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Try to guess the Mario Kart track using only emojis

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Thisgo wrote:
🌜🌆🛣️
🎡🎠👶🏼
🌆🪩💽
Spoiler [ShowHide]
You thought I was going to spoil all the answers for you


3 is electrodrome?
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Daisankor wrote:

I have another:  🗿 🗿 ⛰

This one is also Rock Rock Mountain ^^
No idea why the mountain is blue on my screen though

1) 🏞️➡️🅿️
2) 💔🪵
3) 🩷🩷🌄
4) 🐟🪴🛝


3 is sweet sweet canyon, the rest were taken already XP
check1
luigi_fear1

Space for Anything... again

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MikeBash wrote:
MikeBash wrote:
Let's be real. I don't think anyone here makes as many Battle Tracks as they do Race Tracks.

Let's be real you don't ever shut up you autistic shit


Lamo, look who is speaking. the annoying 6 year old rage baiter, that all they want is attention.

Now, you can't even say lmao correctly. You say I am 6 or whatever, I am 14 year old warrior against the sites and children such as yourself!


Blah, blah, blah, blah, whatever you say. your 14? great! But I have a feeling that a certain no one asked about your extremely useless opinion, rage baiter. And you proclaim your self as an "warrioir"? Well, no one cares, bud, go do something usefull like i don't know... get a job, that's seems something you could do.

1. There is someone that cares. You can draw the conclusions to what that means yourself.
2. I am a true anti fandom warrior. Anime sucks spam CP. UTTP dead. I am only 1 keep the word of anti fandomists.
3. It will be when im 15 when I am getting a job.

better yet, go back to school its SEPTEMBER

PLEASE.

I am homeschooled, unfortunately for you!


What are you doing here? Your name is the "Youtube Troll Police", why are you trying to get attention on the MKPC forums? Seems like an alt of sorts, I don't really care though.

/!\ OFFICIAL SUGGESTIONS TOPIC

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Hazel wrote:
Mapno4 wrote:
Mapno4 wrote:
Mapno4 wrote:
NERF BAGGING

I hate it when I see 3 duodecillion bullet bills on lap 2 on Desert hills when I'm the only one with a mere 3 mushrooms, it's just unfun

At this point I feel like they're bribing the item slot to win


3 mushrooms is a win con on lap 2 if no shock, I don't see the issue


The issue IS the mushrooms wins should be awarded to people who frontrun(skill) and although item management is skill there are alsp too many overpowered item like bullet,shock and golden that people that are capable of getting 1st place are reversing to get when the worse players would need them far more (and I am not talking about getting mario karted becausw that is also a valid reason to have those items).


Items are only as powerful as their situational uses, if you put yourself into a situation where someone's bill is stronger than you want it to be, that's your lack of skill. Golden mushroom is broken in certain scenarios as is green shell. Bullet bill sucks in certain scenarios as does fake item box. There is no predisposed "good" item for every single situation, and if people are skill-lessly winning by spamming out their items, you just have to improve your strategy. That's how you separate yourself from the second rate players.


I agree with most of what you said and while it is true a golden is useless on tracks like DS rainbow road the other point you never fully proved I meant that items like the billet bill should only be for players who cant reverse drift or are newer to the game and help those players who have a set disadvantage from skill win races but players who can reverse drift going backwards to get these items gives them in MY OPINION a unfair advantage because if you can reverse drift you don't need a huge shortcut that saves a second because you are squeezing orange MTs often while people who cant only get MT on turns and will benefit from these shortcuts.


Skill difference shouldn't constitute a change of this magnitude. If someone who can Rd wants to go get a star for the shortcut in shroom ridge or shock dodge, I say it's fair to let them. If people who are less skilled have a problem with the competitive system of the game (that relies on skill) they can either get better or stop complaining. All players have equal opportunity to become as good as the other players, it just takes practice, and, for whatever competitive merit worldwide still provide, the format shouldn't be dumbed down to appeal to less skilled players. Besides, as touched on a bit before, worldwide distribution is extremely unserious, anybody who can Rd can win anymore, you just need the skill.

