/| Mario Kart PC |\

Mapno4's profile


General stats

Followers20 followers
Following12 following
VS56593 pts - Titan[?] - 35th
Battle5711 pts - Novice[?] - 1570th
Challenges175 pts - 37 challenges won - 296th
Time trial150cc: 353 pts - 46 records - 75th
Forum messages213 messages - ToadToad[?]
8 created circuits - 0 cups
2 shared characters
62 comments on circuits
6 topics followed

About

Description:

DSAF 150cc Wr Holder

Not the #1 player

~M4
United States
Registered since 2025-06-27
Last connection: 2026-01-18
Advent Calendar 2025[?] : Christmas Challenger

< Back to the forum

Last messages on the forum:

smile
Messages 213 - Toad Toad
vs56593 pts ★ Titan
battle5711 pts ★ Novice
United States
Mr_Manager wrote:
One additional thing that helped me learn/get better was changing from default controls. I changed my accelerate button to x so I don't have to hold up and down at the same time.


This. I knew I was forgetting a tip, yes. Changing your inputs is very useful, it's what I ended up doing in the beginning, and I can RD very efficiently now.
thumbsup1
Messages 213 - Toad Toad
vs56593 pts ★ Titan
battle5711 pts ★ Novice
United States
-Reverse Drifting-


Wha? What is a "reverse drifting"?: "Reverse Drifting" or "RD" is a technique used by experienced MkPC players that allows you to retain a speed of 80km/h (spiking to 120km/h every interval) while having complete control of your kart. This speed is equal to about .4 seconds of a mushroom. It is not to be underestimated.

Oh cool. Wait, how do I reverse drift?: It is laughably easy to spark up a reverse drift. All you must do, is initiate a standard drift, left or right. While in this drifting state, you then want to hit the key or button that is mapped to your [brake]/[move back] input. This will cause you to go the inverse direction of the drift. This is what is intended, this control is the key to reverse drift. When it comes to the "reverse drifting technique" there is a golden rule. Stay on the road. The whole point of reverse drift is for you to be on ground that is classified by the game as "road" the entire time, as that's what allows you to build up a boost. You don't need to mash brake or anything, once you've learned how to do it, all it takes is using the tool correctly.

Then how do I use the tool correctly??: If you've hovered over competitive Mario Kart for any time, hell, any competitive racing game, you've likely heard of the term "line". Lines are the fundamental aspect of saving time on the road, and they are no different when it comes to reverse drift. Your drift is stronger than your base turn, so it might take some getting used-to, but once you get a feel for your directional influence in game, you can move on to control. Control comes in the form of that reverse/brake button. If you're headed towards the sand, reversing will redirect your kart back to the road! Think of a Geometry Dash clip where the arrow transformation takes center stage. You're toggling drifting, and reversing, drifting, and reversing. Holding both for different periods at a time per-toggle, but still, toggling. I promise that if you just practice, you will get better and better at getting a feel for when to toggle, and when not to.

But... What about the speed?: Once you've gone long enough without hitting the road, you're off to the last optimize-able step: Boosting! Once you hold a drift for 0-1 seconds on max handling, you get a blue mini-turbo. Releasing this mini-turbo gives you a constant 80km/h, making you the world's fastest snaker. But if you hold a drift for 2-3 seconds on max handling, you get an orange SUPER mini-turbo. This mini-turbo, once released gives you the same 80km/h, with a BONUS .4 seconds of 120km/h, from which it sinks back down to 80km/h for 1-2 seconds! This speed change is revolutionary! Going this fast, simply staying on the road, turns the SLOG of WorldWide Mario Circuit 1, into a fast paced luck race where anything can happen, ran OR bagged. By getting this timing down, you turn 3 minute tracks into 1 minute tracks, even SUB 1 minute tracks. But it requires dedication, timing, and muscle memory.


So, with all of that, allow me to grant some tips that'll help you get off on the right foot!


-Tips-


- Don't read the timing: This is not an insult, but you're not going to jump in, learn RD, and then learn the perfect boost timing immediately without issue. The biggest indicator- the only visual indicator for a boost- is the sparks. Simply, only release drift on orange sparks. By training your brain to only release drift when you see the orange sparks, you're inadvertently also training it to expect WHEN the sparks will turn orange, a generally very helpful step of the process.

- Golden Rule (Stay on the road): In order to retain a boost, you need to be on the road. Hitting off-road while pressing your forward/drive button for even .1 seconds automatically gets rid of your drift and boost progress while in a drifting state. Something to keep in mind, is that no matter how slow you think you might be going, in the beginning, play it safe. Losing a super mini-turbo does NOT lose less time than hitting off-road, especially while in a drift, causing a weird juxtaposition to occur to even the toughest players.

- Play as Daisy!: This is not a requirement. Play as whoever you'd like to play as! But max handling and acceleration makes for a very fast combination competitively, which, Daisy provides. Now, this is not to say that you have to "Play as Daisy", but rather a suggestion to give a custom character Daisy stats. Both are, however, optional. What is NOT optional is that handling, it needs to be high enough to start mini-turbos quickly. Otherwise, you will not be able to reverse drift as efficiently.


This is far from everything you'll need. Information is just as important as its role. But this information is an excellent jump-start into seeing yourself as a high level MkPC player. Practice is heavily advised, and, to me, from experience, essential to becoming better. If you want to get better, practice. It will feel at times that you don't know what you're doing, or if you're getting better, but it's all incremental. You ARE getting better. So what are you waiting for? Take the next step! It's quite fun to play this game at a high level, so why not give it a go? If it's not your cup of tea, that's understandable, but, as I always say, there's no harm in trying. Have fun!



Helpful Links:
Reverse Drift Practice Track - https://mkpc.malahieude.net/map.php?i=183456
Reverse Drift Visual Tutorial - https://www.youtube.com/watch?v=PhDiQNndEJ4
Professional Reverse Drifting - https://www.youtube.com/watch?v=Cg_rIIvT44s
ok3
Messages 213 - Toad Toad
vs56593 pts ★ Titan
battle5711 pts ★ Novice
United States
I have a Yoshi Desert 29th place on 200cc and Sky Garden 40th place with no reverse drift. I also have a pending wr of 3:37.42 on the Mushroom Cup No Reverse Drift Category on speedrun.com.


Time trials doesn't have branching items, or players to oppose. For a lot of people, time trials being used as a skill decider is seen as shallow. It's even more unpopular because you're using 200cc as a gauge, which isn't to say 200cc records aren't impressive or anything, but they certainly aren't popularly the pinnacle or main standard for skill in even time trials standards, due to most of the rest of the game being played from 150cc, the base speed. If you want to be good at time trials though, go for it! 200cc it up, bro! I think "good" though, in terms of blanket terms, doesn't exactly apply to that level of control on something that niche when compared to the entirety of the competition's primary choices.

See all their messages


Best created circuits:

Final Colony
star0
star0
star0
star0
star0
comments 6
preview
Icey Lake
star0
star0
star0
star0
star0
comments 1
preview
Boo Lake 2
star0
star0
star0
star0
star0
comments 0
preview
Mischief Island
star0
star0
star0
star0
star0
comments 0
preview
Creepy Boardwalk
star0
star0
star0
star0
star0
comments 0
preview

See all their circuits


Last circuit comments:

See all their comments


Last completed challenges:

See all completed challenges


Best scores in time trial:

Rank Class Circuit Character Time
1st 150cc Airship Fortress
mario
1:07:188
12th 150cc Riverside Park
mario
1:10:106
18th 150cc Bowser's Castle
mario
1:22:890

See all their records


Last followed topics:

See all followed topics