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/!\ Reports / Signalements /!\ (New)

vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
Markio15 wrote:
Nodac64 wrote:
Markio15 wrote:
@CookieBiscuit on https://mkpc.malahieude.net/circuit.php?id=229719
(The first challenge)
Ban this guy, he said I was farming points in challenge mode even though the moderators accepted the challenge, and he said the challenge should be "Medium" even though the challenge is on a (very) difficult track and has a tight timer (you're only allowed to make a few mistakes, I fell 2-3 times and when I finished the timer showed 2:44)
@CookieBiscuit has never accused you of farming points. All he did was sharing his opinion on the first challenge because to him the challenge wasn't very hard to complete so it would deserve 'Medium' difficulty. "Free challenge points" just shows that the challenge wasn't difficult for him, but might be for other players which is why the challenge is still in 'Difficult' difficulty. Nothing in what he has said is offensive in any way, you just personally interpretated it in a bad way.

Even I myself have beaten the challenge on my first attempt, but according to challenge rules, this challenge fits the 'Difficult' difficulty perfectly because, like you said, it has a tight timing for 5 laps, you have little to no room for mistakes if you don't know how to reverse drift and the track is overall quite difficult with the jumps.

By using RD, you certainly have plenty of time, but I'm not proficient with that technique. I should have disabled RD in the challenge options.
If you want, I can add "without reverse drifting" in your challenge. However players who have already beaten it won't have to beat it again. Please react with "Thumbs up" to this message if you want me to add the additional constraint, so you don't have to send a message saying "Yes do it".
Let's still try to minimize the amount of messages in the Report Topic.

If you want to disable RD and have player redo the challenge with the new modification, you can still delete the challenge, recreate the same challenge with RD disabled this time, and rebeat it.
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vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
Markio15 wrote:
@CookieBiscuit on https://mkpc.malahieude.net/circuit.php?id=229719
(The first challenge)
Ban this guy, he said I was farming points in challenge mode even though the moderators accepted the challenge, and he said the challenge should be "Medium" even though the challenge is on a (very) difficult track and has a tight timer (you're only allowed to make a few mistakes, I fell 2-3 times and when I finished the timer showed 2:44)
@CookieBiscuit has never accused you of farming points. All he did was sharing his opinion on the first challenge because to him the challenge wasn't very hard to complete so it would deserve 'Medium' difficulty. "Free challenge points" just shows that the challenge wasn't difficult for him, but might be for other players which is why the challenge is still in 'Difficult' difficulty. Nothing in what he has said is offensive in any way, you just personally interpretated it in a bad way.

Even I myself have beaten the challenge on my first attempt, but according to challenge rules, this challenge fits the 'Difficult' difficulty perfectly because, like you said, it has a tight timing for 5 laps, you have little to no room for mistakes if you don't know how to reverse drift and the track is overall quite difficult with the jumps.
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vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
@Budze spammed “ ” (yep, just a space) in my dms.
Which I believe he has been hacked
Nothing can be done if no proof is provided with your report message. Evidence is required for moderators to take action on an offensive member.
vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
When reporting a stolen creation, especially Complete Mode creations (Quick Mode ones are all the same anyway), you have to also show proof that it's stolen by putting the link of the original creation.

You can't "think" something is stolen, you have to "know" and it has to be proven by the original creation.
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vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
-GamerGuy- wrote:
Glitched wrote:
@-GamerGuy- being unnecessarily rude about this track in the comments
https://mkpc.malahieude.net/circuit.php?id=227701

?

I can have an opinion

like I'm just saying my opinion on the track
Nobody prevented you from having an opinion on the track. However, having an opinion doesn't mean being disrespectful towards the track creator.

Instead of saying how bad the Thwomps are placed or how bad the track plays, you should give a more constructive criticism with tips about how to place decors in a better way so it doesn't ruin the gameplay, or how to make tracks with better layouts in general.

It's called "common sense" and "respect", you should try it! Hopefully you understand.
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/!\ OFFICIAL SUGGESTIONS TOPIC

vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
-GamerGuy- wrote:
idk I have a feeling Nodac reacting positively means something good...
It means nothing really xD It's just that your request about adding Coin Runners and Shine Thief into Mario Kart PC is also something I've been thinking about and it's one of the things I'd like to see the most in this game for now. I heavily agree with your request and would love to see these game modes come one day! ^^
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vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
Mapno4 wrote:
-GamerGuy- wrote:
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.

so, it shouldn't be that difficult to place a few nodes

What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.