I feel like distance based items should be nerfed a bit when there's only like 2 players in the race. If both players know how to rd, then 2nd place gets items so overpowered that they can just outright catch up and win on lap 3, even if they aren't even like half a lap behind :$


Now this is true
1v1s are completely ridiculous with worldwide dist, but worldwide dist is bad in many other ways too, so it would probably need a complete rework, at least in my opinion.
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Mapno4 wrote:
Mapno4 wrote:
NERF BAGGING

I hate it when I see 3 duodecillion bullet bills on lap 2 on Desert hills when I'm the only one with a mere 3 mushrooms, it's just unfun

At this point I feel like they're bribing the item slot to win


3 mushrooms is a win con on lap 2 if no shock, I don't see the issue


The issue IS the mushrooms wins should be awarded to people who frontrun(skill) and although item management is skill there are alsp too many overpowered item like bullet,shock and golden that people that are capable of getting 1st place are reversing to get when the worse players would need them far more (and I am not talking about getting mario karted becausw that is also a valid reason to have those items).


Items are only as powerful as their situational uses, if you put yourself into a situation where someone's bill is stronger than you want it to be, that's your lack of skill. Golden mushroom is broken in certain scenarios as is green shell. Bullet bill sucks in certain scenarios as does fake item box. There is no predisposed "good" item for every single situation, and if people are skill-lessly winning by spamming out their items, you just have to improve your strategy. That's how you separate yourself from the second rate players.


I agree with most of what you said and while it is true a golden is useless on tracks like DS rainbow road the other point you never fully proved I meant that items like the billet bill should only be for players who cant reverse drift or are newer to the game and help those players who have a set disadvantage from skill win races but players who can reverse drift going backwards to get these items gives them in MY OPINION a unfair advantage because if you can reverse drift you don't need a huge shortcut that saves a second because you are squeezing orange MTs often while people who cant only get MT on turns and will benefit from these shortcuts.


Skill difference shouldn't constitute a change of this magnitude. If someone who can Rd wants to go get a star for the shortcut in shroom ridge or shock dodge, I say it's fair to let them. If people who are less skilled have a problem with the competitive system of the game (that relies on skill) they can either get better or stop complaining. All players have equal opportunity to become as good as the other players, it just takes practice, and, for whatever competitive merit worldwide still provide, the format shouldn't be dumbed down to appeal to less skilled players. Besides, as touched on a bit before, worldwide distribution is extremely unserious, anybody who can Rd can win anymore, you just need the skill.
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Mapno4 wrote:
NERF BAGGING

I hate it when I see 3 duodecillion bullet bills on lap 2 on Desert hills when I'm the only one with a mere 3 mushrooms, it's just unfun

At this point I feel like they're bribing the item slot to win


3 mushrooms is a win con on lap 2 if no shock, I don't see the issue


The issue IS the mushrooms wins should be awarded to people who frontrun(skill) and although item management is skill there are alsp too many overpowered item like bullet,shock and golden that people that are capable of getting 1st place are reversing to get when the worse players would need them far more (and I am not talking about getting mario karted becausw that is also a valid reason to have those items).


Items are only as powerful as their situational uses, if you put yourself into a situation where someone's bill is stronger than you want it to be, that's your lack of skill. Golden mushroom is broken in certain scenarios as is green shell. Bullet bill sucks in certain scenarios as does fake item box. There is no predisposed "good" item for every single situation, and if people are skill-lessly winning by spamming out their items, you just have to improve your strategy. That's how you separate yourself from the second rate players.
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NERF BAGGING

I hate it when I see 3 duodecillion bullet bills on lap 2 on Desert hills when I'm the only one with a mere 3 mushrooms, it's just unfun

