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Mapno4's profile


General stats

Followers14 followers
Following12 following
VS53136 pts - Titan[?] - 39th
Battle4987 pts - Budding pilot[?] - 11776th
Challenges29 pts - 9 challenges won - 808th
Time trial150cc: 343 pts - 45 records - 75th
Forum messages155 messages - BowserBowser[?]
5 created circuits - 0 cups
1 shared character
39 comments on circuits
3 topics followed

About

Description:

Deep Space Sub 4

Not the #1 player

~M4
United States
Registered since 2025-06-27
Last connection: 2025-09-06

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Last messages on the forum:

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Messages 155 - Bowser Bowser
vs53136 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
I know earlier I said that I got a new best run with it, but after using it so much I now see why its a big issue. in Mario kart you are not able to have 100% max manueverability for this exact reason. It makes simple tracks far too easy for many players and its hard for beginners to get into online when they constantly have to fight reverse drifters. this reminds me, despite what is commonly said reverse drifting is not hard. all you need to do is change your settings so that 3 fingers are available for your right hand so you can press drift and accelerate at the same time while pressing reverse and all it takes is a few hours to get a feel for it. I am a day two player and I was able to get a top 100 run under Mario circuit in 1 day with the strategy. that definitely is not impressive but it just goes to show how easy it makes the game


Top 100 means nothing except a mere gap in knowledge. You could argue that same point for somebody who learned how to do a trick somewhere else in the speedrunning community. It doesn't go to show anything except that others didn't know the trick. The game is only easy when you make it easy. Play lounge, play online vs. against any other rd'er, and you'll see what I mean. Time trials only makes it feel easy because you're going fast, and your lack of understanding in what makes a good time, especially for mc1 standards cloud your view on what should/shouldn't be done about the game in regards to RD.

Personally, RD adds a level of skill not before possible without it. If people didn't like it, Wargor would've dropped it, but people do like it. It's a great feature that adds depth to this normally very flat game, and makes the skill ceiling go higher than it did before.

RD alone, by the way, does not dictate the skill of a player. You still need to use items well, still need to take lines optimally, and still need to learn to look at your minimap and speedometer at nearly all times, as well as taking certain shortcuts and implementing track strategies on the fly according to a situation. RD merely makes you go fast, in the grand scheme of skill to be displayed.

No offense, but people who outright think RD is the only thing that people need to learn to do good in a race do not understand what Mario kart is.
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Messages 155 - Bowser Bowser
vs53136 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
Mapno4 wrote:
Pixel Kart is a new Collab Project I'm working on, but notice the "Collab" part as I'm working with @PhantomMC and @KirbyFromSSBU in this project.

roles:

@RealGamerGuy-YT - Track Designer
@PhantomMC - Staff Ghost Creator
@KirbyFromSSBU - Track Tweaker

if in some case I need more helpers for stuff then I'll announce it


Some food for thought, you might need a speedrunner in order to test your tracks to make sure they're not only quality, but not broken. Absence of things like OOB glitches or checkpoint manipulations/4lap is generally good to have.

your right... but who should be a playtester?


I could be one. I discovered the DsBc online cut after all, and I'm always trying to find different ways to push the game.
Messages 155 - Bowser Bowser
vs53136 pts ★ Titan
battle4987 pts ★ Budding pilot
United States
Pixel Kart is a new Collab Project I'm working on, but notice the "Collab" part as I'm working with @PhantomMC and @KirbyFromSSBU in this project.

roles:

@RealGamerGuy-YT - Track Designer
@PhantomMC - Staff Ghost Creator
@KirbyFromSSBU - Track Tweaker

if in some case I need more helpers for stuff then I'll announce it


Some food for thought, you might need a speedrunner in order to test your tracks to make sure they're not only quality, but not broken. Absence of things like OOB glitches or checkpoint manipulations/4lap is generally good to have.

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Best created circuits:

Mischief Island
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Creepy Boardwalk
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Spiny Desert
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Blooper Falls
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Chilly Lake
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Last completed challenges:

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Best scores in time trial:

Rank Class Circuit Character Time
16th 150cc Bowser's Castle
mario
1:22:890
18th 150cc Peach Circuit
mario
0:51:920
19th 150cc Rainbow Road
mario
0:49:789

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