Mapno4's profile
General stats
29 followers
15 following
87566 pts - Titan[?] - 16th
8384 pts - Expert[?] - 212th
658 pts - 104 challenges won - 121st
150cc: 450 pts - 56 records - 7th
200cc: 8 pts - 1 record - 758th
10 created circuits - 0 cups
1 challenge created
8 shared characters
85 comments on circuits
8 topics followed
About
Description:
DSAF 150cc Wr Holder
Not the #1 player
~M4
Not the #1 player
~M4
United States
Registered since 2025-06-27
Last connection: 2026-10-05
Advent Calendar 2025[?]: Christmas Challenger
Latest messages on the forum:
On 2026-09-19 at 17:38:18 in /!\ OFFICIAL SUGGESTIONS TOPIC
NERF BAGGING
I hate it when I see 3 duodecillion bullet bills on lap 2 on Desert hills when I'm the only one with a mere 3 mushrooms, it's just unfun
At this point I feel like they're bribing the item slot to win
I hate it when I see 3 duodecillion bullet bills on lap 2 on Desert hills when I'm the only one with a mere 3 mushrooms, it's just unfun
At this point I feel like they're bribing the item slot to win
3 mushrooms is a win con on lap 2 if no shock, I don't see the issue
The issue IS the mushrooms wins should be awarded to people who frontrun(skill) and although item management is skill there are alsp too many overpowered item like bullet,shock and golden that people that are capable of getting 1st place are reversing to get when the worse players would need them far more (and I am not talking about getting mario karted becausw that is also a valid reason to have those items).
Items are only as powerful as their situational uses, if you put yourself into a situation where someone's bill is stronger than you want it to be, that's your lack of skill. Golden mushroom is broken in certain scenarios as is green shell. Bullet bill sucks in certain scenarios as does fake item box. There is no predisposed "good" item for every single situation, and if people are skill-lessly winning by spamming out their items, you just have to improve your strategy. That's how you separate yourself from the second rate players.
I agree with most of what you said and while it is true a golden is useless on tracks like DS rainbow road the other point you never fully proved I meant that items like the billet bill should only be for players who cant reverse drift or are newer to the game and help those players who have a set disadvantage from skill win races but players who can reverse drift going backwards to get these items gives them in MY OPINION a unfair advantage because if you can reverse drift you don't need a huge shortcut that saves a second because you are squeezing orange MTs often while people who cant only get MT on turns and will benefit from these shortcuts.
Skill difference shouldn't constitute a change of this magnitude. If someone who can Rd wants to go get a star for the shortcut in shroom ridge or shock dodge, I say it's fair to let them. If people who are less skilled have a problem with the competitive system of the game (that relies on skill) they can either get better or stop complaining. All players have equal opportunity to become as good as the other players, it just takes practice, and, for whatever competitive merit worldwide still provide, the format shouldn't be dumbed down to appeal to less skilled players. Besides, as touched on a bit before, worldwide distribution is extremely unserious, anybody who can Rd can win anymore, you just need the skill.
I feel like distance based items should be nerfed a bit when there's only like 2 players in the race. If both players know how to rd, then 2nd place gets items so overpowered that they can just outright catch up and win on lap 3, even if they aren't even like half a lap behind

Now this is true
1v1s are completely ridiculous with worldwide dist, but worldwide dist is bad in many other ways too, so it would probably need a complete rework, at least in my opinion.
On 2026-09-16 at 22:11:45 in /!\ OFFICIAL SUGGESTIONS TOPIC
NERF BAGGING
I hate it when I see 3 duodecillion bullet bills on lap 2 on Desert hills when I'm the only one with a mere 3 mushrooms, it's just unfun
At this point I feel like they're bribing the item slot to win
I hate it when I see 3 duodecillion bullet bills on lap 2 on Desert hills when I'm the only one with a mere 3 mushrooms, it's just unfun
At this point I feel like they're bribing the item slot to win
3 mushrooms is a win con on lap 2 if no shock, I don't see the issue
The issue IS the mushrooms wins should be awarded to people who frontrun(skill) and although item management is skill there are alsp too many overpowered item like bullet,shock and golden that people that are capable of getting 1st place are reversing to get when the worse players would need them far more (and I am not talking about getting mario karted becausw that is also a valid reason to have those items).