At this point I feel like they're bribing the item slot to win


3 mushrooms is a win con on lap 2 if no shock, I don't see the issue
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OChunky wrote:
maybe give everything a little bit more detail. the star shouldn't just be a yellow overlay, it should have sparkles and maybe color changing. When lakitu says which lap it is at the end of the lap, he first just disappears going up there (he should go all the way up), and the lap sign just looks a little lazy. maybe make it look like lakitu drew it. drifts should have sparks, maybe a noise? i dunno if this is already implemented, but maybe when you're in the small state and somebody runs you over, you get squished along with some spin-outs.
my personal most favorite:
mods. if you don't want the annoyance of seggestions, MODS. i dunno how you could do this, but MODS. all the community wouldn't come here saying stupid stuff. MODS. here's the thing if your playing online, if they have the MODS. on, it'll be their MOD special room, so people would be playing the same MODS in the same room. just think about it. MODS. Now, the mods or admins, maybe even a validator can approve of the MODS before it's posted, because they pretty much change the game. It'll have it's own page, just like everything else.
(how many times have i said MODS?)


Polish is nice but not really necessary. Also, we already have custom characters, custom tracks, custom distribution, custom settings, what else do we need mods for? Mods are for games that don't have a lot of customization, MKPC is not one of those games. Maybe in the future we might get some other customizable features, but MKPC is not a file game, it is a web game, so any "mods" would just be another copy of MKPC in a different format. Look to MVL mods, the most popular mod pack is just a copy of the game engine with all of the changes, no necessary install required, because it is a browser game. I don't see why the MKPC team wouldn't allow people to make these domains and modifications, in fact, they encourage people to edit the games code and add stuff to see if it works in the game, but it's not like MKPC is an actual downloadable game with downloadable mods in the same respects that other games are.
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-GamerGuy- wrote:
make a RD Class and a non-RD Class, can't you disable RD?

you can disable rd in private rooms and if youre talking about a CC then there's no point

Wait no, I mean like online rooms, and the people would have to choose a choice between no RD or RD allowed in a room. like before selecting your character. get it?

Thats still kinda pointless tbh
well it would mean less complaints from people like "i can't reverse drift, dammit!" and people good at the game would be paired with people good at the game.


Faltering to the will of the people in regards to balancing will defeat the purpose of having competitive modes in the first place. If you just learn Rd, you'll have a lot more fun with the game, but instead people want to complain about the fundamentals of the game instead of getting better. Just put in the extra 2 days to practice your skills, it's literally no different than learning wheelies in MkWii, it's just the tech of the game, no different from any other tech in any other game. Forcing people to go against people who Rd brings out the people who actually want to interact with the game in a helpful way while setting aside all of the people who don't really care, and at a point of not caring, you shouldn't really expect to win.
up1
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Mapno4 wrote:
Okay. There seriously needs to be some kind of radar that shows you when things are coming at you, like red shells or bullet bills, or stuff like that. It makes it so difficult when you're absolutely cruising and all the sudden, since the end of the screen is literally right behind you, a Bullet Bill just smacks you in the behind right before you win the race. Now you're in fifth. It drives me insane, especially when it's in a cup I've never beaten in my year playing. It would be so much better if, like MK8, a little thing pops up on your screen with the Bullet Bill icon when there's one coming up.

?? check the minimap

Ok tbh I was a bit angry (and tired) when I wrote this… :s
I guess yeah I could look at the minimap, but I get pretty locked in when I play and by the time I check it would be too late. Giving an instant warning would be a lot better because then you have a second to prepare.


Requires less skill to use radar, the minimap approach is much more rewarding.

What about those of us that play with minimap off?




(You're lookin' at em)


Why do you play with arguably the most important tool off?
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Okay. There seriously needs to be some kind of radar that shows you when things are coming at you, like red shells or bullet bills, or stuff like that. It makes it so difficult when you're absolutely cruising and all the sudden, since the end of the screen is literally right behind you, a Bullet Bill just smacks you in the behind right before you win the race. Now you're in fifth. It drives me insane, especially when it's in a cup I've never beaten in my year playing. It would be so much better if, like MK8, a little thing pops up on your screen with the Bullet Bill icon when there's one coming up.

?? check the minimap

Ok tbh I was a bit angry (and tired) when I wrote this… :s
I guess yeah I could look at the minimap, but I get pretty locked in when I play and by the time I check it would be too late. Giving an instant warning would be a lot better because then you have a second to prepare.


