire hop like in Mario Kart 8.
53. Vanilla Lake 2.
54. Trying to win by doing absolutely nothing. It's not Mario Party.
55. Hit in the off-road.
I would've done 100, but I couldn't think of enough.
11. The infinite banana glitch.
what infinite banana glitch?
I don't know if it was patched or not, but when playing online, if somebody else dropped a banana, about a hundred other bananas would appear on your screen.
On 2021-05-31 at 20:34:15
1. Spinning out after the countdown.
2. The start of any race.
3. Using your bob-omb in the middle of the pack.
4. Checkpoints that don't cover the entire track.
5. Got distracted by somebody's custom decor.
6. Trying to play with just the map.
7. Being the only non-Daisy in the room.
8. Blue-shelling yourself.
9. Green-shelling yourself
10. Being tricked by your own fake item box.
11. The infinite banana glitch.
12. Extremely skinny tracks.
13. Bad driving.
14. Bad items in low placements
15. Hard CPU's.
16. Red-shelled even with defense.
17. Shocked.
18. Hammered at the finish line like it's Mario Kart Wii.
19. Red shell failed to hit somebody right in front of you.
20. Person behind you has triple reds.
21. Hit while jumping over a pit.
22. Missing all the item boxes.
23. Getting a blooper.
24. The mud pit in Choco Island 2.
25. The mud pit in Luigi's Mansion.
26. The water in Koopa Beach 2.
27. The dash panels on Rainbow Road DS.
28. Missing the ground.
29. When the arrow keys decide not to work.
30. Lowering your VR rank.
31. Thinking that playing as Bowser or DK was a good idea.
32. Losing your star.
33. Thinking the jump pads on Rainbow Road GBA still function.
34. Trying to do standstills like it's Mario Kart Wii.
35. When cannons don't work properly.
36. Using mushrooms on any Rainbow Road track.
37. Not drifting.
38. Slow reflexes.
39. Hit by a starman.
40. Hit by a mega.
41. Hit by a bullet.
42. Custom tracks with impossible jumps.
43. Custom tracks with too many obstacles for anyone to finish.
44. Falling victim to a backspam.
45. Blooper actually worked.
46. Baby Park remakes.
47. Yoshi Valley remakes.
48. Thinking the Ribbon Road shortcut would work.
49. Bullet Bill leaves you in a bad spot.
50. Thinking there were walls in the SNES Bowser Castles.
51. Traffic courses with too many vehicles.
52. Thinking you can fire hop like in Mario Kart 8.
53. Vanilla Lake 2.
54. Trying to win by doing absolutely nothing. It's not Mario Party.
55. Hit in the off-road.
I would've done 100, but I couldn't think of enough.
2. The start of any race.
3. Using your bob-omb in the middle of the pack.
4. Checkpoints that don't cover the entire track.
5. Got distracted by somebody's custom decor.
6. Trying to play with just the map.
7. Being the only non-Daisy in the room.
8. Blue-shelling yourself.
9. Green-shelling yourself
10. Being tricked by your own fake item box.
11. The infinite banana glitch.
12. Extremely skinny tracks.
13. Bad driving.
14. Bad items in low placements
15. Hard CPU's.
16. Red-shelled even with defense.
17. Shocked.
18. Hammered at the finish line like it's Mario Kart Wii.
19. Red shell failed to hit somebody right in front of you.
20. Person behind you has triple reds.
21. Hit while jumping over a pit.
22. Missing all the item boxes.
23. Getting a blooper.
24. The mud pit in Choco Island 2.
25. The mud pit in Luigi's Mansion.
26. The water in Koopa Beach 2.
27. The dash panels on Rainbow Road DS.
28. Missing the ground.
29. When the arrow keys decide not to work.
30. Lowering your VR rank.
31. Thinking that playing as Bowser or DK was a good idea.
32. Losing your star.
33. Thinking the jump pads on Rainbow Road GBA still function.
34. Trying to do standstills like it's Mario Kart Wii.
35. When cannons don't work properly.
36. Using mushrooms on any Rainbow Road track.
37. Not drifting.
38. Slow reflexes.
39. Hit by a starman.
40. Hit by a mega.
41. Hit by a bullet.
42. Custom tracks with impossible jumps.
43. Custom tracks with too many obstacles for anyone to finish.
44. Falling victim to a backspam.
45. Blooper actually worked.
46. Baby Park remakes.
47. Yoshi Valley remakes.
48. Thinking the Ribbon Road shortcut would work.
49. Bullet Bill leaves you in a bad spot.
50. Thinking there were walls in the SNES Bowser Castles.
51. Traffic courses with too many vehicles.
52. Thinking you can fire hop like in Mario Kart 8.
53. Vanilla Lake 2.
54. Trying to win by doing absolutely nothing. It's not Mario Party.
55. Hit in the off-road.
I would've done 100, but I couldn't think of enough.

