Mapno4's profile
General stats
20 followers
12 following
56593 pts - Titan[?] - 35th
5711 pts - Novice[?] - 1570th
175 pts - 37 challenges won - 296th
150cc: 353 pts - 46 records - 75th
8 created circuits - 0 cups
2 shared characters
63 comments on circuits
6 topics followed
About
Description:
DSAF 150cc Wr Holder
Not the #1 player
~M4
Not the #1 player
~M4
United States
Registered since 2025-06-27
Last connection: 2026-01-19
Advent Calendar 2025[?] : Christmas Challenger
Last messages on the forum:
On 2026-01-16 at 17:08:59 in Reverse Drifting & Tips [MODERNI...
One additional thing that helped me learn/get better was changing from default controls. I changed my accelerate button to x so I don't have to hold up and down at the same time.
This. I knew I was forgetting a tip, yes. Changing your inputs is very useful, it's what I ended up doing in the beginning, and I can RD very efficiently now.
On 2026-01-16 at 00:09:15 in Reverse Drifting & Tips [MODERNI...
-Reverse Drifting-
Wha? What is a "reverse drifting"?: "Reverse Drifting" or "RD" is a technique used by experienced MkPC players that allows you to retain a speed of 80km/h (spiking to 120km/h every interval) while having complete control of your kart. This speed is equal to about .4 seconds of a mushroom. It is not to be underestimated.
Oh cool. Wait, how do I reverse drift?: It is laughably easy to spark up a reverse drift. All you must do, is initiate a standard drift, left or right. While in this drifting state, you then want to hit the key or button that is mapped to your [brake]/[move back] input. This will cause you to go the inverse direction of the drift. This is what is intended, this control is the key to reverse drift. When it comes to the "reverse drifting technique" there is a golden rule. Stay on the road. The whole point of reverse drift is for you to be on ground that is classified by the game as "road" the entire time, as that's what allows you to build up a boost. You don't need to mash brake or anything, once you've learned how to do it, all it takes is using the tool correctly.
Then how do I use the tool correctly??: If you've hovered over competitive Mario Kart for any time, hell, any competitive racing game, you've likely heard of the term "line". Lines are the fundamental aspect of saving time on the road, and they are no different when it comes to reverse drift. Your drift is stronger than your base turn, so it might take some getting used-to, but once you get a feel for your directional influence in game, you can move on to control. Control comes in the form of that reverse/brake button. If you're headed towards the sand, reversing will redirect your kart back to the road! Think of a Geometry Dash clip where the arrow transformation takes center stage. You're toggling drifting, and reversing, drifting, and reversing. Holding both for different periods at a time per-toggle, but still, toggling. I promise that if you just practice, you will get better and better at getting a feel for when to toggle, and when not to.
But... What about the speed?: Once you've gone long enough without hitting the road, you're off to the last optimize-able step: Boosting! Once you hold a drift for 0-1 seconds on max handling, you get a blue mini-turbo. Releasing this mini-turbo gives you a constant 80km/h, making you the world's fastest snaker. But if you hold a drift for 2-3 seconds on max handling, you get an orange SUPER mini-turbo. This mini-turbo, once released gives you the same 80km/h, with a BONUS .4 seconds of 120km/h, from which it sinks back down to 80km/h for 1-2 seconds! This speed change is revolutionary! Going this fast, simply staying on the road, turns the SLOG of WorldWide Mario Circuit 1, into a fast paced luck race where anything can happen, ran OR bagged. By getting this timing down, you turn 3 minute tracks into 1 minute tracks, even SUB 1 minute tracks. But it requires dedication, timing, and muscle memory.
So, with all of that, allow me to grant some tips that'll help you get off on the right foot!
Oh cool. Wait, how do I reverse drift?: It is laughably easy to spark up a reverse drift. All you must do, is initiate a standard drift, left or right. While in this drifting state, you then want to hit the key or button that is mapped to your [brake]/[move back] input. This will cause you to go the inverse direction of the drift. This is what is intended, this control is the key to reverse drift. When it comes to the "reverse drifting technique" there is a golden rule. Stay on the road. The whole point of reverse drift is for you to be on ground that is classified by the game as "road" the entire time, as that's what allows you to build up a boost. You don't need to mash brake or anything, once you've learned how to do it, all it takes is using the tool correctly.