Requires less skill to use radar, the minimap approach is much more rewarding.
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Nodac64 wrote:
Mapno4 wrote:
-GamerGuy- wrote:
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.

so, it shouldn't be that difficult to place a few nodes

What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.


All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
That system would be extremely flawed because creators don't usually cover the OOB (Out Of Bounds) section of their arenas with any collision which would lead to the Shine of Coins to just spawn on unreachable areas. Just like... SM64 impossible coins..?


Impossible goomba
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Nodac64 wrote:
Mapno4 wrote:
-GamerGuy- wrote:
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.

so, it shouldn't be that difficult to place a few nodes

What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.


All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
I came up with something simpler:


Coin Runners: Have a "Coin" category in the editor that allows you to place all 30 coins. If no coins are placed, they will instead be placed on the CPU Nodes.

Shine Thief: Have a "Shine" category in the editor that allows you to place every possible spawn location of the shine at the start of a battle. If no spawn location is placed, the Shine will instead select a random CPU Node to spawn on.


Way WAY better, that way you could allow even CPUs to start with the shine or grab coins themselves, good stuff.
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-GamerGuy- wrote:
-GamerGuy- wrote:
coin runners and shine thief, thats all I have to say

The only problem with that really is that you'd have to put all the coins or shines in specific places for these modes to work, so every main and custom battle course would have to be made to include these.

so, it shouldn't be that difficult to place a few nodes

What I'm trying to say is, with the way all custom and original battle courses are structured, they wouldn't have any coin or shine locations, so every one of them would have to be updated.


All that needs to happen is for the shines/coins to be coded to only spawn on areas that are coded as road. It could be completely randomly generated but the only consistency would be that they're being spawned on road.
thinking1
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make it so you can change specific items to have chance for only some items, and make a custom distribution of their items, and add the one in DK Pass.


This would be cool.
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What happened to the forum leaderboard? Why was it deleted?


The forum leaderboard was deleted in order to incentivize people to not grind the message boards for ranks. Also, why even have a LB for messages anyway? It's completely useless.
check3
thinking1
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Mapno4 wrote:
if the message leaderboard were to be removed, maybe move the message ranks to be challange points ranks and modify their numbers


The goal is to make messages meaningless so that people stop trying to farm points of any sort. This wouldn't fix much, and likely would cause the same issue.

maybe to clarify,  challanges and messages dont have much in common. challange points are earned by completing validated challanges from custom circuits, in contrast of just posting a message.

i suggested to remove the message leaderboard and the ranks from your profile, but reuse those ranks for your challange points, which currently lacks any ranks


Ahhh like the titles, good suggestion i see no issue super
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if the message leaderboard were to be removed, maybe move the message ranks to be challange points ranks and modify their numbers


The goal is to make messages meaningless so that people stop trying to farm points of any sort. This wouldn't fix much, and likely would cause the same issue.
check1
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radioboiii wrote:
make it so the lobby can vote for player collisions to be on or off before an online race starts and make it only have to vote every 3 or so games so it doesn't get all too annoying (can be changed in custom online races)


Though I think they should just be off period. They aren't skillful or integral to the game and people who rd just get interrupted by a factor that is client based and ruins the experience of the game. SNES Rainbow Road is an example of this.
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This suggestion may not be taken most likely, but here’s mine:
- Add in the Boo, Crazy 7, Cape Feather(probably would be useful to dodge a blue shell), Super Horn?(probably not going to work).

I was hoping some of the items from Mario Kart 8/8 Deluxe could get added in the future.


Boo cool, crazy 7 useless, cape feather broken, super horn useless

Boo would be cool because of its mechanic, it would be fun for competitive games

Crazy 7 might be hard to code and absolutely useless. Just as useless as it is in 7.

Cape feather would require a wall rework, which is already a no, plus, if the rework worked, it'd just be a worse shroom, only useful for taking cuts. Dodging shouldn't be the entire point of ONE item, it only worked in smk because SMK has next to no verticality.

And, as for what was said above, dodging should not be the entire point of one item. Super horn, outside of dodging, would be straight up useless because hitting people with super horn is not worth bleeding time on a line. Not a good item in my opinion.

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