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They have removed the message counter from the MKPC forum (the forum message leaderboard).
On 2026-03-20 at 08:29:41
??? No they haven't
probably a time zone thing - it hasn't for me either
wait until tomorrow and check again
why would time zones matter
and even if it was the case that wouldn't make sense because the Americas are still several hours behind, not ahead of Europe
shucks ur right idk

me delete message
What weird quotes do you randomly think of
On 2026-01-27 at 07:36:40
synapses fire
- some video one of my maths teachers used to teach us that there is no such thing as a maths person or whatever
- some video one of my maths teachers used to teach us that there is no such thing as a maths person or whatever
Stupid Item Ideas.
On 2025-09-22 at 11:06:22
The lightning rod: When you use it will shock only you/it will shock everyone including yourself, or when someone uses the shock while you have the rod it will only shock you
1(Submissions) S3 Quick Mode Collab Collection
On 2025-11-13 at 09:07:09
I'm really indecisive when it comes to naming things: Snowed In (Name TBC)
I'll need the collab link for the course
oh yeah... lol I forgot: Snowed In Collab Link
On 2025-11-13 at 06:35:44
1
1/!\ PUBLISHING YOUR CHALLENGES / SUR LA PUBLICATION DES DÉFIS /!\
On 2025-12-01 at 12:07:39
Hello Everyone ^^
I hope you are all doing well,
Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.
1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator
)
4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.
8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.
9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously, it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.
10 - STOLEN TRACKS CAN'T HAVE CHALLENGES
If you steal another person's course without their permission, you are breaking the rules. Not only should you not deserve to have any challenges on it but it should be deleted. If the image was made by another person and permission was in fact given, then challenges will be allowed.
These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.
If you want, follow the topic in case you ever need to come back to this.
Goodbye ^^
Original message slightly corrected by Wal68.
I hope you are all doing well,
Recently, the Validator Team have had a few complaints about the rejection of some challenges. They seem to not understand why we make the decisions that we do, but I assure you that we don't reject any to piss anyone off. In our opinions, there is always something that isn't optimized to be a published challenge, and here are some reasons why they may be rejected.
1 - INAPPROPRIATE CHALLENGES
If a challenge has a name or idea that contains swearing, insults, NSFW content... (basically anything bad), it will be rejected. We don't really get this much which is good.
2 - GENUINELY IMPOSSIBLE CHALLENGES
Some challenges are deliberately made to not be beaten by anyone, even people with the highest skill or even TAS if it was to exist in MKPC. (ex. Complete the track in less than 3 seconds) We see this as a way to get free challenge points and potentially rig the system.
3 - SPAM OF CHALLENGES
Basically, do not make a ton of challenges. I know this sounds strange coming from me since I originally created 38 on Bathaniel Nandy, but this can also be a way of gaining a lot of challenge points. (obviously my intention wasn't to rig the system though, otherwise I wouldn't be validator
)4 - RIDICULOUSLY EASY CHALLENGES
When a challenge is too easy, it no longer becomes a "challenge". It's more of a task and requires little to no skill at all. (ex Complete the Track) In this example there is nothing to increase the difficulty of the challenge, so this defeats the whole purpose of making a challenge. (obviously if the course is hard then it's an exception) For these type of challenges to be accepted you need to add some conditions that make the gameplay a little harder and more interesting.
5 - ZONES WITH NO HINTS
When you are told to reach a zone but there is nothing to guide you, no skill is involved, everything is pretty much just pure luck and hope. It can also be a way to gain points effortlessly.
6 - REPETITIVE CHALLENGES
When challenges are too similar it gets stupid. An example is:
Complete the track in less than 52 seconds
Complete the track in less than 51 seconds
Complete the track in less than 50 seconds
As you can see there is very little variation, and allows you to beat a bunch of challenges easily.
7 - SECRETS FOR SPEED
If you add invisible shortcuts or ways to become faster to get a better time for a challenge, then it's cheating.
8 - UNPUBLISHED CIRCUITS CAN'T HAVE CHALLENGES
Some people have been releasing challenges without the circuit being published. The problem with this is that the creator, who is anonymous, will manipulate the track after release and gain free challenge points. Because we don't know who created the challenge, the person will be more likely to exploit this. This is why circuits must be published first.
9 - FAKE DIFFICULTIES
Please don't think you can get away with deliberately requesting a fake difficulty. (ex. Requesting a Challenge to be Impossible when it is actually Easy) This gets super annoying for the validators to edit, and also reduces your credibility for future challenges. Obviously, it can be unintentional when the difficulty change is small, in which case you're fine. This rule mainly applies to those who think they can exploit the Challenge Point system.
10 - STOLEN TRACKS CAN'T HAVE CHALLENGES
If you steal another person's course without their permission, you are breaking the rules. Not only should you not deserve to have any challenges on it but it should be deleted. If the image was made by another person and permission was in fact given, then challenges will be allowed.
These are pretty much the reasons why we reject challenges. (I may update this in future) Don't assume we do it because we hate you or because we are dumb. We are all human and we will make mistakes every now and then, but you have nothing to worry about if you follow these guidelines. Occasionally the game may bug and automatically manipulate the challenge, so that may be another reason.