TRACK BUILDING CONTEST!!!!!!!!!!!!!!!!!!!!
On 2021-06-02 at 19:43:21
What is your favourite Mario Kart game?
On 2021-05-31 at 13:26:15
It's a tie between these:
Wii (because it's the only game I own)
Double Dash (because of the double kart mechanic)
DS (because it has Mission Mode and one of the best selections of Retro Tracks)
8 Deluxe (it's 8 Deluxe)
Wii (because it's the only game I own)
Double Dash (because of the double kart mechanic)
DS (because it has Mission Mode and one of the best selections of Retro Tracks)
8 Deluxe (it's 8 Deluxe)
I have to confess..
On 2021-06-03 at 16:42:40
That's fine. There's no shame in that.
Track Builder Contest : Spring 2021 / Concours de création de circuits : Printemps 2021
On 2021-06-01 at 00:48:53
Good job, guys. I'm just happy to be in the top half, and for those of you who were in the top 3, you deserved it! 

On 2021-04-11 at 14:09:42
Honeyhive Galaxy:
https://mkpc.malahieude.net/map.php?i=40528
https://mkpc.malahieude.net/map.php?i=40528
Question for Wargor
On 2021-06-02 at 00:14:19
Several people have done it before, including me. You're fine.
What are your least favourite Mario Kart 8 Deluxe tracks?
On 2021-05-29 at 23:25:06
My Top 10 (in no particular order):
Water Park
Bone Dry Dunes
Ice Ice Outpost
Hyrule Circuit
Excitebike Arena
Animal Crossing
Mario Circuit
Twisted Mansion
Moo Moo Meadows
Dry Dry Desert
Water Park
Bone Dry Dunes
Ice Ice Outpost
Hyrule Circuit
Excitebike Arena
Animal Crossing
Mario Circuit
Twisted Mansion
Moo Moo Meadows
Dry Dry Desert

Ranking my Mario Kart Complete Series
On 2021-06-01 at 00:45:06
I know this might seem like I'm advertising my multicups, and while you could say that, this is more like a guide to help have the best experience when playing them. I will also list my favorite and least favorite course with each entry.
8. Mario Kart COMPLETE: Consoles Collide.
First off, the name is stupid. What was I thinking when I created that title? While most of my tracks at the time were based off of normal Mario Kart tracks, this time, ALL 12 TRACKS were based off of courses from Double Dash and Super Circuit. How did I do? Terrible. A lot of the tracks are narrow as heck, and have little-to-no decor.
Favorite Track: Riverside Park
Worst Track: I can't decide. They're all really bad.
7. Mario Kart COMPLETE
Like with CC, the tracks were fairly boring, and since it was my first complete mode multicup, I didn't extend the checkpoints very far, and there was nothing to keep you from skipping those checkpoints. All the music was used from Super Mario Kart, which made it feel even more bland. And to top it off, most of the courses were just squares with split paths sometimes.
Favorite Course: Yoshi's Island
Worst Course: Super Nintendo Entertainment System
6. Mario Kart Complete Wii
All of the Nitro tracks were horrible and underwhelming, and even though I included 12 tracks from the past four games, they all got no improvements, or were made even worse. However, a couple tracks that save this from being the absolute worst are Boo's Boneyard, Hot Dry Ruins, Maple Treeway, Funky Stadium, and the hilarious Desert Bus. Good retro courses included Yoshi's Island, Rainbow Road from MKC64, and Mushroom Highlands.
Favorite Course: Funky Stadium
Worst Course: Lakitu's Cloud World
5. Mario Kart Complete DS
This is somehow the highest-rated entry in the series. Most of the tracks didn't suck this time, and I can actually say a lot of good things about it. The Rainbow Road is great, and Yoshi Lake is a creative course inspired by a campground. Bob-Omb Battlefield is a little on the bland side, but it isn't too bad.
