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Ds Bowser's Castle OOB Cut (?)
On 2025-08-11 at 20:25:44
I noticed something after I looked at this skip, how is your top speed 120 at most times? I have daisy stats and run on 15fps so I could just be behind. It did seem like you were going abnormally fast. Aside from my excitement, if this is doable instead with a mushroom, in the event that the recorded run isn't legitimate/RTA, it still could save a lot of time. Even the other way you said saves time. Any method is still better than no method. 🤝
If I'm gonna be real at the time I wasn't even thinking about the existence of 200cc 💀
understandable, 200cc sucks
Nah it was bc I only play 150cc and do 150cc time trials, I don't have anything against 200cc fr
On 2025-08-11 at 18:37:55
I noticed something after I looked at this skip, how is your top speed 120 at most times? I have daisy stats and run on 15fps so I could just be behind. It did seem like you were going abnormally fast. Aside from my excitement, if this is doable instead with a mushroom, in the event that the recorded run isn't legitimate/RTA, it still could save a lot of time. Even the other way you said saves time. Any method is still better than no method. 🤝
If I'm gonna be real at the time I wasn't even thinking about the existence of 200cc 💀

On 2025-08-02 at 17:28:06
59.559
WR5 ER2 NR2
That's so crazy. I see your time man, amazing stuff. W Revive too.

On 2025-07-23 at 23:00:54
Can you explain it for me because youtube...
...doesn't work for me

...so I have no idea what is in that video.
Okay, well
What he did was he went to the center using the previously mentioned OOB glitch, and he jumped from the center of the conveyor (OOB) to the point on the map that he showed above. However, his speed is the one thing that I'm questioning, which is a shame because that's what makes the cut possible.
On 2025-07-23 at 22:14:17
I noticed something after I looked at this skip, how is your top speed 120 at most times? I have daisy stats and run on 15fps so I could just be behind. It did seem like you were going abnormally fast. Aside from my excitement, if this is doable instead with a mushroom, in the event that the recorded run isn't legitimate/RTA, it still could save a lot of time. Even the other way you said saves time. Any method is still better than no method. 🤝
On 2025-07-23 at 17:30:00
I think I found like, something? There's this OOB in dsbc that I've been messing with. If you start a left reverse drift to the right of the launch ramp at the end of the hall in the beginning of the track, you will go OOB and be placed on the outside of the spinning wheel obstacle. From there, you can drive really close to the middle circle, and as long as you don't go too far from the center, the lap will count. Now, what I wanna know is if there's a way to get a left reverse drift to the inside hall shortcut rather than the significantly slower outside hall path. Any ideas?
I'm just wondering what that pfp is Mapno4
I made it myself it's just a sonic artwork lol.

On 2025-07-23 at 17:19:47
All that needs to be done is for someone to do it for all 3 laps.
On 2025-07-23 at 17:17:51
WHAT
OH MY GOODNESS
THIS IS HUGE
YO YO
YOU'RE THE GOAT LOL
KEINMAP IS REAL WHAT
On 2025-07-23 at 17:15:31
WHAT
OH MY GOODNESS
THIS IS HUGE
YO YO
YOU'RE THE GOAT LOL
On 2025-07-22 at 22:11:18
I think I found the trick to this cut. I'm on wr pace, and with practice, I can get in the hall before daisy. I'll post again when I do.
Method:
https://files.fm/u/k3dssvq3nk
Method:
https://files.fm/u/k3dssvq3nk
On 2025-07-22 at 18:01:13
This cut seems to have some potential. I'm going to be making some more progress attempts later today.
On 2025-07-22 at 17:06:05
I think I found like, something? There's this OOB in dsbc that I've been messing with. If you start a left reverse drift to the right of the launch ramp at the end of the hall in the beginning of the track, you will go OOB and be placed on the outside of the spinning wheel obstacle. From there, you can drive really close to the middle circle, and as long as you don't go too far from the center, the lap will count. Now, what I wanna know is if there's a way to get a left reverse drift to the inside hall shortcut rather than the significantly slower outside hall path. Any ideas?
