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List of comments from Mapno4 (61)

Easy challenge, but it's fun
comments In Delfino Square on 2025-12-14 at 18:18:03
not a bad challenge, 5th was so bad i'll take anything over it
comments In Sky Sanctuary on 2025-12-07 at 17:50:06
pretty easy lol
comments In Extreme Bowser Castle on 2025-12-06 at 17:17:04
I AM SO
YUMMY YUMMY YUMMY YUMMY
FAT FAT FAT
comments In Torterra Grassland on 2025-11-16 at 21:23:52
Why would you remake one of the most boring tracks in GBA... and remove the shortcut...?
comments In Luigi Circuit on 2025-11-16 at 20:50:05
Fair enough. Tone is lost in text, so it must be inferred. Responding to your comment below, there is something that you should take into account, called "player input". It is basically the practice of paying attention to what people who play your tracks say about them, and what you should improve on, what they liked, didn't like, etc. This is not to discredit your own opinion, but getting multiple viewpoints broadens your perspective on making (a) good track(s).
comments In Luigi Pipeway on 2025-11-12 at 22:33:39
The track isn't good and you shouldn't deflect criticism from people who are trying to give you chances to make it better. You will fail as a track creator this way, or any creator for that matter.
comments In Luigi Pipeway on 2025-11-11 at 19:21:08
Pipe is not a bad theme. No theme can be inherently "bad". You just have to make do with what you get. And if your output isn't as good as others, it's okay, you tried your best with a theme that didn't suit you as much. Giving up however, is entirely within your control, and this format is normally forbidden when it comes to contests BECAUSE it's so lackluster. No matter if you did or did not try, it looks like you didn't, and if you care, you'll come back at the task once more.
comments In Luigi Pipeway on 2025-11-09 at 18:24:41
Well, yes, always try to differentiate. But The pipes don't serve as an interesting challenge, coming from a competitive player. And I don't mean it's not "hard" it doesn't have to be "hard", but it isn't interesting in my opinion, so the tracks concept is bland. That's why complete mode will always be better, because you can do so much more with it, and it's not that much harder to operate than QM. It's slightly more complex, I'll say.
comments In Luigi Pipeway on 2025-11-09 at 18:01:08
This track is not very good. I don't think a track will score well if you don't put much effort into it.
comments In Luigi Pipeway on 2025-11-09 at 15:57:15
A technical track that looks good and is extremely fun. Timeless tracks like this deserve so much more attention, can't wait for s1.
comments In Star Festival on 2025-10-31 at 17:06:01
I have to focus on CTp, so I'm dropping out of the competition
The cuts in QM are weird anyways lol
comments In Quick Mode: Done Right on 2025-10-09 at 22:49:19
I'm still trying to do the stupid mc1 cut, I get so close and fail l3 everytime
comments In Quick Mode: Done Right on 2025-10-08 at 23:22:24
bc when I get the mc1 splits, i'll get everything else
comments In Quick Mode: Done Right on 2025-10-07 at 22:28:17
Yes but it's worth it
comments In Quick Mode: Done Right on 2025-10-07 at 22:11:05
No I must get the mc1 toptime
comments In Quick Mode: Done Right on 2025-10-07 at 00:23:23
I AM IM JUST STUCK ON THE MC1 I WANT THIS FREAKING SPLIT
comments In Quick Mode: Done Right on 2025-10-06 at 22:54:55
He's doing WHAT
comments In Quick Mode: Done Right on 2025-10-06 at 22:18:51
The track was made with RD in mind compared to traditional driving methods.
comments In Final Colony on 2025-09-29 at 03:13:00
The use of only 1 mobile floor was intentional. I did it to add difficulty and resistance against the normal line you'd take.
comments In Final Colony on 2025-09-29 at 03:12:38

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