If a challenge does happen to be rejected, PLEASE READ THE FEEDBACK before you try to re-upload it. This is another common issue the validators have to deal with, and is quite annoying when we have to reject the same challenge because the creator didn't fix the addressed problems.
Also, please don't get salty if we reject a challenge because we are just trying to do our jobs.
If you want, follow the topic in case you ever need to come back to this.
Goodbye ^^
Original message slightly corrected by Wal68.
Bonjour à tous ^^
J'espère que vous allez tous bien,
Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.
1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.
2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.
3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment, mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur
)
4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.
7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.
8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.
9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.
10 - LES CIRCUITS ILLÉGITIMEMENT RÉAPPROPRIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Si vous publiez un circuit dont l'image a été réappropriée sans la moindre autorisation de la part du propriétaire légitime, vous allez à l'encontre des règlements du site. Non seulement votre circuit ne mérite pas d'avoir le moindre défi dessus mais il devrait être complètement supprimé. En revanche, si le propriétaire légitime de l'image vous a donné son accord pour l'utiliser, alors le circuit peut avoir des défis.
J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.
Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.
Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.
Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.
Au revoir ^^
Traduction faite par: Toad64 (points 1-9) et Wal68 (point 10), avec quelques retouches finales apportées par Wal68.
J'espère que vous allez tous bien,
Récemment, l'équipe des validateurs a reçu quelques plaintes concernant le rejet de certains défis. Les créateurs de défis semblent ne pas comprendre certaines de nos décisions, mais je vous assure qu'on ne refuse pas les défis dans le seul but d'énerver les gens. À notre avis, il y a toujours quelque chose qui n'est pas optimisé pour qu'un défi soit publié, voici quelques raisons pour lesquelles ils peuvent être rejetés.
1 - DÉFIS INAPPROPRIÉS
Si un défi a un nom ou une idée qui contient des jurons, des insultes, du contenu NSFW... (en gros, tout ce qui est mauvais), il sera rejeté. Heureusement, nous n'avons pas beaucoup affaire à ce genre de choses.
2 - DÉFIS COMPLÈTEMENT IMPOSSIBLES
Certains défis sont délibérément faits pour ne pas être complétés par qui que ce soit, même par les meilleurs joueurs ou même à l'aide d'un TAS si cela arrivait à exister sur MKPC. (par exemple, terminer le circuit en moins de 3 secondes) Nous considérons ces types de défis comme un moyen d'obtenir des points de défi gratuitement et éventuellement de truquer le système.
3 - SPAM DE DÉFIS
S'il vous plaît, ne faites pas des tonnes de défis. Je sais que cela peut paraître paradoxal venant de moi puisqu'au départ, j'ai créé 38 défis sur l'arène Bathaniel Nandy, mais cela peut aussi être un moyen de gagner beaucoup de points de défi. (Évidemment, mon intention n'était pas de truquer le système, sinon je n'aurais jamais pu devenir validateur
)4 - DÉFIS RIDICULEMENT FACILES
Lorsqu'un défi est trop facile, il ne devient plus un "défi". Il s'agit plutôt d'une tâche qui ne requiert que peu ou pas de compétences. (par exemple, "Finir le circuit" sans contraintes, sur un circuit facile) Dans l'exemple que je viens de citer, il n'y a rien qui augmente la difficulté du défi, ce qui va donc à l'encontre de l'objectif de la création d'un défi. (évidemment, si le circuit est difficile, pas de problème) Pour que ce type de défi soit accepté, vous devez ajouter certaines conditions qui rendent le gameplay un peu plus difficile et plus intéressant.
5 - ATTEINDRE UNE ZONE, SANS INDICES
Quand on vous dit d'atteindre une zone mais qu'il n'y a rien pour vous guider, aucune capacité n'est impliquée, c'est une question de chance et d'espoir. Cela peut aussi être un moyen de gagner des points sans aucun effort.
6 - DÉFIS RÉPÉTITIFS
Lorsque les défis sont beaucoup trop similaires, c'est juste stupide. En voici un exemple :
Finir le circuit en moins de 52 secondes
Finir le circuit en moins de 51 secondes
Finir le circuit en moins de 50 secondes
Comme vous pouvez le constater, il y a très peu de différences entre ces défis, et cela vous permet facilement de tous les compléter en une seule fois.
7 - ÉLEMENTS CACHÉS
Si vous ajoutez des raccourcis invisibles dans votre création ou des moyens d'être plus rapide pour obtenir un meilleur temps pour un défi, alors c'est de la triche.
8- LES CIRCUITS NON PUBLIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Certaines personnes ont fait des défis sans publier leur circuit. Le problème, c'est que le créateur anonyme peut changer le circuit après sa publication et gagner des points de défis gratuitement. Puisqu'on ne sait pas qui a créé le défi, la personne a encore plus de chance d'en profiter. C'est pourquoi les circuits devraient être publiés en premier.
9 - FAUSSES DIFFICULTÉS
Veuillez ne pas essayer de tricher en indiquant une fausse difficulté (par exemple, indiquer la difficulté Impossible sur un défi qui mérite en réalité d'être Facile). C'est très ennuyeux pour les validateurs qui doivent modifier ça après coup, et ça réduit votre crédibilité pour les futurs défis. Évidemment cela peut être involontaire lorsque la différence de difficulté est faible, auquel cas ce n'est pas un problème. Cette règle s'applique principalement pour ceux qui cherchent à tricher avec le système de points défis.
10 - LES CIRCUITS ILLÉGITIMEMENT RÉAPPROPRIÉS NE PEUVENT PAS AVOIR DE DÉFIS