I know the inside spinning thing but I never do this because it's really hard as nd what's a OOB
OOB's are out of bounds sections in the game, usually accessed to perform a shortcut.
EX: Luigi's Mansion OOB cut that the WR uses to save 2 seconds on the u turn after the launch ramp.
On 2025-07-22 at 02:08:05
Tomorrow, I will talk more about my findings and strategies to lower the wr with the dsbc OOB cut. Follow to stay in the loop.✌️
On 2025-07-21 at 23:55:32
btw what is oob
Google it. I'm pretty sure it means "Out of bounds" tho
Yeah that's what it means
On 2025-07-21 at 23:54:50
I have learned so many things about this in development cut, I'll share this info when I fully realize what I have.
On 2025-07-21 at 22:21:47
I'll make sure to keep this topic updated on any discoveries I make regarding this cut.
On 2025-07-21 at 19:55:34
On 2025-07-21 at 19:48:51
I think I found like, something? There's this OOB in dsbc that I've been messing with. If you start a left reverse drift to the right of the launch ramp at the end of the hall in the beginning of the track, you will go OOB and be placed on the outside of the spinning wheel obstacle. From there, you can drive really close to the middle circle, and as long as you don't go too far from the center, the lap will count. Now, what I wanna know is if there's a way to get a left reverse drift to the inside hall shortcut rather than the significantly slower outside hall path. Any ideas?
I kinda hate how dead the active playerbase is,
On 2025-08-10 at 18:11:07
To be blunt, I think that nobody ever goes online anymore because the new players don't know RD. The skill gap is so unbelievably wide, that if you suck at RD, you might as well not even get on the game. This works both ways. For example, a good player, looking for a fun time, might go on fill lobbies to race, only to find out that every race they partake in they dominate because everybody that isn't them hasn't found out about RD, and the skill required for it is enough to turn people away. Or say, a new player, completely blind to the game, might hit up online lobbies after winning most grand prixs, only again to find out that they're being annihilated and lapped on even longer tracks like waluigi pinball and ds bowsers castle, playing against who they view as hackers or cheaters (Personal experience). The skill required for this game, on both ends, has actively deteriorated and filtered down the scene and encouragement of new players trying to rise to the top level. This is why top players play lounge, and why most pros will only be seen on online once in a blue moon. [Except for a few, of course.]
Regarding the Nintendo stuff, while that could be the case, I doubt that for as long MKPC has been out, and how easy it is to find, MKPC's safety is being compromised
I don't think the explanation for "low activity" is just RD. Firstly, in August & September 2021, just before RD became the meta, there were very few people who played the game's worldwide mode consistently. And at off-peak times for Europeans.. forget it. You'd be lucky to see maybe 1 other person there. To my knowledge, this has not changed at all, with the exception of during the school day, where kids find this site and play online races during class (to be fair, I was one of them).
You are correct that the skill gap is very wide, but even if everyone magically learned RD just now, there would still be a significant skill gap. It's easy to get caught up in RD and how it can truly transform the game, but there are other significant aspects of Mario Kart: itemplay, lines, track knowledge overall strategy and teamplay (in the case of lounge). All of the previously mentioned skills are severely lacking overall, even with people who know RD. That's why it's hard to follow your example of a "good" player, because it's hard for me to say that there are many "good" players who don't know RD. That doesn't mean there can't be a good player who just doesn't know RD yet, that's obviously not the case but in my experience the people who don't know RD have other issues in their gameplay that would still hinder them even if they knew RD.
The top players play lounge because it is the best way to play this game. You can't really discuss the lounge/mogi scene on this game without mentioning the CT project lounge, which I highly recommend (only if you know RD). The main issues with the regular tracks and worldwide as a whole are:
a) The track design of the RT's suck (lounge has better, more skill based maps MADE for online play [see: CT Project multicup])
b) The item distribution is sketchy (different distribution in lounge)
c) KART BUMPS (disabled in lounge)
d) AFK players ruining the game
These are some of the main reasons why people play in the CT Project lounge right now, and lounge has historically been the most competitive, high skill way to play races in MKPC. While the people there may seem intimidating (they certainly did to me at first), they are generally willing to help you improve so long as you don't constantly complain.
