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Absence of Walls in Bowser's Castle Snes Tracks

Messages 9 - Goomba Goomba
vs5571 pts ★ Novice
battle5000 pts ★ Novice
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Giller wrote:
SnesHuffer wrote:
Markio15 wrote:
Take N64 Toad's Turnpike, remove all the vehicles from the track, and the track loses its interest. It's the same here.


EXACTLY
this is also how i feel about the donut plains bridge gap, though to a lesser extent, that was the main challenge for me while playing on SNES and what made it stand out to me.

I mean MK8 had underwater driving and it changed the track to let you go underwater


I could say the same thing about Mk8 then.
Except thats a mechanical difference, not an exclusion.
Also the track in MK8 is removed half of the second bridge specifically so you would go underwater.
Messages 9 - Goomba Goomba
vs5571 pts ★ Novice
battle5000 pts ★ Novice
United States
Markio15 wrote:
Take N64 Toad's Turnpike, remove all the vehicles from the track, and the track loses its interest. It's the same here.


EXACTLY
this is also how i feel about the donut plains bridge gap, though to a lesser extent, that was the main challenge for me while playing on SNES and what made it stand out to me.
Messages 9 - Goomba Goomba
vs5571 pts ★ Novice
battle5000 pts ★ Novice
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KeinieoMK wrote:
To be perfectly honest, I prefer this decision. As a competitive TTer, it gives more room for strategies and in some cases, it saves the track from being just unfun. MKPC was never supposed to be a faithful recreation and I prefer it to stay that way.


Valid but i will stand by my opinion that the water in donut plains should not be drivable thats too far lol its dam water cmon
Messages 9 - Goomba Goomba
vs5571 pts ★ Novice
battle5000 pts ★ Novice
United States
Mapno4 wrote:
SnesHuffer wrote:
Mapno4 wrote:
The game will not receive base track updates, so there's no point in complaining about something that was made years ago because it's not exactly like smk. Plus, if you were a competitive player, you'd probably understand why this version is actually better due to techs in the game.


Accuracy aside, I should not be able to drive over water in this game. It completely removes distinctive challenges in multiple maps (such as the bridge gaps in Donut Plains 3),and creates massive skips in other maps.


It does create massive skips, sure, but that's not necessarily just a bad thing. There are shortcuts that are possible in certain maps that make the game more fun because of this feature. You could argue the absence of those other quirks creates a worse experience, or you could argue that it creates a better one, but the game hasn't degraded necessarily, just become different. It's not a quality issue at all in my opinion.


No i totally get where u are coming from and I even agree, I guess it really comes down to why you are playing.

I played this game hoping i could play SMK online with a few new mechanics, items, characters, and maps, and I was disappointed to see that the maps had been messed with in seemingly strange ways.

Inversely i can see why this would be more fun for people who are trying to play competitively and maximize their speed with drift boosts and crazy skips and such.

I just personally don't want to play on maps that have content removed.
Thank goodness for custom maps since that is really the main draw for me now that i'm aware of this aspect of the game.

Also i'm really a fan of how this thread has been civil and informational to me, very rare thing to see on the internet these days.

Messages 9 - Goomba Goomba
vs5571 pts ★ Novice
battle5000 pts ★ Novice
United States
Mapno4 wrote:
The game will not receive base track updates, so there's no point in complaining about something that was made years ago because it's not exactly like smk. Plus, if you were a competitive player, you'd probably understand why this version is actually better due to techs in the game.


Trust me, I completely understand and completely disagree.

Accuracy aside, I should not be able to drive over water in this game. It completely removes distinctive challenges in multiple maps (such as the bridge gaps in Donut Plains 3),and creates massive skips in other maps.

The lack of walls in Bowser's castle makes it unnecessarily hard for any casual players (who are equally important as competitive players) .

I believe my criticism is valid whether they are willing to change anything or not.

Otherwise, this game is freaking awesome.

up1
mario_facepalm2
Messages 9 - Goomba Goomba
vs5571 pts ★ Novice
battle5000 pts ★ Novice
United States
SnesHuffer wrote:
Why are there no walls in the SNES Bowser's castle tracks? there should be walls but i'm able to just pass through straight into lava. This is not how it is in the original SMK.
Is this intentional?

It is intentional because it would ruin Time Trial records for both 150cc and 200cc if they were added, therefore it will never get added.

That makes no sense, I think accurate maps should be prioritized. The devs could easily just make new ACCURATE versions and keep the current inferior maps as "legacy" versions that have all the current Time trial records.
Messages 9 - Goomba Goomba
vs5571 pts ★ Novice
battle5000 pts ★ Novice
United States
I also just realized that in SNES Donut Plains 2, i'm unable to fall in the water at all. It acts as rough terrain and slows me down, but the fact that you can drive over the water just ruins the map for me.
up1
Messages 9 - Goomba Goomba
vs5571 pts ★ Novice
battle5000 pts ★ Novice
United States
Markio15 wrote:
Similarly, the yellow ramps in GBA Rainbow Road don't work; I don't know if this is intentional or not, but it's quite weird.


That's very obnoxious, especially as a SMK fan. I hope this is fixed because it really makes me want to avoid these tracks in an otherwise very fun version of the game!
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Messages 9 - Goomba Goomba
vs5571 pts ★ Novice
battle5000 pts ★ Novice
United States
Why are there no walls in the SNES Bowser's castle tracks? there should be walls but i'm able to just pass through straight into lava. This is not how it is in the original SMK.
Is this intentional?
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