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Blue Dodging
On 2025-08-01 at 17:22:50
How do you blue dodge with a shroom? I've been trying, but I haven't been able to really manage it. If you can, give me reference with images or frame count. : )
Worst Track in the Base Game?
On 2025-07-29 at 19:56:09
GBA Bowser Castle IV because it is too long and looks just like the other GBA bowser castles
I agree that it's way too long. CT does a better job of making it fun, given that they restrict it to two laps instead of 3, and they add more interesting sections.
On 2025-07-29 at 18:23:47
worst: ds rainbow road because of the bumps, if we ignore that then i'd say snes donut plains 3
Collision off, DP3 being the worst is so real. It's a bagging track fs, but not even because there's a fun skill mechanic or anything, like in Yoshi Desert (Favorite online track) or Riverside Park. The sheer slog that DP3 is makes me shudder whenever it's picked in the lobby, and it's almost never outright picked, it's just a product of the randomizer, like getting a secret boss in an old school fighting game. And it's not a good one.
On 2025-07-29 at 18:20:31
Snes Bowser Castle 2. Exhibit 1. Long Boring Straightaways. Exhibit 2. Weird Squares that are awkward to drive around. Exhibit 3. A dead end meant only to troll you. And to top it all off, in this game, you can fall off the edge instead of just bouncing off the walls. Bowser's Castle 2 is a prime example of bad track design.
Yes SNES BC2 sucks. I do have to say that for Exhibit 3, you can use a shroom to gap jump.
Also, in court, exhibits are marked with letters for defense and numbers for prosecution.
Mushrooms are more impressive, but Feathers also work
In MKPC, we gotta use mushrooms 'cause we don't have feathers yet.
I want feathers, but not in the default item distribution
"Oops, missed the checkpoint."
"Oops, missed the checkpoint."
"Oops, missed the checkpoint."
On 2025-07-29 at 18:18:42
My least favourite is... actually everybody's least favourites are my favourites 
So my ACTUAL least favourite is DS Tick-Tock Clock Sorry Proudster due to how simple the music is, and just generally I don't the layout, MKPC or not.
My favourites are SNES Choco Island 2, the mud pit makes gameplay exciting and different every race on this track, SNES Koopa Beach 2, same reason but with the large water area, and DS Shroom Ridge, it feels exciting to dodge the cars.
Oh yeah we CAN'T forget DS Rainbow Road, music is a BANGER, course layout is really good and the bumps and items provide a heavy challenge for a thin track with almost no walls. ^^