Si vous publiez un circuit dont l'image a été réappropriée sans la moindre autorisation de la part du propriétaire légitime, vous allez à l'encontre des règlements du site. Non seulement votre circuit ne mérite pas d'avoir le moindre défi dessus mais il devrait être complètement supprimé. En revanche, si le propriétaire légitime de l'image vous a donné son accord pour l'utiliser, alors le circuit peut avoir des défis.
J'ai donc cité les raisons les plus courantes pour lesquelles nous, validateurs, rejetons les défis. (C'est possible que je rajoute des choses à l'avenir).
Lorsque nous rejetons des défis, ne croyez pas que nous faisons ça parce que nous vous détestons ou parce que nous sommes idiots. Nous sommes tous des humains et faisons des erreurs de temps en temps, mais si vous suivez mes recommandations, vous n'aurez pas à vous inquiéter. Parfois, il peut arriver que le jeu bug et modifie automatiquement un défi, ce qui peut être une autre raison.
Si un défi est effectivement rejeté, MERCI DE LIRE LE COMMENTAIRE avant de le soumettre de nouveau. Ceci est un autre problème courant que rencontrent les validateurs, et c'est assez ennuyeux de devoir rejeter le même défi en boucle simplement parce que son créateur n'a pas corrigé le problème remonté.
Une dernière chose, ne vous énervez pas si nous rejetons un défi : nous essayons simplement de faire notre travail.
Si vous le souhaitez, vous pouvez suivre ce topic si vous avez besoin de le relire.
Au revoir ^^
Traduction faite par: Toad64 (points 1-9) et Wal68 (point 10), avec quelques retouches finales apportées par Wal68.
uhh... was mine good because I made one and mines didnt get validated yet
if it gets rejected read the feedback (written in the post)
sometimes the challenge validators will be busy (eg. exams) so just be patient; it'll probably be validated in the next few days
The Forums Are A Serious Problem
On 2026-02-28 at 23:10:33
I don't think there should be a message limit as people like to communicate on here with likeminded people. Furthermore, playing the game and using the forum is not mutually exclusive and forum activity may incentivise further gameplay.
you have 1180 messages you're here for the Forums not for the game lol
My account is almost 5 years old and I have decent rating in both battle and racing but sure, I'm just spamming messages on the forum and that's the only reason I use this site.
DECENT?? I played like 20 minutes and had more points than you
In 5 years I would expect that you would be a Titan, with the same amount of messages, but you're only a champion.
Granted, I'm only Legend, but I have been playing CT Lounge instead. (also I'm Australian so when I'm online after school most people are asleep)
edit: @MkMaker_ : 14979 can be easily obtained in a few games (especially in 5 years), and you don't have any either
Literally starting an argument instead of just calmly explaining. Reconsider what the actual problem is maybe
Also I don't really enjoy online that much, I actively grind Grand Prix mode and make tracks on occasion so yes I am here for both
ehh sorry I got off topic - also I'm not trying to start an argument, it's just I really don't like message farming and people talking wayyy too much on the forums
1On 2026-02-28 at 03:22:57
I don't think there should be a message limit as people like to communicate on here with likeminded people. Furthermore, playing the game and using the forum is not mutually exclusive and forum activity may incentivise further gameplay.
you have 1180 messages you're here for the Forums not for the game lol
My account is almost 5 years old and I have decent rating in both battle and racing but sure, I'm just spamming messages on the forum and that's the only reason I use this site.
DECENT?? I played like 20 minutes and had more points than you
In 5 years I would expect that you would be a Titan, with the same amount of messages, but you're only a champion.
Granted, I'm only Legend, but I have been playing CT Lounge instead. (also I'm Australian so when I'm online after school most people are asleep)
edit: @MkMaker_ : 14979 can be easily obtained in a few games (especially in 5 years), and you don't have any either
1(New collab Multicup!) S3 Quick Mode Collab Collection 2: Back On Track
Addressing the Forum Situation
On 2026-02-25 at 07:11:57
The reason why the message counter should objectively be deleted is because it presents having as many messages as possible as an achievement, but according to that metric alone spamming is something to be proud of when it's obviously not the case.
The younger immature userbase of the forum is made of young kids that take the suggestion behind the message counter too literally and fail to realize that quality is far more important than quantity in this context, since extreme quantity combined with 0 quality is just spam and that's against the rules.
Yes, the message counter indeed gives the message that having sent a lot of messages is an achievement, but that's the case ONLY because it ASSUMES all of these messages are meaningful and high-quality enough to deserve to exist and not count as spam!
Wargor's mistake is that he didn't foresee immature forum users misunderstanding the intent behind the message counter, since it seemed common sense enough to him that it's supposed to make you proud of having sent a lot of messages on the forum that aren't just any kind of message... But sadly there are far too many immature forum kids who miss the point and believe they're justified in spamming and posting low-quality slop on the forum so the message counter needs to go away (at least the leaderboard & ranks).
Oh, and why do we have forum ranks but no challenge points ranks? When the site is supposed to be more about the game than the forum? And when it would be far more harmless and logical that way?
I suggest reusing the forum ranks as challenge points ranks, since that would actually encourage playing the game more often rather than spam on the forum.
The younger immature userbase of the forum is made of young kids that take the suggestion behind the message counter too literally and fail to realize that quality is far more important than quantity in this context, since extreme quantity combined with 0 quality is just spam and that's against the rules.