Then how do I use the tool correctly??: If you've hovered over competitive Mario Kart for any time, hell, any competitive racing game, you've likely heard of the term "line". Lines are the fundamental aspect of saving time on the road, and they are no different when it comes to reverse drift. Your drift is stronger than your base turn, so it might take some getting used-to, but once you get a feel for your directional influence in game, you can move on to control. Control comes in the form of that reverse/brake button. If you're headed towards the sand, reversing will redirect your kart back to the road! Think of a Geometry Dash clip where the arrow transformation takes center stage. You're toggling drifting, and reversing, drifting, and reversing. Holding both for different periods at a time per-toggle, but still, toggling. I promise that if you just practice, you will get better and better at getting a feel for when to toggle, and when not to.
But... What about the speed?: Once you've gone long enough without hitting the road, you're off to the last optimize-able step: Boosting! Once you hold a drift for 0-1 seconds on max handling, you get a blue mini-turbo. Releasing this mini-turbo gives you a constant 80km/h, making you the world's fastest snaker. But if you hold a drift for 2-3 seconds on max handling, you get an orange SUPER mini-turbo. This mini-turbo, once released gives you the same 80km/h, with a BONUS .4 seconds of 120km/h, from which it sinks back down to 80km/h for 1-2 seconds! This speed change is revolutionary! Going this fast, simply staying on the road, turns the SLOG of WorldWide Mario Circuit 1, into a fast paced luck race where anything can happen, ran OR bagged. By getting this timing down, you turn 3 minute tracks into 1 minute tracks, even SUB 1 minute tracks. But it requires dedication, timing, and muscle memory.
So, with all of that, allow me to grant some tips that'll help you get off on the right foot!
-Tips-
- Don't read the timing: This is not an insult, but you're not going to jump in, learn RD, and then learn the perfect boost timing immediately without issue. The biggest indicator- the only visual indicator for a boost- is the sparks. Simply, only release drift on orange sparks. By training your brain to only release drift when you see the orange sparks, you're inadvertently also training it to expect WHEN the sparks will turn orange, a generally very helpful step of the process.
- Golden Rule (Stay on the road): In order to retain a boost, you need to be on the road. Hitting off-road while pressing your forward/drive button for even .1 seconds automatically gets rid of your drift and boost progress while in a drifting state. Something to keep in mind, is that no matter how slow you think you might be going, in the beginning, play it safe. Losing a super mini-turbo does NOT lose less time than hitting off-road, especially while in a drift, causing a weird juxtaposition to occur to even the toughest players.
- Play as Daisy!: This is not a requirement. Play as whoever you'd like to play as! But max handling and acceleration makes for a very fast combination competitively, which, Daisy provides. Now, this is not to say that you have to "Play as Daisy", but rather a suggestion to give a custom character Daisy stats. Both are, however, optional. What is NOT optional is that handling, it needs to be high enough to start mini-turbos quickly. Otherwise, you will not be able to reverse drift as efficiently.
This is far from everything you'll need. Information is just as important as its role. But this information is an excellent jump-start into seeing yourself as a high level MkPC player. Practice is heavily advised, and, to me, from experience, essential to becoming better. If you want to get better, practice. It will feel at times that you don't know what you're doing, or if you're getting better, but it's all incremental. You ARE getting better. So what are you waiting for? Take the next step! It's quite fun to play this game at a high level, so why not give it a go? If it's not your cup of tea, that's understandable, but, as I always say, there's no harm in trying. Have fun!
Helpful Links:
Reverse Drift Practice Track - https://mkpc.malahieude.net/map.php?i=183456
Reverse Drift Visual Tutorial - https://www.youtube.com/watch?v=PhDiQNndEJ4
Professional Reverse Drifting - https://www.youtube.com/watch?v=Cg_rIIvT44s
- Golden Rule (Stay on the road): In order to retain a boost, you need to be on the road. Hitting off-road while pressing your forward/drive button for even .1 seconds automatically gets rid of your drift and boost progress while in a drifting state. Something to keep in mind, is that no matter how slow you think you might be going, in the beginning, play it safe. Losing a super mini-turbo does NOT lose less time than hitting off-road, especially while in a drift, causing a weird juxtaposition to occur to even the toughest players.