Favorite Course: Yoshi Lake
Worst Course: Cool, Cool Mountain
4. New Mario Kart Complete
This is when I decided to reboot the series, and I think it paid off. There are a whopping 40 tracks. 20 of them are new, 16 are from Double Dash, and the other 4 are Mario Kart DS beta courses. The courses are fun and challenging, and while they could look better, I bet you'll still like them on your first play at least.
Favorite Course: Bullet Bill Stadium
Worst Course: Club LIAP
3. Mario Kart COMPLETE 64
Though there are only 12 tracks, most of them are really fun. The Rainbow Road there is still my favorite of all 8 I made. The only flaw is that most of the courses are just circles, but they still have their own personalities.
Favorite Course: Rainbow Road
Worst Course: N64 Controller
2. New Mario Kart Complete: Super Dash
We're getting to the really good ones. This is my latest multicup, and one of the best. The tracks are fun and unique in their own way, and some even have alternate paths full of speed boosts. Highlights include Double Cherry Pass, Iggy's Chain Chomp Stadium, and a Rainbow Road mixed with Sky Garden.
Favorite Course: Double Cherry Pass
Worst Course: Honeyhive Galaxy
1. New Mario Kart Complete Pro
By far the best multicup I've made. All of the tracks have fun layouts, the game has a killer soundtrack, and there's even a remake of GBA Rainbow Road. I can't even think of a favorite, so here are some highlights: Giant Land, Enchanted Forest, Luigi Circuit, Bowser's Castle 1, Wendy's Island, and Sherbet Lake. The only bad course is Lemmy's Ball Factory, which is the definition of expectations vs reality.
8. Mario Kart COMPLETE: Consoles Collide.
First off, the name is stupid. What was I thinking when I created that title? While most of my tracks at the time were based off of normal Mario Kart tracks, this time, ALL 12 TRACKS were based off of courses from Double Dash and Super Circuit. How did I do? Terrible. A lot of the tracks are narrow as heck, and have little-to-no decor.
Favorite Track: Riverside Park
Worst Track: I can't decide. They're all really bad.
7. Mario Kart COMPLETE
Like with CC, the tracks were fairly boring, and since it was my first complete mode multicup, I didn't extend the checkpoints very far, and there was nothing to keep you from skipping those checkpoints. All the music was used from Super Mario Kart, which made it feel even more bland. And to top it off, most of the courses were just squares with split paths sometimes.
Favorite Course: Yoshi's Island
Worst Course: Super Nintendo Entertainment System
6. Mario Kart Complete Wii
All of the Nitro tracks were horrible and underwhelming, and even though I included 12 tracks from the past four games, they all got no improvements, or were made even worse. However, a couple tracks that save this from being the absolute worst are Boo's Boneyard, Hot Dry Ruins, Maple Treeway, Funky Stadium, and the hilarious Desert Bus. Good retro courses included Yoshi's Island, Rainbow Road from MKC64, and Mushroom Highlands.
Favorite Course: Funky Stadium
Worst Course: Lakitu's Cloud World
5. Mario Kart Complete DS
This is somehow the highest-rated entry in the series. Most of the tracks didn't suck this time, and I can actually say a lot of good things about it. The Rainbow Road is great, and Yoshi Lake is a creative course inspired by a campground. Bob-Omb Battlefield is a little on the bland side, but it isn't too bad.
Favorite Course: Yoshi Lake
Worst Course: Cool, Cool Mountain
4. New Mario Kart Complete
This is when I decided to reboot the series, and I think it paid off. There are a whopping 40 tracks. 20 of them are new, 16 are from Double Dash, and the other 4 are Mario Kart DS beta courses. The courses are fun and challenging, and while they could look better, I bet you'll still like them on your first play at least.
Favorite Course: Bullet Bill Stadium
Worst Course: Club LIAP
3. Mario Kart COMPLETE 64
Though there are only 12 tracks, most of them are really fun. The Rainbow Road there is still my favorite of all 8 I made. The only flaw is that most of the courses are just circles, but they still have their own personalities.
Favorite Course: Rainbow Road
Worst Course: N64 Controller
2. New Mario Kart Complete: Super Dash
We're getting to the really good ones. This is my latest multicup, and one of the best. The tracks are fun and unique in their own way, and some even have alternate paths full of speed boosts. Highlights include Double Cherry Pass, Iggy's Chain Chomp Stadium, and a Rainbow Road mixed with Sky Garden.
