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POV: Nintendo stops taking down fan games
On 2025-08-01 at 18:50:01
I(along with the rest of the Mario fangame community) would be very happy if Nintendo actually decided to stop taking down fan games and some are actually better than the actual games that Nintendo makes and it be way cheaper just to find and play a fangame online rather than having to waste 1000000 dollars just for a pointless remaster of a game that we already have that’s just HDified in the remaster and we could just emulate those games on a hacked switch (though Nintendo might brick you like they always do) and they should stop abusing the copyright system on YouTube because Nintendo is greedy and they literally take money from any creator in the Nintendo Creators Program as well as shutting down anything that doesn’t make them money or hurts their reputation. They even made their consoles 450 dollars.
The devs of Nintendo unfortunately don't make legal decisions, so the businessmen they hire get the final say. Those men are greedy and unyielding.
Did you just double post? On the mkpc fourms??? MODS, SEND HIM TO WARGOR AND HAVE HIM BANNED IMMEDIATELY!
Love you too

On 2025-08-01 at 17:10:48
I(along with the rest of the Mario fangame community) would be very happy if Nintendo actually decided to stop taking down fan games and some are actually better than the actual games that Nintendo makes and it be way cheaper just to find and play a fangame online rather than having to waste 1000000 dollars just for a pointless remaster of a game that we already have that’s just HDified in the remaster and we could just emulate those games on a hacked switch (though Nintendo might brick you like they always do) and they should stop abusing the copyright system on YouTube because Nintendo is greedy and they literally take money from any creator in the Nintendo Creators Program as well as shutting down anything that doesn’t make them money or hurts their reputation. They even made their consoles 450 dollars.
The devs of Nintendo unfortunately don't make legal decisions, so the businessment they hire get the final say. Those men are greedy and unyielding.


Speedrun in any games
On 2025-07-21 at 18:32:55
I used to Speedrun Smm2, but I stopped when I stopped paying for dumb switch online.
There's Gamecube...Join Us Once More And You Will Be Glad...
What games are there to Speedrun on GameCube that aren't almost completely optimized?
On 2025-07-20 at 23:06:45
I used to Speedrun Smm2, but I stopped when I stopped paying for dumb switch online.
What's the Reverse Drift and how do you do it?
On 2025-07-30 at 21:41:32
How do you rd
rd
MKPC Community Hot Takes
On 2025-07-31 at 17:05:52
In Super Mario Kart, not really; in DS, no one remembers it; in World, YES. if i say kb2 is a good track would that be a hot take?
kb2 is horrible no matter the game, it's thinner than the hardest track in the game, it feels like you aren't even supposed to be driving on it when you play it in smk.
but i like it

You can like it, but it is objectively horribly designed.
On 2025-07-30 at 21:43:27
In Super Mario Kart, not really; in DS, no one remembers it; in World, YES. if i say kb2 is a good track would that be a hot take?
I meant in mkpc
Yes. It would.
On 2025-07-30 at 21:42:48
In Super Mario Kart, not really; in DS, no one remembers it; in World, YES. if i say kb2 is a good track would that be a hot take?
kb2 is horrible no matter the game, it's thinner than the hardest track in the game, it feels like you aren't even supposed to be driving on it when you play it in smk.