Yes, the message counter indeed gives the message that having sent a lot of messages is an achievement, but that's the case ONLY because it ASSUMES all of these messages are meaningful and high-quality enough to deserve to exist and not count as spam!
Wargor's mistake is that he didn't foresee immature forum users misunderstanding the intent behind the message counter, since it seemed common sense enough to him that it's supposed to make you proud of having sent a lot of messages on the forum that aren't just any kind of message... But sadly there are far too many immature forum kids who miss the point and believe they're justified in spamming and posting low-quality slop on the forum so the message counter needs to go away (at least the leaderboard & ranks).
Oh, and why do we have forum ranks but no challenge points ranks? When the site is supposed to be more about the game than the forum? And when it would be far more harmless and logical that way?
I suggest reusing the forum ranks as challenge points ranks, since that would actually encourage playing the game more often rather than spam on the forum.
There is a challenge points rank, but I have no idea of how I found it: Challenge Points Ranks
It does need to be in a more obvious spot
2. The challenge points leaderboard is very easy to find it through the homepage, just press the "Challenge points - Leaderboard" link located directly above Recent activity. I don't see in what way it's not an obvious spot but if you have a better idea I'm listening...
Maybe make it a different colour, because when I'm looking through the home page I feel that it's too light - making the text darker would help. When you are going through the home page your eyes probably don't find it important, so when you do want to find it, you will overlook it.
On 2026-02-22 at 03:14:28
The reason why the message counter should objectively be deleted is because it presents having as many messages as possible as an achievement, but according to that metric alone spamming is something to be proud of when it's obviously not the case.
The younger immature userbase of the forum is made of young kids that take the suggestion behind the message counter too literally and fail to realize that quality is far more important than quantity in this context, since extreme quantity combined with 0 quality is just spam and that's against the rules.
Yes, the message counter indeed gives the message that having sent a lot of messages is an achievement, but that's the case ONLY because it ASSUMES all of these messages are meaningful and high-quality enough to deserve to exist and not count as spam!
Wargor's mistake is that he didn't foresee immature forum users misunderstanding the intent behind the message counter, since it seemed common sense enough to him that it's supposed to make you proud of having sent a lot of messages on the forum that aren't just any kind of message... But sadly there are far too many immature forum kids who miss the point and believe they're justified in spamming and posting low-quality slop on the forum so the message counter needs to go away (at least the leaderboard & ranks).
Oh, and why do we have forum ranks but no challenge points ranks? When the site is supposed to be more about the game than the forum? And when it would be far more harmless and logical that way?
I suggest reusing the forum ranks as challenge points ranks, since that would actually encourage playing the game more often rather than spam on the forum.
The younger immature userbase of the forum is made of young kids that take the suggestion behind the message counter too literally and fail to realize that quality is far more important than quantity in this context, since extreme quantity combined with 0 quality is just spam and that's against the rules.
Yes, the message counter indeed gives the message that having sent a lot of messages is an achievement, but that's the case ONLY because it ASSUMES all of these messages are meaningful and high-quality enough to deserve to exist and not count as spam!
Wargor's mistake is that he didn't foresee immature forum users misunderstanding the intent behind the message counter, since it seemed common sense enough to him that it's supposed to make you proud of having sent a lot of messages on the forum that aren't just any kind of message... But sadly there are far too many immature forum kids who miss the point and believe they're justified in spamming and posting low-quality slop on the forum so the message counter needs to go away (at least the leaderboard & ranks).
Oh, and why do we have forum ranks but no challenge points ranks? When the site is supposed to be more about the game than the forum? And when it would be far more harmless and logical that way?
I suggest reusing the forum ranks as challenge points ranks, since that would actually encourage playing the game more often rather than spam on the forum.
There is a challenge points rank, but I have no idea of how I found it: Challenge Points Ranks
It does need to be in a more obvious spot
MKPC dead....
On 2026-02-13 at 07:04:29
ehh I think that banning under 13s is not smart, and using age verification is stupid and STUPID and also unsafe. Let the kids talk about whatever crap they want, it doesn't affect us. What does piss me off though is these birds, I'm the original starwalker the rulebreakers. Example: CaporalMass, which Graf_Pigouni is complaining about. Making useless topics to farm messages is not allowed, which is why they should be banned. But just because one kid is rulebreaking, doesn't mean that all the other kids should be banned as well.
Just follow the rules and you'll be fine
Don't follow the rules and get banned
It's that simple
Just follow the rules and you'll be fine
Don't follow the rules and get banned
It's that simple
7radioboiii's guide to MKPC Online
On 2026-02-14 at 02:53:51
One funny and surprisingly useful trick for Reverse Drifters is called the “Coque Strat”. It's a strategy where releasing a super mini-turbo (refered to as SMT), while reversing into a wall, all while facing away from the wall at the exact moment a Blue Shell explodes causes the player to be launched forward at high speed.