All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
That system would be extremely flawed because creators don't usually cover the OOB (Out Of Bounds) section of their arenas with any collision which would lead to the Shine of Coins to just spawn on unreachable areas. Just like... SM64 impossible coins..?
vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
Mapno4 wrote:
-GamerGuy- wrote:
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.

so, it shouldn't be that difficult to place a few nodes

What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.


All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
I came up with something simpler:


Coin Runners: Have a "Coin" category in the editor that allows you to place all 30 coins. If no coins are placed, they will instead be placed on the CPU Nodes.

Shine Thief: Have a "Shine" category in the editor that allows you to place every possible spawn location of the shine at the start of a battle. If no spawn location is placed, the Shine will instead select a random CPU Node to spawn on.
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vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
Why do most request include removing things from the game? This channel is about suggestions to add features and new things, not removing anything. NOTHING will be removed: not battle mode, not quick mode, not bullet bill, nothing. So please stop saying "Remove this because that" no just deal with it.
99% of players will disagree with removing anything in this game anyways so why even trying? Some people like online battle, some people like quick mode and some think the bullet bill is perfect as it is right now.
If you want to complain, go complain to your pillow but nothing in this game will be removed just because one or two people want it removed.
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/!\ PUBLISHING YOUR CHALLENGES / SUR LA PUBLICATION DES DÉFIS /!\

vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
This week not many Challenges have been validated and it will probably remain this way for quite a while.
Some Challenge Validators have their final exams soon (from the end of May to the end of June), and they have to study pretty hard for it, including me.

As one of the most active Validators, I apologize in advance for my inactivity during this period. I will try my best to validate some challenges here and there, but I will not be able to do much even in the days in-between my exams due to studying.
Hopefully you guys will understand, I'll see you around!
vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
Erta92 wrote:
I made a challenge that might not follow rule number 2. I don't want to waste hours just to get a rejected challenge, can somebody tell me if "Complete the track in VS mode, in 50cc, by driving backwards, without going backwards, without drifting, without reverse drifting, without touching the walls, with 1 participant" on https://mkpc.malahieude.net/circuit.php?id=161232 is too hard for MKPC standards???
Rule 2 states that challenges have to be GENUINELY impossible (which means that there is no known way in Mario Kart PC to do it).

We've already had a few challenges taking 10+ hours to beat so if you want to make a challenge that takes hours, go ahead! It will not be rejected even if it takes hours to complete.
However I just want to warn you that this will very probably be a self accomplishment as nobody in the Mario Kart PC community will want to waste their time beating this challenge. Imagine if you're on Lap 9 at the end and you mess up after hours.

vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
Who did and rejected the challenge बहुत बड़ी देरी ? If you are that person, you were right! It was silly! (That's actually why I marked it as easy)
I did. What was the challenge already?

There, you have to wait for every CPU to cross the finish line.
Challenges have to require some effort. No point calling it "challenge" if it's not a challenge. There you have the reason of rejection.
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vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
Who did and rejected the challenge बहुत बड़ी देरी ? If you are that person, you were right! It was silly! (That's actually why I marked it as easy)
I did. What was the challenge already?
vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
When Challenge Validators reject a challenge, it doesn't necessarily mean it's bad, albeit not at all.

Reasons are always provided to justify the rejection of a challenge. There are 2 main reasons:
- The track: Sometimes the track just isn't made to support challenges either because the quality is too low or because it isn't readable and becomes straight up confusing to the player. It can also be because some collisions are badly placed.
- The challenge: A challenge being too easy isn't really a "challenge" anymore. Most challenges that we validate do not have any time limit, making the challenges way easier that you guys make think. If you have played Mario Kart DS's Mission Mode every single challenges have a time limit, even the boss battles! For challenges that require a specific area to reach, the description may be confusing or straight up not match the zone to reach at all, creating a huge confusion for us.

It can be anything really but I assure you that listening to a Challenge Validator's rejection message will end up in your challenge being accepted after the necessary changes are made.
If you have any questions, please do not hesitate to ask we're here to answer them :)
vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
BowserJr03 wrote:
Hello Everyone ^^
I hope you are all doing well,

Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.


1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.

2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.

3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator :p )

4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.

5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.

6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.

7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.

8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.

9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously, it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.

10 - STOLEN TRACKS CAN'T HAVE CHALLENGES
If you steal another person's course without their permission, you are breaking the rules. Not only should you not deserve to have any challenges on it but it should be deleted. If the image was made by another person and permission was in fact given, then challenges will be allowed.


These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.

If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.

Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.

If you want, follow the topic in case you ever need to come back to this.

Goodbye ^^

Original message slightly corrected by Wal68.
Bonjour à tous ^^
J'espère que vous allez tous bien,

Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.


1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.

2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.