Favorite Course: Double Cherry Pass
Worst Course: Honeyhive Galaxy
1. New Mario Kart Complete Pro
By far the best multicup I've made. All of the tracks have fun layouts, the game has a killer soundtrack, and there's even a remake of GBA Rainbow Road. I can't even think of a favorite, so here are some highlights: Giant Land, Enchanted Forest, Luigi Circuit, Bowser's Castle 1, Wendy's Island, and Sherbet Lake. The only bad course is Lemmy's Ball Factory, which is the definition of expectations vs reality.
What I Think a Koopaling Game Would Look Like
On 2021-05-30 at 13:51:15
For simplicity's sake I'll just give you a few details of what I think coud work in a game with the Koopalings, spanning over a variey of different genres and with varing amounts of increase in interactibility.
~ A Mario & Luigi AlphaDream RPG with the Koopalings could've worked but in a more traditional way than with other platforming Nintendo RPGs typically would go about it... different parts of the game calling for different characters to feature in a story mode not unlike Superstar Saga, Bowser's Inside Story, Dream Team, Paper Jam, etc. The control mechanisms would be different (boss battles when controlling seven characters = shuddering by the design team and programmers) and I think King Boo could make an interesting antagonist, should he be done in the light of the ORIGINAL GameCube-version Luigi's Mansion epicness that we all know and love. Seriously wasted potential all-around for these characters who need and deserve more appreciation!
~ A semi-platformer like Super Mario Galaxy or Super Mario 64 could work, though the logistics of playability dumbfound me (as would the attack/control mechanisms) but thinking big would be a great way to go, in my opinion, for the debut of such characters. Giving each personality a chance to shine while also highlighting the sibling bond and unique traits/weaknesses each brings to the group should be central no matter what the storyline.
~ Something on the scale of The Legend of Zelda: Breath of the Wild always felt possible to me for the Koopalings, long before that masterpiece came out. While I wouldn't suggest anything much on the story for the sake of keeping the originality of my own ideas to myself there are numerous opportunities and chances for directional eays in which the Mushroom Kingdom could be expansively portrayed in an open-world setting (ex: cooking, exploration, brilliant visuals, atmospheric cutscenes, lots of sidequests and missions, challenging trials, teamwork, "castle" dungeons to clear through... the list just goes on and on). Just think about it...!
Regardless of the games, attack/defense schemes that would work for all seven of the Koopalings would be the running and jumping basics of the Mario series characters, plus utilization of the magic scepters and unique weapons and skillsets each Koopaling has (Ludwig = music/flutter-jump/powerful attacks as the oldest; Morton = strength/shockwave landings/cannon; Roy = bazooka/strength; Iggy = agility/Chain Chomp/scientific inventions; Wendy = mobility in water/magic rings/ice skating prominence; Lemmy = high dexterity/agility/creative magic/bouncy balls; Larry = weak with no special abilities! (I know he has the tennis racket but it would be fun to have him be obviously less-skilled than his older brothers and sister)). Combo attacks, should they be possible, could work to make them more foormidable than when alone. Other than different arrays of attacks from enemies or typical hazards such as lava or falling to their death off a high cliff ledge obvious weak spots could be their heads (stomping); the possibility of working in counters to their magical attacks could create some combinations for versatility in gameplay. Health meters should be implemented according to the gameplay - for example life bars could work in RPGs or platformers while more creative means and methods could work in more open-world design... even in battle for there to be the possibility of a Koopaling being ejected from his or her shell (or outfit changes) could work in the latter instance with greater vulnerability and lower defense (plus character embarrassment, being only in underwear) in an open-world game design. I don't think having an action basis or darker undertones (save for what is already seen throughout the franchise's darker games) would make for as much of a fun experience as possible, though... but it should be uniquely atmospheric nonetheless. And voice acting is a maybe.
Thoughts? Feelings? Things I missed? Things you liked in this?
I loved your ideas. I honestly think a Galaxy-esque game would work pretty well, and your ideas of attacks are way more creative than mine. Though I understand you not knowing how a reversal of roles would make sense for the canon, I got the inspiration of this game from Donkey Kong Junior, where the hero is now the villain, and the villain's son is now the hero. Other than that, amazing concepts!