On 2025-07-29 at 21:27:52
Mario Kart Wii is overrated. The items are unbalanced and getting hit by one KILLS your speed, along with some of the worst rubber banding in the series, and you have an impossible grand prix mode. Also, the motion controls aren't the greatest.
Beanzard64 has a video literally showing that the CPUs in MkWII are the worst in the series, with next to no rubberbanding to speak of. Their AI is the least advanced, and they hardly win races. Impossible Grand Prix is bombastic.
On 2025-07-29 at 20:31:22
Mario Kart World is absolutely one of the most disappointing games to ever come out. Don't touch the spoiler if you like MKW, or rather, if you like MKW and don't wanna hear someone yap about it being bad. :P
The first problem MKW has is the speed management. Drifting feels slow, boosting feels slow, the game overall just feels... slow. You can go to any MKWII TT and analyze every move, every turn, and admire the skill required to have such finesse. In MKW, you're just watching people do the same things over and over with no real visual indicator of any sort of skill or speed, it's all just slow. It's a problem when a WR looks slow.
And that brings me to another, more personal problem I have with the game. The new parkour mechanics. This is the one new thing that got added to the game to add more depth to the racing, and they fumbled it so hard. Mario's about, like, jumping, right? Platforming? Why not just make faster sections of a track only possible if somebody uses their platforming skills really well in order to reward good execution and reproducibility? Why not have the player improve over time in order to learn the inner workings of this brand new, complex, deep system? Of course, they can't do that though because the "game is for kids", which is an entirely different debate I'm not going into. Im telling you though, they were sitting on a gold mine with this new platforming stuff, and yet, the new system that they added to induce speed and precision, is BARELY usable! It's often even slower than driving normally! In tracks that just stretch for miles with no walls, how are you supposed to shine through the sea of mundane? You aren't. The game doesn't encourage the new mechanics at all except for a couple, desperate and far apart attempts to have something to do in the game. If you've seen MKW, I bet you've seen the really cool Sky Garden Parkour Cut. Imagine now if EVERY track had that? How much optimization there'd be, how many levels it'd take to reach such a skillful conclusion? Instead, they brush off both speed, and precision, and force the players to dig for it in a bucket of scraps to piece together something that might as well not even exist.
Actually, I wanna talk more about the tracks. The layouts. Sure, they don't encourage speed at all, but that's not all. Most of the tracks are gatekept from you by acres and acres of land called "intermissions". Just, useless, boring, stretches of deserts, highways, and plains biomes. "This is where you use the items in Knockout!", "This is the fun of the game!", "It adds to the experience that it's a real world that you explore!". No, none of that. It's a SLOG. In MKWII, if you use a golden mushroom, the scale of the track would trick you into thinking that you're going faster than the game was even prepared to make you. in SMK, if you use a feather for a shortcut, you soar into the air, take a massive shortcut, and get a nice speed boost. Not only is the feather from SMK forth absolutely useless if not for battle mode(s), but the golden mushroom in MKW, due to the scale of the game, again, doesn't make you feel fast at all. The game is TOO big to feel fast. Whatever happened to the claustrophobia? The more enclosed, not necessarily eerie, but dangerous and compact spaces? Where you needed to, I don't know, drive well? Not in MKW, every player can fit on the track, with no bumping, and everybody gets insane crazy items for free! When everybody's comfortable, there's no growth, and with no growth, you can't even tell whether or not you're even good at the very game you play. What kind of Mario Kart isn't even the least bit skillful?
I could absolutely go on, and on, and on, and on and on and on about how not Mario Kart Mario Kart World is, but I would rather spend those 2 hours on something else. :P
Everything about this game sucks except for the visuals, and other menial things in a grand scheme.
And that brings me to another, more personal problem I have with the game. The new parkour mechanics. This is the one new thing that got added to the game to add more depth to the racing, and they fumbled it so hard. Mario's about, like, jumping, right? Platforming? Why not just make faster sections of a track only possible if somebody uses their platforming skills really well in order to reward good execution and reproducibility? Why not have the player improve over time in order to learn the inner workings of this brand new, complex, deep system? Of course, they can't do that though because the "game is for kids", which is an entirely different debate I'm not going into. Im telling you though, they were sitting on a gold mine with this new platforming stuff, and yet, the new system that they added to induce speed and precision, is BARELY usable! It's often even slower than driving normally! In tracks that just stretch for miles with no walls, how are you supposed to shine through the sea of mundane? You aren't. The game doesn't encourage the new mechanics at all except for a couple, desperate and far apart attempts to have something to do in the game. If you've seen MKW, I bet you've seen the really cool Sky Garden Parkour Cut. Imagine now if EVERY track had that? How much optimization there'd be, how many levels it'd take to reach such a skillful conclusion? Instead, they brush off both speed, and precision, and force the players to dig for it in a bucket of scraps to piece together something that might as well not even exist.
Actually, I wanna talk more about the tracks. The layouts. Sure, they don't encourage speed at all, but that's not all. Most of the tracks are gatekept from you by acres and acres of land called "intermissions". Just, useless, boring, stretches of deserts, highways, and plains biomes. "This is where you use the items in Knockout!", "This is the fun of the game!", "It adds to the experience that it's a real world that you explore!". No, none of that. It's a SLOG. In MKWII, if you use a golden mushroom, the scale of the track would trick you into thinking that you're going faster than the game was even prepared to make you. in SMK, if you use a feather for a shortcut, you soar into the air, take a massive shortcut, and get a nice speed boost. Not only is the feather from SMK forth absolutely useless if not for battle mode(s), but the golden mushroom in MKW, due to the scale of the game, again, doesn't make you feel fast at all. The game is TOO big to feel fast. Whatever happened to the claustrophobia? The more enclosed, not necessarily eerie, but dangerous and compact spaces? Where you needed to, I don't know, drive well? Not in MKW, every player can fit on the track, with no bumping, and everybody gets insane crazy items for free! When everybody's comfortable, there's no growth, and with no growth, you can't even tell whether or not you're even good at the very game you play. What kind of Mario Kart isn't even the least bit skillful?
I could absolutely go on, and on, and on, and on and on and on about how not Mario Kart Mario Kart World is, but I would rather spend those 2 hours on something else. :P
Everything about this game sucks except for the visuals, and other menial things in a grand scheme.