So my ACTUAL least favourite is DS Tick-Tock Clock Sorry Proudster due to how simple the music is, and just generally I don't the layout, MKPC or not.
My favourites are SNES Choco Island 2, the mud pit makes gameplay exciting and different every race on this track, SNES Koopa Beach 2, same reason but with the large water area, and DS Shroom Ridge, it feels exciting to dodge the cars.
Oh yeah we CAN'T forget DS Rainbow Road, music is a BANGER, course layout is really good and the bumps and items provide a heavy challenge for a thin track with almost no walls. ^^
Very fun tracks, I gotta say. I love how diverse they all are, and how creative they are. I love how not annoying they are, too.
On 2025-07-29 at 18:17:23
Snes Bowser Castle 2. Exhibit 1. Long Boring Straightaways. Exhibit 2. Weird Squares that are awkward to drive around. Exhibit 3. A dead end meant only to troll you. And to top it all off, in this game, you can fall off the edge instead of just bouncing off the walls. Bowser's Castle 2 is a prime example of bad track design.
Yes SNES BC2 sucks. I do have to say that for Exhibit 3, you can use a shroom to gap jump.
Also, in court, exhibits are marked with letters for defense and numbers for prosecution.
Mushrooms are more impressive, but Feathers also work
In MKPC, we gotta use mushrooms 'cause we don't have feathers yet.
I feel the pain in yo wingh
On 2025-07-28 at 19:52:21
From the GBA tracks, Peach Circuit, mostly beacuse, Broken Pier and Boo Lake don't have the annoying falling blocks, and Snow Land doesn't have the obnoxious shaking, so Peach Circuit it is i guess, the track in general doesn't have a lot, it is very boring to me.
And from the DS Tracks... this is hard... actually, it isn't Figure-8 Circuit by a landslide, i don't need to explain why, this track is garbage, it has no obstacles, it is just, a Figure-8. Not even to be called... Oh Idk, Schafrillas Circuit or something, it's just, a Figure-8! And that's it!
In general, Figure-8 Circuit And SNES Bowser Castle 2. for the same reasons I explained above
Bc2's cut is still possible. It's the main cp cut on the track. There's two, one at the beginning/middle, one at the end.
Peach circuit is very boring fr.
Figure-8 is boring too, ngl. Only good if ur rd'ing against someone with the same skill, but otherwise it's just optimization, and optimization alone isn't all too fun.
On 2025-07-28 at 17:52:26
Real asf
On 2025-07-28 at 17:52:04
1, There are too much of shallow water.
2, OoB is very strict and hard to avoid
3, Islands that 7 in a row is hard to run fast.
But I like it Wii remade.
I don't like KB2 either. Shy Guy Beach is annoying anywhere but Online, because it's a bagging track, likely intentionally.
On 2025-07-28 at 17:50:46
DS Airship Fortress
1. The annoying bullet bills
2. The somewhat annoying tight turns at the right.
3. The slightly annoying sharp turn after the cannon.
I actually agree with 3 ^^
On 2025-07-28 at 17:49:53
I'm fine with DS Rainbow Road and (kinda) SNES Rainbow Road
Choco Island 2's giant mud/offroad pit is annoying, online I have to drive around it since there's a bit of regular road on the very left
I have to agree on CI2 1000%. That mud pit both adds nothing and manages to be annoying at the same time.
On 2025-07-27 at 22:30:26
When I say worst, I mean objectively worst iyo. Give reasoning, etc.
Something you HATE a lot
On 2025-07-26 at 01:51:31
People devolving into topics of hate and discrimination
My ass: I hat Mario Kart Worl
My ass: I hat Mario Kart Worl
How come nobody plays online Battle Mode?
On 2025-08-02 at 21:22:23
So in all of my time in MKPC I have only joined online Battle Mode 1 time so as the name of the topic says, why does nobody play Battle mode online?
Probably, it has less maps and you can't use reverse drift. I don't know.
To clarify, you can use Rd. It's just really ineffective compared to VS, and the skill gap being so low doesn't elicit many replays.
Why does mkpc feel...lifeless
On 2025-08-02 at 21:25:47
Whenever you are playing a mario kart game (depending which one), they feel alive mainly because the characters have voices for every thing they do. If you were to hit someone with a shell or banana, why don't they say "oh, yeah" or something like that. Is it because of the servers or we want the game to run on low-end pcs? Or is that mkpc is based on snes mario kart?
Mario Kart PC is based off of Super Mario Kart, and also since custom characters exist it will be pointless.
Yes, I know, but personally I think, wouldn't that feel strange? MKPC is a 16-bit game, and wouldn't that feel weird with voices?
Probably it would feel strange. But they can add a sound of some sort that I (or other players) can know if our shell or banana have done their job just like in other mk games
It wouldn't be worth it. They'd have to add separate code to play "X Sound" every time somebody gets hit, which could cause issues for a game that purposefully makes itself extremely compact. And, like an earlier person said, the game is based off of SMK, so the addition of voices could ruin the charm. Oh, and they'd have WAY more issues with moderating characters, custom voices doesn't mean that everybody's gonna be civil.

Happy Birthday Invu!
On 2025-08-02 at 21:17:23





What version of any mario kart track’s song is the best?
On 2025-08-02 at 17:26:05
Ngl, even though they're not the "same tracks", of every rainbow road, I don't know why but the SNES version is hands down my favorite. I have no reason at all, just sounds the best to me.

POV: Nintendo stops taking down fan games
On 2025-08-02 at 02:29:57
It's got nothing to do with size either. How is Newer Team still alive? Dolphin & Cemu? (for emulation) Mario Bros. Vs? Every ROM Hack of Mario World, Mario 64, Fire Red. How is this game still alive? Project HDR? Smash Remix?
Personally, and this is just a theory, I think it's because of the scale. Of course Nintendo isn't gonna crack down on all of these games like some drug bust, there's simply too many of them to be worth doing so. No facts back this, just speculation.
On 2025-08-01 at 22:10:17
Name 10 fangames that were taken down for no reason.
Can't he just look these up :v
Sure they could. But I bet you that almost all of them have a good reason, like how Uranium was making money.
Super Mario royale and the one based off of super show weren't making money. And neither was Pokenet. Project M, not a game, but an expansion mod, had to get shutdown by legal threat from Nintendo. Nintendo is openly against homebrewing your consoles despite lack of any monetary gain on any end, except folks who use it to instead steal games that they'd usually pay for, which isn't okay. Nintendo will kill next to anything that has their name on it that they didn't make, even if it doesn't make money. It's one of those things that, while sucky, they have full right to do, and nobody can really do or say anything about it, because at the end of the day, it's their IP. I bet this stuff dates back to even the earliest days of the internet, back when the "Nintendo Tried to Sue A Warehouse Worker Named Mario" hoax was born.
On 2025-08-01 at 18:50:49
Name 10 fangames that were taken down for no reason.
Can't he just look these up :v