About DMCA stuff, I don't think Nintendo cares about this game. People have jokingly emailed them snitching on MKPC, but unless MKPC starts making money (currently, even with ads, it barely breaks even), they'll just leave it alone. There's no interest for them to take down some 2D browser game that isn't making them lose money.
The difference in skill gap makes sense, you are right that there's a lot of other aspects that make you a good player. However, a large piece that connects it is the ability to take a line in the first place, RD is pretty much the backbone of the scene in my experience. But yes, the players who don't know Rd have other issues that hinder their skill, not entirely faulting RD for that reason, but faulting other qualities. I do agree some tracks in this game are an absolute pain, forcing certain strategies that are less than savory, and being less skill based in general.
On 2025-08-10 at 17:13:20
To be blunt, I think that nobody ever goes online anymore because the new players don't know RD. The skill gap is so unbelievably wide, that if you suck at RD, you might as well not even get on the game. This works both ways. For example, a good player, looking for a fun time, might go on fill lobbies to race, only to find out that every race they partake in they dominate because everybody that isn't them hasn't found out about RD, and the skill required for it is enough to turn people away. Or say, a new player, completely blind to the game, might hit up online lobbies after winning most grand prixs, only again to find out that they're being annihilated and lapped on even longer tracks like waluigi pinball and ds bowsers castle, playing against who they view as hackers or cheaters (Personal experience). The skill required for this game, on both ends, has actively deteriorated and filtered down the scene and encouragement of new players trying to rise to the top level. This is why top players play lounge, and why most pros will only be seen on online once in a blue moon. [Except for a few, of course.]
Regarding the Nintendo stuff, while that could be the case, I doubt that for as long MKPC has been out, and how easy it is to find, MKPC's safety is being compromised
I don't think the explanation for "low activity" is just RD. Firstly, in August & September 2021, just before RD became the meta, there were very few people who played the game's worldwide mode consistently. And at off-peak times for Europeans.. forget it. You'd be lucky to see maybe 1 other person there. To my knowledge, this has not changed at all, with the exception of during the school day, where kids find this site and play online races during class (to be fair, I was one of them).
You are correct that the skill gap is very wide, but even if everyone magically learned RD just now, there would still be a significant skill gap. It's easy to get caught up in RD and how it can truly transform the game, but there are other significant aspects of Mario Kart: itemplay, lines, track knowledge overall strategy and teamplay (in the case of lounge). All of the previously mentioned skills are severely lacking overall, even with people who know RD. That's why it's hard to follow your example of a "good" player, because it's hard for me to say that there are many "good" players who don't know RD. That doesn't mean there can't be a good player who just doesn't know RD yet, that's obviously not the case but in my experience the people who don't know RD have other issues in their gameplay that would still hinder them even if they knew RD.
The top players play lounge because it is the best way to play this game. You can't really discuss the lounge/mogi scene on this game without mentioning the CT project lounge, which I highly recommend (only if you know RD). The main issues with the regular tracks and worldwide as a whole are:
a) The track design of the RT's suck (lounge has better, more skill based maps MADE for online play [see: CT Project multicup])
b) The item distribution is sketchy (different distribution in lounge)
c) KART BUMPS (disabled in lounge)
d) AFK players ruining the game
These are some of the main reasons why people play in the CT Project lounge right now, and lounge has historically been the most competitive, high skill way to play races in MKPC. While the people there may seem intimidating (they certainly did to me at first), they are generally willing to help you improve so long as you don't constantly complain.
About DMCA stuff, I don't think Nintendo cares about this game. People have jokingly emailed them snitching on MKPC, but unless MKPC starts making money (currently, even with ads, it barely breaks even), they'll just leave it alone. There's no interest for them to take down some 2D browser game that isn't making them lose money.
See, I've never played lounge, but I'm really looking forward to it after getting a taste of the CT P Tracks. When I played, I didn't notice the difference in distribution or those things (I didn't play for that long), so I can take your word of experience for that. We both can agree though that yes, the skill gap is very large, and yes, that could be affecting the online activity and scene for new players as a whole. [We can also agree that CTP is absolutely peak.]