- Play as Daisy!: This is not a requirement. Play as whoever you'd like to play as! But max handling and acceleration makes for a very fast combination competitively, which, Daisy provides. Now, this is not to say that you have to "Play as Daisy", but rather a suggestion to give a custom character Daisy stats. Both are, however, optional. What is NOT optional is that handling, it needs to be high enough to start mini-turbos quickly. Otherwise, you will not be able to reverse drift as efficiently.
This is far from everything you'll need. Information is just as important as its role. But this information is an excellent jump-start into seeing yourself as a high level MkPC player. Practice is heavily advised, and, to me, from experience, essential to becoming better. If you want to get better, practice. It will feel at times that you don't know what you're doing, or if you're getting better, but it's all incremental. You ARE getting better. So what are you waiting for? Take the next step! It's quite fun to play this game at a high level, so why not give it a go? If it's not your cup of tea, that's understandable, but, as I always say, there's no harm in trying. Have fun!
Helpful Links:
Reverse Drift Practice Track - https://mkpc.malahieude.net/map.php?i=183456
Reverse Drift Visual Tutorial - https://www.youtube.com/watch?v=PhDiQNndEJ4
Professional Reverse Drifting - https://www.youtube.com/watch?v=Cg_rIIvT44s
3On 2026-01-15 at 22:26:21 in Who is the Best Non-Reverse Drif...
I have a Yoshi Desert 29th place on 200cc and Sky Garden 40th place with no reverse drift. I also have a pending wr of 3:37.42 on the Mushroom Cup No Reverse Drift Category on speedrun.com.
Time trials doesn't have branching items, or players to oppose. For a lot of people, time trials being used as a skill decider is seen as shallow. It's even more unpopular because you're using 200cc as a gauge, which isn't to say 200cc records aren't impressive or anything, but they certainly aren't popularly the pinnacle or main standard for skill in even time trials standards, due to most of the rest of the game being played from 150cc, the base speed. If you want to be good at time trials though, go for it! 200cc it up, bro! I think "good" though, in terms of blanket terms, doesn't exactly apply to that level of control on something that niche when compared to the entirety of the competition's primary choices.
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Best created circuits:
Final Colony ![]() ![]() ![]() ![]() ![]() 6![]() | Icey Lake ![]() ![]() ![]() ![]() ![]() 1![]() | Boo Lake 2 ![]() ![]() ![]() ![]() ![]() 0![]() | Mischief Island ![]() ![]() ![]() ![]() ![]() 0![]() | Creepy Boardwalk ![]() ![]() ![]() ![]() ![]() 0![]() |
See all their circuits
Last circuit comments:
Title Defense, new wr
In Koopa Troopa Beach today at 17:10:34Easy challenge, but it's fun
In Delfino Square on 2025-12-14 at 18:18:03not a bad challenge, 5th was so bad i'll take anything over it
In Sky Sanctuary on 2025-12-07 at 17:50:06See all their comments
Last completed challenges:
Isolated but not useless
Mario Circuit: Find the hidden boost panel in VS mode, in less than 1:00
With 8 participants
Easy MT to the coins
Delfino Square: Collect all coins in VS mode, with Luigi, without falling, by performing 4 Super Mini-Turbos
Difficult Mushroom Cleaning
Mushroom Gorge: Destroy 16 small red mushroom, 12 smaller red mushroom, 8 small blue mushroom and 5 smaller blue mushroom in VS mode, in 150cc, with Toad
Medium See all completed challenges
Best scores in time trial:
| Rank | Class | Circuit | Character | Time |
| 1st | 150cc | Airship Fortress |
|
1:07:188 |
| 12th | 150cc | Riverside Park |
|
1:10:106 |
| 18th | 150cc | Bowser's Castle |
|
1:22:890 |
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