Items are only as powerful as their situational uses, if you put yourself into a situation where someone's bill is stronger than you want it to be, that's your lack of skill. Golden mushroom is broken in certain scenarios as is green shell. Bullet bill sucks in certain scenarios as does fake item box. There is no predisposed "good" item for every single situation, and if people are skill-lessly winning by spamming out their items, you just have to improve your strategy. That's how you separate yourself from the second rate players.
I agree with most of what you said and while it is true a golden is useless on tracks like DS rainbow road the other point you never fully proved I meant that items like the billet bill should only be for players who cant reverse drift or are newer to the game and help those players who have a set disadvantage from skill win races but players who can reverse drift going backwards to get these items gives them in MY OPINION a unfair advantage because if you can reverse drift you don't need a huge shortcut that saves a second because you are squeezing orange MTs often while people who cant only get MT on turns and will benefit from these shortcuts.
Skill difference shouldn't constitute a change of this magnitude. If someone who can Rd wants to go get a star for the shortcut in shroom ridge or shock dodge, I say it's fair to let them. If people who are less skilled have a problem with the competitive system of the game (that relies on skill) they can either get better or stop complaining. All players have equal opportunity to become as good as the other players, it just takes practice, and, for whatever competitive merit worldwide still provide, the format shouldn't be dumbed down to appeal to less skilled players. Besides, as touched on a bit before, worldwide distribution is extremely unserious, anybody who can Rd can win anymore, you just need the skill.
On 2026-09-14 at 22:50:20 in /!\ OFFICIAL SUGGESTIONS TOPIC
NERF BAGGING
I hate it when I see 3 duodecillion bullet bills on lap 2 on Desert hills when I'm the only one with a mere 3 mushrooms, it's just unfun
At this point I feel like they're bribing the item slot to win
I hate it when I see 3 duodecillion bullet bills on lap 2 on Desert hills when I'm the only one with a mere 3 mushrooms, it's just unfun
At this point I feel like they're bribing the item slot to win
3 mushrooms is a win con on lap 2 if no shock, I don't see the issue
The issue IS the mushrooms wins should be awarded to people who frontrun(skill) and although item management is skill there are alsp too many overpowered item like bullet,shock and golden that people that are capable of getting 1st place are reversing to get when the worse players would need them far more (and I am not talking about getting mario karted becausw that is also a valid reason to have those items).
Items are only as powerful as their situational uses, if you put yourself into a situation where someone's bill is stronger than you want it to be, that's your lack of skill. Golden mushroom is broken in certain scenarios as is green shell. Bullet bill sucks in certain scenarios as does fake item box. There is no predisposed "good" item for every single situation, and if people are skill-lessly winning by spamming out their items, you just have to improve your strategy. That's how you separate yourself from the second rate players.
See all their messages
Best created circuits:
Rainbow Road ![]() ![]() ![]() ![]() ![]() ![]() 10![]() | Koopa Rock ![]() ![]() ![]() ![]() ![]() ![]() 5![]() | Final Colony ![]() ![]() ![]() ![]() ![]() 6![]() | Icey Lake ![]() ![]() ![]() ![]() ![]() 1![]() | Boo Lake 2 ![]() ![]() ![]() ![]() ![]() 0![]() |
See all their circuits
Best created challenges:
See all their challenges
Last circuit comments:
It feels miles better now to play
In Pirate Lagoon on 2026-09-20 at 17:20:33I like the track but slippery road is so trash I completely dislike it
In Pirate Lagoon on 2026-09-19 at 17:22:42Love this one, cool beginning little mechanism, neat sc, good lines, definitely nice. 5/5
In Walrus Cove on 2026-09-14 at 23:01:19See all their comments
Last completed challenges:
This track has Gambas so it's automatically good.
Mario Circuit: Complete the track in less than 1:07 in Time Trial mode
Difficult Je veux faire le trajet normal !
Waluigi Pinball but you have to do the ultra shortcut: Je veux faire le trajet normal !
Easy Votre température est en règle!
Coronacircuit: Vous n'avez pas de fièvre (< 38 °C). C'est bon! Vous pouvez jouer au circuit!
Easy See all completed challenges
Best time trial records:
| Rank | Class | Circuit | Character | Time |
| 1st | 150cc | Airship Fortress |
|
1:07:056 |
| 7th | 150cc | Ghost Valley 2 |
|
0:30:413 |
| 7th | 150cc | Cheep-Cheep Island |
|
1:14:828 |
See all their records
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38