3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment,  mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur :p)

4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.

5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.

6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.

7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.

8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.

9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.

10 - LES CIRCUITS ILLÉGITIMEMENT RÉAPPROPRIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Si vous publiez un circuit dont l'image a été réappropriée sans la moindre autorisation de la part du propriétaire légitime, vous allez à l'encontre des règlements du site. Non seulement votre circuit ne mérite pas d'avoir le moindre défi dessus mais il devrait être complètement supprimé. En revanche, si le propriétaire légitime de l'image vous a donné son accord pour l'utiliser, alors le circuit peut avoir des défis.


J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.


Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.

Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.

Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.

Au revoir ^^

Traduction faite par: Toad64 (points 1-9) et Wal68 (point 10), avec quelques retouches finales apportées par Wal68.

Number one sorry for making a easy challenge on mienshao plains number 2 what if it's hard for someone but easy for a moderator
Challenge Validators are very skilled players. However it's not because a challenge is very easy for us that they are easy for everyone, we do rate the difficulty of challenges based on if we find them easy or hard, we have a difficulty scale to follow:
Spoiler [ShowHide]
- An easy challenge has to be doable for an absolute beginner.
- A medium challenge is typically difficult for a beginner but easy for an experienced player.
- A difficult challenge would be challenging for an experienced player but doable in several trials.
- An extreme challenge will require an experienced player to try-hard.
- An impossible challenge will require experienced players to try for several hours, or even days before succeeding.

Note that this scale is also the one that every challenge creator has to use to rate their challenges' difficilty correctly.
vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
I got a question about challenges: can challenge vandelators vandalat there own challenges?
Of course! We don't need any other challenge validator to validate our own challenges because we are supposed to know how to make proper challenges with a proper difficulty rating.
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vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
Nodac64 wrote:
Problem: My challenge to get a gold cup has been rejected because the third track https://mkpc.malahieude.net/map.php?i=192686 was stolen from another existing track's image, although I checked and there were no tracks using the image. Is this a bug in the system or a misunderstanding from a validator?
Stolen images are easily recognizable with the item boxes and the decors being part of the track's art image. Where did you find this image?


I saved the image from Mario Universe, then used Piskel to edit it into the frappé theme I wanted.
Challenge will be accepted in a bit, apologies for the inconvenience.
vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
Problem: My challenge to get a gold cup has been rejected because the third track https://mkpc.malahieude.net/map.php?i=192686 was stolen from another existing track's image, although I checked and there were no tracks using the image. Is this a bug in the system or a misunderstanding from a validator?
Stolen images are easily recognizable with the item boxes and the decors being part of the track's art image. Where did you find this image?
vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
BowserJr03 wrote:
Now this is confusing. The validator said this exact feedback:

You're not allowed to make tracks on the same tracks as the Mario Kart PC multicup roster.

Track: Cheep Cheep Island R https://mkpc.malahieude.net/map.php?i=166549

Spoiler [ShowHide]
Challenge details
Complete the track in VS mode, in 100cc mirror class, with 9 participants, in medium mode, by falling at most 1 time, in 4th place or better, without being hit by a red shell or a poison mushroom
No teams
Name: Erin's Grotto
Difficulty: Difficult


This is confusing because the map was rotated, the music isn't the original, there are Goombas, there is custom music, and I'm not the only person who made the same track as the Mario Kart PC multicup roster! What's even more, it's the reverse variant!


Most likely the "R" wasn't seen by the validator, if you rebeat it I can fix it (challenges might be downgraded to medium difficulty).

Btw rotating the image doesn't count towards anything since the image is still technically the same, and the goombas and custom music are a bit debatable. It's mainly the R variant part that would let this slide.

Are you sure you can fix it?
You need to republish your challenge in order for him to fix your challenge.
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vs163348 pts ★ Superstar
battle17047 pts ★ Master
France
Nodac64 wrote:
BowserJr03 wrote:
To be fair the current rules are pretty outdated and at times unclear so maybe I should work on a new set (that totally wasn't proposed several years ago).
The current rules are okay but easily confuse people, there should be an entire rework of the rules tbh.

Why do you always change the challenge difficulty to easy?
Because the difficulty you set for your challenge isn't accurate to the real difficulty of the challenge.

The help menu for challenges says:
- An easy challenge has to be doable for an absolute beginner.
- A medium challenge is typically difficult for a beginner but easy for an experienced player.
- A difficult challenge would be challenging for an experienced player but doable in several trials.
- An extreme challenge will require an experienced player to try-hard.
- An impossible challenge will require experienced players to try for several hours, or even days before succeeding.

That's approximatively the rules I follow to validate challenges.
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