New Character Coming Up!
On 2025-07-31 at 22:03:22
Maybe I could make an alternate outfit for my Eiscue character for you?
I'm planning on releasing an alternate outfit myself, I'm not sharing the original version because it's customized for me in specific.
On 2025-07-31 at 19:57:00
Hey, so recently I've joined the
POW Team. I wanted to make a special character for myself in regards to the POW Team. When I finish it, I could share it with you all.

What is the actual best way to make a character?
On 2025-07-29 at 22:38:27
What software do you guys use? How do you import the pixel art and make it look so easy? I'm still struggling because I've been trying to make a character and I don't know how to go about it. The software has to be in browser.
4 Laps Challenge
On 2025-07-30 at 18:47:52
But on mc1, I managed to do four laps thanks to the bomb. You can (in a slightly complicated way) detonate it on yourself, which makes you pass over the invisible wall and allows you to jump over a small part of the map (just before the third turn, you can jump over the invisible wall with the bomb).
Ahh, with the bomb. I've been doing them in time trial, because technically a 4lap Is possible on every track thanks to launching items like blue shells and bombs.
On 2025-07-29 at 21:35:53
I just spent two hours doing four laps on all the circuits and I succeeded in all the races, but there are races where I miss more than one checkpoint, so does that count? But if it doesn't count, I'll redo all the races, missing only one checkpoint to prove that it's doable.
Uhm, the point is to not succeed. This 4Lap is characterized by skipping a checkpoint without being required to move negative checkpoints through the track. So on certain tracks, like mc1, it's impossible to 4Lap because you're required to backtrack. In tracks like bp, however, you can bypass checkpoints without needing to backtrack. This is the 4Lap.
On 2025-07-27 at 02:02:27
New 4Laps:
SNES-
Mc2 (It's on T's list but I have a funny method for it): https://files.fm/u/n34us8zntq
Bc2: https://files.fm/u/xd42rubtgr
Bc3: https://files.fm/u/g2quqtneup
Rr: https://files.fm/u/fkcgztd4tx
GBA-
Sgb: https://files.fm/u/x4299f9rag
Bl (Debatable): https://files.fm/u/7ycgssczq2
Sg: https://files.fm/u/2yksgxzwb9
Yd: https://files.fm/u/caqr4jhpb6
Bp: https://files.fm/u/ef2634qran
Bc4: https://files.fm/u/6d3vjtbq34
DS-
F8c: https://files.fm/u/emac9hedm3
Mc: https://files.fm/u/xw6sqc3u7j
NOTICE!: ALL OF THE FILES YOU SEE HERE WILL EXPIRE AFTER A GIVEN AMOUNT OF TIME, SO IN THE EVENT THAT YOU CAN'T ACCESS THEM, YOU'RE LATE!

SNES-
Mc2 (It's on T's list but I have a funny method for it): https://files.fm/u/n34us8zntq
Bc2: https://files.fm/u/xd42rubtgr
Bc3: https://files.fm/u/g2quqtneup
Rr: https://files.fm/u/fkcgztd4tx
GBA-
Sgb: https://files.fm/u/x4299f9rag
Bl (Debatable): https://files.fm/u/7ycgssczq2
Sg: https://files.fm/u/2yksgxzwb9
Yd: https://files.fm/u/caqr4jhpb6
Bp: https://files.fm/u/ef2634qran
Bc4: https://files.fm/u/6d3vjtbq34
DS-
F8c: https://files.fm/u/emac9hedm3
Mc: https://files.fm/u/xw6sqc3u7j
NOTICE!: ALL OF THE FILES YOU SEE HERE WILL EXPIRE AFTER A GIVEN AMOUNT OF TIME, SO IN THE EVENT THAT YOU CAN'T ACCESS THEM, YOU'RE LATE!


On 2025-07-26 at 22:11:32
I'm gonna put a whole list of ones that went unchecked on T's list, I think I can pull off some shenanigans. >:3
On 2025-07-26 at 02:30:13
Hi MKPC. I saw a post by RealGamerGuyYT talking about the possible tracks that you could get the 4Laps glitch on, which got me thinking. Exactly how many tracks can you skip a checkpoint on to cause the 4Laps glitch? So, I'm gonna be posting videos on this topic of each track you can do a 4Laps glitch on, just to see exactly how broken this game is. XP
Team BONES 🏜️🦴
On 2025-07-29 at 19:55:05
Guys, I have a strategy. Let's try to hit the POW team with shells or whatever as much as possible. It's unbalanced in my opinion.
If we frontrun, you can't win with shells without bagging for triples.
Ok, what if on lap 1 and 2 the whole team is last to look for good objects?
Depends then. What track? Is your team great at coming back from bagging? Will enough members be in high enough spot to stay in the running?
On 2025-07-29 at 18:43:52
Guys, I have a strategy. Let's try to hit the POW team with shells or whatever as much as possible. It's unbalanced in my opinion.
If we frontrun, you can't win with shells without bagging for triples.