Useful when the Blue Shell stops you right before crossing the finish line!

Useful when the Blue Shell stops you right before crossing the finish line!
also I may or may not have discovered an interesting version of the Coque strat, but I will not claim that I have until I am almost certain.
First, I have to say that this is probably useless.
ok, now that's out of the way, here's what I have discovered (or not)
To do this variation, you don't need to hold reverse and let go, so timing doesn't matter. What you need is a wall. By going to the edge of the wall, and either, releasing a mini turbo of any kind, using a mushroom or boost from other types of mushrooms (including ground mushrooms), the accelerate key or mobile floors. (maybe bumps idk I'm by myself). By having a boost and being at a wall, you will get launched over. Holding the accelerate key when the blue shell strikes will not send you over the wall.
The requirement to go over the wall is to be at the very edge, where you can't go forward anymore, and to have a positive value on the speedometer.
The more parallel to the wall you face, the further you get launched.
Sometimes speed makes you stop before the wall. If you're unable to move forward during that time and the blue shell strikes, you will still get launched over.)
This doesn't work when facing towards a corner at a corner because you are unable to move forwards (get a positive value on the speedometer). Also this works for bomb-ombs as well (and dark shells)
You don't need to be at the edge of the wall at the start, you just need to be there when the blue shell strikes.
How to do this wall thing without items:
Drive towards the wall. Just before the blue shell strikes, let go of accelerate, and the momentum you gained while accelrating will keep you moving forward. When the blue shell comes down, you will be launched forward.
I'm not done recording them all, here are the ones I have
Using mini-turbos:

Using mini-turbos again (further):

Using mushrooms:

Using mushrooms again:

at this point it's not related to coque strat at all
Credits: Commands to get items (eg. blue shell) in my item slot (helped me during testing)
Nodacyclone64's topic about every item (including blue shells)
But all the examples you've shown are you doing the Coque Strat in different variants basically. We already knew this was a bug in the game and knew what was causing it.
But it's great that you could discover what you didn't know yet yourself!

It's a lot easier to do, though it is less practical
On 2026-02-13 at 08:04:58
One funny and surprisingly useful trick for Reverse Drifters is called the “Coque Strat”. It's a strategy where releasing a super mini-turbo (refered to as SMT), while reversing into a wall, all while facing away from the wall at the exact moment a Blue Shell explodes causes the player to be launched forward at high speed.

Useful when the Blue Shell stops you right before crossing the finish line!

Useful when the Blue Shell stops you right before crossing the finish line!
also I may or may not have discovered an interesting version of the Coque strat, but I will not claim that I have until I am almost certain.
First, I have to say that this is probably useless.
ok, now that's out of the way, here's what I have discovered (or not)
To do this variation, you don't need to hold reverse and let go, so timing doesn't matter. What you need is a wall. By going to the edge of the wall, and either, releasing a mini turbo of any kind, using a mushroom or boost from other types of mushrooms (including ground mushrooms), the accelerate key or mobile floors. (maybe bumps idk I'm by myself). By having a boost and being at a wall, you will get launched over. Holding the accelerate key when the blue shell strikes will not send you over the wall.
The requirement to go over the wall is to be at the very edge, where you can't go forward anymore, and to have a positive value on the speedometer.
The more parallel to the wall you face, the further you get launched.
Sometimes speed makes you stop before the wall. If you're unable to move forward during that time and the blue shell strikes, you will still get launched over.)
This doesn't work when facing towards a corner at a corner because you are unable to move forwards (get a positive value on the speedometer). Also this works for bomb-ombs as well (and dark shells)
You don't need to be at the edge of the wall at the start, you just need to be there when the blue shell strikes.
How to do this wall thing without items:
Drive towards the wall. Just before the blue shell strikes, let go of accelerate, and the momentum you gained while accelrating will keep you moving forward. When the blue shell comes down, you will be launched forward.
I'm not done recording them all, here are the ones I have
Using mini-turbos:

Using mini-turbos again (further):

Using mushrooms:

Using mushrooms again:

at this point it's not related to coque strat at all
Credits: Commands to get items (eg. blue shell) in my item slot (helped me during testing)
Nodacyclone64's topic about every item (including blue shells)
On 2026-02-11 at 22:28:27
One funny and surprisingly useful trick for Reverse Drifters is called the “Coque Strat”. It's a strategy where releasing a super mini-turbo (refered to as SMT), while reversing into a wall, all while facing away from the wall at the exact moment a Blue Shell explodes causes the player to be launched forward at high speed.

Useful when the Blue Shell stops you right before crossing the finish line!

Useful when the Blue Shell stops you right before crossing the finish line!
also I may or may not have discovered an interesting version of the Coque strat, but I will not claim that I have until I am almost certain.
Gran Turismo PC (BETA version released)
On 2025-11-01 at 05:59:04
Recently I’ve made a new track based on the real world track of Le Mans de la Sarthe
Then came an idea of me making a BIG PROJECT , a project that no one inside this community (other than CTGP PC) achieved. I’m hosting the collaborative project:
GranTurismo PC
The amount of collaborators are unlimited ranging from track creators, Car Designers (Character Creators), TT staff ghosts, and 5+ other options. So if you’re interested qualify now!
Main Producer:@Halloween-Nitride (꧁Kagamine꧂)
Track Artists:
1.@Halloween-Nitride (꧁Kagamine꧂)
2.?
Character creators (Car Designers):
1.?
TT staff ghosts:
1.@Halloween-Nitride (꧁Kagamine꧂)
2.@Sc4ryY33t
3.?
Sponsor Creators:
1.?
Other Decors Creators
1.?
Challenge Creators:
1.@Sc4ryY33t
2.?
Suggestion Makers:
1.?
Special Thanks:
1. @Wargor
2.Nintendo
3.PlayStation
4.My Followers
Then came an idea of me making a BIG PROJECT , a project that no one inside this community (other than CTGP PC) achieved. I’m hosting the collaborative project:
GranTurismo PC
The amount of collaborators are unlimited ranging from track creators, Car Designers (Character Creators), TT staff ghosts, and 5+ other options. So if you’re interested qualify now!
Main Producer:@Halloween-Nitride (꧁Kagamine꧂)
Track Artists:
1.@Halloween-Nitride (꧁Kagamine꧂)
2.?
Character creators (Car Designers):
1.?
TT staff ghosts:
1.@Halloween-Nitride (꧁Kagamine꧂)
2.@Sc4ryY33t
3.?
Sponsor Creators:
1.?
Other Decors Creators
1.?
Challenge Creators:
1.@Sc4ryY33t
2.?
Suggestion Makers:
1.?
Special Thanks:
1. @Wargor
2.Nintendo
3.PlayStation
4.My Followers

I'm still new to drawing in complete mode, otherwise I would volunteer to do that. Can I be a Challenge Creator?
What are sponsor creators?????
130000000000 IQ topic (meme topic)
On 2026-02-12 at 08:13:11
Water is drinkable
No. Water is potable.
New Features/Ideas to Mario Kart PC (Part 2)
On 2026-02-08 at 08:16:20
Idea: What if we add the Golden Shell from Mario Kart World?
also there's no coin system in this game so it would be useless
On 2026-02-08 at 00:37:49
Please post your suggestions in the offical suggestions topic: https://mkpc.malahieude.net/topic.php?topic=17962
3
157 - 
28501 pts ★ Legend
6243 pts ★ Racer